# Hollow Knight: Silksong **English** | [įŽäŊ䏿](silksong.zh-CN.md)  **Required game files**: the v0 base NSP and the v655360 update NSP (game version 1.0.30000). ## Controls built for the game - đšī¸ **Glass D-pad**: an 8-direction D-pad replaces the stick, sized to match the A, B, X, and Y group. - đ **Slide between buttons**: slide from one face button to another, or onto ZR, without lifting your finger. For example, jump and attack in one motion. - đēī¸ **Thumb-friendly layout**: ZL and ZR sit below the face buttons, R is above A, and the map button is below +. The controls stay near the screen edges and keep the health and silk display clear. - đ **iPhone and iPad layouts**: each device type gets its own positions and button sizes. - ⥠**Fast response**: the glass press look ends as soon as you lift your finger. ## Touch everywhere else - đ **Menus**: tap menu items and options, and drag sliders. The pad hides while a menu accepts touch. - đ **Inventory**: tap items, tap a page icon to jump to it, drag to scroll long lists, and tap crests in the Change Crest carousel. - đž **Save select**: tap a slot to select it, and tap again to load. - đ§ **Map**: drag to move the map. Only Y, A, X, and B stay on screen, at the edges. - đŦ **Cutscenes**: the pad hides, and a Skip button shows when the game allows a skip. - đ **Smart hiding**: the pad hides on loading screens. It also hides when you use a physical controller, and comes back when you touch the screen. ## Picture and performance - đĨī¸ **Adaptive screen size**: the game fills the wide iPhone screen and the 3:2 iPad screen with no black bars. - đ **1080p rendering**: up to 1916Ã882 on iPhone and 1644Ã1080 on iPad, compared with the 720p handheld screen of the Switch. - đī¸ **120 Hz on ProMotion screens**: gameplay runs at 120 fps on iPhone, with a median frame time of 8.3 ms in testing. ## Screenshots
![]() A pressed button with the system glass effect |
![]() Inventory by touch |
![]() Map with Y, A, X, and B at the edges |
![]() Save select: tap to select, tap again to load |