# Hollow Knight: Silksong **English** | [įŽ€äŊ“中文](silksong.zh-CN.md) ![Hollow Knight: Silksong on iPhone](../assets/silksong-gameplay.jpg) **Required game files**: the v0 base NSP and the v655360 update NSP (game version 1.0.30000). ## Controls built for the game - đŸ•šī¸ **Glass D-pad**: an 8-direction D-pad replaces the stick, sized to match the A, B, X, and Y group. - 👆 **Slide between buttons**: slide from one face button to another, or onto ZR, without lifting your finger. For example, jump and attack in one motion. - đŸ—ēī¸ **Thumb-friendly layout**: ZL and ZR sit below the face buttons, R is above A, and the map button is below +. The controls stay near the screen edges and keep the health and silk display clear. - 📐 **iPhone and iPad layouts**: each device type gets its own positions and button sizes. - ⚡ **Fast response**: the glass press look ends as soon as you lift your finger. ## Touch everywhere else - 📋 **Menus**: tap menu items and options, and drag sliders. The pad hides while a menu accepts touch. - 🎒 **Inventory**: tap items, tap a page icon to jump to it, drag to scroll long lists, and tap crests in the Change Crest carousel. - 💾 **Save select**: tap a slot to select it, and tap again to load. - 🧭 **Map**: drag to move the map. Only Y, A, X, and B stay on screen, at the edges. - đŸŽŦ **Cutscenes**: the pad hides, and a Skip button shows when the game allows a skip. - 🔄 **Smart hiding**: the pad hides on loading screens. It also hides when you use a physical controller, and comes back when you touch the screen. ## Picture and performance - đŸ–Ĩī¸ **Adaptive screen size**: the game fills the wide iPhone screen and the 3:2 iPad screen with no black bars. - 🔍 **1080p rendering**: up to 1916×882 on iPhone and 1644×1080 on iPad, compared with the 720p handheld screen of the Switch. - đŸŽī¸ **120 Hz on ProMotion screens**: gameplay runs at 120 fps on iPhone, with a median frame time of 8.3 ms in testing. ## Screenshots
A pressed button with the system glass effect
A pressed button with the system glass effect
Inventory by touch
Inventory by touch
Map with Y, A, X, and B at the edges
Map with Y, A, X, and B at the edges
Save select: tap to select, tap again to load
Save select: tap to select, tap again to load
## More - See the improvements for every game in the [README](../../README.md).