} #MODS INTEGRATION "diableavionics":{ #"missile_resist_derecho": [ # # Lists missiles id that should loose guidance but not get flamed out by the Derecho ECM system #], #"missile_immune_derecho": [ # # Lists missiles id that should not get affected at all by the Derecho ECM system # # Please be mindful to not break player expectations, only very special projectiles should be immune # # Such as phased missiles #], }, "MagicLib":{ #"magicTrail_files":[ # # The default trail data file is "data/config/modFiles/magicTrail_data.csv" # # Mods that do not want to use the shared modFiles folder can point to their own file here #], #"interferences_weapons":{ # # List weapons that can "interfere" with each-other, reducing the ship's dissipation when several are mounted on the same hull. # # "id" : "intensity", # # id = weapon.csv id # # intensity = interferences_rates id in MagicLib's settings. By default it can be WEAK, MILD, STRONG. # # "sample_weapon1":"WEAK", # # "sample_weapon2":"MILD", # # "sample_weapon3":"STRONG", #}, }, "PerseanChronicles": { # Controls what systems/markets may be used as quest starting/mid/ending locations. # Valid for v1.0.1 and later #"entity_tags_to_blacklist": [ # # SectorEntityTokens containing a tag listed here will be blacklisted. #], #"system_ids_to_blacklist": [ # # Star systems with an id listed here will be blacklisted. #], #"market_ids_to_blacklist": [ # # Markets with an id listed here will be blacklisted. #], #"faction_ids_to_whitelist": [ # # Markets whose controlling faction's id is listed here will be *whitelisted*. # # Vanilla factions are whitelisted by default. #] } "SCY":{ #"amity_factionWhitelist":[ # # Lists factions that should have their known ships and weapons sold in Amity's Freeport discount trader. #], #"amity_blacklist":[ # # Lists ships, weapons and wing ids that should be culled from Amity's Freeport discount trader. # # Consider that tier 3 weapons/wings and ships above 5/10/14/23 FP are already culled from that store. #], }, "vass":{ #"do_not_clone_projs":[ # # A list of projectiles which will not be cloned by the Isochronal Field under any circumstances # # Can be practical for some very-heavily scripted weapons, but do check if it works without this # # setting first; the code has some built-in attempts to be compatible with many scripted projectiles # # Example: # # mySuperCoolScriptedMissile, #], #"clone_despite_nonoriginal_projs": { # # A map of projectiles which will be cloned despite being the non-original projectile of a weapon (this # # could for example be shrapnel from a shotgun). To work, the projectile needs to list the "fake" weapon # # that spawns the projectile to be cloned. Be careful about adding stuff here, your script needs to make # # sure no infinite looping happens (such as only ever splitting the original projectile, for a shotgun) # # Example: # # myShotgunProj1 : myShotGunFakeWeapon1, #}, }, }