local function funcnil() local func = nil for i,v in pairs(getgc(true)) do if type(v) == "function" and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.Code.controllers.antiCheatController and tostring(getinfo(v).name) ~= nil and tostring(getinfo(v).name) ~= "" then func = v end end end repeat task.wait() for i,v in pairs(getgc(true)) do if type(v) == "function" and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.Code.controllers.antiCheatController then warn(getinfo(v).name) hookfunction(v,function() return end) end end wait(1) print(funcnil()) until funcnil() == nil wait(2) warn("Anti afk running") game:GetService("Players").LocalPlayer.Idled:connect(function() warn("Anti afk ran") game:GetService("VirtualUser"):CaptureController() game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) local function destination() local dest = nil for i,v in pairs(workspace.DeliveryDestinations:GetDescendants()) do if v.Name == "SelectionBox" and v.Visible == true and v.Transparency ~= 1 then dest = v.Parent end end return dest end for i,v in pairs(getgc(true)) do if type(v) == "function" and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.Code.controllers.antiCheatController then if getinfo(v).name ~= "onStart" then for a,b in pairs(getupvalues(v)) do if type(b) == "table" then for c,d in pairs(b) do if string.find(tostring(c),"max") then rawset(b,c,math.huge) elseif string.find(tostring(c),"disallowed") then rawset(b,c,{}) end end end end end end end local function getplayer(plr) local player = nil for i,v in pairs(game.Players:GetPlayers()) do if string.find(v.Name,plr) or string.find(v.DisplayName,plr) then player = v.Name break end end return player end local function shiftfind() local shift = nil local uifind = nil local busdriver = getfenv().drivertype or "Rural Bus Driver" for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "TextLabel" and v.Text == "Start Shift" or v.ClassName == "ImageButton" and v.Name == busdriver then shift = v.Parent end end if shift ~= nil then for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do if shift:IsDescendantOf(v) then uifind = v end end end return uifind end local function dealership() local deal = nil local uifind = nil for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "TextLabel" and v.Text == "Stuttgart Lastkraft" or v.ClassName == "TextLabel" and v.Text == "Stuttgart Omnibus" then deal = v end end if deal ~= nil then for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do if deal:IsDescendantOf(v) then uifind = v end end end return uifind end local function partfind() local part = nil for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "BillboardGui" and v.Adornee ~= nil then part = v.Adornee end end return part end getfenv().jump = game.Players.LocalPlayer.Character.Humanoid.JumpHeight print("Idk why i even did this ;/") local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Marco8642/science/main/ui%20libs2"))() local example = library:CreateWindow({ text = "Emergency Hamburg" }) example:AddDropdown({"Select Bus Driver Type","Rural Bus Driver","City Bus Driver"},function(state) if state ~= "Select Bus Driver Type" then getfenv().drivertype = state end end) example:AddToggle("Auto Farm[Bus]", function(state) getfenv().busman = (state and true or false) spawn(function() while getfenv().busman do task.wait() local p,call = pcall(function() local plr = game.Players.LocalPlayer local car = workspace.Vehicles:FindFirstChild(plr.Name) if workspace.Vehicles:FindFirstChild(plr.Name) and string.find(tostring(car:GetAttribute("Model")),"Bus Driver") and partfind() ~= nil and game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then local plr = game.Players.LocalPlayer local car = workspace.Vehicles[plr.Name] car.DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) end end) if p == false then --warn("Get in vehicle error:",call) end end end) spawn(function() while getfenv().busman do task.wait() pcall(function() if game.Players.LocalPlayer.Character.Humanoid.Health < 60 and game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then game.Players.LocalPlayer.Character:BreakJoints() warn("Character had to be reset we restarting") end end) end end) while getfenv().busman do wait() local p,call = pcall(function() workspace.Gravity = 196 local plr = game.Players.LocalPlayer local car = workspace.Vehicles[plr.Name] if workspace.Vehicles:FindFirstChild(plr.Name) and game.Players.LocalPlayer.Team ~= game:GetService("Teams").BusCompany then repeat wait() workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) until game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil wait() workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(CFrame.new(-1683.09375, 15.630923271179199, -1286.167236328125)) wait(5) game.Players.LocalPlayer.Character.Humanoid.Sit = false wait(2) if game.Players.LocalPlayer:DistanceFromCharacter(Vector3.new(-1683.09375, 5.630923271179199, -1286.167236328125)) < 50 then game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-1708.8741455078125, 5.616213321685791, -1281.946044921875)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-1730.544677734375, 5.683385848999023, -1280.9140625)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() repeat wait() game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game) game:GetService("VirtualInputManager"):SendKeyEvent(false,"E",false,game) until shiftfind() ~= nil wait(3) local busdriver = getfenv().drivertype or "Rural Bus Driver" for i,v in pairs(shiftfind():GetDescendants()) do if v.ClassName == "ImageButton" and v.Name == busdriver then print(v) if v.Parent ~= nil then firesignal(v.MouseButton1Click) end end end wait(3) for i,v in pairs(shiftfind():GetDescendants()) do if v.ClassName == "ImageButton" and v.ImageColor3 == Color3.fromRGB(142, 68, 173) then print(v) if v.Parent ~= nil then firesignal(v.MouseButton1Click) end end end wait(2) print("check") game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-1722.3858642578125, 5.645286560058594, -1264.3126220703125)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() repeat wait() game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game) game:GetService("VirtualInputManager"):SendKeyEvent(false,"E",false,game) until dealership() ~= nil and dealership().Enabled == true or partfind() ~= nil wait(2) for i,v in pairs(dealership():GetDescendants()) do if v.ClassName == "TextLabel" and v.Text == "Stuttgart Omnibus" then local plr = game.Players.LocalPlayer repeat wait() if v.Parent ~= nil then firesignal(v.Parent.MouseButton1Click) for a,b in pairs(dealership():GetDescendants()) do if b.ClassName == "ImageButton" and b:FindFirstChildOfClass("TextLabel").Text == "Spawn Vehicle" or b.ClassName == "ImageButton" and b:FindFirstChildOfClass("TextLabel").Text == "Unlock Vehicle" then firesignal(b.MouseButton1Click) end end end until workspace.Vehicles:FindFirstChild(plr.Name) and partfind() ~= nil or partfind() ~= nil wait(2) end end end elseif partfind() ~= nil and game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then workspace.Gravity = 0 local plr = game.Players.LocalPlayer local chr = plr.Character local car = workspace.Vehicles[plr.Name] car.PrimaryPart = car.Body.Mass local pos = destination() or partfind() local dist = (car.WorldPivot.Position-car.WorldPivot.Position+Vector3.new(0,1000,0)).magnitude if (car.WorldPivot.Position-Vector3.new(pos.Position.X,car.PrimaryPart.Position.Y,pos.Position.Z)).magnitude > 100 then local TweenService = game:GetService("TweenService") local TweenInfoToUse = TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0) local TweenValue = Instance.new("CFrameValue") TweenValue.Value = car.WorldPivot TweenValue.Changed:Connect(function() car:PivotTo(TweenValue.Value) end) getfenv().tween = TweenService:Create(TweenValue, TweenInfoToUse, {Value=car.WorldPivot+Vector3.new(0,1000,0)}) getfenv().tween:Play() repeat task.wait() until getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled or getfenv().tween.PlaybackState == Enum.PlaybackState.Completed or getfenv().tween.PlaybackState == Enum.PlaybackState.Paused if getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled then wait(5) end end local plr = game.Players.LocalPlayer local chr = plr.Character local pos = destination() or partfind() local car = workspace.Vehicles[plr.Name] local dist = (car.WorldPivot.Position-pos.Position+Vector3.new(0,1000,0)).magnitude if (car.WorldPivot.Position-Vector3.new(pos.Position.X,car.PrimaryPart.Position.Y,pos.Position.Z)).magnitude > 100 then local TweenService = game:GetService("TweenService") local TweenInfoToUse = TweenInfo.new(dist/80, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0) local TweenValue = Instance.new("CFrameValue") TweenValue.Value = car.WorldPivot TweenValue.Changed:Connect(function() car:PivotTo(TweenValue.Value) end) getfenv().tween = TweenService:Create(TweenValue, TweenInfoToUse, {Value=pos.CFrame+Vector3.new(0,1000,0)}) getfenv().tween:Play() repeat task.wait() until getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled or getfenv().tween.PlaybackState == Enum.PlaybackState.Completed or getfenv().tween.PlaybackState == Enum.PlaybackState.Paused if getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled then wait(5) end end local plr = game.Players.LocalPlayer local chr = plr.Character local pos = destination() or partfind() local car = workspace.Vehicles[plr.Name] local dist = (car.WorldPivot.Position-pos.Position).magnitude if (car.WorldPivot.Position-Vector3.new(pos.Position.X,car.PrimaryPart.Position.Y,pos.Position.Z)).magnitude < 100 then local TweenService = game:GetService("TweenService") local TweenInfoToUse = TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0) local TweenValue = Instance.new("CFrameValue") TweenValue.Value = car.WorldPivot TweenValue.Changed:Connect(function() car:PivotTo(TweenValue.Value) end) getfenv().tween = TweenService:Create(TweenValue, TweenInfoToUse, {Value=pos.CFrame}) getfenv().tween:Play() repeat task.wait() until getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled or getfenv().tween.PlaybackState == Enum.PlaybackState.Completed or getfenv().tween.PlaybackState == Enum.PlaybackState.Paused if getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled then wait(5) end end workspace.Gravity = 196 for i,v in pairs(workspace.BusStops:GetDescendants()) do if v.Name == "SelectionBox" and v.Visible == true then car:PivotTo(v.Parent.CFrame+Vector3.new(0,5,0)) end end local time = tick() repeat task.wait() until partfind() == nil or game.Players.LocalPlayer:DistanceFromCharacter(partfind().Position) > 70 or tick() - time >= 5 end end) if p == false then warn("main error:",call) end end end) example:AddToggle("Auto Farm[Truck]", function(state) getfenv().trucker = (state and true or false) spawn(function() while getfenv().trucker do task.wait() pcall(function() if workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name) and workspace.Vehicles[game.Players.LocalPlayer.Name].Body:FindFirstChild("Trailer") and game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then local plr = game.Players.LocalPlayer local car = workspace.Vehicles[plr.Name] if getfenv().tween ~= nil then getfenv().tween:Cancel() print("Tween Cancelled") end car.DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) end end) end end) spawn(function() while getfenv().trucker do task.wait() pcall(function() if game.Players.LocalPlayer.Character.Humanoid.Health < 60 and game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then game.Players.LocalPlayer.Character:BreakJoints() warn("Character had to be reset we restarting") end end) end end) spawn(function() while getfenv().trucker do task.wait() pcall(function() for i,v in pairs(workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):GetDescendants()) do pcall(function() v.Velocity = Vector3.new(0,0,0) end) end end) end end) local function findxpui() local xpui = nil local test = nil for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "TextLabel" and string.find(v.Text,"XP") and v.Parent.ClassName == "ImageButton" and tonumber(v.Text:split(" ")[1]) then test = v break end end if test ~= nil then for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetChildren()) do if test:IsDescendantOf(v) then xpui = v end end end return xpui end spawn(function() while getfenv().trucker do wait() pcall(function() if findxpui() ~= nil and findxpui().Enabled == true and game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then _G.rat = nil local num = 0 for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "TextLabel" and string.find(v.Text,"XP") and v.Parent.ClassName == "ImageButton" then local Val = tonumber(v.Text:split(" ")[1]) if Val > num then num = Val print(Val) _G.rat = v.Parent end end end if _G.rat ~= nil then firesignal(_G.rat.MouseButton1Click) end end end) end end) while getfenv().trucker do wait() local p,call= pcall(function() workspace.Gravity = 196 if workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name) and not workspace.Vehicles[game.Players.LocalPlayer.Name].Body:FindFirstChild("Trailer") then repeat wait() workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) until game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil wait() workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(CFrame.new(717.53125, 15.626567840576172, 1462.559814453125)) wait(1) game.Players.LocalPlayer.Character.Humanoid.Sit = false wait(2) if game.Players.LocalPlayer:DistanceFromCharacter(Vector3.new(717.53125, 15.626567840576172, 1462.559814453125)) < 50 then game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(712.7074584960938, 5.587162017822266, 1437.5025634765625)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(707.704345703125, 5.657994270324707, 1426.1021728515625)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() repeat wait() game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game) game:GetService("VirtualInputManager"):SendKeyEvent(false,"E",false,game) until shiftfind() ~= nil wait(3) local timestried = 0 repeat wait() if game.Players.LocalPlayer.Team ~= game:GetService("Teams").TruckCompany then repeat wait() game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game) game:GetService("VirtualInputManager"):SendKeyEvent(false,"E",false,game) until shiftfind() ~= nil task.wait(1) if game.Players.LocalPlayer.Team ~= game:GetService("Teams").TruckCompany and timestried > 10 then for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "TextLabel" and v.Text == "Start Shift" then firesignal(v.Parent.MouseButton1Click) end end timestried = 0 end for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui:GetDescendants()) do if v.ClassName == "ImageButton" and v.ImageColor3 == Color3.fromRGB(39, 174, 96) then print(v) if v.Parent ~= nil then pcall(function() firesignal(v.MouseButton1Down) end) end end end timestried=timestried+1 task.wait(1) end until findxpui() ~= nil repeat wait() until findxpui() ~= nil and findxpui().Enabled == true _G.rat = nil local num = 0 for i,v in pairs(findxpui():GetDescendants()) do if v.ClassName == "TextLabel" and string.find(v.Text,"XP") then local Val = tonumber(v.Text:split(" ")[1]) if Val > num then num = Val print(Val) _G.rat = v.Parent end end end if _G.rat ~= nil then firesignal(_G.rat.MouseButton1Click) end print("check") game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(699.1327514648438, 5.645294189453125, 1407.9368896484375)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(700.1976318359375, 5.645294189453125, 1408.7381591796875)) game.Players.LocalPlayer.Character.Humanoid.MoveToFinished:wait() repeat wait() game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game) game:GetService("VirtualInputManager"):SendKeyEvent(false,"E",false,game) until dealership()~= nil and dealership().Enabled == true for i,v in pairs(dealership():GetDescendants()) do if v.ClassName == "TextLabel" and v.Text == "Stuttgart Lastkraft" then repeat wait() if v.Parent ~= nil then firesignal(v.Parent.MouseButton1Click) wait(1) for a,b in pairs(dealership():GetDescendants()) do if b.ClassName == "TextLabel" and b.Text == "Spawn Vehicle" or b.ClassName == "TextLabel" and b.Text == "Unlock Vehicle" then firesignal(b.Parent.MouseButton1Click) end end end until workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name) and workspace.Vehicles[game.Players.LocalPlayer.Name].Body:FindFirstChild("Trailer") end end end elseif workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name) and workspace.Vehicles[game.Players.LocalPlayer.Name].Body:FindFirstChild("Trailer") and game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then workspace.Gravity = 0 local plr = game.Players.LocalPlayer local chr = plr.Character local car = workspace.Vehicles[plr.Name] local pos = destination() or partfind() car.PrimaryPart = car.Body.Mass local dist = (car.WorldPivot.Position-car.WorldPivot.Position+Vector3.new(0,500,0)).magnitude if (car.WorldPivot.Position-Vector3.new(pos.Position.X,car.PrimaryPart.Position.Y,pos.Position.Z)).magnitude > 100 then car:PivotTo(car.WorldPivot+Vector3.new(0,500,0)) end local plr = game.Players.LocalPlayer local chr = plr.Character local pos = destination() or partfind() local car = workspace.Vehicles[plr.Name] local dist = (car.WorldPivot.Position-pos.Position+Vector3.new(0,500,0)).magnitude if (car.WorldPivot.Position-Vector3.new(pos.Position.X,car.PrimaryPart.Position.Y,pos.Position.Z)).magnitude > 100 then local TweenService = game:GetService("TweenService") local TweenInfoToUse = TweenInfo.new(dist/80, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0) local TweenValue = Instance.new("CFrameValue") TweenValue.Value = car.WorldPivot TweenValue.Changed:Connect(function() car:PivotTo(TweenValue.Value) end) getfenv().tween = TweenService:Create(TweenValue, TweenInfoToUse, {Value=pos.CFrame+Vector3.new(0,500,0)}) getfenv().tween:Play() repeat task.wait() until getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled or getfenv().tween.PlaybackState == Enum.PlaybackState.Completed or getfenv().tween.PlaybackState == Enum.PlaybackState.Paused if getfenv().tween.PlaybackState == Enum.PlaybackState.Cancelled then wait(5) end end local plr = game.Players.LocalPlayer local chr = plr.Character local pos = destination() or partfind() local car = workspace.Vehicles[plr.Name] local dist = (car.WorldPivot.Position-pos.Position).magnitude if (car.WorldPivot.Position-Vector3.new(pos.Position.X,car.PrimaryPart.Position.Y,pos.Position.Z)).magnitude < 100 then car:PivotTo(pos.CFrame) workspace.Gravity = 196 for i,v in pairs(workspace.DeliveryDestinations:GetDescendants()) do if v.Name == "SelectionBox" and v.Visible == true then car:PivotTo(v.Parent.CFrame+Vector3.new(0,5,0)) end end local time = tick() repeat task.wait() until partfind() == nil or game.Players.LocalPlayer:DistanceFromCharacter(partfind().Position) > 70 or tick() - time > 40 end end end) warn(p,call) end end) local example = library:CreateWindow({ text = "Stuff" }) example:AddLabel("Jump Height", function() end) example:AddBox("Enter Jump Height Value", function(object, focus) if focus then getfenv().jump = tonumber(object.Text) game.Players.LocalPlayer.Character.Humanoid.JumpHeight = getfenv().jump end end) example:AddButton("Reset Jump Height", function() game.Players.LocalPlayer.Character.Humanoid.JumpHeight = 4 end) example:AddToggle("Anti Fall Damage", function(state) getfenv().ANTIFALL = (state and true or false) if getfenv().ANTIFALL then getfenv().nofall =game:GetService("RunService").RenderStepped:Connect(function() if workspace:Raycast(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(0, -20, 0)).Instance ~= nil and game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Y < -30 then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0) end end) else getfenv().nofall:Disconnect() end end) example:AddToggle("Anti Downed", function(state) getfenv().downed = (state and true or false) if getfenv().downed == true then getfenv().antichanged1=game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() game.Players.LocalPlayer.Character.Humanoid.Health = 100 end) else print(getfenv().antichanged1) getfenv().antichanged1:Disconnect() end end) example:AddButton("Reset Character", function(state) game.Players.LocalPlayer.Character:BreakJoints() end) example:AddButton("Infinite Stamina", function() if getfenv().firsttime == nil then getfenv().firsttime =true local func for i,v in pairs(getgc(true)) do if type(v) == "function" and getinfo(v).name == "setStamina" then warn(getinfo(v).name) func = v end end hookfunction(func,function(...) local args = {...} return args[1],math.huge end) end end) local example = library:CreateWindow({ text = "Aimbot Stuff" }) local function teams() local teams = {"Select Enemy Team"} for i,v in pairs(game:GetService("Teams"):GetChildren()) do table.insert(teams,v.Name) end return teams end example:AddDropdown(teams(),function(state) if state ~= "Select Enemy Team" then getfenv().enemy = state end end) example:AddToggle("Aimbot", function(state) getfenv().aimbot = (state and true or false) local function canaim(ye) return game:GetService("Players").LocalPlayer:DistanceFromCharacter(ye) < 3; end while getfenv().aimbot do task.wait() if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") and canaim(workspace.Camera.CFrame.Position) then local plr = nil local distance = math.huge for a,b in pairs(game.Players:GetPlayers()) do if b.Team.Name == getfenv().enemy then pcall(function() local Dist = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - b.Character.Head.Position).magnitude if Dist < distance then distance = Dist plr = b end end) end end if plr ~= nil then workspace.Camera.CameraType = "Follow" workspace.Camera.CFrame = CFrame.new(workspace.Camera.CFrame.Position,plr.Character.Head.Position) end end end end) example:AddToggle("Highlight Enemies", function(state) getfenv().highlight = (state and true or false) if getfenv().highlight == false then for i,v in pairs(game.Players:GetChildren()) do if v.ClassName == "Player" and v.Team.Name == getfenv().enemy and v.Character ~= nil and v.Character:FindFirstChild("Highlight") then v.Character:FindFirstChild("Highlight"):Destroy() task.wait() end end end while getfenv().highlight do task.wait() for i,v in pairs(game.Players:GetChildren()) do if v.ClassName == "Player" and v.Team.Name == getfenv().enemy and v.Character ~= nil and not v.Character:FindFirstChild("Highlight") then Instance.new("Highlight",v.Character) task.wait() end end end end) local example = library:CreateWindow({ text = "Teleports" }) example:AddLabel("Teleports 1", function(state) end) example:AddDropdown({"Teleports","Police Station","Bank","Parking Garage","Jeweler","Prison","Bus Company","Truck Company","Hospital"},function(state) print(state) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).PrimaryPart = workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).Body.Mass if state == "Police Station" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-1549.2081298828125, 5.615050315856934, 2935.314697265625) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Bank" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-1174.68115234375, 5.874685287475586, 3209.03271484375) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Parking Garage" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-993.5323486328125, -11.622750282287598, 3705.0126953125) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Jeweler" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-396.0776062011719, 5.6145405769348145, 3508.26318359375) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Prison" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-548.9014282226562, 5.6149725914001465, 2832.7587890625) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Truck Company" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(717.53125, 15.626567840576172, 1462.559814453125) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Bus Company" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-1683.09375, 15.630923271179199, -1286.167236328125) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Hospital" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-304.7102966308594, 5.623022079467773, 1018.22119140625) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 end end) example:AddLabel("Teleports 2", function(state) end) example:AddDropdown({"Teleports","Tool Shop","Dealership","Farm Shop","Gas-N-Go Fuel","Ares Fuel","Osso Fuel"},function(state) print(state) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).PrimaryPart = workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).Body.Mass if state == "Tool Shop" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-733.7286376953125, 5.614245414733887, 677.4180908203125) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Dealership" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-1422.2327880859375, 5.624246120452881, 939.8997802734375) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Farm Shop" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-840.9263305664062, 5.378037929534912, -1179.6783447265625) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Ares Fuel" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-873.4227294921875, 5.614551067352295, 1500.887451171875) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Osso Fuel" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-26.49447250366211, 5.615009307861328, -766.71630859375) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 elseif state == "Gas-N-Go Fuel" then local time = tick() repeat task.wait() if game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name).DriveSeat:Sit(game.Players.LocalPlayer.Character.Humanoid) time = tick() wait(1) time = tick() elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then location = CFrame.new(-1544.445556640625, 5.628605842590332, 3811.127685546875) workspace.Vehicles:FindFirstChild(game.Players.LocalPlayer.Name):PivotTo(location) end until tick()-time > 2 end end)