local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) local library = loadstring(game:HttpGet("https://pastebin.com/raw/PpMcEF8z", true))() local example = library:CreateWindow({ text = "World of Stands" }) example:AddBox("Npc Name", function(object, focus) if focus then _G.enemyselect = tostring(object.Text) end end) example:AddToggle("Auto Farm Npc's", function(state) _G.SelAutofarm = (state and true or false) while _G.SelAutofarm do wait() pcall(function() for a,b in pairs(game:GetService("Workspace"):GetChildren()) do if b.Name == _G.enemyselect and b:FindFirstChild("HumanoidRootPart") then repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=b.HumanoidRootPart.CFrame*CFrame.new(0,0,5) task.wait() b.HumanoidRootPart.Anchored = true require(game:GetService("ReplicatedStorage").Network):FireServer("TryPunch") until b.Humanoid.Health == 0 or _G.Autofarm == false b.HumanoidRootPart.Anchored = false end end end) end end) example:AddToggle("Auto Farm All Npc's", function(state) _G.Autofarm = (state and true or false) while _G.Autofarm do wait() pcall(function() for a,b in pairs(game:GetService("Workspace"):GetDescendants()) do if b.Name == "HumanoidRootPart" and not b.Parent:FindFirstChild("PlayerHeader") and b.Parent.Parent.Name ~= "InteractiveNPC" and b.Parent.Humanoid.MaxHealth < 999999 and b.Parent.Name ~= game.Players.LocalPlayer.Name then repeat wait() b.Anchored = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=b.CFrame*CFrame.new(0,0,3) require(game:GetService("ReplicatedStorage").Network):FireServer("TryPunch") until b.Parent.Humanoid.Health == 0 or _G.Autofarm == false end end end) end end) example:AddToggle("Auto Collect Collectables", function(state) _G.loot = (state and true or false) while _G.loot do wait() for i,v in pairs(workspace:GetDescendants()) do if v.Name == "Part" and v:FindFirstChild("TouchInterest") and v.Parent.Parent == workspace then wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v,0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v,1) end end end end) example:AddToggle("Auto Quest Farm", function(state) _G.quest = (state and true or false) while _G.quest do wait() pcall(function() for c,d in pairs(game:GetService("Players").LocalPlayer.PlayerGui.BaseGui:GetDescendants()) do if d.Name == "ValueLabel" and d.Text ~= "Completed!" then wait() local test=d.Text:split("/") local test2 = test[1]:split(":") for a,b in pairs(game:GetService("Workspace"):GetChildren()) do if b.Name == test2[1] then if _G.busy ~= true then _G.busy2 = true repeat wait() b.HumanoidRootPart.Anchored = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=b.HumanoidRootPart.CFrame*CFrame.new(0,0,3) require(game:GetService("ReplicatedStorage").Network):FireServer("TryPunch") until b.Humanoid.Health == 0 or _G.quest == false or d.Text == "" or _G.busy == true _G.busy2 = false end end end end end end) end end) example:AddToggle("Auto Use Skills", function(state) _G.useskills = (state and true or false) while _G.useskills do task.wait() if not game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.Overlay.BarFrame.ActionFrame.Attack1:FindFirstChild("Attack1") then require(game:GetService("ReplicatedStorage").Network):FireServer("TryAttack","Attack1") wait(1) elseif not game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.Overlay.BarFrame.ActionFrame.Attack2:FindFirstChild("Attack2") then require(game:GetService("ReplicatedStorage").Network):FireServer("TryAttack","Attack2") wait(1) elseif not game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.Overlay.BarFrame.ActionFrame.Attack3:FindFirstChild("Attack3") then require(game:GetService("ReplicatedStorage").Network):FireServer("TryAttack","Attack3") wait(1) end end end) spawn(function() while wait() do if _G.useskills == true then pcall(function() if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model") then for i,v in pairs(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Model"):GetDescendants()) do if v.Name == "BladeWeld" and v.Enabled == true then wait() require(game:GetService("ReplicatedStorage").Network):FireServer("StandSummon") elseif v.Name == "Head" and v.Transparency == 1 then wait() require(game:GetService("ReplicatedStorage").Network):FireServer("StandSummon") end end end end) end end end) spawn(function() while wait() do if _G.quest == true then pcall(function() for i,v in pairs(game:GetService("Workspace").Terrain:GetDescendants()) do if v.Name == "Marker" then for a,b in pairs(workspace:GetDescendants()) do if b.Name == "HumanoidRootPart" and b.Parent:FindFirstChild("Humanoid") and not b.Parent:FindFirstChild("PlayerHeader") and b.Parent.Parent.Name ~= "InteractiveNPC" and b.Parent.Humanoid.MaxHealth ~= 1000000 and (b.Position-v.Parent.Position).Magnitude < 50 then if _G.busy2 ~= true then _G.busy = true repeat wait() b.Anchored = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=b.CFrame*CFrame.new(0,0,3) require(game:GetService("ReplicatedStorage").Network):FireServer("TryPunch") until b.Parent.Humanoid.Health == 0 or _G.quest == false or _G.busy2 == true _G.busy = false end end end end end end) end end end) spawn(function() while wait() do if _G.quest == true then pcall(function() for i,v in pairs(game:GetService("Workspace").InteractiveNPC:GetDescendants()) do if v.Name == "ID" and v.Parent.Name ~= "Bounty Master" then task.wait() require(game:GetService("ReplicatedStorage").Network):FireServer("OnPromptActivated",v.Value) task.wait() require(game:GetService("ReplicatedStorage").Network):InvokeServer("NPCInteract",v.Value) game:GetService("Players").LocalPlayer.PlayerGui.BaseGui.TextLabel:Destroy() end end wait(10) end) end end end)