## Settings file was created by plugin ValheimQoL v0.0.1 ## Plugin GUID: marlthon.ValheimQoL [Ballistas] ## Prevents ballistas from selecting players as targets. Example: false restores the original player targeting rule. [Synced with Server] # Setting type: Boolean # Default value: true IgnorePlayers = true ## Prevents ballistas from selecting tamed animals as targets in both normal and configured target modes. Example: false restores the original tamed target rule. [Synced with Server] # Setting type: Boolean # Default value: true IgnoreTamedAnimals = true [BaseTweaks] ## Sets the player's base carry capacity. Example: 450 allows carrying 450 weight before applying the Megingjord bonus. [Synced with Server] # Setting type: Single # Default value: 300 CarryWeightBase = 450 ## Sets the carry capacity added by Megingjord. Example: 300 combined with CarryWeightBase=300 provides 600 total capacity. [Synced with Server] # Setting type: Single # Default value: 150 MegingjordBonus = 250 ## Sets the maximum building placement distance in meters. Example: 10 allows placing pieces up to 10 meters away. [Synced with Server] # Setting type: Single # Default value: 5 BuildDistance = 5 ## Sets the automatic item pickup radius in meters. Example: 4 collects nearby drops within 4 meters. [Synced with Server] # Setting type: Single # Default value: 2 AutoPickupRange = 5 ## Sets the maximum interaction distance in meters. Example: 8 allows opening containers and using objects from up to 8 meters away. Vanilla: 5. [Synced with Server] # Setting type: Single # Default value: 5 InteractDistance = 5 [BulkHarvest] ## Enables server-controlled area harvesting with LeftShift + Use. Example: false restores normal single-target harvesting. [Synced with Server] # Setting type: Boolean # Default value: true Enabled = true ## Sets the search radius for bulk harvesting in meters. Example: 3 collects eligible plants and beehives within three meters. [Synced with Server] # Setting type: Single # Default value: 3 # Acceptable value range: From 1 to 20 HarvestRadius = 5 ## Limits how many objects one bulk-harvest action can interact with, including the original target. Example: 50 prevents very large farms from being processed in one frame. [Synced with Server] # Setting type: Int32 # Default value: 50 # Acceptable value range: From 1 to 200 MaxTargets = 50 ## Controls which nearby objects are harvested. Example: true harvests only the same plant type, while false harvests every eligible plant and beehive in range. [Synced with Server] # Setting type: Boolean # Default value: true HarvestSameTypeOnly = true ## Includes beehives with available honey in bulk harvesting. Example: LeftShift + Use on one beehive collects honey from nearby ready beehives. [Synced with Server] # Setting type: Boolean # Default value: true IncludeBeehives = true ## Adds a LeftShift + Use area-harvest hint to eligible plants and beehives. Example: false hides the hint without disabling bulk harvesting. [Synced with Server] # Setting type: Boolean # Default value: true ShowHoverHint = true [Chests] ## Sets the row count of the personal chest. Example: 4 rows with PrivateChestCols=3 provides 12 slots. [Synced with Server] # Setting type: Int32 # Default value: 2 # Acceptable value range: From 2 to 20 PrivateChestRows = 2 ## Sets the column count of the personal chest. Example: 6 columns with PrivateChestRows=2 provides 12 slots. [Synced with Server] # Setting type: Int32 # Default value: 3 # Acceptable value range: From 3 to 8 PrivateChestCols = 5 ## Sets the row count of the wooden chest. Example: 4 rows with WoodChestCols=5 provides 20 slots. [Synced with Server] # Setting type: Int32 # Default value: 2 # Acceptable value range: From 2 to 10 WoodChestRows = 3 ## Sets the column count of the wooden chest. Example: 8 columns with WoodChestRows=2 provides 16 slots. [Synced with Server] # Setting type: Int32 # Default value: 5 # Acceptable value range: From 5 to 8 WoodChestCols = 6 ## Sets the row count of the reinforced chest. Example: 6 rows with IronChestCols=6 provides 36 slots. [Synced with Server] # Setting type: Int32 # Default value: 4 # Acceptable value range: From 2 to 20 IronChestRows = 4 ## Sets the column count of the reinforced chest. Example: 8 columns with IronChestRows=4 provides 32 slots. [Synced with Server] # Setting type: Int32 # Default value: 6 # Acceptable value range: From 3 to 8 IronChestCols = 7 ## Sets the row count of the black metal chest. Example: 6 rows with BlackmetalChestCols=8 provides 48 slots. [Synced with Server] # Setting type: Int32 # Default value: 4 # Acceptable value range: From 3 to 20 BlackmetalChestRows = 4 ## Sets the column count of the black metal chest. Example: 8 columns with BlackmetalChestRows=4 provides 32 slots. [Synced with Server] # Setting type: Int32 # Default value: 8 # Acceptable value range: From 6 to 8 BlackmetalChestCols = 8 ## Sets the row count of the barrel container. Example: 4 rows with BarrelChestCols=3 provides 12 slots. [Synced with Server] # Setting type: Int32 # Default value: 3 # Acceptable value range: From 2 to 10 BarrelChestRows = 3 ## Sets the column count of the barrel container. Example: 6 columns with BarrelChestRows=3 provides 18 slots. [Synced with Server] # Setting type: Int32 # Default value: 3 # Acceptable value range: From 3 to 8 BarrelChestCols = 3 [Clock] ## Shows the in-game day and time on the HUD. Example: false completely hides the custom clock. [Synced with Server] # Setting type: Boolean # Default value: true ClockEnabled = true ## Sets how often the clock refreshes, in seconds. Example: 0.5 updates twice per second; 2 updates every two seconds. [Synced with Server] # Setting type: Single # Default value: 1 ClockUpdateInterval = 1 ## Sets the font size of the in-game clock. Example: 32 produces smaller text; 48 produces larger text. [Synced with Server] # Setting type: Int32 # Default value: 40 ClockFontSize = 40 ## Shows the computer's local time below the in-game clock. Example: false displays only the Valheim time. [Synced with Server] # Setting type: Boolean # Default value: true ShowRealTime = true ## Selects the real-time format. Example: true displays 18:30; false displays 06:30 PM. [Synced with Server] # Setting type: Boolean # Default value: true RealTimeUse24H = true ## Sets the font size of the real-world clock. Example: 20 makes the secondary clock less prominent. [Synced with Server] # Setting type: Int32 # Default value: 28 RealTimeFontSize = 28 [ContainerControl] ## Enables custom sizes for supported vanilla containers. Example: false keeps every chest at its vanilla size. [Synced with Server] # Setting type: Boolean # Default value: true EnableChestControl = true [CraftFromContainers] ## Enables the server-controlled use of resources stored in nearby containers. Example: true allows the features below; false restores vanilla inventory-only behavior. [Synced with Server] # Setting type: Boolean # Default value: true Enabled = true ## Sets the maximum distance in meters used to search for containers. Example: 20 searches player-built containers up to 20 meters away. [Synced with Server] # Setting type: Single # Default value: 20 # Acceptable value range: From 1 to 100 ContainerRange = 20 ## Allows crafting recipes to use resources from nearby containers. Example: Wood stored in a nearby chest can be used at a workbench. [Synced with Server] # Setting type: Boolean # Default value: true CraftingEnabled = true ## Allows normal building pieces to use resources from nearby containers. Example: a wall can use Wood from an accessible chest. [Synced with Server] # Setting type: Boolean # Default value: true BuildingEnabled = true ## Allows cultivator planting, including complete planting grids, to use seeds from nearby containers. Example: a 2x2 carrot grid can consume four Carrot Seeds from a chest. [Synced with Server] # Setting type: Boolean # Default value: true PlantingEnabled = true ## Leaves one matching item in each container when resources are pulled. Example: a chest containing 10 Wood provides at most 9 Wood when this is true. [Synced with Server] # Setting type: Boolean # Default value: false LeaveOneItem = false ## Prevents pulling from private containers and containers protected against the current player. Example: resources cannot be taken through another player's ward. [Synced with Server] # Setting type: Boolean # Default value: true RespectPrivateAreas = true [DayNight] ## Enables custom real-time day and night durations. Example: false restores Valheim's original cycle duration and time mapping. [Synced with Server] # Setting type: Boolean # Default value: false Enabled = true ## Sets how many real minutes daytime lasts. Valheim's vanilla daytime duration is 21 real minutes. [Synced with Server] # Setting type: Single # Default value: 21 # Acceptable value range: From 0,5 to 120 DayDurationMinutes = 24 ## Sets how many real minutes nighttime lasts. Valheim's vanilla nighttime duration is 9 real minutes. [Synced with Server] # Setting type: Single # Default value: 9 # Acceptable value range: From 0,5 to 120 NightDurationMinutes = 6 [DeleteItem] ## Sets the key that permanently deletes the item currently held by the inventory cursor. Example: Delete uses the keyboard Delete key. Equipped items cannot be deleted. [Not Synced with Server] # Setting type: KeyCode # Default value: Delete # Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24 DeleteKey = Delete [Doors] ## Automatically closes player-built doors after every player has moved away. Example: false leaves doors in their current state. [Synced with Server] # Setting type: Boolean # Default value: true AutoCloseDoors = true ## Minimum distance in meters that every player must be from an open door before its close timer starts. Example: 5 starts the timer when no player is within 5 meters. [Synced with Server] # Setting type: Single # Default value: 5 # Acceptable value range: From 1 to 100 AutoCloseDistance = 5 ## Seconds an open door waits after every player has moved away before closing. Example: 2 closes the door two seconds after the area is clear. [Synced with Server] # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 60 AutoCloseDelay = 2 [FireSources] ## Makes every Fireplace-based fire source work without consuming fuel. This includes campfires, hearths, torches, sconces and braziers. Example: false restores normal Wood, Resin and Coal consumption. [Synced with Server] # Setting type: Boolean # Default value: true NoFuelRequired = true ## Makes the Stone Oven work without consuming Wood. Food is still required and cooking time is unchanged. Example: false restores the vanilla Wood requirement for the Stone Oven. [Synced with Server] # Setting type: Boolean # Default value: true OvenNoFuelRequired = true ## Keeps the Hot Tub heated without consuming Wood and changes its Wood input into an On/Off switch. The selected state is saved in the world and synchronized in multiplayer. Example: false restores the vanilla Wood requirement and Wood input interaction for the Hot Tub. [Synced with Server] # Setting type: Boolean # Default value: true BathtubNoFuelRequired = true ## Allows every Fireplace-based fire source to be turned on and off with the Use key. Example: true lets players turn off campfires, torches, sconces and braziers. [Synced with Server] # Setting type: Boolean # Default value: true MakeToggleable = true ## Stops Fireplace-based fire sources from creating smoke and prevents smoke blockage from extinguishing them. Example: true removes chimney smoke while keeping the fire and its heat active. [Synced with Server] # Setting type: Boolean # Default value: false DisableSmoke = true [FloatingItems] ## Makes eligible dropped items float on water. Example: false leaves all item buoyancy at its vanilla behavior. [Synced with Server] # Setting type: Boolean # Default value: true EnableFloatingItems = true ## Comma-separated prefab names excluded from floating. Example: IronScrap,CopperOre keeps those two items from floating. Use exact prefab names. [Synced with Server] # Setting type: String # Default value: Obsidian,BlackMetalScrap,IronScrap,CopperOre,TinOre,SilverOre,FlametalOre,BlackMetal,Iron,Copper,Tin,Silver,Flametal,Crystal,Chitin,SurtlingCore,Eitr,Softtissue,Tar,StoneBlock,SharpeningStone,DragonEgg NoFloatItems = Obsidian,BlackMetalScrap,IronScrap,CopperOre,TinOre,SilverOre,FlametalOre,BlackMetal,Iron,Copper,Tin,Silver,Flametal,Crystal,Chitin,SurtlingCore,Eitr,Softtissue,Tar,StoneBlock,SharpeningStone,DragonEgg [General] ## Locks synchronized gameplay settings to the server. Example: when true, clients use the server's DayNight and WearNTear values instead of their local values. [Synced with Server] # Setting type: Boolean # Default value: true Force Server Config = true [HoverTimers] ## Shows the remaining growth time when looking at a healthy plant. Example: false hides only the plant timer. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowPlantTimer = true ## Shows the remaining processing time when looking at an active fermenter. Example: false hides only the fermenter timer. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowFermenterTimer = true ## Shows the remaining cooking time for every uncooked food slot on Cooking Stations and Stone Ovens. Example: false hides only cooking timers. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowCookingTimer = true ## Shows the remaining production time for the next honey when looking at a beehive. Example: false hides only the beehive timer. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowBeehiveTimer = true ## Shows the remaining respawn time when looking at a harvested pickable resource. Example: false hides only the pickable timer. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowPickableTimer = true ## Shows the remaining taming time when looking at an untamed creature. Example: false hides only the taming timer. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowTamingTimer = true ## Shows the remaining growth time when looking at offspring or a growing egg. Example: false hides only offspring and egg growth timers. [Not Synced with Server] # Setting type: Boolean # Default value: true ShowGrowthTimer = true [ItemBalance] ## Multiplies the weight of non-coin items. Example: 0.5 halves item weight; 2 doubles it; 1 keeps vanilla values. [Synced with Server] # Setting type: Single # Default value: 1 GlobalWeightMultiplier = 0.75 ## Multiplies the maximum stack size of stackable non-coin items. Example: 2 changes a stack of 50 into 100; 1 keeps vanilla values. [Synced with Server] # Setting type: Single # Default value: 1 GlobalStackMultiplier = 2 ## Sets the weight of one coin. Example: 0 makes no practical difference because the mod enforces a minimum of 0.0001; 0.01 makes 100 coins weigh 1. [Synced with Server] # Setting type: Single # Default value: 0.01 CoinWeight = 0.01 ## Sets the maximum number of coins per stack. Example: 9999 allows up to 9,999 coins in one inventory slot. [Synced with Server] # Setting type: Int32 # Default value: 9999 CoinStackMax = 9999 [MapShare] ## Forces players to keep public map position sharing enabled. Example: true makes every non-exempt player remain visible to others on the map. [Synced with Server] # Setting type: Boolean # Default value: true PreventPublicToggle = true ## Allows server administrators to disable their own public map position while PreventPublicToggle is enabled. Example: false applies the same forced sharing rule to administrators. [Synced with Server] # Setting type: Boolean # Default value: true AdminExempt = true [PlantGrid] ## Enables server-controlled grid planting while using the cultivator. Example: false restores normal one-at-a-time planting. [Synced with Server] # Setting type: Boolean # Default value: true Enabled = true ## Sets the number of rows in the planting grid. Example: 2 rows with 3 columns attempts to plant 6 plants. [Synced with Server] # Setting type: Int32 # Default value: 2 # Acceptable value range: From 1 to 10 Rows = 4 ## Sets the number of columns in the planting grid. Example: 3 columns with 2 rows attempts to plant 6 plants. [Synced with Server] # Setting type: Int32 # Default value: 2 # Acceptable value range: From 1 to 10 Columns = 4 ## Limits the total number of plants created by one action. Example: a 10x10 grid with a limit of 25 plants only the first 25 positions. [Synced with Server] # Setting type: Int32 # Default value: 25 # Acceptable value range: From 1 to 25 MaxPlantsPerAction = 25 ## Sets the minimum spacing between grid positions in meters. The mod automatically uses a larger distance when a plant needs more grow space. Example: 1.0 keeps normal crops at least one meter apart. [Synced with Server] # Setting type: Single # Default value: 1 # Acceptable value range: From 0,5 to 10 MinimumSpacing = 1 ## Shows a placement ghost for every position in the server-defined grid. Example: false displays only Valheim's original placement ghost. [Synced with Server] # Setting type: Boolean # Default value: true ShowGridPreview = true ## Shows the total resource cost of the complete grid in the build HUD. Example: a 2x2 carrot grid displays a cost of 4 seeds. [Synced with Server] # Setting type: Boolean # Default value: true ShowTotalCost = true ## Controls whether extra plants consume stamina. The first plant always uses Valheim's normal stamina cost. Example: false makes only the extra plants consume no stamina. [Synced with Server] # Setting type: Boolean # Default value: true ConsumeStamina = true ## Sets the stamina cost for each extra plant in the grid. The first plant always uses Valheim's normal stamina cost. Example: 2 charges 2 stamina for every extra plant. [Synced with Server] # Setting type: Single # Default value: 2 # Acceptable value range: From 0 to 100 ExtraPlantStaminaCost = 4 [Player] ## Prevents weapons, shields, tools and torches from being automatically unequipped when a player starts swimming. Example: false restores Valheim's normal behavior of putting hand items away in deep water. [Synced with Server] # Setting type: Boolean # Default value: true KeepEquipmentWhileSwimming = true [PortalProtection] ## Protects TargetPortals portals from unauthorized mode changes, damage, removal, and nearby terrain edits. Example: false disables all protection from this patch. [Synced with Server] # Setting type: Boolean # Default value: true Enabled = true ## Sets the protected terrain radius around a TargetPortals portal, in meters. Example: 4 blocks unauthorized terrain edits within 4 meters. [Synced with Server] # Setting type: Single # Default value: 4 TerrainProtectionRadius = 4 ## Sets the initial portal search radius, in meters. Example: 30 searches for nearby portals within 30 meters before applying TerrainProtectionRadius. Keep this value equal to or greater than TerrainProtectionRadius. [Synced with Server] # Setting type: Single # Default value: 30 PortalSearchRadius = 30 [QuickConnect] ## Adds a direct-connect button to the main menu. Example: true displays the button; false keeps the vanilla menu unchanged. [Not Synced with Server] # Setting type: Boolean # Default value: false Enabled = false ## Sets the text shown on the direct-connect button. Example: My Community Server. [Not Synced with Server] # Setting type: String # Default value: My Server ButtonText = My Server ## Sets the server IP address or domain name. Example: 192.168.1.50 or play.example.com. [Not Synced with Server] # Setting type: String # Default value: 127.0.0.1 ServerAddress = 127.0.0.1 ## Sets the main Valheim server port. Example: 2456 is the standard game port. [Not Synced with Server] # Setting type: Int32 # Default value: 2456 ServerPort = 2456 ## Sets the server password. Example: Viking123. Leave empty for no password. Warning: this value is stored as plain text in the cfg file. [Not Synced with Server] # Setting type: String # Default value: ServerPassword = [Server] ## Sets the maximum number of connected players for Steam and PlayFab backends. Example: 40 allows up to 40 players. Vanilla: 10. [Synced with Server] # Setting type: Int32 # Default value: 40 MaxPlayers = 40 [Smelters] ## Allows Shift + Use to fill a Smelter-based machine with as many matching items as possible in one action. This includes furnaces, blast furnaces, charcoal kilns, windmills, spinning wheels and Eitr refineries. The machine capacity and the player's available items are always respected. Example: false restores normal one-item feeding. [Synced with Server] # Setting type: Boolean # Default value: true BulkFeedEnabled = true ## Makes Windmill production run at full power without depending on wind strength or wind cover. Blade movement and sound still follow the real vanilla wind power. Example: false restores wind-dependent production. [Synced with Server] # Setting type: Boolean # Default value: true WindmillIgnoreWind = true [Tames] ## Makes every tamed creature commandable like a wolf, allowing players to toggle follow and stay with the Use key. Example: false restores each creature's original command behavior. [Synced with Server] # Setting type: Boolean # Default value: true MakeAllTamesCommandable = true ## Teleports a following tamed creature near its player when it falls too far behind in the open world. Mounted creatures are never teleported. Example: false disables only long-distance follow teleporting. [Synced with Server] # Setting type: Boolean # Default value: true TeleportFollowingTames = true ## Open-world distance in meters at which a following tame is moved near its player. Example: 64 teleports the tame after it falls about one Valheim zone behind. [Synced with Server] # Setting type: Single # Default value: 64 # Acceptable value range: From 10 to 500 TeleportFollowDistance = 64 ## Moves tamed creatures that are actively following a player into and out of dungeons with that player. Mounted creatures are never moved. Example: false keeps following tames outside. [Synced with Server] # Setting type: Boolean # Default value: true TakeFollowingTamesIntoDungeons = true [Vehicles] ## Allows carts to be deconstructed with the hammer. Vanilla inventory and usage safety checks still apply. Example: false restores the cart's original removal rule. [Synced with Server] # Setting type: Boolean # Default value: true DeconstructCartsWithHammer = true ## Allows ships to be deconstructed with the hammer. A ship cannot be removed while a player is aboard. Example: false restores the ship's original removal rule. [Synced with Server] # Setting type: Boolean # Default value: true DeconstructShipsWithHammer = true [WearNTear] ## Prevents normal rain weathering damage to building pieces. Example: true keeps uncovered wooden structures from losing health due to rain. This setting does not disable Ashlands ash or lava damage. [Synced with Server] # Setting type: Boolean # Default value: true NoWeatherDamage = true ## Prevents underwater weathering damage to building pieces. Example: true stops submerged structures from being treated as wet by water. [Synced with Server] # Setting type: Boolean # Default value: true NoWaterDamage = true ## Enables the per-material structural integrity adjustments below. Example: false ignores all WoodIntegrity, StoneIntegrity, and other material values. [Synced with Server] # Setting type: Boolean # Default value: true StructuralIntegrityControl = true ## Reduces structural support loss over distance for wood, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported wood pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 WoodIntegrity = 25 ## Reduces structural support loss over distance for stone, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported stone pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 StoneIntegrity = 25 ## Reduces structural support loss over distance for iron, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported iron pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 IronIntegrity = 25 ## Reduces structural support loss over distance for core wood, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported core wood pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 HardwoodIntegrity = 25 ## Reduces structural support loss over distance for black marble, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported marble pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 MarbleIntegrity = 25 ## Reduces structural support loss over distance for grausten, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported grausten pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 AshstoneIntegrity = 25 ## Reduces structural support loss over distance for ancient material pieces, from 0 to 100 percent. Example: 50 halves support loss; 100 removes distance loss and prevents unsupported ancient pieces from collapsing. [Synced with Server] # Setting type: Single # Default value: 0 AncientIntegrity = 25 [Workbench] ## Sets the workbench building radius in meters. Example: 20 allows building within 20 meters of the station. [Synced with Server] # Setting type: Single # Default value: 20 WorkBenchRange = 20 ## Sets the workbench player-base radius used by systems such as enemy spawn suppression. Example: 30 marks a 30-meter base area. [Synced with Server] # Setting type: Single # Default value: 20 WorkBenchPlayerBase = 20 ## Removes the roof requirement from crafting stations. Example: true allows using an exposed outdoor workbench. [Synced with Server] # Setting type: Boolean # Default value: false NoRoofRequirement = true ## Sets the extra build radius added per workbench level. Example: 5 adds 5 meters for each valid station upgrade level. [Synced with Server] # Setting type: Single # Default value: 5 WorkBenchExtensionRange = 8 ## Repairs every repairable equipped or inventory item when interacting with a valid crafting station. Example: false restores one-item-at-a-time vanilla repair. [Synced with Server] # Setting type: Boolean # Default value: true AutoRepairWorkbench = true ## Repairs all damaged structures inside AreaRepairRadius when using the hammer repair action. Example: false repairs only the selected piece. [Synced with Server] # Setting type: Boolean # Default value: true EnableAreaRepair = true ## Sets the area-repair radius in meters. Example: 10 repairs eligible structures within 10 meters of the targeted piece. [Synced with Server] # Setting type: Single # Default value: 10 AreaRepairRadius = 10 [World] ## Allows normal building pieces to be placed inside dungeons by applying the vanilla DungeonBuild rule. Example: false restores each piece's original dungeon restriction. [Synced with Server] # Setting type: Boolean # Default value: true AllowBuildingInDungeons = true