icon Q.U.B.E: Director's Cut

Details

cover
Playtime 18m 0s
Last Activity 6/13/2016 23:56:37
Added 10/22/2020 15:53:38
Modified Never
Completion Status Played
Library Steam
Source Steam
Platform PC (Windows)
Release Date 5/21/2014
Community Score 81
Critic Score 80
User Score
Genre Action
Adventure
Indie
Developer Toxic Games
Publisher Toxic Games
Feature Achievements
Cloud Saves
Leaderboards
Partial Controller Support
Single-Player
Stats
Links Community Hub
Discussions
Guides
News
Store Page
PCGamingWiki
Achievements
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Description

Q.U.B.E: Director's Cut is the definitive version of the indie puzzler Q.U.B.E., accompanied by a completely new story by award-winning writer Rob Yescombe.

Q.U.B.E. is a brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.

Q.U.B.E: Director's Cut now has a sequel, Q.U.B.E. 2: http://store.steampowered.com/app/359100/QUBE_2/
Feature List
  • Single player campaign with an all new narrative
  • Challenging and unusual puzzles
  • New time-trial mode with 10 levels
  • Brand new original music score
  • New achievements and leaderboards
  • Oculus Rift DK1 support
  • Mac and Linux Support

Q.U.B.E. 1 Original Soundtrack is available here: https://store.steampowered.com/app/203733/QUBE_Soundtrack/

The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.

“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”