# Flight Physics While the default flight physics should work for most worlds, some creators will want to adapt them to fit their world better; for instance, it may be more convenient to fly faster to travel through a particuarly large world. To experiment with these settings yourself, find the `WingedFlight` GameObject inside of your OpenFlight object to reveal its settings in your inspector: ![WingedFlight](Assets/Unity%20Interface/WingedFlightLocation.png) To learn more about each setting, hover over each item within the inspector, or view the documentation [here.](ScriptReference/Flight/WingFlightPlusGlide.md) ## Presets Here are some community-made settings presets you can use as a starting point for experimentation: #### **More Realistic** Gravity feels heavier and flapping is weaker in general. * Flap Strength Base: 170 * Flight Gravity Base: 0.55 * Air Friction: 0.045 #### **More Realistic (Better Control)** Gravity feels heavier, but falling never felt so fun. * Flap Strength Base: 285 * Flight Gravity Base: 0.75 * Air Friction: 0.025 #### **Acrobatic** Fly at high speeds with rather tight turns. * Flap Strength Base: 270 * Flight Gravity Base: 0.75 * Glide Control: 3 * Air Friction: 0.03 #### **Open World** Faster flying with minimal resistance. * Flap Strength Base: 330 * Flight Gravity Base: 0.3 * Air Friction: 0.004