# ATL Quick Reference | Token Attributes| Value | Description | | ---- | ---- | ---- | | ATL.alpha | 0.0:1.0| Token transparency | | ATL.elevation | # | Token elevation | | ATL.height | # | Token height, in grid squares, minimun .5 | | ATL.width | # | Token width, in grid squares, minimun .5 | | ATL.hidden | true/false | Hidden, removing this effect will not revert the hidden state of the token | | ATL.rotation | 0:360 | Token rotation | |Detection Modes| Value | Description | | ---- | ---- | ---- | | ATL.detectionModes.basic.range | # | Detection Modes| | ATL.detectionModes.seeInvisibility.range | # | Detection Modes| | ATL.detectionModes.senseInvisibility.range | # | Detection Modes| | ATL.detectionModes.feelTremor.range | # | Detection Modes| | ATL.detectionModes.seeAll.range | # | Detection Modes| | ATL.detectionModes.senseAll.range | # | Detection Modes| |Token Light| Value | Description | | ---- | ---- | ---- | | ATL.light.alpha | 0.00:1.00 | Light | | ATL.light.angle | 0:360 | Light | | ATL.light.animation | {intensity: 1:10, reverse: true/false, speed: 1:10, type: "X"} | Light Animation settings, see below for Animation Types | | ATL.light.attenuation | 0.00:1.00 | Light | | ATL.light.bright | # | Bright Light distance | | ATL.light.color | #XXXXXX | Light | | ATL.light.coloration | 0:10 | Light Coloration mode, see below for different options | | ATL.light.contrast | -1.00:1.00 | Light | | ATL.light.dim | # | Dim Light distance | | ATL.light.luminosity | -1.00:1.00 | Light | | ATL.light.saturation | -1.00:1.00 | Light | | ATL.light.shadows | 0.00:1.00 | Light | | ATL.light.darkness.max | 0:1 (Default 1)| Token Light Activation threshold, Scene Darkness level the light should turn off | | ATL.light.darkness.min | 0:1 (Default 0) | Token Light Activation threshold, Scene Darkness level the light should turn on | |Token Sight| Value | Description | | ---- | ---- | ---- | | ATL.sight.angle | 0:360 | Sight | | ATL.sight.attenuation | 0.00:1.00 | Sight | | ATL.sight.brightness | -1.00:1.00 | Sight | | ATL.sight.color | #XXXXXX | Sight | | ATL.sight.contrast | -1.00:1.00 | Sight | | ATL.sight.enabled | true/false | Sight | | ATL.sight.range | # | Sight | | ATL.sight.saturation | -1.00:1.00 | Sight | | ATL.sight.visionMode | see below | Sight | |Token Texture | Value | Description | | ---- | ---- | ---- | | ATL.texture.rotation | 0:360 | Texture | | ATL.texture.scaleX | 0.2:3.0 | Texture | | ATL.texture.scaleY | 0.2:3.0 | Texture | | ATL.texture.src | img/path.webp | Texture | | ATL.texture.tint | #XXXXXX | Texture | ## ATL.light.animation {type: } ``` "flame" "torch" "pulse" "chroma" "wave" "fog" "sunburst" "dome" "emanation" "hexa" "ghost" "energy" "roiling" "hole" "vortex" "witchwave" "rainbowswirl" "radialrainbow" "fairy" "grid" "starlight" "smokepatch" ``` ## ATL.light.coloration codes ``` 0 - Legacy Coloration 1 - Adaptive Luminance 2 - Internal Halo 3 - External Halo 4 - Color Burn 5 - Internal Color Burn 6 - External Color Burn 7 - Low Absorption 8 - High Absorption 9 - Invert Absorption 10 - Natural Light ``` ## ATL.sight.visionMode ``` basic darkvision monochromatic tremorsense lightAmplification ``` ## Testing Notes `ATL.elevation` - Upgrade/Downgrade/Override value does not revert when effect removed `ATL.hidden` - Does not "unhide" token when effect removed `ATL.light.darkness.min/max` - Darkness Activation Ranges for Token light, but the scene must be dark enough for the light to be ON when effect is added for it to work