{ "latest": "1.0.0", "message_en": "New update available: New Aggressive Road Rage Driver callout!", "changelog_en": "NEW:\n\ - Added new dynamic Aggressive Road Rage Driver callout.\n\ - Suspect initially blends into normal traffic and escalates only after player detection.\n\ - Road rage can be triggered by proximity, sirens, or police presence.\n\ - Optional victim vehicle enables realistic road rage scenarios in live traffic.\n\ - Dynamic escalation paths including confrontation, vehicle pursuit, foot pursuit, or armed resistance.\n\ - Extremely high replay value due to unpredictable and randomized outcomes.\n\ - Versioning system updated to Major.Minor.Patch format.\n\ \n\ [ROAD RAGE DRIVER – AI & GAMEPLAY]\n\ - Integrated stress-based suspect behavior with increasing aggression.\n\ - Suspect reactions depend on player distance, siren usage, movement, and weapon status.\n\ - Added realistic road rage driving maneuvers (brake checking, cutting off vehicles, side-swiping).\n\ - Smooth transition from calm driving to aggressive and hostile behavior.\n\ - Route blip dynamically switches from vehicle tracking to on-foot suspect tracking.\n\ \n\ FIXES:\n\ - Improved stability during vehicle stops and pursuits.\n\ - Fixed edge cases when the suspect exits or re-enters vehicles.\n\ - General cleanup and safety fixes when ending the callout." }