# Entity Movement - Move entities on grid import mcrfpy scene = mcrfpy.Scene("demo") mcrfpy.current_scene = scene grid = mcrfpy.Grid( grid_size=(16, 12), texture=mcrfpy.default_texture, pos=(0, 0), size=(1024, 768), zoom=4.0 ) scene.children.append(grid) # Floor tiles for y in range(12): for x in range(16): grid.at(x, y).tilesprite = 48 # Create player entity player = mcrfpy.Entity( grid_pos=(8, 6), texture=mcrfpy.default_texture, sprite_index=84 ) grid.entities.append(player) # Movement with keyboard def on_key(key, action): if action != mcrfpy.InputState.PRESSED: return x, y = player.grid_x, player.grid_y if key == mcrfpy.Key.UP or key == mcrfpy.Key.W: player.grid_pos = (x, y - 1) elif key == mcrfpy.Key.DOWN or key == mcrfpy.Key.S: player.grid_pos = (x, y + 1) elif key == mcrfpy.Key.LEFT or key == mcrfpy.Key.A: player.grid_pos = (x - 1, y) elif key == mcrfpy.Key.RIGHT or key == mcrfpy.Key.D: player.grid_pos = (x + 1, y) scene.on_key = on_key status = mcrfpy.Caption(text="WASD or Arrow keys to move", pos=(380, 720)) status.outline = 2 status.outline_color = mcrfpy.Color(0, 0, 0) scene.children.append(status)