# mic fixme # Under windows search for IMG and AMD includes and libraries for EGL and OpenGL ES 1 and OpenGL ES 2 option(VL_GLES_EXAMPLES "Build OpenGL ES 1.x or 2.x examples" ON) # EGL include # mic fixme: remove hardcoded path set(VL_EGL_INCLUDE_DIR "C:/Imagination Technologies/POWERVR SDK/OGLES/Builds/OGLES/Include" CACHE PATH "Path to EGL include directories") if (VL_EGL_INCLUDE_DIR) include_directories(${VL_EGL_INCLUDE_DIR}) endif() # EGL library set(VL_EGL_LIB_DIR "C:/Imagination Technologies/POWERVR SDK/OGLES/Builds/OGLES/WindowsX86/Lib" CACHE PATH "Path to directory containing EGL library") if (VL_EGL_LIB_DIR) link_directories(${VL_EGL_LIB_DIR}) endif() set(VL_EGL_LIBRARY "libEGL.lib" CACHE STRING "EGL library name") # OpenGL ES library # mic fixme: remove hardcoded path #set(VL_GLES_LIB_DIR "NOTFOUND" CACHE PATH "Path to directory containing OpenGL ES library") if(VL_OPENGL_ES1) set(VL_GLES_LIB_DIR "C:/Imagination Technologies/POWERVR SDK/OGLES/Builds/OGLES/WindowsX86/Lib" CACHE PATH "Path to directory containing OpenGL ES library") elseif(VL_OPENGL_ES2) set(VL_GLES_LIB_DIR "C:/Imagination Technologies/POWERVR SDK/OGLES2/Builds/OGLES2/WindowsX86/Lib" CACHE PATH "Path to directory containing OpenGL ES library") endif() if (VL_GLES_LIB_DIR) link_directories(${VL_GLES_LIB_DIR}) endif() # mic fixme # set(VL_GLES_LIBRARY "NOTFOUND" CACHE STRING "OpenGL ES library") if(VL_OPENGL_ES1) set(VL_GLES_LIBRARY "libgles_cm.lib" CACHE STRING "OpenGL ES library") elseif(VL_OPENGL_ES2) set(VL_GLES_LIBRARY "libGLESv2.lib" CACHE STRING "OpenGL ES library") endif()