// --------------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // // The MIT License (MIT) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // --------------------------------------------------------------------------------- 'use strict'; var Mockgen = require('./mockgen.js'); /** * Operations on /game */ module.exports = { /** * summary: Retrieves the current state of the game * description: Returns an array of card objects, where position in * the array indicates card ID and the "cleared" property indicates * if its match has already been found. The value of cleared cards is also * reported. * * parameters: (none) * produces: application/json, text/json * responses: 200 * operationId: game_get */ get: { 200: function (req, res, callback) { // Only reveal cleared card values var currentBoardState = []; var board = global.board; for (var i=0; i < board.length; i++){ var card = {}; card.cleared = board[i].cleared; if ("true" == card.cleared) { // To debug the board, comment this line card.value = board[i].value; } // And this line currentBoardState.push(card); } return currentBoardState; } } };