// --------------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // // The MIT License (MIT) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // --------------------------------------------------------------------------------- 'use strict'; var dataProvider = require('../data/game.js'); /** * Operations on /game */ module.exports = { /** * summary: Retrieves the current state of the memory game board. * parameters: (none) * produces: application/json, text/json * responses: 200, 400 */ get: function game_get(req, res, next) { var status; var message; // If there's a game in progress, retrieve its current state if (global.board){ status = 200; var provider = dataProvider['get']['200']; var board = provider(req, res, function (err, data) { if (err) { next(err); return; } }); res.json(board); } else { // No game in progress: set bad request error status = 400; message = "Please start a new game (POST '/new?size={# of matches}')." } res.status(status).send(message); } };