texturecraft-web ghcr.io/mikapst/texturecraft-web:latest https://github.com/MikaPST/texturecraft-web/pkgs/container/texturecraft-web bridge sh false https://raw.githubusercontent.com/MikaPST/unraid-community-apps/main/icons/icon-texturecraft-web.png http://[IP]:[PORT:8080]/ TextureCraft Web is a community-maintained Docker image that serves TextureCraft, a 3D texture-painting application, through a browser-based WebAssembly interface. Work with 3D models and paint or create textures using the upstream application. The browser application uses local device graphics capabilities; the container only serves the static frontend and does not provide remote desktop or server-side rendering. https://github.com/storytold/texturecraft https://raw.githubusercontent.com/MikaPST/unraid-community-apps/main/templates/texturecraft-web.xml https://github.com/MikaPST/texturecraft-web/blob/main/README.md Tools:Utilities TextureCraft Texture Craft 3D Texture Painting Texturing PBR Materials UV Mesh Browser WebAssembly WASM No special privileges, database, or persistent data volumes are required for the standard deployment. The web interface is served over HTTP on container port 8080. Browser graphics support and device performance affect the experience. WebGPU requires a secure context; use HTTPS through a reverse proxy for remote access. WebGL2 fallback availability depends on the browser and device. Initial release - TextureCraft Web 2026-11-04 6.1 MIT OR Apache-2.0