// 911 Fire Rescue; Autosplitter // State state("prism3d") { // This value will most likely be different in your findings. uint loading : 0x0056654, 0x180; uint selectedM : 0x003F824, 0x0, 0x0, 0xC, 0x14; uint continueSelection : "firefighter.dll", 0x0031AE8, 0x234, 0x12C, 0x5C, 0x94, 0x194; uint something : "firefighter.dll", 0x008277C; } // Initialization init { vars.fresh = 0; vars.split = 0; } // Updating update { } // Startup startup { settings.Add("option1", true, "Load Removal"); settings.SetToolTip("option1", "Remove loads"); } // Start Timer start { if (current.loading == 1 && old.loading == 0 && current.selectedM == 1 && old.something == 0 && current.something == 1) { vars.fresh = 1; vars.split = 1; return true; } } // Split split { if (current.selectedM > old.selectedM && old.selectedM == vars.split) { vars.split += 1; return true; } } // Reset reset { } isLoading { if (current.loading == 1 && settings["option1"]) { return true; } else { return false; } }