"PBWeapons" { "default" { "shoot1" "doors/metal_door_full_close_02.wav;120;150" "impact1" "physics/flesh/flesh_squishy_impact_hard1.wav;50;150" "impact2" "physics/flesh/flesh_squishy_impact_hard2.wav;50;150" "impact3" "physics/flesh/flesh_squishy_impact_hard3.wav;50;150" "impact4" "physics/flesh/flesh_squishy_impact_hard4.wav;50;150" "model" "models/props/cs_office/plant01_gib1.mdl" "splat2_1" "materials/decals/decal_paintsplatter002.vmt;255 12 12" //Team 2 splatter "splat3_1" "materials/decals/decal_paintsplatter002.vmt;12 12 255" //Team 3 splatter } "weapon_ak47" { "FullAuto" "1" "Damage" "36" "Bullets" "1" "CycleTime" "0.1" } "weapon_aug" { "FullAuto" "1" "Damage" "28" "Bullets" "1" "CycleTime" "0.09" } "weapon_awp" { "FullAuto" "0" "Damage" "115" "Bullets" "1" "CycleTime" "1.455" } "weapon_bizon" { "FullAuto" "1" "Damage" "27" "Bullets" "1" "CycleTime" "0.08" } "weapon_deagle" { "FullAuto" "0" "Damage" "63" "Bullets" "1" "CycleTime" "0.225" } "weapon_elite" { "FullAuto" "0" "Damage" "38" "Bullets" "1" "CycleTime" "0.12" } "weapon_famas" { "FullAuto" "1" "Damage" "30" "Bullets" "1" "CycleTime" "0.09" } "weapon_fiveseven" { "FullAuto" "0" "Damage" "32" "Bullets" "1" "CycleTime" "0.15" } "weapon_g3sg1" { "FullAuto" "1" "Damage" "80" "Bullets" "1" "CycleTime" "0.25" } "weapon_galilar" { "FullAuto" "1" "Damage" "30" "Bullets" "1" "CycleTime" "0.09" } "weapon_glock" { "FullAuto" "0" "Damage" "28" "Bullets" "1" "CycleTime" "0.15" } "weapon_hkp2000" { "FullAuto" "0" "Damage" "35" "Bullets" "1" "CycleTime" "0.17" } "weapon_m249" { "FullAuto" "1" "Damage" "32" "Bullets" "1" "CycleTime" "0.08" } "weapon_m4a1" { "FullAuto" "1" "Damage" "33" "Bullets" "1" "CycleTime" "0.09" } "weapon_mac10" { "FullAuto" "1" "Damage" "29" "Bullets" "1" "CycleTime" "0.075" } "weapon_mag7" { "FullAuto" "1" "Damage" "30" "Bullets" "8" "CycleTime" "0.85" } "weapon_mp7" { "FullAuto" "1" "Damage" "29" "Bullets" "1" "CycleTime" "0.08" } "weapon_mp9" { "FullAuto" "1" "Damage" "26" "Bullets" "1" "CycleTime" "0.07" } "weapon_negev" { "FullAuto" "1" "Damage" "35" "Bullets" "1" "CycleTime" "0.06" } "weapon_nova" { "FullAuto" "1" "Damage" "26" "Bullets" "9" "CycleTime" "0.88" } "weapon_p250" { "FullAuto" "0" "Damage" "35" "Bullets" "1" "CycleTime" "0.15" } "weapon_p90" { "FullAuto" "1" "Damage" "26" "Bullets" "1" "CycleTime" "0.07" } "weapon_rifle" { "FullAuto" "1" "Damage" "30" "Bullets" "1" "CycleTime" "0.09" } "weapon_sawedoff" { "FullAuto" "0" "Damage" "32" "Bullets" "8" "CycleTime" "0.85" } "weapon_scar20" { "FullAuto" "1" "Damage" "80" "Bullets" "1" "CycleTime" "0.25" } "weapon_sg556" { "FullAuto" "1" "Damage" "30" "Bullets" "1" "CycleTime" "0.09" } "weapon_ssg08" { "FullAuto" "0" "Damage" "88" "Bullets" "1" "CycleTime" "1.25" } "weapon_tec9" { "FullAuto" "0" "Damage" "33" "Bullets" "1" "CycleTime" "0.12" } "weapon_ump45" { "FullAuto" "1" "Damage" "35" "Bullets" "1" "CycleTime" "0.09" } "weapon_xm1014" { "FullAuto" "1" "Damage" "20" "Bullets" "6" "CycleTime" "0.35" } "weapon_knife" { "enabled" "0" //How would this shoot paintballs. } "weapon_c4" { "enabled" "0" //How would this shoot paintballs. } //No weapon_* script files for these weapons. "weapon_m4a1_silencer" //60 { "FullAuto" "1" "Damage" "28" "CycleTime" "0.15" } "weapon_usp_silencer" //61 { "FullAuto" "0" "Damage" "35" "CycleTime" "0.17" } "weapon_cz75a" //63 { "FullAuto" "1" "Damage" "33" "CycleTime" "0.1" } "weapon_revolver" //64 { //This weapon ignores nextAttack, similar to the shotguns "enabled" "0" } }