/*

  Weather.ino
  
  Demonstrates:
    - Weather icons from open-iconic set.
    - Text scrolling.
    - Partial screen update
    
  This example requires display height >= 64.

  Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)

  Copyright (c) 2016, olikraus@gmail.com
  All rights reserved.

  Redistribution and use in source and binary forms, with or without modification, 
  are permitted provided that the following conditions are met:

  * Redistributions of source code must retain the above copyright notice, this list 
    of conditions and the following disclaimer.
    
  * Redistributions in binary form must reproduce the above copyright notice, this 
    list of conditions and the following disclaimer in the documentation and/or other 
    materials provided with the distribution.

  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  

*/

#include <Arduino.h>
#include <U8g2lib.h>

#ifdef U8X8_HAVE_HW_SPI
#include <SPI.h>
#endif
#ifdef U8X8_HAVE_HW_I2C
#include <Wire.h>
#endif


/*
  U8g2lib Example Overview:
    Frame Buffer Examples: clearBuffer/sendBuffer. Fast, but may not work with all Arduino boards because of RAM consumption
    Page Buffer Examples: firstPage/nextPage. Less RAM usage, should work with all Arduino boards.
    U8x8 Text Only Example: No RAM usage, direct communication with display controller. No graphics, 8x8 Text only.
    
  This is a page buffer example.    
*/

U8G2_STE2007_96X68_F_3W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* reset=*/ 8);



#define SUN	0
#define SUN_CLOUD  1
#define CLOUD 2
#define RAIN 3
#define THUNDER 4

void drawWeatherSymbol(u8g2_uint_t x, u8g2_uint_t y, uint8_t symbol)
{
  // fonts used:
  // u8g2_font_open_iconic_embedded_6x_t
  // u8g2_font_open_iconic_weather_6x_t
  // encoding values, see: https://github.com/olikraus/u8g2/wiki/fntgrpiconic
  
  switch(symbol)
  {
    case SUN:
      u8g2.setFont(u8g2_font_open_iconic_weather_6x_t);
      u8g2.drawGlyph(x, y, 69);	
      break;
    case SUN_CLOUD:
      u8g2.setFont(u8g2_font_open_iconic_weather_6x_t);
      u8g2.drawGlyph(x, y, 65);	
      break;
    case CLOUD:
      u8g2.setFont(u8g2_font_open_iconic_weather_6x_t);
      u8g2.drawGlyph(x, y, 64);	
      break;
    case RAIN:
      u8g2.setFont(u8g2_font_open_iconic_weather_6x_t);
      u8g2.drawGlyph(x, y, 67);	
      break;
    case THUNDER:
      u8g2.setFont(u8g2_font_open_iconic_embedded_6x_t);
      u8g2.drawGlyph(x, y, 67);
      break;      
  }
}

void drawWeather(uint8_t symbol, int degree)
{
  drawWeatherSymbol(0, 48, symbol);
  u8g2.setFont(u8g2_font_logisoso32_tf);
  u8g2.setCursor(48+3, 42);
  u8g2.print(degree);
  u8g2.print("°C");		// requires enableUTF8Print()
}

/*
  Draw a string with specified pixel offset. 
  The offset can be negative.
  Limitation: The monochrome font with 8 pixel per glyph
*/
void drawScrollString(int16_t offset, const char *s)
{
  static char buf[36];	// should for screen with up to 256 pixel width 
  size_t len;
  size_t char_offset = 0;
  u8g2_uint_t dx = 0;
  size_t visible = 0;
  

  u8g2.setDrawColor(0);		// clear the scrolling area
  u8g2.drawBox(0, 49, u8g2.getDisplayWidth()-1, u8g2.getDisplayHeight()-1);
  u8g2.setDrawColor(1);		// set the color for the text
    
  
  len = strlen(s);
  if ( offset < 0 )
  {
    char_offset = (-offset)/8;
    dx = offset + char_offset*8;
    if ( char_offset >= u8g2.getDisplayWidth()/8 )
      return;
    visible = u8g2.getDisplayWidth()/8-char_offset+1;
    strncpy(buf, s, visible);
    buf[visible] = '\0';
    u8g2.setFont(u8g2_font_8x13_mf);
    u8g2.drawStr(char_offset*8-dx, 62, buf);
  }
  else
  {
    char_offset = offset / 8;
    if ( char_offset >= len )
      return;	// nothing visible
    dx = offset - char_offset*8;
    visible = len - char_offset;
    if ( visible > u8g2.getDisplayWidth()/8+1 )
      visible = u8g2.getDisplayWidth()/8+1;
    strncpy(buf, s+char_offset, visible);
    buf[visible] = '\0';
    u8g2.setFont(u8g2_font_8x13_mf);
    u8g2.drawStr(-dx, 62, buf);
  }
  
}

void draw(const char *s, uint8_t symbol, int degree)
{
  int16_t offset = -(int16_t)u8g2.getDisplayWidth();
  int16_t len = strlen(s);
  
  u8g2.clearBuffer();					// clear the internal memory
  drawWeather(symbol, degree);		// draw the icon and degree only once
  for(;;)							// then do the scrolling
  {
  
    drawScrollString(offset, s);  			// no clearBuffer required, screen will be partially cleared here
    u8g2.sendBuffer();				// transfer internal memory to the display

    delay(20);
    offset+=2;
    if ( offset > len*8+1 )
      break;
  }
}


void setup(void) {

  /* U8g2 Project: SSD1306 Test Board */
  pinMode(10, OUTPUT);
  pinMode(9, OUTPUT);
  
  digitalWrite(10, 0);
  digitalWrite(9, 0);		

  /* U8g2 Project: T6963 Test Board */
  //pinMode(18, OUTPUT);
  //digitalWrite(18, 1);	

  /* U8g2 Project: KS0108 Test Board */
  //pinMode(16, OUTPUT);
  //digitalWrite(16, 0);	

  /* U8g2 Project: LC7981 Test Board, connect RW to GND */
  //pinMode(17, OUTPUT);
  //digitalWrite(17, 0);	

  /* U8g2 Project: Pax Instruments Shield: Enable Backlight */
  //pinMode(6, OUTPUT);
  //digitalWrite(6, 0);	

  u8g2.begin();  
  u8g2.enableUTF8Print();
}

void loop(void) {

  draw("What a beautiful day!", SUN, 27);
  draw("The sun's come out!", SUN_CLOUD, 19);
  draw("It's raining cats and dogs.", RAIN, 8);
  draw("That sounds like thunder.", THUNDER, 12);
  draw("It's stopped raining", CLOUD, 15);
  
  
  
}

