#!/usr/bin/env bash : << 'COMMENT' HereInPlainSight https://github.com/HereInPlainSight/gshade_installer GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . COMMENT ### # TODO: # - Don't break anything. ## # Housekeeping to respect user's configurations. if [ -z "$XDG_CONFIG_HOME" ]; then XDG_CONFIG_HOME="$HOME/.config"; fi if [ -z "$XDG_DATA_HOME" ]; then XDG_DATA_HOME="$HOME/.local/share"; fi if [ -z "$CX_BOTTLE_PATH" ]; then CX_BOTTLE_PATH="$HOME/Library/Application Support/CrossOver/Bottles"; fi GShadeHome="$XDG_DATA_HOME/GShade" dbFile="$GShadeHome/games.db" ## # Yeah I think this'll make life easier. gamesList="" gapi="" ARCH="" forceUpdate=0 # Sigh. wineLoc="" wineBin="wine" ## # Checking if running on Mac IS_MAC=false cxLoc="/Applications/CrossOver.app" #this should be identical on all macs if [[ $OSTYPE == 'darwin'* ]]; then IS_MAC=true printf "Running on macOS\n" fi declare -a iniSettings=() ## # Because slashes and I mean, bash v4 came out when, again? # Hi self, I don't mean to interrupt. Didn't you get rid of why you needed this? shopt -s extglob ## #Syntax options: # $0 -- Guided tutorial. # $0 update [force|presets] -- Install / Update to latest GShade. Optionally force the full update or just presets (and shaders). # $0 list -- List games, numbers provided are for use with remove / delete options. # $0 lang [default|#] -- Change the language of GShade's interface. Defaults to the master copy if unspecified. # $0 remove <#> -- Remove <#> from database, leave GShade in whatever shape it's currently in. # $0 delete <#> -- Delete GShade from <#> and remove from database. # $0 ffxiv -- Install to FFXIV in provided Wine Prefix or autodetect if no Wine Prefix. # WINEPREFIX=/path/to/prefix $0 /path/to/game.exe -- Install to custom location with designated graphical API version. 'dxgi' is valid here if needed. # # Note: game.exe should be the GAME'S .exe file, NOT the game's launcher, if it has one! # # Undocumented features: # $0 fetchCompilers -- Fetch new compilers. If this is needed, there's a good question on 'why and how.' # $0 status [upload] -- Check the status of some important bits, optionally upload it to termbin since it's a curl-friendly site. # $0 git|gitUpdate -- Downloads / updates related git repos. Check gitUpdate() for more info. ## printHelp() { helpText="Syntax options: %s -- Guided tutorial. %s update [force|presets] -- Install / Update to latest GShade. Optionally force the full update or just presets (and shaders). %s list -- List games, numbers provided are for use with remove / delete options. %s lang [default|#] -- Change the language of GShade's interface. Defaults to the master copy if unspecified. %s remove <#> -- Remove <#> from database, leave GShade in whatever shape it's currently in. %s delete <#> -- Delete GShade from <#> and remove from database. %s ffxiv -- Install to FFXIV in provided Wine Prefix or autodetect if no Wine Prefix. WINEPREFIX=/path/to/prefix %s [dx(?)|opengl] /path/to/game.exe -- Install to custom location with designated graphical API version. 'dxgi' is valid here. Note: game.exe should be the GAME'S .exe file, NOT the game's launcher, if it has one!\n" printf "$helpText" "$0" "$0" "$0" "$0" "$0" "$0" "$0" "$0" } ## # Input functions. yesNo() { while true; do read -p "$*" -n 1 -r yn case $yn in [Yy]* ) return 0; break;; [Nn]* ) return 1; break;; * ) printf "\tPlease answer yes or no.\n";; esac done } readNumber() { while true; do read -p "> " -r yn case $yn in ''|*[!0-9]*) printf "Unrecognized number: %s\n" "$yn";; *) return "$(echo "$yn" | tr -d '\r\n')";; esac done } ## # Function to output only the md5 checksum getMD5() { if [ "$IS_MAC" = true ] ; then md5 -q "$1" else md5sum "$1" | awk '{ print $1 }' fi } ## # Workaround for platforms that don't ship with gnu readlink readlinkf(){ perl -MCwd -e 'print Cwd::abs_path shift' "$1";} ## # Y'all just lucky I don't name this 'findWineOrSomethingStronger'. findWine() { # For, uhh, Macs. if [ $IS_MAC = true ] ; then if ( ! hash wine64 &>/dev/null ); then if [ -d "$cxLoc/Contents/SharedSupport/CrossOver/bin" ]; then wineLoc="$cxLoc/Contents/SharedSupport/CrossOver/bin" wineBin="wineloader64" else printf "Could not find a valid CrossOver install at: %s and wine is not installed\n", "$cxLoc" exit 1 fi else wineBin="wine64" fi fi # For SteamDecks / flatpaks. if [[ "$IS_MAC" = "false" ]] && ( ! hash "$wineBin" &>/dev/null ); then if ( flatpak list --app 2> /dev/null | grep -i org.winehq.Wine &> /dev/null ); then wineBin="flatpak run org.winehq.Wine" else printf "No wine found at all -- not even flatpak! Exiting!\n" exit 1 fi fi } ## # For the rare occasion this is still necessary. At this time, this is an issue with openGL games ONLY, but the code is designed to be able to handle other APIs if the issue crops up elsewhere. # Invocation: makeWineOverride makeWineOverride() { gapi="$1" export WINEPREFIX if [ -n "$wineLoc" ] ; then wine="$wineLoc/$wineBin"; else wine="$wineBin"; fi # Somewhat ham-fisted, but this is the only time we use wine. This will kill the script if it can't find wine. findWine if (! yesNo "*** Changing wine versions has the potential to break your wine prefix! Please back up your wine prefix if you're going to proceed! ***\nHave you backed up your wine prefix and are you sure you wish to continue? "); then printf "\nAborting!\n" exit 1 fi $wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "${gapi}" /d native,builtin /f > /dev/null 2>&1 } ## # Backup GShade's gshade-shaders (and git shaders if they exist), as well as each games' gshade-presets/ and GShade.ini. # Backup directory per game is Backups/$year-$month-$day/$time/$game.exe/ # If more than one install has the same base game name (ex, both Lutris and Wine versions of XIV installed), subsequent directories will have a random string generated to keep them separate. # gameInfo.txt will be created per-game directory to help sorting out original path and prefixes. These files will contain FULL directory information, with no variable substitutions. performBackup() { [ -z "$1" ] && timestamp=$(date +"%Y-%m-%d/%T") || timestamp="$1" mkdir -p "$GShadeHome/Backups/$timestamp" && pushd "$_" > /dev/null || exit cp -r "$GShadeHome/gshade-shaders" "./" listGames; [ ! $? ] && return 0; printf "Performing backup..." while IFS="=;" read -r gameName installDir prefixDir gitInstall; do backupDir="$GShadeHome/Backups/$timestamp/$gameName" [ ! -d "$backupDir" ] && mkdir "$backupDir" || backupDir=$(mktemp -d -p "$gameName-XXXXXXXXXX" --tmpdir=./) printf "%b" "Game:\t\t$gameName$([ -n "$gitInstall" ] && printf "\t -- GIT INSTALLATION")\nInstalled to:\t$installDir\nWINEPREFIX:\t$prefixDir\n" > "$backupDir/gameInfo.txt" cp "$installDir/GShade.ini" "$backupDir/" cp -r "$installDir/gshade-presets" "$backupDir/" cp -r "$GShadeHome/gshade-presets" "$installDir/" done < "$dbFile" popd > /dev/null || exit printf "\e[2K\r \r" } git=1 # Git always fails unless explicitly requested. Hiding it so most the git stuff is all in the same place. ## # Unsupported yadda yadda. $0 git | $0 gitUpdate. All uses of git in a prefix will be reflected in output. gitUpdate() { [ -z "$1" ] && timestamp=$(date +"%Y-%m-%d/%T") || timestamp="$1" [ ! -d "$GShadeHome/git" ] && mkdir -p "$GShadeHome/git" backupDir="$GShadeHome/Backups/$timestamp/" pushd "$GShadeHome"/git > /dev/null || exit if [ ! -d "$GShadeHome/git/GShade-Presets" ]; then git clone "https://github.com/Mortalitas/GShade-Presets.git" else git -C "GShade-Presets" fetch if [ "$(git -C "GShade-Presets" rev-parse HEAD)" != "$(git -C "GShade-Presets" rev-parse @{u})" ]; then git -C "GShade-Presets" reset --hard -q git -C "GShade-Presets" pull -q backups=0; [ -d "$backupDir" ] && backups=1 while IFS="=;" read -r gameName installDir prefixDir gitInstall; do if [ -z "$gitInstall" ]; then gitInstall=1; fi if [ "$gitInstall" -eq 0 ]; then if [ "$backups" -eq 0 ]; then gameBackupDir="$backupDir/$gameName" [ ! -d "$gameBackupDir" ] && mkdir "$gameBackupDir" || gameBackupDir=$(mktemp -d -p "$gameName-XXXXXXXXXX" --tmpdir=./) printf "Game:\t\t%s\t -- GIT INSTALLATION\nInstalled to:\t%s\nWINEPREFIX:\t%s\n" "$gameName" "$installDir" "$prefixDir" > "$backupDir/gameInfo.txt" cp "$installDir/GShade.ini" "$gameBackupDir/" rsync -a "$installDir/gshade-presets/" "$gameBackupDir/" fi rsync -a "GShade-Presets/" "$installDir/gshade-presets/" fi done < "$dbFile" fi fi popd > /dev/null || exit } fetchCompilers() { if [ ! -d "$GShadeHome/d3dcompiler_47s" ]; then mkdir -p "$GShadeHome/d3dcompiler_47s" fi pushd "$GShadeHome/d3dcompiler_47s" > /dev/null || exit printf "\e[2K\rDownloading 64-bit compiler... " ## # Sourced from Lutris. I don't even remember how I found this was sitting there. curl -sO https://lutris.net/files/tools/dll/d3dcompiler_47.dll mv d3dcompiler_47.dll d3dcompiler_47.dll.64bit printf "Done!" # The following was originally sourced from The_Riesi @ https://www.reddit.com/r/linux_gaming/comments/b2hi3g/reshade_working_in_wine_43/, but the link is now dead. # Utilizing the same method winetricks uses. if [ "$IS_MAC" = true ] ; then printf "\e[2K\rNot downloading 32-bit compiler since running on Mac!" touch d3dcompiler_47.dll.32bit #placing stub else printf "\e[2K\rDownloading 32-bit compiler... " ## curl -sO http://dege.freeweb.hu/dgVoodoo2/D3DCompiler_47.zip && unzip -q D3DCompiler_47.zip && rm D3DCompiler_47.zip curl -sO https://download-installer.cdn.mozilla.net/pub/firefox/releases/62.0.3/win32/ach/Firefox%20Setup%2062.0.3.exe && if [ -d "7z" ]; then sevenZ="7z/bin/7z"; else sevenZ="7z"; fi; $sevenZ e -y "Firefox%20Setup%2062.0.3.exe" "core/d3dcompiler_47.dll" >> /dev/null && rm "Firefox%20Setup%2062.0.3.exe" mv d3dcompiler_47.dll d3dcompiler_47.dll.32bit printf "Done!" fi popd > /dev/null || exit printf "\e[2K\rd3dcompiler_47s downloaded\n" } updateLanguage() { gs_lang=$1 case $gs_lang in ja | 1) gs_lang=1;; ko | 2) gs_lang=2;; de | 3) gs_lang=3;; fr | 4) gs_lang=4;; it | 5) gs_lang=5;; en | 0 | * ) gs_lang=0;; esac printf "%s" "$gs_lang" } ## # This is all explicit for settings to save and mostly exists to be extendable for future situations like Language being added. # Can be passed an argument to specify a file or it will work the default file. saveSettings() { [ -z "$1" ] && iniFile="$GShadeHome/GShade.ini" || iniFile="$1" iniSettings+=("Language") doesItExist="$(awk -F'=' '/Language/{print $2}' "$iniFile")" if [[ $doesItExist != "" ]]; then iniSettings+=("$doesItExist") else iniSettings+=("$(updateLanguage "${LANG:0:2}")\r") fi # for i in "PerformanceMode" # do # iniSettings+=("$i") # iniSettings+=("$(awk -F'=' '/'"$i"'/{print $2}' "$iniFile")") # done } restoreSettings() { [ -z "$1" ] && iniFile="$GShadeHome/GShade.ini" || iniFile="$1" confFile=$(printf "%s" "$(<$iniFile)") for (( i=0; i<${#iniSettings[@]}; i+=2 )) do confFile="$(printf "%s" "$confFile" | sed "/^${iniSettings[i]}/s/=.*$/=${iniSettings[i+1]}/")" done printf "%s\n" "$confFile" > "$iniFile" } ## # For modifying an existing .ini file. # Invocation: modifySettings [section] # Return values: 2 = $key not found in file, $section specified but not found. # 1 = $key not found in file, $section not specified. # 0 = success. # This assumes the iniFile was already confirmed to exist. If the key is missing, this function will fail unless it's been told which [section] in the file it belongs to. If the [section] does not exist, the function will fail. modifySettings() { iniFile="$1" key="$2" value="$3" [ -z "$4" ] && section="" || section="$4" if [[ "$(awk -F'=' '/'"$key"'/{print $2}' "$iniFile")" == "" ]]; then if [[ $section != "" ]]; then line="$(awk -F'=' '/'\\["$section"\\]'/{print NR}' "$iniFile")" if [[ $line != "" ]]; then sed -i "${line}a $key=$value" "$iniFile" else return 2 fi else return 1 fi else sed -i "/^${key}/s/=.*$/=$value/" "$iniFile" return 0 fi } ## # Update installs, presets or presets and gshade as requested. # Invokation: updateInstalls updateInstalls() { updating="$1" while IFS="=;" read -r gameName installDir prefixDir gitInstall; do if [ -z "$gitInstall" ]; then gitInstall=1; fi if { [[ "$updating" == "all" ]] || [[ "$updating" == "presets" ]]; } && [ "$gitInstall" -eq 1 ]; then cp -rf "gshade-presets/" "$installDir/" fi ## # Hard install upgrade begin if [[ $updating == "all" ]] && [[ $(find "$installDir" -maxdepth 1 -lname "$GShadeHome/*.dll" -print) == "" ]]; then gArch="" md5goal="" if printf "%s/%s" "$installDir" "$gameName" | grep -q "80386"; then gArch="32"; md5goal="$old32" elif printf "%s/%s" "$installDir" "$gameName" | grep -q "x86-64"; then gArch="64"; md5goal="$old64" fi gName=$(basename "$(find "$installDir" -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))") if [ -f "$installDir/opengl32.dll" ]; then gName="opengl32.dll"; fi if [[ $gName != "" ]]; then if [[ "$(getMD5 "$installDir/${gName}")" == "$md5goal" ]]; then cp -f "GShade${gArch}.dll" "$installDir/${gName}.dll"; fi fi if [ -f "$installDir/dxgi.dll" ] && [[ "$(getMD5 "$installDir/dxgi.dll")" == "$md5goal" ]]; then cp -f "GShade${gArch}.dll" "$installDir/dxgi.dll"; fi fi # Hard install update end. done < "$dbFile" } ## # Download current presets and shaders. presetAndShaderUpdate() { pushd "$GShadeHome" > /dev/null || exit timestamp=$(date +"%Y-%m-%d/%T") if [ -f "version" ]; then performBackup "$timestamp"; [ -d "$GShadeHome/git" ] && gitUpdate "$timestamp"; fi printf "Updating presets..." curl -sLO "https://gitlab.com/Mortalitas/GShade-Presets/-/archive/master/GShade-Presets-master.zip" curl -sLO "https://gitlab.com/Mortalitas/GShade-C-Shaders/-/archive/main/GShade-C-Shaders-main.zip" curl -sLo "iMMERSE-main.zip" "https://github.com/martymcmodding/iMMERSE/archive/refs/heads/main.zip" curl -sLo "METEOR-main.zip" "https://github.com/martymcmodding/METEOR/archive/refs/heads/main.zip" curl -sLo "SHADERDECK-main.zip" "https://github.com/TreyM/SHADERDECK/archive/refs/heads/main.zip" mkdir tmpDir if [ "$IS_MAC" = true ] ; then ditto -xk "GGShade-Presets-master.zip" "tmpDir/gshade-presets" && rm "GShade-Presets-master.zip" && cp -af "tmpDir/gshade-presets/GShade-Presets-master/FFXIV/"* "gshade-presets" #has to be extracted with ditto because of special chars on APFS ditto -xk "GShade-C-Shaders.zip" "tmpDir" && rm "GShade-C-Shaders.zip" && cp -af "tmpDir/GShade-C-Shaders-main/gshade-shaders" "." ditto -xk "iMMERSE-main.zip" "tmpDir" && rm "iMMERSE-main.zip" && cp -af "tmpDir/iMMERSE-main/Shaders" "gshade-shaders" && cp -af "tmpDir/iMMERSE-main/Textures" "gshade-shaders" ditto -xk "METEOR-main.zip" "tmpDir" && rm "METEOR-main.zip" && cp -af "tmpDir/METEOR-main/Shaders" "gshade-shaders" && cp -af "tmpDir/METEOR-main/Textures" "gshade-shaders" ditto -xk "SHADERDECK-main.zip" "tmpDir" && rm "SHADERDECK-main.zip" && cp -af "tmpDir/SHADERDECK-main/Shaders" "gshade-shaders" && cp -af "tmpDir/SHADERDECK-main/textures/"* "gshade-shaders/Textures" && rm -r "tmpDir" #just case-sensitivity things else unzip -qquo "GShade-Presets-master.zip" -d "tmpDir/gshade-presets" && rm "GShade-Presets-master.zip" && cp -af "tmpDir/gshade-presets/GShade-Presets-master/FFXIV/"* "gshade-presets" unzip -qquo "GShade-C-Shaders-main.zip" -d "tmpDir" && rm "GShade-C-Shaders-main.zip" && cp -af "tmpDir/GShade-C-Shaders-main/gshade-shaders" "." unzip -qquo "iMMERSE-main.zip" -d "tmpDir" && rm "iMMERSE-main.zip" && cp -af "tmpDir/iMMERSE-main/Shaders" "gshade-shaders" && cp -af "tmpDir/iMMERSE-main/Textures" "gshade-shaders" unzip -qquo "METEOR-main.zip" -d "tmpDir" && rm "METEOR-main.zip" && cp -af "tmpDir/METEOR-main/Shaders" "gshade-shaders" && cp -af "tmpDir/METEOR-main/Textures" "gshade-shaders" unzip -qquo "SHADERDECK-main.zip" -d "tmpDir" && rm "SHADERDECK-main.zip" && cp -af "tmpDir/SHADERDECK-main/Shaders" "gshade-shaders" && cp -af "tmpDir/SHADERDECK-main/textures/"* "gshade-shaders/Textures" && rm -r "tmpDir" #just case-sensitivity things fi updateInstalls presets popd > /dev/null || exit printf "\e[2K\r \r" } ## # Updater / initial installer. # Certain things ONLY happen during initial installation ATM. The $GShadeHome directory is created, games.db is created, the d3dcompiler_47.dlls (32 and 64-bit) are both downloaded and put in their own directory. update() { if [ ! -d "$GShadeHome" ]; then if (yesNo "GShade initial install not found, would you like to create it? "); then printf "\nCreating... "; else printf "\nAborting installation.\n"; exit 1; fi if [ "$IS_MAC" = true ] ; then prereqs=(awk find ln md5 sed unzip ditto curl perl rsync) else prereqs=(7z awk find ln md5sum sed unzip curl perl rsync) fi mia="" for i in "${prereqs[@]}"; do if ( ! hash "$i" &>/dev/null ); then if [ -n "$mia" ]; then mia+=", $i"; else mia="$i"; fi fi done if [ "$mia" = "7z" ] && ( hash "ark" &>/dev/null ); then if ( yesNo "7z not found -- would you like to download a binary copy of the 7zip extractor? This should ONLY be used if your package manager does not offer 7zip, such as the Steam Deck! " ); then if [ ! -d "$GShadeHome/d3dcompiler_47s/7z" ]; then mkdir -p "$GShadeHome/d3dcompiler_47s/7z" fi pushd "$GShadeHome/d3dcompiler_47s/7z" > /dev/null || exit printf "\nWorking..." zipVer="16.02" curl -so "p7zip_${zipVer}_x86_linux-bin.tar.bz2" -L "https://sourceforge.net/projects/p7zip/files/p7zip/${zipVer}/p7zip_${zipVer}_x86_linux_bin.tar.bz2/download" ark -b -a "p7zip_${zipVer}_x86_linux-bin.tar.bz2" mv "p7zip_${zipVer}/bin" "p7zip_${zipVer}/DOC" ./ rm -r "p7zip_${zipVer}"* popd > /dev/null || exit printf "\r7z downloaded for script-only use!\n" mia="" else printf "\n7z is required for installation -- please install 7zip via your package manager if available.\n" exit 1 fi elif [ -n "$mia" ]; then printf "The following necessary command(s) could not be found: %s\n", "$mia" exit 1 fi mkdir -p "$GShadeHome/gshade-presets/" && pushd "$GShadeHome" > /dev/null && touch games.db && popd > /dev/null || exit fetchCompilers fi gshadeCurrentGithub=$(curl --silent "https://api.github.com/repos/Mortalitas/GShade/releases/latest" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/') gshadeCurrentPastebin=$(curl --silent "https://pastebin.com/raw/E4zqCES1" | grep 'v' | sed -e 's/v//g') gshadeCurrentWeb=$(curl --silent "https://gshade.org/releases/v.json" | grep 'v' | sed -e 's/v//g') # Don't think about why it works. Just accept it. [[ "$gshadeCurrentGithub" != "" ]] && gshadeCurrent="$gshadeCurrentGithub" || [[ "$gshadeCurrentPastebin" != "" ]] && gshadeCurrent="$gshadeCurrentPastebin" || [[ "$gshadeCurrentWeb" != "" ]] && gshadeCurrent="$gshadeCurrentWeb" if [ "$forceUpdate" -eq 0 ] && [[ -f "$GShadeHome/version" ]] && [[ $(<"$GShadeHome/version") == "$gshadeCurrent" ]] && [[ -f "$GShadeHome/GShade64.dll" ]]; then printf "Up to date.\n" else pushd "$GShadeHome" > /dev/null || exit ## # The Great 3.0 Update: # Rename the reshade-presets directory to gshade-presets everywhere. # Rename gshade-shaders in $GShadeHome the same way and relink everywhere. Unless it's a hard install -- then rename everywhere. if [[ -f "$GShadeHome/version" ]] && (( $(echo "$(sed s/v//g "$GShadeHome/version")" | awk '{print ($1 < 3)}') )); then mv "reshade-presets" "gshade-presets" mv "reshade-shaders" "gshade-shaders" listGames; if [ $? ]; then while IFS="=;" read -r gameName installDir prefixDir gitInstall; do pushd "$installDir" > /dev/null || exit mv "reshade-presets" "gshade-presets" sed -i "s/reshade-/gshade-/" "GShade.ini" rshade=$(find '.' -maxdepth 1 -name "reshade-shaders" -lname "$GShadeHome/reshade-shaders" -exec basename {} ';') if [ -z "$rshade" ]; then mv "reshade-shaders" "gshade-shaders" else find '.' -maxdepth 1 -lname "$GShadeHome/reshade-shaders" -delete ln -sfn "$GShadeHome/gshade-shaders" "gshade-shaders" fi popd > /dev/null || exit done < "$dbFile" fi fi rm -rf "gshade-shaders" presetAndShaderUpdate if [[ -f "$GShadeHome/GShade.ini" ]]; then printf "Saving GShade.ini settings..." saveSettings fi rm -rf "GShade.Latest.zip" if [[ -f "$GShadeHome/GShade64.dll" ]]; then printf "\e[2K\rmd5sums in process..." old64="$(getMD5 GShade64.dll)" old32="$(getMD5 GShade32.dll)" fi printf "\e[2K\rDownloading latest GShade... " curl -sLO https://github.com/Mortalitas/GShade/releases/latest/download/GShade.Latest.zip unzip -qqo GShade.Latest.zip printf "\e[2K\rRestoring any applicable GShade.ini settings... " restoreSettings printf "Completed!\n" printf "%s\n" "$gshadeCurrent" > version updateInstalls all popd > /dev/null || exit printf "GShade-%s installed.\n" "$gshadeCurrent" fi } ## # List games found in $dbFile ($GShadeHome/games.db), formatted as: # #) Game: [[ 'GIT INSTALLATION' if appropriate. ]] # Installed to: # WINEPREFIX: listGames() { gamesList="" # Always blank the list in case user is confirming removal after checking before. i=1 # Yeah, iterating for removal / deletion numbering options. if [ ! -s "$dbFile" ]; then return 1 fi # First, check that all these paths actually exist, and remove ones that don't. while IFS="=;" read -r gameName installDir prefixDir gitInstall; do if [ ! -d "$installDir" ]; then removeGame $i printf "Game installation \"%s\" not found, removed from list.\n" "$installDir" else # Subtlety: We only increment i if the line was NOT removed from games.db, # because removing the line shifts all subsequent lines one line up. ((++i)) fi done < "$dbFile" i=1 printf "Checking md5sums..." while IFS="=;" read -r gameName installDir prefixDir gitInstall; do pushd "$installDir" > /dev/null || exit gapiln=$(find '.' -maxdepth 1 -name "*.dll" -lname "$GShadeHome/GShade*.dll" -exec basename {} ';') if [ -z "$gapiln" ]; then fileString="$(file "$gameName")" gmd5="" if printf "%s" "$fileString" | grep -q "80386"; then gmd5="$(getMD5 "$GShadeHome/GShade32.dll")" elif printf "%s" "$fileString" | grep -q "x86-64"; then gmd5="$(getMD5 "$GShadeHome/GShade64.dll")" fi # Check dxgi and opengl32 before we start hitting find up. if [ -f "dxgi.dll" ] && [ "$gmd5" == "$(getMD5 "dxgi.dll")" ]; then gapiln="dxgi.dll"; fi if [ -z "$gapi" ] && [ -f "opengl32.dll" ] && [ "$gmd5" == "$(getMD5 "opengl32.dll")" ]; then gapiln="opengl32.dll"; fi if [ -z "$gapi" ] && [ -f "$(basename "$(find '.' -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))" 2>&1)" ] && [ "$gmd5" == "$(getMD5 "$(basename "$(find '.' -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))")")" ]; then gapiln="$(basename "$(find '.' -maxdepth 1 \( -name "d3d*.dll" ! -name "d3dcompiler_47.dll" \))")"; fi fi popd > /dev/null || exit gamesList="$gamesList$i) Game:\t\t$([ -f "$installDir/$gameName" ] && printf "\e[32m" || printf "%b" "\e[31m")$gameName\e[0m\t\t$([ -L "$installDir/$gapiln" ] && printf "%b" "\e[32m[$gapiln -> $([ ! -f "$(readlinkf "$installDir/$gapiln")" ] && printf "%b" "\e[0m\e[31m")$(basename "$(readlinkf "$installDir/$gapiln")")\e[0m\e[32m]\e[0m" || ([ -f "$installDir/$gapiln" ] && printf "\e[33m[%s]\e[0m" "$gapiln" || printf "%b" "\e[31mGShade symlink not found!\e[0m")) $([ -n "$gitInstall" ] && printf "\t\t\e[33m-- GIT INSTALLATION\e[0m")\n\tInstalled to:\t$([ ! -d "$installDir" ] && printf "%b" "\e[31m")${installDir/#$HOME/"\$HOME"}\e[0m\n\tWINEPREFIX:\t$([ ! -d "$prefixDir" ] && printf "%b" "\e[31m")${prefixDir/#$HOME/"\$HOME"}\e[0m\n" ((++i)) done < "$dbFile" printf "\e[2K\r" return 0 } ## # Record game's location to a flat file database for backing up. Check for EXACT duplicates, OR for git installations being flipped on or off as git. recordGame() { i=1 while IFS="=;" read -r gameName installDir prefixDir gitInstall; do if [ -z "$gitInstall" ]; then gitInstall=1; fi if [ "$gameName" == "$gameExe" ] && [ "$installDir" == "$gameLoc" ] && [ "$prefixDir" == "$WINEPREFIX" ] && [ "$gitInstall" != "$git" ]; then removeGame $i; fi if [ "$gameName" == "$gameExe" ] && [ "$installDir" == "$gameLoc" ] && [ "$prefixDir" == "$WINEPREFIX" ] && [ "$gitInstall" == "$git" ]; then return 0; fi ((i++)) done < "$dbFile" record="$gameExe=$gameLoc;$WINEPREFIX;$([ $git == 0 ] && printf "0")" printf "%s\n" "$record" >> "$dbFile" return 0 } ## # Invokation: getGame # # Pulls the relevant variables for a game based on line number from games.db. getGame() { [ -z "$1" ] && return 1 || line="$1" oldIFS="$IFS" IFS='=;' set -- "$(awk -F '=;' 'NR=='"$line"' {print $1, $2, $3, $4}' "$HOME/.local/share/GShade/games.db")" IFS="$oldIFS" gameExe=$1 gameLoc=$2 WINEPREFIX=$3 git=$4 } ## # Invokation: forgetGame # Just sets everything to default values that getGame sets. More of a safety net than a necessity currently. forgetGame() { gameExe="" gameLoc="" WINEPREFIX="" git=1 } ## # Clean soft links pointing to $GShadeHome from the current directory, AND, if the game was opengl32, remove the override. cleanSoftLinks(){ if ( validPrefix ); then export WINEPREFIX oldGapi="$(basename "$(find '.' -maxdepth 1 -lname "$GShadeHome/GShade*.dll" -exec basename {} ';')" .dll)" # OpenGL32 still needs wine overrides. if [ "$oldGapi" == "opengl32" ]; then if [ -n "$wineLoc" ]; then wine="$wineLoc/$wineBin"; else wine="$wineBin"; fi $wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "${oldGapi}" /f > /dev/null 2>&1 fi fi find "$gameLoc" -maxdepth 1 -lname "$GShadeHome/*" -delete > /dev/null 2>&1 } ## # Invocation: removeGame # # Removes line number # from $dbFile. removeGame() { newFile="$(awk -v line="$1" 'NR!=line' "$dbFile")" printf "%s\n" "$newFile" > "$dbFile" } ## # Invocation: deleteGame # # Delete all traces of GShade from # in $dbFile and its associated installation directory and WINEPREFIX. But make a backup first. deleteGame() { performBackup tempWINEPREFIX="$WINEPREFIX" IFS="=;" read -r gameName gameLoc WINEPREFIX gitInstall <<< "$(sed "${1}q;d" "$dbFile")" if [ ! -d "$gameLoc" ]; then printf "Installation directory not found -- nothing to delete. Removal recommended instead. Exiting.\n" exit 1 fi pushd "$gameLoc" > /dev/null || exit rm -rf 'gshade-presets' 'GShade.ini' cleanSoftLinks popd > /dev/null || exit WINEPREFIX="$tempWINEPREFIX" removeGame "$1" } ## # WINEPREFIX, gameLoc, gapi, and ARCH (I use Gentoo BTW) must all have been configured elsewhere in the script. # This is where the magic happens, or at least where the soft links happen and a few copies and the required dll overrides. # This will also make an individual backup for an install's gshade-presets folder if it happens to exist, and ignore GShade.ini if it's already there. installGame() { # Get to the WINEPREFIX to make sure it's recorded as absolute and not relative. pushd "$WINEPREFIX" > /dev/null || exit; WINEPREFIX="$(pwd)/"; popd > /dev/null || exit # WINEPREFIX="${WINEPREFIX//+(\/)//}" # Legacy, but interesting to remember. pushd "$gameLoc" > /dev/null || exit # 32 bit installs are not supported (and really not recommended in any case) on macOS if [ "$IS_MAC" = true ] && [ "$ARCH" = 32 ] ; then printf "\nInstalling to 32-bit executables is not supported on macOS. Exiting.\n" exit 1 fi # Clean up an old install before the new soft links and reg edits (if necessary) are re-added. Mostly to deal with changing gapi's. cleanSoftLinks avx="" # Check for AVX system flags and if they're missing, sort it out. if ([ "$IS_MAC" = false ] && [ -z "$(cat /proc/cpuinfo | grep -m1 "^flags" | grep -i " avx ")" ]) || ([ "$IS_MAC" = true ] && [ -z "$(arch -x86_64 sysctl -a | grep machdep.cpu.features | grep AVX)" ]); then avx="/Legacy (Non-AVX)" printf "AVX CPU flag not detected. Non-AVX DLLs will be linked.\n" fi if [ "$gapi" == "opengl32" ]; then makeWineOverride "$gapi"; fi ln -sfn "$GShadeHome/d3dcompiler_47s/d3dcompiler_47.dll.${ARCH}bit" d3dcompiler_47.dll if [ $? != 0 ] || [ ! -L "d3dcompiler_47.dll" ]; then cp "$GShadeHome/d3dcompiler_47s/d3dcompiler_47.dll.${ARCH}bit" d3dcompiler_47.dll; fi ln -sfn "${GShadeHome}${avx}/GShade${ARCH}.dll" "${gapi}".dll if [ $? != 0 ] || [ ! -L "${gapi}.dll" ]; then cp "${GShadeHome}${avx}/GShade${ARCH}.dll" "$gapi".dll; fi if [ ! -f "GShade.ini" ]; then cp "$GShadeHome/GShade.ini" "GShade.ini"; fi ln -sfn "$GShadeHome/gshade-shaders" "gshade-shaders" if [ $? != 0 ] || [ ! -L "gshade-shaders" ]; then cp -a "$GShadeHome/gshade-shaders" "gshade-shaders"; fi ln -sfn "$GShadeHome/notification.wav" "notification.wav" if [ $? != 0 ] || [ ! -L "notification.wav" ]; then cp -a "$GShadeHome/notification.wav" "notification.wav"; fi if [ -d "$gameLoc/gshade-presets" ]; then timestamp=$(date +"%Y-%m-%d/%T") backupDir="$GShadeHome/Backups/$timestamp/$gameExe/" mkdir -p "$backupDir" cp -a "gshade-presets" "$backupDir" printf "%b" "Game:\t\t$gameExe$([ -n "$git" ] && printf "\t -- GIT INSTALLATION")\nInstalled to:\t$gameLoc\nWINEPREFIX:\t$WINEPREFIX\n" > "$backupDir/gameInfo.txt" fi rsync -a "$GShadeHome/$([ $git == 0 ] && printf "git/GShade-Presets/" || printf "gshade-presets")" "./$([ $git == 0 ] && printf "gshade-presets/")" if [ ! -d "$gameLoc/gshade-addons" ]; then mkdir -p "$gameLoc/gshade-addons" fi ## # GShade Converter.exe is no longer supported by GShade, thus no longer supported in this script. # ln -sfn "$GShadeHome/GShade Converter.exe" "GShade Converter.exe" # if [ $? != 0 ] || [ ! -L "GShade Converter.exe" ]; then cp -a "$GShadeHome/GShade Converter.exe" "GShade Converter.exe"; fi recordGame popd > /dev/null || exit } ## # Return 1 if not a valid WINEPREFIX, return 0 if it is. Or, at least if it's close enough. validPrefix() { if [ ! -f "$WINEPREFIX/system.reg" ]; then return 1; fi return 0; } ## # Automatic install for FFXIV. Offers to install any that it finds in the following order: WINEPREFIX, Lutris, Steam. XIVinstall() { gameExe="ffxiv_dx11.exe" gapi=dxgi ARCH=64 ## # This will be relevant if it exists. lutrisYaml=($(find "$XDG_CONFIG_HOME"/lutris/games/ -name 'final-fantasy-xiv*' -print 2>/dev/null)) xlcoreini=($(find "$HOME"/.xlcore/ -name 'launcher.ini' -print 2>/dev/null)) if [[ "$IS_MAC" = "true" ]] && [[ -d "/Applications/XIV on Mac.app" ]]; then WINEPREFIX="$HOME/Library/Application Support/XIV on Mac/wineprefix" gameLoc="$(defaults read dezent.XIV-on-Mac GamePath)/game/" gapi=d3d11; printf "\n $gameLoc" printf "\nIf you have a MacBook Pro it's Fn+Shift+Backspace to open the gshade window!" printf "\nXIV on Mac detected.\n" printf "\nInstalling... "; installGame printf "Complete!\n" exit 0 fi if [ -z "$WINEPREFIX" ]; then WINEPREFIX="$HOME/.wine"; fi if ( validPrefix ); then gameLoc="$WINEPREFIX/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/" if [ ! -d "$gameLoc" ]; then if [ "$WINEPREFIX" != "$HOME/.wine" ]; then printf "\nThe WINEPREFIX was found, but the game was not. Exiting.\n" exit 1 fi else printf "\nWine install found!\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc" if (yesNo "Install? "); then if ( ! yesNo "Install with dxgi? You should ONLY say 'no' here if you're having issues with GShade! " ); then gapi=d3d11; fi printf "\nInstalling... "; installGame printf "Complete!\n" fi fi fi if [[ -n "$lutrisYaml" ]] && [ -f "$lutrisYaml" ]; then if [ ${#lutrisYaml[@]} -gt 1 ]; then printf "\nFound %s Lutris installs!" "${#lutrisYaml[@]}"; else printf "\nLutris install found!"; fi for i in ${lutrisYaml[@]}; do WINEPREFIX="$(awk -F': ' '/ prefix:/{print $2}' "$i")" gameLoc="$WINEPREFIX/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/" if [ ! -d "$gameLoc" ]; then gameLoc=$(find -L "$WINEPREFIX/drive_c" -name 'ffxiv_dx11.exe' -exec dirname {} ';') fi printf "\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc" if (yesNo "Install? "); then printf "\nInstalling... " installGame printf "Complete!\n" fi done fi #Locate install via XIVLauncher.Core if [[ -n "$xlcoreini" ]] && [ -f "$xlcoreini" ]; then printf "\nXLCore install found!" for i in "${xlcoreini[@]}"; do WINEPREFIX="$HOME/.xlcore/wineprefix/" gameLoc="$(awk -F'=' '/GamePath=/{print $2}' $xlcoreini)/game/" printf "\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc" if (yesNo "Install? "); then printf "\nInstalling... " installGame printf "Complete!\n" fi done fi ## Non-standard Steam locations contributed by JacoG-RH if [ -f ~/.steam/steam/steamapps/libraryfolders.vdf ]; then steamDirs=($(cat ~/.steam/steam/steamapps/libraryfolders.vdf | grep "path" | awk '{ print $2 }' | sed s/\"//g)) fi steamDirs=("${steamDirs[@]}" "$HOME/.steam/steam") for checkDir in "${steamDirs[@]}"; do if [ -d "${checkDir}/steamapps/compatdata/39210/pfx" ]; then ffxivDir="${checkDir}"; fi done if [ -d "${ffxivDir}/steamapps/common/FINAL FANTASY XIV Online/game/" ] && [ -d "${ffxivDir}/steamapps/compatdata/39210/pfx" ]; then WINEPREFIX="${ffxivDir}/steamapps/compatdata/39210/pfx" gameLoc="${ffxivDir}/steamapps/common/FINAL FANTASY XIV Online/game/" if [ -f "$WINEPREFIX/drive_c/users/steamuser/AppData/Roaming/XIVLauncher/launcherConfigV3.json" ]; then launchersDir="$(awk -F': ' '/ "GamePath":/{print $2}' "$WINEPREFIX/drive_c/users/steamuser/AppData/Roaming/XIVLauncher/launcherConfigV3.json" | sed -e 's:\\:/:g' -e 's://:/:g' -e 's:,*\r*$::' -e 's/"//g' -e 's/^C:/drive_c/g')" # In the efforts of de-obfuscation, XIVLauncher's json formatting looks like this after awking: "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn", # `sed -e 's:\\:/:g' -e 's://:/:g' -e 's:,*\r*$::' -e 's/"//g' -e 's/^C:/drive_c/g'` is, in order: # 's:\\:/:g' - switch slashes # 's://:/:g' - combine double slashes # 's:,*\r*$::' - remove trailing comma # 's/"//g' - remove quotes # 's/^C:/drive_c/g' - replace 'C:' with 'drive_c'. if [ -d "$WINEPREFIX/$launchersDir/game" ]; then gameLoc="$WINEPREFIX/$launchersDir/game"; fi fi printf "\nSteam install found!\n\tAPI hook: dxgi\n\tPrefix location: %s\n\tGame location: %s\n" "$WINEPREFIX" "$gameLoc" if (yesNo "Install? "); then if ( ! yesNo "Install with dxgi? You should ONLY say 'no' here if you're having issues with GShade! " ); then gapi=d3d11; fi printf "\nInstalling... " installGame printf "Complete!\n" fi fi printf "\nScan complete.\n" } ## # Walkthrough for custom game option selected from the general menu. Gets input for $gapi, $WINEPREFIX, $gameExe, and $exeFile (which is really $fullPathToExeFile). customGamePrompt() { if ( yesNo "Install with dxgi? You should ONLY say 'no' here if you're having issues with GShade! " ); then gapi=dxgi; else while true; do read -p "What graphics API is the game using? (opengl,dx9,dx10,dx11,dx12): " -r input case $input in opengl | gl) gapi=opengl32; break;; dx9 | 9 ) gapi=d3d9; break;; dx10 | 10 ) gapi=d3d10; break;; dx11 | 11 ) gapi=d3d11; break;; dx12 | 12 ) gapi=d3d12; break;; dxgi | gi ) gapi=dxgi; break;; * ) printf "Invalid option.\n";; esac done fi while ! { [ -d "$WINEPREFIX" ] && ( validPrefix ); }; do read -p "Where is the WINEPREFIX located? (The directory where your drive_c folder is located): " WINEPREFIX if [ ! -d "$WINEPREFIX" ]; then printf "%s: Directory does not exist.\n" "$WINEPREFIX"; elif ( ! validPrefix ); then printf "%s: Not a valid prefix, please confirm this is a working prefix.\n" "$WINEPREFIX"; fi done while [ ! -f "$exeFile" ] || [ "${gameExe##*.}" != "exe" ]; do read -p "Where is the game's .exe file? (Note: NOT the launcher for the game!): " exeFile gameExe="$(basename "$exeFile")" 2>&1 > /dev/null if [ ! -f "$exeFile" ]; then printf "%s: Not a file, please confirm the path and file name.\n" "$exeFile"; elif [ "${gameExe##*.}" != "exe" ]; then printf "%s: Not a .exe file." "$gameExe"; fi done } # Determines $ARCH and $gameLoc from $exeFile. customGame() { # Bank the dirname as an absolute path. pushd "$(dirname "$exeFile")" > /dev/null || exit; gameLoc="$(pwd)/"; popd > /dev/null || exit # Determine architecture. fileString="$(file "$exeFile")" if printf "%s" "$fileString" | grep -q "80386"; then ARCH="32" elif printf "%s" "$fileString" | grep -q "x86-64"; then ARCH="64" else printf "%s: Invalid exe file type.\n" "$exeFile" exit 1 fi installGame } ## # Sometimes the menu should get repeated, sometimes not. Easiest to call a function for it. menu() { printf "Welcome to GShade! Please select an option: 1) Update GShade and presets 2) Install to a custom game P) Update remote shader repositories and presets only F) Attempt auto-install for FFXIV U) Force update GShade installation B) Create a backup of existing GShade game installations S) Show games GShade is installed to L) Change GShade's language R) Remove game from installed games list D) Delete GShade from game and remove from list 0) Redownload compilers Q) Quit " } ## # Guided setup with menus. stepByStep() { [[ ! -d "$GShadeHome" ]] && update menu while true; do read -p "> " -n 1 -r yn case $yn in [1]* ) printf "\n"; update;; [2]* ) printf "\n"; customGamePrompt; customGame; break;; [Ff]* ) XIVinstall; break;; [Uu]* ) printf "\n"; forceUpdate=1; update;; [Pp]* ) presetAndShaderUpdate; printf "Done!\n"; break;; [Bb]* ) performBackup; printf "Done!\n"; break;; [Ss]* ) listGames; if [ $? ]; then printf "%b" "\n$gamesList"; else printf "\nNo games yet installed to.\n"; fi;; [Rr]* ) listGames # Remove from list & untrack. if [ $? ]; then printf "%b" "\n$gamesList" readNumber; selection=$? removeGame $selection else printf "\nNo games yet installed to remove.\n" fi menu;; [Dd]* ) listGames # Delete from game / list if [ $? ]; then printf "%b" "\n$gamesList" readNumber; selection=$? deleteGame $selection else printf "\nNo games yet installed to remove.\n" fi menu;; [Ll]* ) listGames # Change GShade's language in game. if [ $? ]; then printf "%b" "\n0) Default GShade.ini (for future installations)\n$gamesList" readNumber; selection=$? if [ $selection -eq 0 ]; then gameLoc="$GShadeHome" else getGame $selection fi if [ ! -f "$gameLoc/GShade.ini" ]; then printf "\nNo GShade.ini found. Please confirm GShade is working within this install.\n" else read -p "Please choose a language (en, ja, ko, de, fr, it): " -n 2 -r langIn lang="$(echo "$langIn" | tr '[:upper:]' '[:lower:]')" case $lang in en | ja | ko | de | fr | it) modifySettings "$gameLoc/GShade.ini" "Language" "$(updateLanguage "$lang")" "GENERAL" printf "\nUpdated!\n" ;; *) printf "Unknown language. Please retry.";; esac fi else printf "\nUpdating default GShade.ini -- this will affect all future installs.\n" read -p "Please choose a language (en, ja, ko, de, fr, it): " -n 2 -r langIn lang="$(echo "$langIn" | tr '[:upper:]' '[:lower:]')" case $lang in en | ja | ko | de | fr | it) modifySettings "$GShadeHome/GShade.ini" "Language" "$(updateLanguage "$lang")" "GENERAL" printf "\nUpdated!\n" ;; *) printf "Unknown language. Please retry.";; esac fi forgetGame menu;; [0]* ) printf "\n"; fetchCompilers; menu;; [Ii]* ) printf "\n"; debugInfo upload; exit 0;; [Qq]* ) printf "\nBye!\n"; break;; * ) printf "\tInvalid option.\n";; esac done } ## # *Eyetwitch.* # All output here respects swapping user's home directory info with $HOME. # # Installation location: $GShadeHome # Installation version: Contents of $GShadeHome/version # d3dcompiler_47 32-bit: md5sum on d3dcompiler_47s/d3dcompiler_47.dll.32bit # d3dcompiler_47 64-bit: md5sum on d3dcompiler_47s/d3dcompiler_47.dll.64bit # Wine version: Wine version if installed, and if it's not installed, well, here's the problem. # games.db: # listGames()'s output. debugInfo(){ if [ ! -d "$GShadeHome" ]; then output=$(printf "%b" "\e[31mGShade installation not found in folder '${GShadeHome/#$HOME/"\$HOME"}'.\e[0m\nIf your \$XDG_DATA_HOME environment variable has recently changed, you must migrate files manually from the old location. Exiting.\n") exit 1 fi pushd "$GShadeHome" > /dev/null || exit printf "Checking md5sums..." md3d32=$(getMD5 "d3dcompiler_47s/d3dcompiler_47.dll.32bit") ## # Alert if legacy md5sum. This is my own fault and may just get changed back to the new md5sum at some point. if [ "$md3d32" == "eee83660394f290e3ea5faac41c23a70" ]; then PS=0 elif [ "$md3d32" == "c971cde5194dd761456214dd5365bdc7" ]; then PS=2 else PS=1 fi if [ "$(getMD5 d3dcompiler_47s/d3dcompiler_47.dll.64bit)" == "b0ae3aa9dd1ebd60bdf51cb94834cd04" ]; then true; else false; fi N64=$? output=$(printf "%b" "\e[2K\rInstallation location:\t${GShadeHome/#$HOME/"\$HOME"}/ Installation version:\t$(cat "$GShadeHome"/version) $([ "$IS_MAC" = true ] && printf "%b" "Environment:\t\t\e[33mMac OS detected" || printf "d3dcompiler_47 32-bit:\t$([ "$PS" -eq 0 ] && printf "\e[32mOK" || printf "%b" "\e[31mmd5sum failure")$([ "$PS" -eq 2 ] && printf "%50s" " \e[33mLegacy file -- please run 'fetchCompilers'!") "%15s"\e[0m "GShade32.dll:" $([ -f "$GShadeHome"/GShade32.dll ] && printf "\e[32mExists" || printf "%b" "\e[31mMIA")")\e[0m d3dcompiler_47 64-bit: $([ "$N64" -eq 0 ] && printf "\e[32mOK" || printf "%b" "\e[31mmd5sum failure") \e[0m "GShade64.dll:" $([ -f "$GShadeHome"/GShade64.dll ] && printf "\e[32mExists" || printf "\e[31mMIA")\e[0m") listGames; [ $? ] && output+=$(printf "\ngames.db:\n%b" "${gamesList/#$HOME/"\$HOME"}") || output+=$(printf "\ngames.db:\tEmpty or does not currently exist.") popd > /dev/null || exit if [ "$1" != "upload" ]; then printf "%s\n" "$output" else uploadLoc=$(printf "%s\n" "$output" | (exec 3<>/dev/tcp/termbin.com/9999; cat >&3; cat <&3; exec 3<&-)) printf "%s\n" "$uploadLoc" fi exit 0 } ## # First order of business! Check to see if the initial GShade install is complete, and if not, update. if [ ! -d "$GShadeHome" ]; then update fi ## # Command line options: case $1 in update) case $2 in presets) presetAndShaderUpdate exit 0;; force) forceUpdate=1;; esac update exit 0;; fetchCompilers) fetchCompilers exit 0;; ffxiv | FFXIV) if [ ! -d "$GShadeHome" ]; then update; fi XIVinstall exit 0;; --help|-h|/h|help) printHelp exit 0;; opengl | gl) gapi=opengl32;; dx9 | 9) gapi=d3d9;; dx10 | 10) gapi=d3d10;; dx11 | 11) gapi=d3d11;; dx12 | 12) gapi=d3d12;; dxgi | gi) gapi=dxgi;; dx*) printf "Unrecognized graphics API version: %s\n" "$1" exit 1;; backup) performBackup; exit 0;; list | show) listGames; [ $? ] && printf "%b" "$gamesList" || printf "No games yet installed to.\n" exit 0;; remove | rm) case $2 in ''|*[!0-9]*) printf "Unrecognized number: %s" "$2"; exit 1;; *) removeGame "$2"; exit 0;; esac exit 0;; delete | del) case $2 in ''|*[!0-9]*) printf "Unrecognized number: %s" "$2"; exit 1;; *) deleteGame "$2"; exit 0;; esac exit 0;; lang | language) lang="$(echo "$2" | tr '[:upper:]' '[:lower:]')" case $lang in en | ja | ko | de | fr | it) numberLang=$(updateLanguage "$lang");; *) printf "Unknown language, '%s'. Please retry.\n" "$2"; exit 1;; esac case $3 in default | 0) gameLoc="$GShadeHome";; ''|*[!0-9]*) printf "Unrecognized installation candidate: %s" "$3"; exit 1;; *) getGame "$3" esac modifySettings "$gameLoc/GShade.ini" "Language" "$numberLang" "GENERAL" exit 0;; git | gitUpdate) gitUpdate exit 0;; debug | status) debugInfo "$2" exit 0;; "") stepByStep exit 0;; *) printf "Unrecognized command: %s\nPlease use '%s --help' for syntax.\n" "$1" "$0" exit 1;; esac ## # Below is code for configuring a manual install from the command line that started with setting $gapi, and the only option that doesn't have an exit code associated with a non-error outcome. exeFile=$2 if [ -z "$WINEPREFIX" ]; then printf "Missing required WINEPREFIX, exiting.\n"; exit 1; fi if ( ! validPrefix ); then printf "Not a valid WINEPREFIX, exiting.\n"; exit 1; fi if [ -z "$exeFile" ]; then printf "No .exe file found, exiting.\n"; exit 1; fi if [ ! -f "$exeFile" ]; then printf "%s: Invalid file.\n" "$exeFile"; exit 1; fi gameExe="$(basename "$exeFile")" if [ "${gameExe##*.}" != "exe" ]; then printf "%s: Not a .exe file.\n" "$gameExe"; exit 1; fi # If there's an extra argument AND it's 'git' AND the git directories already exist... fine. You get git. if [ -n "$3" ] && [ "$3" == "git" ] && [ -d "$GShadeHome/git/GShade-Presets" ]; then git=0; fi customGame