//Credits Mysterion_06_ //Commissioner AedinBelmont state("fftype0hd") { byte ngKills: 0x65798C; //NG Kills byte ngPlusKills: 0x7036F6; //NG+ Kills byte LS: 0x667AE4; //Loading Screens in 1, 2, 3 int mission: 0x635828; //Mission 1-9; 10 in menu int chars: 0x657970; //The amount of available characters you can still use } startup{ vars.CharAmount = 0; } update{ if(timer.CurrentPhase == TimerPhase.NotRunning){ vars.CharAmount = 0; } } start { if(current.mission == 1){ return true; } } split { if(current.mission > old.mission && old.mission != 0 && old.mission != 10 && current.mission != 10){ return true; } if(current.chars == 11 && current.mission == 8){ vars.charAmount = 1; } if(current.mission == 8 && current.chars == 0 && vars.charAmount == 1 && current.ngKills != old.ngKills){ return true; } } isLoading{ if(current.LS == 1 || current.LS == 2 || current.LS == 3){ return true; } else { return false; } } /*reset { if (current.mission == 10 && old.mission <= 7 && old.mission >= 1){ return true; } }*/