//Credits Mysterion_06_ //Commissioner zackattackly state("Gun"){ byte chapterScreen: 0x2C5724; //1 chapterscreen, 0 gameplay byte tester: 0x43BA13; //1 start, 0 menu, 14 paused byte pause: 0x417F50; //1 menu, 0 gameplay byte menu: 0x2DC064; //1 pause, 0 gameplaay byte CP: 0x2C5725; //1 checkpoint, 0 gameplay byte chapterSomething: 0x3B51EC; //1 chapterscreen, 0 cp and gameplay } start{ if(current.chapterSomething != 155 && old.chapterSomething == 155){ return true; } } split{ //After Chapter Screen if(current.chapterScreen == 0 && old.chapterScreen == 1 && current.CP == 0 && old.CP == 0 && current.tester != 14 && current.menu != 1){ return true; } } /*isLoading{ if(current.pause == 1 && current.tester != 14 || current.pause == 1 && current.tester == 14 && current.chapterScreen == 0 && current.menu == 0){ return true; } else{ return false; } }*/