# Revision 2.0.3 (2023/12/23) ## ALIEN ### Hives - Reduced the additional 10% HP buff for maturity hives to 5% ### Stab - Stab research cost reduced from 25 to 20 tres - Stab energy cost reduced by 16% ### Fortress Shade - Hallucinations time duration removed - Able to transform into a random different structure - Added HP bars on hallucinations ### Whips - Increased turning speed before moving - Decreased rooting, unrooting time under frenzy - Reduced the cost of bile splash from 3 to 2 tres ### Fortress Structures - Converted 50% of their armor into HP (nerf to healing) - Increased cooldown for all fortress abilities from 10 to 15 seconds - Reduced the cost of all fortress abilities from 3 to 2 tres - Fixed a bug which allowed abilities to being cast while under fire - No longer take 3x the damage off infestation in comparison to normal structures ### Drifter - Increased mucous area of effect to the same size as enzymes - Doesnt follow echoed unfinished structures over the entire map anymore ## MARINE ### Bugfixes - Flying flamethrowers in rare cases should not crash the server anymore (vanilla bug) - Bot Commanders will research Exos, Weapon 3, Armor 3 again (balance mod bug) # Revision 2.0.2 (2023/11/28) ## ALIEN ### Crag/Shift/Shade/Whip - Changed fortress PvE upgrade time to 25 seconds, up from 10 - Shift energy regen nerf is now 50% the vanilla value (from 66% nerf) ### Onos - Onos with camoflague will be silent while crouch walking - Stomp particles reduced (this should improve performance) ### Heatplating - Changed heatplating description in evolve menu to "Reduced damage from mines, grenades, flames and railguns" - Gas grenades now deal reduced damage with heatplating to match other hand grenades ### Hallucinations - Increased lifetime from 120 seconds to 600 seconds - Added ability to change hallucination into a copy of a valid target ## MARINE ### Advanced Support - Advanced support to 15 tres - Catpacked marines now build and weld 12.5% faster as well - Nanoshield cost reduced to 2 (from 3) ### MACs - Increased the MAC Playchatsound cooldown - MACs will talk less when selected (from 2 to 10 seconds) - Allow MACs to be welded while taking damage ### Hand Grenades - Cluster grenade range and fragment range reduced by 20% # Revision 2.0.1 (2023/10/21) ## ALIEN ### Crag/Shift/Shade/Whip - Reduced cost to 8 tres from 13 tres - Reduced modelsize by 20% - Reduced HP by 20% - Changed Whip/Shade movement speed to be in line with Crag/Shift - Increased Speed by 25% ### Fortress Crag/Shift/Shade/Whip - Upgradeable version for 24 tres research cost - Normal modelsize - Increased HP to 300% - Reduced Speed by 25% - Cannot be echo'd - Restricted to max 1 of each kind - Are able to use ink, echo and healwave without a hivetype - Access to a new ability with the corresponding hive type (3 tres, 10 sec cooldown) - Umbra(Crag): Cast Umbra for 5 seconds on all Structures in healrange - Hallucinations(Shade): Create 6 moveable hallucination Structures (whip or shade likelier) for 120 seconds - Stormcloud(Shift): Increase alien movement speed by 20% for 9.5 seconds - Frenzy(Whip): 2x attack speed and 2.5x movement speed for 7.5 seconds (no hivetype needed) ### Whips - Fully matured whips attack without infestation - Added Bile Splash Ability - Available without any hivetype or upgrade - Splash nearby enemies with bile (3 tres, 10 sec cooldown) - Deals between 1.25-2 full bilebomb damage based on distance ### Shift - Reduced energy regenerate rate by 66% ## Structure Damage Rework - Buffed all Alien Structures HP by 15% - Hives receive an additional HP buff of 10% at full maturity for a total of +25% - Buffed Arc Damage by 15% - Buffed Gorge Structure Healing by 15% - Every weapon upgrade does +20% structure damage (instead of + 10%) W1 → +10% to lifeforms / +20% to structures W2 → +20% to lifeforms / +40% to structures W3 → +30% to lifeforms / +60% to structures - FT and GL scale at 10% (20% structure) instead of 7% - W0 GL → 65 Player / 260 Structure from 74.4 Player Damage - W0 FT → 9 Player / 18 Structure from 9.9 Player Damage ### Veil/Spur/Shell - Veils: Cloaked - Spurs: Moveable (50% movement speed) - Shells: Selfheal (1% each healingcycle) ### Focus - affects Stab ability now - fixed bug which slowed Gore by 57% instead of 33% ### Gorge - Hydras and Bilemine cost 30% less energy ## Marine ### Structure Damage Rework - Buffed all Alien Structures HP by 15% - Hives receive an additional HP buff of 10% at full maturity for a total of +25% - Buffed Arc Damage by 15% - Buffed Gorge Structure Healing by 15% - Every weapon upgrade does +20% structure damage (instead of + 10%) W1 → +10% to lifeforms / +20% to structures W2 → +20% to lifeforms / +40% to structures W3 → +30% to lifeforms / +60% to structures - FT and GL scale at 10% (20% structure) instead of 7% - W0 GL → 65 Player / 260 Structure from 74.4 Player Damage - W0 FT → 9 Player / 18 Structure from 9.9 Player Damage ### Equipment Balance Changes - Dropping mines cost 5 tres (from 7 tres) - Dropping welders cost 2 tres (from 3 tres) - Autopickup for welders reduced from 5 to 1 second - ARCs dont deal damage to other ARCS anymore - Selfdamage reduced by 66% (grenades/mines) - Bile damage accelerates weapon expiration - 1 Bile ~ 5 seconds - Macs move 20% faster and have half the line of sight as a drifter - Pulse gernade debuff range increased by 50% ## QoL - Marines start with 2 IPs at 7+ players instead of 9+ players - Alien PvE bounces/glitches less during and after moving - Jetpackers will no longer be affected by stomp when slightly above the ground ### HUD - New Advanced Option (HUD) "STATUS ICONS" - Display status icons even with minimal hud elements ### Minimap rework - Players are able to see if a hive is at <34%, <67% or <=100% maturity - Added Icon for occupied Hive/Chair - Added Icon for Jetpackers - Added Icon for matured Whips - Added Icon for Drifter Eggs - Added Icon for deployed ARCS - Added Icon for Advanced Armory - Added Icons for Fortress PvE - Alien Commander is able to see parasited mines # Revision 1.5.2 - (2023/08/05) ## ALIEN ### Cloak - Cloaked units' minimap and model visibility based upon proximity corresponding to amount of veils (8m/6m/4m) - Player and drifter eggs are now invisible while under the effect of cloak - Cloaking-in rate is now fixed at 3 (over 0.33s) - Cloaking at 40.1% effectiveness is considered Fully Cloaked, no longer show on enemy minimap and evade AI targetting - Combat-passive alien units partially decloak, and have shorter cloaking delay (1.5s instead of 2.5) after taking damage, scanned or touched - Cloaking effect is applied normally again - Cyst uncloak proximity radius change reverted - Whips and Harvester no longer turn fully invisible ### Onos - Stomp - Marines that are hit by Stomp are able to jump again ### Gorge - Web - Marines that are hit by Web are able to jump again # Revision 1.5 - (2023/07/19) ## Alien ### Onos - Boneshield - Changed so if boneshield is broken it will display even if other weapon is active - Stomp - Increased damage from 40 to 50 heavy damage - This will increase damage against exos from 80 to 100 - Marines that are hit by Stomp will not be able to jump for the duration of the debuff ### Gorge - Babblers - Babblers will now detach around the gorge instead of everyone at same location above the gorge - Babblers will stay out for at least the duration of the babbler ball - Web - Marines that are hit by Web will not be able to jump for the duration of the debuff ### Upgrades - Resilience - Replaced with Heat Plating - Heat Plating - Reduce damage from flamethrower, grenadelauncher, mines, hand grenades and railguns (10% per shell) - Decreases duration of fire tick damage from flamethrowers by 33% per shell - Cloaking - Cloaking at 40.6% effectiveness is considered Fully Cloaked, and sneaking aliens longer show blips on enemy minimap, and evade AI targetting - Moving Alien players drop below Fully Cloaked threshold when their default max speed is reached - (UI) Changed alien cloak status icon to show only when Fully cloaked - Combat-passive alien units partially decloak, and have shorter cloaking delay (1.5s instead of 2.5) after taking damage, scanned or touched - Cloaking effect is applied faster, and fades slower - Camouflage upgrade slows decloaking rate per level - Cloaking shader tweaked to be more consistent across different backgrounds. It now darkens as it decloaks and includes high frequency distortions to visually camouflage better over distance. - Cyst uncloak proximity radius reduced from 8 to 6 - Lerk speed scalar (used to scale cloaking and sound) tweaked - Swapping Trait Cost - Swapping to another trait from the same chamber costs less: - Skulk: 0 (Same as vanilla) - Gorge: 1 (Same as vanilla) - Lerk: 2 (Changed) - Fade: 3 (Changed) - Onos: 4 (Changed) ### Shade Hive - Hallucination Cloud - Replaced Hallucination Cloud with Cloaking Haze, cloaks players, eggs and drifters (including those in combat) for up to 5 seconds - Hallucinated Hive and Harvester will still spawn in their allocated positions - Ink Cloud (& Lesser Ink Cloud) provides enhanced cloaking for 1 second, removes sighted status, and gives improved visual camouflage (minimum 20%) even when in combat - Cloaked Whips are more visible (same as players) ## Marines ### Grenades - Pulse Grenade - Increased damage from 50 to 60 ### Protolab - Exotech - Exotech is tied to the specific protolab it was researched on - Exotech will be lost when the protolab gets destroyed or recycled # Fixes & Improvements ## Armslab - Hologram - Armslabs while researching will show a rotating hologram ## Protolab - Hologram - Protolabs while researching exotech will show a rotating exo hologram - Protolabs with exotech available will show a static exo inside an orb ## Scoreboard Points - Changed point rewards for building structures from 4 points to be tied to the buildtime - Removed point reward for building hydras ## Techtree Map - Fixed various visual bugs with updating tech - Rerouted techs to illustrate proper tech and structure requirements - Replaced babblertech and webs with nutrientmist at bio 1

# Revision 1 - (2023/03/24) ## Alien ### Onos - Stomp - Stomp will no longer knock Marines over, instead Marines that are hit by a Stomp shockwave will have the full web debuff applied ### Upgrades - Carapace - Replaced with Resilience - Resilience - Increases duration of positive status effects and decreases duration of negative status effects - Positive status effects duration will increase by 33% per shell - Negative status effects duration will decrease by 33% per shell - Positive status effects include umbra, enzyme (drifter ability), and mucous membrane (drifter ability) - Positive status effects like umbra will not be removed when players are set on fire with resilience - Negative status effects include nerve gas dot, flamer dot, and pulse slow - You must have resilience to receive the increased duration of buffs ## Marine ### Weapons - Railgun - Added falloff to the Railgun - Railguns will deal full damage to targets 15 meters or closer - Damage will drop off linearly until a max distance of 30 meters - The maximum damage reduction is 50% # Fixes & Improvements ## Onos - Stomp - Implemented Stomp fixes for edge case issues ([Link to original mod](https://steamcommunity.com/sharedfiles/filedetails/?id=1082228340))