# Copyright (c) 2019-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # SPDX-License-Identifier: BSD-3-Clause # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, # this list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. if (TARGET MDL_SDK::MDL_SDK) return() endif() find_path(MDL_SDK_ROOT NAMES "include/mi/mdl_sdk.h" PATHS ${MDL_SDK_PATH} ENV MDL_SDK_PATH) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(MDL_SDK DEFAULT_MSG MDL_SDK_ROOT) set(MDL_SDK_INCLUDE_DIR ${MDL_SDK_ROOT}/include) set(MDL_SDK_INCLUDE_DIRS ${MDL_SDK_ROOT}/include) mark_as_advanced(MDL_SDK_INCLUDE_DIR MDL_SDK_INCLUDE_DIRS) add_library(MDL_SDK::MDL_SDK INTERFACE IMPORTED) target_include_directories(MDL_SDK::MDL_SDK INTERFACE ${MDL_SDK_INCLUDE_DIR})