## # This file is part of Intrinsic3D. # # Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. # Copyright (c) 2019, Technical University of Munich. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of NVIDIA CORPORATION nor the names of its # contributors may be used to endorse or promote products derived # from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY # OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## # ------------------------------------------------------------------------ # CMake file for building Intrinsic3D applications. # Author: Robert Maier (robert.maier@tum.de) # ------------------------------------------------------------------------ # ------------------------------------------------------------------------ # include directory INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include) # ------------------------------------------------------------------------ # Keyframe selection app SET(APP_KEYFRAMES AppKeyframes) ADD_EXECUTABLE(${APP_KEYFRAMES} include/nv/app_keyframes.h src/app_keyframes.cpp ) TARGET_LINK_LIBRARIES(${APP_KEYFRAMES} ${Intrinsic3D_LIBRARIES}) TARGET_COMPILE_OPTIONS(${APP_KEYFRAMES} PRIVATE -std=c++11) # ------------------------------------------------------------------------ # Fusion app SET(APP_FUSION AppFusion) ADD_EXECUTABLE(${APP_FUSION} include/nv/app_fusion.h src/app_fusion.cpp ) TARGET_LINK_LIBRARIES(${APP_FUSION} ${Intrinsic3D_LIBRARIES}) TARGET_COMPILE_OPTIONS(${APP_FUSION} PRIVATE -std=c++11) # ------------------------------------------------------------------------ # Intrinsic3D app SET(APP_INTRINSIC3D AppIntrinsic3D) ADD_EXECUTABLE(${APP_INTRINSIC3D} include/nv/app_intrinsic3d.h src/app_intrinsic3d.cpp ) TARGET_LINK_LIBRARIES(${APP_INTRINSIC3D} ${Intrinsic3D_LIBRARIES}) TARGET_COMPILE_OPTIONS(${APP_INTRINSIC3D} PRIVATE -std=c++11)