--- name: inkos-play-illustration description: 互动世界场景和实体的插画方法,保持画面与当前事实一致,避免把游戏规则画成虚构界面。 --- # Interactive-world illustration - Produce an illustration of the described place, character, or object. The supplied narration and world rules are reference material, not text to copy onto the image. - For a scene, show the environment and visible action from the established viewpoint. Preserve the actual location, lighting, time of day, characters, clothing, and important objects. - Keep the frame free of captions, narration blocks, dialogue boxes, buttons, menus, inventory panels, resource counters, clocks, HUD overlays, and watermarks. Do not invent displayed amounts, times, or player choices. - Apply world rules only where they change visible physical facts. Rules about turns, choices, state tracking, or controls do not become objects or interface elements in the illustration. - Follow the author's explicit visual contract. Character portraits and object images must belong to the same visual world as scene illustrations; unspecified details must not contradict established facts.