## Replacement notice
This plugin is replaced by [@nativescript/biometrics](../plugins/biometrics)
# @nativescript/fingerprint-auth
```cli
npm install @nativescript/fingerprint-auth
```
Then open `App_Resources/Android/app.gradle` and look for `minSdkVersion`.
If that's set to a version less than 23, add this `overrideLibrary` line to `App_Resources/Android/src/main/AndroidManifest.xml`:
```xml
```
## API
Want a nicer guide than these raw code samples? Read [Nic Raboy's blog post about this plugin](https://www.thepolyglotdeveloper.com/2016/03/add-touch-id-authentication-support-to-your-nativescript-app/).
### `available`
#### JavaScript
```js
var fingerprintAuthPlugin = require('@nativescript/fingerprint-auth');
var fingerprintAuth = new fingerprintAuthPlugin.FingerprintAuth();
fingerprintAuth.available().then(function (avail) {
console.log('Available? ' + avail);
});
```
#### TypeScript
```typescript
import { FingerprintAuth, BiometricIDAvailableResult } from "@nativescript/fingerprint-auth";
class MyClass {
private fingerprintAuth: FingerprintAuth;
constructor() {
this.fingerprintAuth = new FingerprintAuth();
}
this.fingerprintAuth.available().then((result: BiometricIDAvailableResult) => {
console.log(`Biometric ID available? ${result.any}`);
console.log(`Touch? ${result.touch}`);
console.log(`Face? ${result.face}`);
});
}
```
### `verifyFingerprint`
Note that on the iOS simulator this will just `resolve()`.
```typescript
fingerprintAuth
.verifyFingerprint({
title: 'Android title', // optional title (used only on Android)
message: 'Scan yer finger', // optional (used on both platforms) - for FaceID on iOS see the notes about NSFaceIDUsageDescription
})
.then((enteredPassword?: string) => {
if (enteredPassword === undefined) {
console.log('Biometric ID OK');
} else {
// compare enteredPassword to the one the user previously configured for your app (which is not the users system password!)
}
})
.catch((err) => console.log(`Biometric ID NOT OK: ${JSON.stringify(err)}`));
```
### `verifyFingerprintWithCustomFallback` (iOS only, falls back to `verifyFingerprint` on Android)
Instead of falling back to the default Passcode UI of iOS you can roll your own.
Just show that when the error callback is invoked.
```typescript
fingerprintAuth
.verifyFingerprintWithCustomFallback({
message: 'Scan yer finger', // optional, shown in the fingerprint dialog (default: 'Scan your finger').
fallbackMessage: 'Enter PIN', // optional, the button label when scanning fails (default: 'Enter password').
authenticationValidityDuration: 10, // optional (used on Android, default 5)
})
.then(
() => {
console.log('Fingerprint was OK');
},
(error) => {
// when error.code === -3, the user pressed the button labeled with your fallbackMessage
console.log('Fingerprint NOT OK. Error code: ' + error.code + '. Error message: ' + error.message);
}
);
```
## Face ID (iOS)
iOS 11 added support for Face ID and was first supported by the iPhone X.
The developer needs to provide a value for `NSFaceIDUsageDescription`, otherwise your app may crash.
You can provide this value (the reason for using Face ID) by adding something like this to `app/App_Resources/ios/Info.plist`:
```xml
NSFaceIDUsageDescription
For easy authentication with our app.
```
## Security++ (iOS)
Since iOS9 it's possible to check whether or not the list of enrolled fingerprints changed since
the last time you checked it. It's recommended you add this check so you can counter hacker attacks
to your app. See [this article](https://www.linkedin.com/pulse/fingerprint-trojan-per-thorsheim/) for more details.
So instead of checking the fingerprint after `available` add another check.
In case `didFingerprintDatabaseChange` returns `true` you probably want to re-authenticate your user
before accepting valid fingerprints again.
```typescript
fingerprintAuth.available().then((avail) => {
if (!avail) {
return;
}
fingerprintAuth.didFingerprintDatabaseChange().then((changed) => {
if (changed) {
// re-auth the user by asking for his credentials before allowing a fingerprint scan again
} else {
// call the fingerprint scanner
}
});
});
```
## Changelog
- 6.2.0 [Fixed a potential bypass on iOS](https://github.com/EddyVerbruggen/nativescript-fingerprint-auth/issues/41).
- 6.1.0 [Fixed potentioal bypasses on Android](https://github.com/EddyVerbruggen/nativescript-fingerprint-auth/milestone/8?closed=1).
- 6.0.3 [Android interfered with other plugins' Intents](https://github.com/EddyVerbruggen/nativescript-fingerprint-auth/pull/28).
- 6.0.2 [Plugin not working correctly on iOS production builds / TestFlight](https://github.com/EddyVerbruggen/nativescript-fingerprint-auth/issues/27).
- 6.0.1 Fixed a compatibility issues with NativeScript 3.4.
- 6.0.0 Allow custom UI on Android.
- 5.0.0 Better `Face ID` support. Breaking change, see the API for `available`.
- 4.0.1 Aligned with [the official NativeScript plugin seed](https://github.com/NativeScript/nativescript-plugin-seed). Requires NativeScript 3.0.0+. Thanks, @angeltsvetkov!
- 4.0.0 Converted to TypeScript. Changed the error response type of `verifyFingerprintWithCustomFallback`.
- 3.0.0 Android support added. Renamed `nativescript-touchid` to `nativescript-fingerprint-auth` (sorry for any inconvenience!).
- 2.1.1 Xcode 8 compatibility - requires NativeScript 2.3.0+.
- 2.1.0 Added `didFingerprintDatabaseChange` for enhanced security.
- 2.0.0 Added `verifyFingerprintWithCustomFallback`, `verifyFingerprint` now falls back to the passcode.
- 1.2.0 You can now use the built-in passcode interface as fallback.
- 1.1.1 Added TypeScript definitions.
- 1.1.0 Added Android platform which will always return false for `touchid.available`.
## License
Apache License Version 2.0