# ws scrcpy Web client for [Genymobile/scrcpy][scrcpy] and more. ## Requirements Browser must support the following technologies: * WebSockets * Media Source Extensions and h264 decoding; * WebWorkers * WebAssembly Server: * Node.js v10+ * node-gyp ([installation](https://github.com/nodejs/node-gyp#installation)) * `adb` executable must be available in the PATH environment variable Device: * Android 5.0+ (API 21+) * Enabled [adb debugging](https://developer.android.com/studio/command-line/adb.html#Enabling) * On some devices, you also need to enable [an additional option](https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323) to control it using keyboard and mouse. ## Build and Start Make sure you have installed [node.js](https://nodejs.org/en/download/), [node-gyp](https://github.com/nodejs/node-gyp) and [build tools](https://github.com/nodejs/node-gyp#installation) ```shell git clone https://github.com/NetrisTV/ws-scrcpy.git cd ws-scrcpy ## For stable version find latest tag and switch to it: # git tag -l # git checkout vX.Y.Z npm install npm start ``` ## Supported features ### Android #### Screen casting The modified [version][fork] of [Genymobile/scrcpy][scrcpy] used to stream H264-video, which then decoded by one of included decoders: ##### Mse Player Based on [xevokk/h264-converter][xevokk/h264-converter]. HTML5 Video.
Requires [Media Source API][MSE] and `video/mp4; codecs="avc1.42E01E"` [support][isTypeSupported]. Creates mp4 containers from NALU, received from a device, then feeds them to [MediaSource][MediaSource]. In theory, it can use hardware acceleration. ##### Broadway Player Based on [mbebenita/Broadway][broadway] and [131/h264-live-player][h264-live-player].
Software video-decoder compiled into wasm-module. Requires [WebAssembly][wasm] and preferably [WebGL][webgl] support. ##### TinyH264 Player Based on [udevbe/tinyh264][tinyh264].
Software video-decoder compiled into wasm-module. A slightly updated version of [mbebenita/Broadway][broadway]. Requires [WebAssembly][wasm], [WebWorkers][workers], [WebGL][webgl] support. ##### WebCodecs Player Decoding is done by browser built-in (software/hardware) media decoder. Requires [WebCodecs][webcodecs] support. At the moment, available only in [Chromium](https://www.chromestatus.com/feature/5669293909868544) and derivatives. #### Remote control * Touch events (including multi-touch) * Multi-touch emulation: CTRL to start with center at the center of the screen, SHIFT + CTRL to start with center at the current point * Mouse wheel and touchpad vertical/horizontal scrolling * Capturing keyboard events * Injecting text (ASCII only) * Copy to/from device clipboard * Device "rotation" #### File push Drag & drop an APK file to push it to the `/data/local/tmp` directory. You can install it manually from the included [xtermjs/xterm.js][xterm.js] terminal emulator (see below). #### Remote shell Control your device from `adb shell` in your browser. #### Debug WebPages/WebView [/docs/Devtools.md](/docs/Devtools.md) #### File listing * List files * Upload files by drag & drop * Download files ### iOS ***Experimental Feature***: *is not built by default* (see [custom build](#custom-build)) #### Screen Casting Requires [ws-qvh][ws-qvh] available in `PATH`. Tips for a stable QuickTime-over-USB stream: set the device's **Auto-Lock to Never** (a locked screen stops the stream), connect the iPhone **directly** (no USB hub), and do not run a standalone `ws-qvh`/`qvh` capture against the same device while ws-scrcpy is streaming — only one process may hold a device. #### MJPEG Server > ⚠️ **Temporarily suspended.** After the migration to a standalone Appium > (see [Remote control](#remote-control)) the WDA-MJPEG video path is not wired > up and is planned to be restored in a follow-up. iOS screen casting currently > runs via `ws-qvh` (see above). Enable `USE_WDA_MJPEG_SERVER` in the build configuration file (see [custom build](#custom-build)). Alternative way to stream screen content. It does not require additional software as `ws-qvh`, but may require more resources as each frame encoded as jpeg image. #### Remote control Device control is provided by [appium/WebDriverAgent][WebDriverAgent], driven through a modern [Appium][appium] server over the W3C WebDriver protocol. ws-scrcpy bundles Appium (it is a dependency, and a `postinstall` step pins the XCUITest driver into a project-local `.appium-home`), spawns it as a child process on startup, and forwards control commands to it over HTTP — no global Appium installation is required. Supported actions: * Simple touch * Scroll / swipe * Home button click ##### One-time device setup (real iOS device) WebDriverAgent has to be built, signed and trusted on the device once: 1. Open the WDA project in Xcode — `WebDriverAgent.xcodeproj` under `.appium-home/node_modules/appium-xcuitest-driver/node_modules/appium-webdriveragent/` (or under `$APPIUM_HOME/…` if you point Appium elsewhere). Select the `WebDriverAgentRunner` scheme, set your **Team** and a unique **Bundle Identifier**, and run it on the device once (`⌘U`). 2. On the device: **trust** the developer certificate (`Settings → General → VPN & Device Management`) and enable **Developer Mode** (`Settings → Privacy & Security → Developer Mode`, iOS 16+). 3. (Optional) enable `AssistiveTouch`: `Settings → General → Accessibility`. See Appium's [real-device configuration guide][wda-real-device] for the full WebDriverAgent setup. After this one-time step ws-scrcpy builds and launches WDA on its own. > **Be patient on the first control action.** Appium builds and launches > WebDriverAgent on demand, which can take a couple of minutes the first time — > the screen may look unresponsive until WDA is up. A free Apple developer > account's provisioning expires every 7 days (re-sign weekly); a paid account > avoids this. ##### iOS control configuration (environment variables) | Variable | Purpose | | --- | --- | | `WDA_TEAM_ID` | Apple Team ID used to sign WebDriverAgent (the certificate's `OU`) | | `WDA_SIGNING_ID` | Signing identity (default `Apple Development`) | | `WDA_BUNDLE_ID` | Unique WDA bundle id, e.g. `com..WebDriverAgentRunner` | | `WDA_PLATFORM_VERSION` | iOS version of the device (silences a driver warning) | | `WDA_USE_PREBUILT` | `true` to reuse an already built/installed WDA (skip the rebuild) | | `WS_SCRCPY_DEBUG` | Verbose logs — surfaces the Appium (incl. xcodebuild) and `ws-qvh` output in the server console | | `APPIUM_BIN` / `APPIUM_HOME` / `APPIUM_PORT` / `APPIUM_LOG_LEVEL` | Override the bundled Appium binary, driver home, port or log level | > **`xcodebuild failed with code 65`** almost always means WebDriverAgent could > not be **signed or launched** on the device (untrusted certificate, Developer > Mode off, wrong Team ID, or expired provisioning) — it is not a build error in > ws-scrcpy. Run with `WS_SCRCPY_DEBUG=1` to surface the underlying xcodebuild > error and follow the [real-device configuration guide][wda-real-device]. ## Custom Build You can customize project before build by overriding the [default configuration](/webpack/default.build.config.json) in [build.config.override.json](/build.config.override.json): * `INCLUDE_APPL` - include code for iOS device tracking and control * `INCLUDE_GOOG` - include code for Android device tracking and control * `INCLUDE_ADB_SHELL` - [remote shell](#remote-shell) for android devices ([xtermjs/xterm.js][xterm.js], [Tyriar/node-pty][node-pty]) * `INCLUDE_DEV_TOOLS` - [dev tools](#debug-webpageswebview) for web pages and web views on android devices * `INCLUDE_FILE_LISTING` - minimalistic [file management](#file-listing) * `USE_BROADWAY` - include [Broadway Player](#broadway-player) * `USE_H264_CONVERTER` - include [Mse Player](#mse-player) * `USE_TINY_H264` - include [TinyH264 Player](#tinyh264-player) * `USE_WEBCODECS` - include [WebCodecs Player](#webcodecs-player) * `USE_WDA_MJPEG_SERVER` - configure WebDriverAgent to start MJPEG server _(temporarily suspended, see [MJPEG Server](#mjpeg-server))_ * `USE_QVH_SERVER` - include support for [ws-qvh][ws-qvh] * `SCRCPY_LISTENS_ON_ALL_INTERFACES` - WebSocket server in `scrcpy-server.jar` will listen for connections on all available interfaces. When `true`, it allows connecting to device directly from a browser. Otherwise, the connection must be established over adb. ## Run configuration You can specify a path to a configuration file in `WS_SCRCPY_CONFIG` environment variable. If you want to have another pathname than "/" you can specify it in the `WS_SCRCPY_PATHNAME` environment variable. Configuration file format: [Configuration.d.ts](/src/types/Configuration.d.ts). Configuration file example: [config.example.yaml](/config.example.yaml). ## Known issues * The server on the Android Emulator listens on the internal interface and not available from the outside. Select `proxy over adb` from the interfaces list. * TinyH264Player may fail to start, try to reload the page. * MsePlayer reports too many dropped frames in quality statistics: needs further investigation. * On Safari file upload does not show progress (it works in one piece). * iOS screen casting can be slow to start — if the picture does not appear, reload the tab a few times (or replug the device) until the QuickTime stream catches; once it does, it stays stable. An empty player does not necessarily mean it is broken. * iOS control: `xcodebuild failed with code 65` is a WebDriverAgent signing / launch issue, not a build error — see [Remote control](#remote-control). ## Security warning Be advised and keep in mind: * There is no encryption between browser and node.js server (you can [configure](#run-configuration) HTTPS). * There is no encryption between browser and WebSocket server on android device. * There is no authorization on any level. * The modified version of scrcpy with integrated WebSocket server is listening for connections on all network interfaces (see [custom build](#custom-build)). * The modified version of scrcpy will keep running after the last client disconnected. ## Related projects * [Genymobile/scrcpy][scrcpy] * [xevokk/h264-converter][xevokk/h264-converter] * [131/h264-live-player][h264-live-player] * [mbebenita/Broadway][broadway] * [DeviceFarmer/adbkit][adbkit] * [xtermjs/xterm.js][xterm.js] * [udevbe/tinyh264][tinyh264] * [danielpaulus/quicktime_video_hack][qvh] ## scrcpy websocket fork Currently, support of WebSocket protocol added to v1.19 of scrcpy * [Prebuilt package](/vendor/Genymobile/scrcpy/scrcpy-server.jar) * [Source code][fork] [fork]: https://github.com/NetrisTV/scrcpy/tree/feature/websocket-v1.19.x [scrcpy]: https://github.com/Genymobile/scrcpy [xevokk/h264-converter]: https://github.com/xevokk/h264-converter [h264-live-player]: https://github.com/131/h264-live-player [broadway]: https://github.com/mbebenita/Broadway [adbkit]: https://github.com/DeviceFarmer/adbkit [xterm.js]: https://github.com/xtermjs/xterm.js [tinyh264]: https://github.com/udevbe/tinyh264 [node-pty]: https://github.com/Tyriar/node-pty [WebDriverAgent]: https://github.com/appium/WebDriverAgent [appium]: https://appium.io [wda-real-device]: https://appium.github.io/appium-xcuitest-driver/latest/preparation/real-device-config/ [qvh]: https://github.com/danielpaulus/quicktime_video_hack [ws-qvh]: https://github.com/NetrisTV/ws-qvh [MSE]: https://developer.mozilla.org/en-US/docs/Web/API/Media_Source_Extensions_API [isTypeSupported]: https://developer.mozilla.org/en-US/docs/Web/API/MediaSource/isTypeSupported [MediaSource]: https://developer.mozilla.org/en-US/docs/Web/API/MediaSource [wasm]: https://developer.mozilla.org/en-US/docs/WebAssembly [webgl]: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API [workers]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API [webcodecs]: https://w3c.github.io/webcodecs/