16695 "Enable Teleport" Auto Assembler Script { Game : Shadow of the Tomb Raider v1.0 build 489.0_64 Version: Date : 2023-03-11 Author : Giuseppe This script enable two functions: save Lara's current position and restore the last saved position. Please note the restore function does not reset the velocity values, so sometimes you can find Lara moving along just after teleporting to the saved position. } [ENABLE] aobscanmodule(Teleport,SOTTR.exe,48 8B 3D C1 02 CA 01) // should be unique alloc(newmem,$1000,Teleport) alloc(lastSavedPosition,256) label(xPosition) label(zPosition) label(yPosition) label(savePosition) label(loadPosition) label(saveCurrentPositionCommand) label(teleportToSavedPositionCommand) label(code) label(return) registersymbol(saveCurrentPositionCommand) registersymbol(teleportToSavedPositionCommand) registersymbol(lastSavedPosition) lastSavedPosition: xPosition: dd 0 zPosition: dd 0 yPosition: dd 0 saveCurrentPositionCommand: dd 0 teleportToSavedPositionCommand: dd 0 newmem: cmp [saveCurrentPositionCommand],1 je savePosition cmp [teleportToSavedPositionCommand],1 je loadPosition jmp code savePosition: mov [saveCurrentPositionCommand],0 push rax mov rax,[[[SOTTR.exe+1E92C70]+0]+10] mov [xPosition],rax mov rax,[[[SOTTR.exe+1E92C70]+0]+14] mov [zPosition],rax mov rax,[[[SOTTR.exe+1E92C70]+0]+18] mov [yPosition],rax pop rax jmp code loadPosition: mov [teleportToSavedPositionCommand],0 push rax mov rax,[xPosition] mov [[[SOTTR.exe+1E92C70]+0]+10],rax mov rax,[zPosition] mov [[[SOTTR.exe+1E92C70]+0]+14],rax mov rax,[yPosition] mov [[[SOTTR.exe+1E92C70]+0]+18],rax pop rax jmp code code: mov rdi,[SOTTR.exe+1E92C70] jmp return Teleport: jmp newmem nop 2 return: registersymbol(Teleport) [DISABLE] Teleport: db 48 8B 3D C1 02 CA 01 unregistersymbol(Teleport) unregistersymbol(saveCurrentPositionCommand) unregistersymbol(teleportToSavedPositionCommand) dealloc(newmem) dealloc(lastSavedPosition) { // ORIGINAL CODE - INJECTION POINT: SOTTR.exe.text+1F19A8 SOTTR.exe.text+1F1986: 85 C0 - test eax,eax SOTTR.exe.text+1F1988: 74 12 - je SOTTR.exe.text+1F199C SOTTR.exe.text+1F198A: 66 0F 1F 44 00 00 - nop word ptr [rax+rax+00] SOTTR.exe.text+1F1990: F3 90 - repe nop 2 SOTTR.exe.text+1F1992: 8B 05 00 03 CA 01 - mov eax,[SOTTR.exe+1E92C98] SOTTR.exe.text+1F1998: 85 C0 - test eax,eax SOTTR.exe.text+1F199A: 75 F4 - jne SOTTR.exe.text+1F1990 SOTTR.exe.text+1F199C: 33 C0 - xor eax,eax SOTTR.exe.text+1F199E: F0 0F B1 2D F2 02 CA 01 - lock cmpxchg [SOTTR.exe+1E92C98],ebp SOTTR.exe.text+1F19A6: 75 D8 - jne SOTTR.exe.text+1F1980 // ---------- INJECTING HERE ---------- SOTTR.exe.text+1F19A8: 48 8B 3D C1 02 CA 01 - mov rdi,[SOTTR.exe+1E92C70] // ---------- DONE INJECTING ---------- SOTTR.exe.text+1F19AF: 48 85 FF - test rdi,rdi SOTTR.exe.text+1F19B2: 74 15 - je SOTTR.exe.text+1F19C9 SOTTR.exe.text+1F19B4: 83 BF 04 08 00 00 00 - cmp dword ptr [rdi+00000804],00 SOTTR.exe.text+1F19BB: 75 0C - jne SOTTR.exe.text+1F19C9 SOTTR.exe.text+1F19BD: 48 8B BF 10 08 00 00 - mov rdi,[rdi+00000810] SOTTR.exe.text+1F19C4: 48 85 FF - test rdi,rdi SOTTR.exe.text+1F19C7: 75 EB - jne SOTTR.exe.text+1F19B4 SOTTR.exe.text+1F19C9: F0 FF 0D C8 02 CA 01 - lock dec [SOTTR.exe+1E92C98] SOTTR.exe.text+1F19D0: 48 85 FF - test rdi,rdi SOTTR.exe.text+1F19D3: 74 19 - je SOTTR.exe.text+1F19EE } 16011 "Teleport to Saved Position (hotkey: SHIFT+E)" 0 4 Bytes
teleportToSavedPositionCommand
Set Value 16 69 1 0
16010 "Save Current Lara Position (hotkey: SHIFT+G)" 0 4 Bytes
saveCurrentPositionCommand
Set Value 16 71 1 0 Activate
16779 "Enable Bow Aim Teleport" Auto Assembler Script { Game : Shadow of the Tomb Raider v1.0 build 489.0_64 Version: Date : 2023-03-12 Author : Giuseppe This script does blah blah blah } [ENABLE] aobscanmodule(BowAimPosition,SOTTR.exe,44 0F 29 83 00 0B 00 00) // should be unique alloc(newmem,$1000,BowAimPosition) alloc(preferences,8) label(code) label(return) label(saveBowAimPosition) label(saveBowAimPositionAndTeleport) label(saveBowAimPositionCommand) label(teleportBowAimPositionCommand) registersymbol(saveBowAimPositionCommand) registersymbol(teleportBowAimPositionCommand) preferences: saveBowAimPositionCommand: dd 0 teleportBowAimPositionCommand: dd 0 newmem: cmp [teleportBowAimPositionCommand],1 je saveBowAimPositionAndTeleport cmp [saveBowAimPositionCommand],1 je saveBowAimPosition jmp code saveBowAimPositionAndTeleport: mov [teleportBowAimPositionCommand],0 mov [teleportToSavedPositionCommand],1 // This enable the parent teleport script saveBowAimPosition: mov [saveBowAimPositionCommand],0 push rax mov rax,[[["SOTTR.exe"+014B5BD8]+0]+B00] // X mov [lastSavedPosition],rax mov rax,[[["SOTTR.exe"+014B5BD8]+0]+B04] // Z mov [lastSavedPosition+4],rax mov rax,[[["SOTTR.exe"+014B5BD8]+0]+B08] // Y mov [lastSavedPosition+8],rax pop rax jmp code code: movaps [rbx+00000B00],xmm8 jmp return BowAimPosition: jmp newmem nop 3 return: registersymbol(BowAimPosition) [DISABLE] BowAimPosition: db 44 0F 29 83 00 0B 00 00 unregistersymbol(BowAimPosition saveBowAimPositionCommand teleportBowAimPositionCommand) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SOTTR.exe.text+9B8FF3 SOTTR.exe.text+9B8FBE: 48 89 8B 28 0C 00 00 - mov [rbx+00000C28],rcx SOTTR.exe.text+9B8FC5: 8B 40 10 - mov eax,[rax+10] SOTTR.exe.text+9B8FC8: 89 83 30 0C 00 00 - mov [rbx+00000C30],eax SOTTR.exe.text+9B8FCE: EB 23 - jmp SOTTR.exe.text+9B8FF3 SOTTR.exe.text+9B8FD0: 4C 89 A3 28 0C 00 00 - mov [rbx+00000C28],r12 SOTTR.exe.text+9B8FD7: 8B 40 10 - mov eax,[rax+10] SOTTR.exe.text+9B8FDA: 89 83 30 0C 00 00 - mov [rbx+00000C30],eax SOTTR.exe.text+9B8FE0: EB 11 - jmp SOTTR.exe.text+9B8FF3 SOTTR.exe.text+9B8FE2: 4C 89 A3 28 0C 00 00 - mov [rbx+00000C28],r12 SOTTR.exe.text+9B8FE9: C7 83 30 0C 00 00 FF FF FF FF - mov [rbx+00000C30],FFFFFFFF // ---------- INJECTING HERE ---------- SOTTR.exe.text+9B8FF3: 44 0F 29 83 00 0B 00 00 - movaps [rbx+00000B00],xmm8 // ---------- DONE INJECTING ---------- SOTTR.exe.text+9B8FFB: 44 0F 28 84 24 50 02 00 00 - movaps xmm8,[rsp+00000250] SOTTR.exe.text+9B9004: 4C 8B A4 24 B8 02 00 00 - mov r12,[rsp+000002B8] SOTTR.exe.text+9B900C: 48 8B BC 24 B0 02 00 00 - mov rdi,[rsp+000002B0] SOTTR.exe.text+9B9014: 0F 28 B4 24 70 02 00 00 - movaps xmm6,[rsp+00000270] SOTTR.exe.text+9B901C: 48 8B 9C 24 C0 02 00 00 - mov rbx,[rsp+000002C0] SOTTR.exe.text+9B9024: 48 81 C4 80 02 00 00 - add rsp,00000280 SOTTR.exe.text+9B902B: 41 5F - pop r15 SOTTR.exe.text+9B902D: 41 5E - pop r14 SOTTR.exe.text+9B902F: 41 5D - pop r13 SOTTR.exe.text+9B9031: 5E - pop rsi } 16782 "Teleport to Bow Aim Position (hotkey: CTRL+H)" 0 4 Bytes
teleportBowAimPositionCommand
Set Value 17 72 1 0
16780 "Save Current Bow Aim Position (hotkey: CTRL+G)" 0 4 Bytes
saveBowAimPositionCommand
Set Value 17 71 1 0 Activate
16777 "Info" 1 16013 "Last Saved Position - X" 0 808080 Float
lastSavedPosition
16014 "Last Saved Position - Z" 0 808080 Float
lastSavedPosition+4
16015 "Last Saved Position - Y" 0 808080 Float
lastSavedPosition+8
16705 "Lara Position X" 0 808000 Float
"SOTTR.exe"+01E92C70
10 0
16707 "Lara Position Z" 0 808000 Float
"SOTTR.exe"+01E92C70
14 0
16708 "Lara Position Y" 0 808000 Float
"SOTTR.exe"+01E92C70
18 0
16774 "Bow Aim X" 0 808080 Float
"SOTTR.exe"+014B5BD8
B00 0
16775 "Bow Aim Z" 0 808080 Float
"SOTTR.exe"+014B5BD8
B04 0
16776 "Bow Aim Y" 0 808080 Float
"SOTTR.exe"+014B5BD8
B08 0
16020 "Enable Other Cheats" Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(equippedAmmoPouchReadAOB,SOTTR.exe,41 0F ** ** ** EB 03 41 8B C4 8B) //aobscanmodule(equippedAmmoPouchReadAOB,SOTTR.exe,41 ** ** ** ** EB 07 ** ** ** ** 44 89 E0 8B) registersymbol(equippedAmmoPouchReadAOB) label(pAmmoPouch) registersymbol(pAmmoPouch) alloc(newmem,2048,equippedAmmoPouchReadAOB) //"SOTTR.exe"+BE647E3) label(returnhere) label(originalcode_enable) registersymbol(originalcode_enable) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov rcx,pAmmoPouch mov [rcx],r8 originalcode_enable: readmem(equippedAmmoPouchReadAOB,5) //movzx eax,word ptr [r8+0C] exit: jmp returnhere /// pAmmoPouch: /// equippedAmmoPouchReadAOB: //"SOTTR.exe"+BE647E3: jmp newmem returnhere: ///*************************************************/// aobscanmodule(equippedAmmoClipReadAOB,SOTTR.exe,48 8B 83 ** ** ** ** 48 63 ** 48 ** ** ** 5B C3) registersymbol(equippedAmmoClipReadAOB) label(pAmmoClip) registersymbol(pAmmoClip) alloc(newmem2,2048,equippedAmmoClipReadAOB+7) //"SOTTR.exe"+C18460E) label(returnhere2) label(originalcode2_enable) registersymbol(originalcode2_enable) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here mov rbx,pAmmoClip mov [rbx],rax //cmp dword ptr [rax],1 //jge @f //mov dword ptr [eax],1 originalcode2_enable: readmem(equippedAmmoClipReadAOB+7,7) //movsxd rax,dword ptr [rax] //add rsp,20 exit2: jmp returnhere2 /// pAmmoClip: /// equippedAmmoClipReadAOB+7: //"SOTTR.exe"+C18460E: jmp newmem2 nop nop returnhere2: ///*************************************************/// aobscanmodule(playerHealthChk1AOB,SOTTR.exe,48 85 C0 74 ** 48 ** ** ** ** ** ** 44 ** ** ** 7F ** 4C) registersymbol(playerHealthChk1AOB) label(pPlayerHealthBase) registersymbol(pPlayerHealthBase) alloc(newmem6,2048,playerHealthChk1AOB+5) //"SOTTR.exe"+AD10F6F) label(returnhere6) label(originalcode6_enable) registersymbol(originalcode6_enable) label(exit6) newmem6: //this is allocated memory, you have read,write,execute access //place your code here push r12 mov r12,pPlayerHealthBase mov [r12],rax pop r12 originalcode6_enable: readmem(playerHealthChk1AOB+5,7) //mov rax,[rax+000002A8] exit6: jmp returnhere6 /// pPlayerHealthBase: /// playerHealthChk1AOB+5: //"SOTTR.exe"+AD10F6F: jmp newmem6 nop nop returnhere6: ///*************************************************/// aobscanmodule(skillPtReadOnCampMenuAccessAOB,SOTTR.exe,33 C0 39 ** ** 0F 97 C0 48 ** ** ** C3) registersymbol(skillPtReadOnCampMenuAccessAOB) label(pSkillPt) registersymbol(pSkillPt) alloc(newmem11,2048,skillPtReadOnCampMenuAccessAOB) //"SOTTR.exe"+F349352) label(returnhere11) label(originalcode11_enable) registersymbol(originalcode11_enable) label(exit11) newmem11: //this is allocated memory, you have read,write,execute access //place your code here mov rax,pSkillPt mov [rax],rcx originalcode11_enable: readmem(skillPtReadOnCampMenuAccessAOB,5) //xor eax,eax //cmp [rcx+4C],eax exit11: jmp returnhere11 /// pSkillPt: /// skillPtReadOnCampMenuAccessAOB: //"SOTTR.exe"+F349352: jmp newmem11 returnhere11: ///*************************************************/// alloc(aHideAppearanceChange,2048,SOTTR.exe) registersymbol(aHideAppearanceChange) ///*************************************************/// aobscanmodule(someDurationDefaultReadAOB,SOTTR.exe,F3 ** ** ** ** 48 ** ** ** 48 ** ** E8 ** ** ** ** 84 C0 74) registersymbol(someDurationDefaultReadAOB) label(bIsFocusActivate) registersymbol(bIsFocusActivate) label(pFocusDefaultDuration) registersymbol(pFocusDefaultDuration) alloc(newmem12,2048,someDurationDefaultReadAOB+5) //"SOTTR.exe"+BE93214) label(returnhere12) label(originalcode12_enable) registersymbol(originalcode12_enable) label(exit12) newmem12: //this is allocated memory, you have read,write,execute access //place your code here cmp rdx,68b jne @f mov rcx,bIsFocusActivate mov byte ptr [rcx],1 mov rcx,pFocusDefaultDuration mov [rcx],rsi @@: originalcode12_enable: readmem(someDurationDefaultReadAOB+5,7) //mov rdx,[rsi+30] //mov rcx,rbx exit12: jmp returnhere12 /// bIsFocusActivate: dd 0 pFocusDefaultDuration: dq 0 /// someDurationDefaultReadAOB+5: //"SOTTR.exe"+BE93214: jmp newmem12 nop nop returnhere12: ///*************************************************/// aobscanmodule(someDurationInitAOB,SOTTR.exe,48 85 C0 74 ** F3 0F 11 ** ** F3 0F 11 ** ** 48) registersymbol(someDurationInitAOB) label(pFocusDuration) registersymbol(pFocusDuration) alloc(newmem17,2048,someDurationInitAOB+5) //"SOTTR.exe"+BE93264) label(returnhere17) label(originalcode17_enable) registersymbol(originalcode17_enable) label(exit17) newmem17: //this is allocated memory, you have read,write,execute access //place your code here push rbx mov rbx,bIsFocusActivate cmp byte ptr [rbx],1 jne @f mov byte ptr [rbx],0 mov rbx,pFocusDuration mov [rbx],rax @@: end17: pop rbx originalcode17_enable: readmem(someDurationInitAOB+5,5) //movss [rax+18],xmm6 exit17: jmp returnhere17 /// pFocusDuration: /// someDurationInitAOB+5: //"SOTTR.exe"+BE93264: jmp newmem17 returnhere17: ///*************************************************/// aobscanmodule(someDurationUpdateCalAOB,SOTTR.exe,F3 0F 10 ** ** F3 0F 5C ** F3 0F 11 ** ** 48 ** ** 48) registersymbol(someDurationUpdateCalAOB) label(bInfFocusDuration) registersymbol(bInfFocusDuration) label(pFD) registersymbol(pFD) alloc(newmem24,2048,someDurationUpdateCalAOB+9) //"SOTTR.exe"+C06EDE9) label(returnhere24) label(originalcode24_enable) registersymbol(originalcode24_enable) label(exit24) newmem24: //this is allocated memory, you have read,write,execute access //place your code here mov rdx,bInfFocusDuration cmp byte ptr [rdx],1 jne @f mov rdx,pFocusDuration cmp [rdx],rax jne end24 mov rdx,pFD mov [rdx],rax readmem(someDurationUpdateCalAOB,1) db 0F 5F readmem(someDurationUpdateCalAOB+3,2) //maxss xmm0,[rax+18] jmp end24 @@: end24: originalcode24_enable: readmem(someDurationUpdateCalAOB+9,5) //movss [rax+18],xmm0 exit24: jmp returnhere24 /// bInfFocusDuration: dd 0 pFD: dd 0 /// someDurationUpdateCalAOB+9: //"SOTTR.exe"+C06EDE9: jmp newmem24 returnhere24: ///*************************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) equippedAmmoPouchReadAOB: //"SOTTR.exe"+BE647E3: readmem(originalcode_enable,5) //db 41 0F B7 40 0C //Alt: movzx eax,word ptr [r8+0C] unregistersymbol(originalcode_enable) unregistersymbol(pAmmoPouch) ///*************************************************/// dealloc(newmem2) equippedAmmoClipReadAOB+7: //"SOTTR.exe"+C18460E: readmem(originalcode2_enable,7) //db 48 63 00 48 83 C4 20 //Alt: movsxd rax,dword ptr [rax] //Alt: add rsp,20 unregistersymbol(originalcode2_enable) unregistersymbol(pAmmoClip) ///*************************************************/// dealloc(newmem6) playerHealthChk1AOB+5: //"SOTTR.exe"+AD10F6F: readmem(originalcode6_enable,7) //db 48 8B 80 A8 02 00 00 //Alt: mov rax,[rax+000002A8] unregistersymbol(originalcode6_enable) unregistersymbol(pPlayerHealthBase) ///*************************************************/// dealloc(newmem11) skillPtReadOnCampMenuAccessAOB: //"SOTTR.exe"+F349352: readmem(originalcode11_enable,5) //db 31 C0 39 41 4C //Alt: xor eax,eax //Alt: cmp [rcx+4C],eax unregistersymbol(originalcode11_enable) unregistersymbol(pSkillPt) ///*************************************************/// dealloc(aHideAppearanceChange) unregistersymbol(aHideAppearanceChange) ///*************************************************/// dealloc(newmem12) someDurationDefaultReadAOB+5: //"SOTTR.exe"+BE93214: readmem(originalcode12_enable,7) //db 48 8B 56 30 48 89 D9 //Alt: mov rdx,[rsi+30] //Alt: mov rcx,rbx unregistersymbol(originalcode12_enable) unregistersymbol(bIsFocusActivate) unregistersymbol(pFocusDefaultDuration) ///*************************************************/// dealloc(newmem17) someDurationInitAOB+5: //"SOTTR.exe"+BE93264: readmem(originalcode17_enable,5) //db F3 0F 11 70 18 //Alt: movss [rax+18],xmm6 unregistersymbol(originalcode17_enable) unregistersymbol(pFocusDuration) ///*************************************************/// dealloc(newmem24) someDurationUpdateCalAOB+9: //"SOTTR.exe"+C06EDE9: readmem(originalcode24_enable,5) //db F3 0F 11 40 18 //Alt: movss [rax+18],xmm0 unregistersymbol(originalcode24_enable) unregistersymbol(bInfFocusDuration) unregistersymbol(pFD) ///*************************************************/// 16021 "undead .1" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(healthCalStartOnHitAOB,SOTTR.exe,F3 0F 10 ** ** ** ** ** F3 0F 58 ** ** 41 0F 2F F0 76) registersymbol(healthCalStartOnHitAOB) label(dMinHealth) registersymbol(dMinHealth) alloc(newmem,2048,healthCalStartOnHitAOB+8) //"SOTTR.exe"+681BCC3) label(returnhere) label(originalcode_undead) registersymbol(originalcode_undead) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here sub rsp,10 movdqu dqword [rsp],xmm15 push rcx push rdx mov rcx,pPlayerHealthBase cmp [rcx],rbx jne end readmem(healthCalStartOnHitAOB+8,5) //addss xmm6,dword ptr [rax+2c] mov rcx,dMinHealth movd xmm15,[rcx] cvtdq2ps xmm15,xmm15 comiss xmm6,xmm15 jae @f movss xmm6,xmm15 addss xmm6,xmm0 db 48 8D 50 readmem(healthCalStartOnHitAOB+c,1) //lea rdx,[rax+2c] movss [rdx],xmm6 cvttss2si ecx,[rdx] mov [rdx-4],ecx @@: movaps xmm6,xmm7 end: pop rdx pop rcx movdqu xmm15,dqword [rsp] add rsp,10 originalcode_undead: readmem(healthCalStartOnHitAOB+8,5) //addss xmm6,dword ptr [rax+2C] exit: jmp returnhere /// dMinHealth: dd #150 /// healthCalStartOnHitAOB+8: //"SOTTR.exe"+681BCC3: jmp newmem returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) healthCalStartOnHitAOB+8: //"SOTTR.exe"+681BCC3: readmem(originalcode_undead,5) //db F3 0F 58 70 2C //Alt: addss xmm6,dword ptr [rax+2C] unregistersymbol(originalcode_undead) unregistersymbol(dMinHealth) 16022 "min health" 008000 4 Bytes
dMinHealth
16023 "inf focus duration" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat bInfFocusDuration: db 1 pFD: dq 0 [DISABLE] //code from here till the end of the code will be used to disable the cheat bInfFocusDuration: db 0 pFD: dq 0 16024 "press Shift_` to force de-activate Focus" 808080 1 16025 "focus duration" 0000FF Float
pFD
18 Set Value 16 192 0 0
16026 "inf focus time .2" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(focusSlowdownMaxDurationCalAOB,SOTTR.exe,F3 0F 10 ** ** ** F3 0F 58 ** ** ** ** ** ** 41 ** ** ** ** ** F3 ** ** ** ** ** 4C 8D) registersymbol(focusSlowdownMaxDurationCalAOB) alloc(newmem,2048,focusSlowdownMaxDurationCalAOB+f) //"SOTTR.exe"+CBD7233) label(returnhere) label(originalcode_infslowdownaim) registersymbol(originalcode_infslowdownaim) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov r8,dCustomFocusSlowDuration comiss xmm2,[r8+4] je @f comiss xmm2,[r8+8] je @f jmp end @@: cmp dword ptr [rsp+70],40a00000 jne end cmp dword ptr [rsp+88],40a00000 jne end //lea r9,[r9] maxss xmm2,[r8] readmem(focusSlowdownMaxDurationCalAOB,2) db 11 readmem(focusSlowdownMaxDurationCalAOB+3,3) //movss [rsp+70],xmm2 readmem(focusSlowdownMaxDurationCalAOB+6,2) db 11 readmem(focusSlowdownMaxDurationCalAOB+9,6) //movss [rsp+88],xmm2 end: originalcode_infslowdownaim: readmem(focusSlowdownMaxDurationCalAOB+f,6) //mov r9d,00000001 exit: jmp returnhere /// dCustomFocusSlowDuration: dd (float)86400 dd (float)5 dd (float)10 /// focusSlowdownMaxDurationCalAOB+f: //"SOTTR.exe"+CBD7233: jmp newmem nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) focusSlowdownMaxDurationCalAOB+f: //"SOTTR.exe"+CBD7233: readmem(originalcode_infslowdownaim,6) //db 41 B9 01 00 00 00 //Alt: mov r9d,00000001 unregistersymbol(originalcode_infslowdownaim) 16027 "learn Scales of Serpent III (Focus Time upgrade) first" 808080 1 16028 "no reload" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(ammoClipChkZeroOnFireAOB,SOTTR.exe,49 03 ** 48 39 ** ** ** ** ** 48 ** ** ** 41 ** ** 75) registersymbol(ammoClipChkZeroOnFireAOB) alloc(newmem,2048,ammoClipChkZeroOnFireAOB+a) //"SOTTR.exe"+C03AF43) label(returnhere) label(originalcode_noreload) registersymbol(originalcode_noreload) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here push rax mov rax,pAmmoClip cmp [rax],r8 jne @f cmp dword ptr [r8],2 jge @f mov dword ptr [r8],2 @@: pop rax originalcode_noreload: readmem(ammoClipChkZeroOnFireAOB+a,7) //cmovne rsi,rbx //cmp [r8],ebx exit: jmp returnhere /// ammoClipChkZeroOnFireAOB+a: //"SOTTR.exe"+C03AF43: jmp newmem nop nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) ammoClipChkZeroOnFireAOB+a: //"SOTTR.exe"+C03AF43: readmem(originalcode_noreload,7) //db 48 0F 45 F3 41 39 18 //Alt: cmovne rsi,rbx //Alt: cmp [r8],ebx unregistersymbol(originalcode_noreload) 16029 "inf ammo pouch / arrow .4" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(resourcesRead1AOB,SOTTR.exe,48 ** ** ** ** ** ** 48 8B CB 8B ** E8 ** ** ** ** 3B F8 73) registersymbol(resourcesRead1AOB) label(bIsAmmoClip) registersymbol(bIsAmmoClip) label(dMaxAmmoClip) registersymbol(dMaxAmmoClip) alloc(newmem,2048,resourcesRead1AOB+a) //"SOTTR.exe"+C1862F8) label(returnhere) label(originalcode_infammopouch) registersymbol(originalcode_infammopouch) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here push rcx mov rcx,pAmmoClip cmp [rcx],rax jne @f mov rcx,bIsAmmoClip mov byte ptr [rcx],1 mov byte ptr [rcx+1],1 @@: pop rcx readmem(resourcesRead1AOB+a,2) //mov edi,[rax] reassemble(resourcesRead1AOB+c) //call SOTTR.exe+6CA220 push rcx mov rcx,bIsAmmoClip cmp byte ptr [rcx],1 jne @f mov byte ptr [rcx],0 mov rcx,dMaxAmmoClip mov [rcx],eax @@: pop rcx end: jmp exit originalcode_infammopouch: readmem(resourcesRead1AOB+a,7) //mov edi,[rax] //call SOTTR.exe+6CA220 exit: jmp returnhere /// bIsAmmoClip: dd 0 dMaxAmmoClip: dd 0 /// resourcesRead1AOB+a: //"SOTTR.exe"+C1862F8: jmp newmem nop nop returnhere: ///********************************************************/// aobscanmodule(ammoPouchWriteOnFireAOB,SOTTR.exe,0F B7 ** 2B D5 33 ED 85 D2 0F 4F EA) registersymbol(ammoPouchWriteOnFireAOB) label(wMinAmmoPouch) registersymbol(wMinAmmoPouch) alloc(newmem2,2048,ammoPouchWriteOnFireAOB+5) //"SOTTR.exe"+BE663E7) label(returnhere2) label(originalcode2_infammopouch) registersymbol(originalcode2_infammopouch) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here push rbx push rcx mov rbx,4 cmp dword ptr [rax-4],8863ba99 //arrows je @f cmp dword ptr [rax-4],540f3c56 //fire arrows je @f cmp dword ptr [rax-4],c1e3d56a //poison lure arrows je @f cmp dword ptr [rax-4],72cc463a //fear arrows je @f mov rcx,originalcode_enable movzx rcx,byte ptr [rcx+4] mov rbx,pAmmoPouch mov rbx,[rbx] lea rbx,[rbx+rcx] cmp rbx,rax xor rbx,rbx je @f cmp dword ptr [rax-4],01a09fb6 //flare, handguns alt je @f cmp dword ptr [rax-4],0b7cd833 //concussive shell, shotguns alt je @f cmp dword ptr [rax-4],aa96c1d1 //poison grenade, rifles alt je @f jmp end2 @@: mov rcx,wMinAmmoPouch cmp edx,[rcx+rbx] jge @f mov edx,[rcx+rbx] add bp,dx add [rax],bp end2: pop rcx pop rbx originalcode2_infammopouch: readmem(ammoPouchWriteOnFireAOB+5,7) //xor ebp,ebp //test edx,edx //cmovg ebp,edx exit2: jmp returnhere2 /// wMinAmmoPouch: dd 1 dd 3 /// ammoPouchWriteOnFireAOB+5: //"SOTTR.exe"+BE663E7: jmp newmem2 nop nop returnhere2: ///********************************************************/// aobscanmodule(resourcesRead2AOB,SOTTR.exe,48 85 C0 74 05 0F ** ** ** C3 33 C0 C3) registersymbol(resourcesRead2AOB) alloc(newmem3,2048,resourcesRead2AOB+5) //"SOTTR.exe"+BD19427) label(returnhere3) label(originalcode3_infammopouch) registersymbol(originalcode3_infammopouch) label(exit3) newmem3: //this is allocated memory, you have read,write,execute access //place your code here push rbx //mov rbx,"SOTTR.exe"+C7154DE //cmp [rsp+38],rbx //je @f //mov rbx,"SOTTR.exe"+BBC4706 //cmp [rsp+38],rbx //je @f //movzx ebx,word ptr [rax+0C] mov rbx,bIsAmmoClip cmp byte ptr [rbx+1],1 jne @f mov byte ptr [rbx+1],0 mov rbx,pAmmoPouch cmp [rbx],rax jne @f mov rbx,dMaxAmmoClip mov ebx,[rbx] db 66 39 58 readmem(resourcesRead2AOB+8,1) //cmp [rax+c],bx jge @f db 66 89 58 readmem(resourcesRead2AOB+8,1) //mov [rax+c],bx @@: //movzx ebx,word ptr [rax+0C] end3: pop rbx originalcode3_infammopouch: readmem(resourcesRead2AOB+5,5) //movzx eax,word ptr [rax+0C] ret exit3: jmp returnhere3 /// resourcesRead2AOB+5: //"SOTTR.exe"+BD19427: jmp newmem3 returnhere3: ///********************************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) resourcesRead1AOB+a: //"SOTTR.exe"+C1862F8: readmem(originalcode_infammopouch,7) //db 8B 38 E8 21 3F 54 F4 //Alt: mov edi,[rax] //Alt: call SOTTR.exe+6CA220 unregistersymbol(originalcode_infammopouch) unregistersymbol(bIsAmmoClip) unregistersymbol(dMaxAmmoClip) ///********************************************************/// dealloc(newmem2) ammoPouchWriteOnFireAOB+5: //"SOTTR.exe"+BE663E7: readmem(originalcode2_infammopouch,7) //db 31 ED 85 D2 0F 4F EA //Alt: xor ebp,ebp //Alt: test edx,edx //Alt: cmovg ebp,edx unregistersymbol(originalcode2_infammopouch) unregistersymbol(wMinAmmoPouch) ///********************************************************/// dealloc(newmem3) resourcesRead2AOB+5: //"SOTTR.exe"+BD19427: readmem(originalcode3_infammopouch,5) //db 0F B7 40 0C C3 //Alt: movzx eax,word ptr [rax+0C] //Alt: ret unregistersymbol(originalcode3_infammopouch) ///********************************************************/// 16030 "custom max stack size" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(maxAmmoReadOnCraftingAOB,SOTTR.exe,48 85 C0 74 05 0F B7 ** ** C3 B8) registersymbol(maxAmmoReadOnCraftingAOB) label(aCustomMaxAmmo) registersymbol(aCustomMaxAmmo) alloc(newmem,2048,maxAmmoReadOnCraftingAOB+5) //"SOTTR.exe"+BC53F43) label(returnhere) label(originalcode_custommaxammo) registersymbol(originalcode_custommaxammo) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here push rbx push rcx mov rbx,aCustomMaxAmmo @@: mov ecx,[rbx+8] test ecx,ecx jz @f cmp [rax+8],ecx cmove rax,rbx je @f lea rbx,[rbx+8] jmp @b end: pop rcx pop rbx originalcode_custommaxammo: readmem(maxAmmoReadOnCraftingAOB+5,5) //movzx eax,word ptr [rax+0C] //ret exit: jmp returnhere /// aCustomMaxAmmo: dq 0 dd 8863ba99 //arrows dd #80 dd 540f3c56 //fire arrows dd #10 dd c1e3d56a //poison lure arrows dd #10 dd 72cc463a //fear arrows dd #10 dd b62b6e6c //handgun ammo dd #90 dd 01a09fb6 //flare, handguns alt dd #10 dd a230e397 //shotgun ammo dd #48 dd 0b7cd833 //concussive shell, shotguns alt dd #10 dd 5c522579 //rifles ammo dd #300 dd aa96c1d1 //poison grenade, rifles alt dd #10 dd 1ec99446 //hardwood 60 dd #120 dd 90f8019c //feathers 60 dd #120 dd 4d826a39 //cloth 60 dd #120 dd 2b62301b //medicine 45 dd #90 dd 4cdd4347 //perception plants 45 dd #90 dd dc39d571 //focus plants 45 dd #90 dd 85de8318 //endurance plants 45 dd #90 dd 6a400495 //black powder 60 dd #120 dd 3d9b411e //salvage 60 dd #120 dd fa60504c //fat 60 dd #120 dd 5f28f125 //hide 60 dd #120 dd 16fccad4 //jaguar hide 45 dd #90 dd ddb9f64a //eagle feathers 45 dd #90 dd f87ade60 //condor feathers 45 dd #90 dd ddc2903f //gold ore 105 dd #210 dd ddea19b5 //jade ore 60 dd #120 dd 62b02c57 //albino capybara hide 35 dd #70 dd 0020d2c8 //black wolf hide 35 dd #70 dd ca345ea3 //empress jaguar hide 35 dd #70 dd 6f638224 //venom 30 dd #60 dd 130920a0 //dart poison 21 dd #42 /// maxAmmoReadOnCraftingAOB+5: //"SOTTR.exe"+BC53F43: jmp newmem returnhere: ///****************************************/// aobscanmodule(maxAmmoReadOnCraftEnd1AOB,SOTTR.exe,48 85 C9 74 06 0F B7 ** ** EB 05 BE) registersymbol(maxAmmoReadOnCraftEnd1AOB) alloc(newmem2,2048,maxAmmoReadOnCraftEnd1AOB+5) //"SOTTR.exe"+BC72753) label(returnhere2) label(originalcode2_custommaxammo) registersymbol(originalcode2_custommaxammo) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here push rax push rbx mov rbx,aCustomMaxAmmo @@: mov eax,[rbx+8] test eax,eax jz @f cmp [rcx+8],eax cmove rcx,rbx je @f lea rbx,[rbx+8] jmp @b end2: pop rbx pop rax readmem(maxAmmoReadOnCraftEnd1AOB+5,4) reassemble(maxAmmoReadOnCraftEnd1AOB+9) originalcode2_custommaxammo: readmem(maxAmmoReadOnCraftEnd1AOB+5,6) //movzx esi,word ptr [rcx+0C] //jmp SOTTR.exe+BC7275E exit2: jmp returnhere2 /// maxAmmoReadOnCraftEnd1AOB+5: //"SOTTR.exe"+BC72753: jmp newmem2 nop returnhere2: ///****************************************/// aobscanmodule(maxAmmoReadOnCraftEnd2AOB,SOTTR.exe,4D 85 C9 74 07 41 0F B7 ** ** EB) registersymbol(maxAmmoReadOnCraftEnd2AOB) alloc(newmem6,2048,maxAmmoReadOnCraftEnd2AOB+5) //"SOTTR.exe"+BDA1469) label(returnhere6) label(originalcode6_custommaxammo) registersymbol(originalcode6_custommaxammo) label(exit6) newmem6: //this is allocated memory, you have read,write,execute access //place your code here push rbx push rcx mov rbx,aCustomMaxAmmo @@: mov ecx,[rbx+8] test ecx,ecx jz @f cmp [r9+8],ecx cmove r9,rbx je @f lea rbx,[rbx+8] jmp @b end6: pop rcx pop rbx originalcode6_custommaxammo: readmem(maxAmmoReadOnCraftEnd2AOB+5,5) //movzx edi,word ptr [r9+0C] exit6: jmp returnhere6 /// maxAmmoReadOnCraftEnd2AOB+5: //"SOTTR.exe"+BDA1469: jmp newmem6 returnhere6: ///****************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) maxAmmoReadOnCraftingAOB+5: //"SOTTR.exe"+BC53F43: readmem(originalcode_custommaxammo,5) //db 0F B7 40 0C C3 //Alt: movzx eax,word ptr [rax+0C] //Alt: ret unregistersymbol(originalcode_custommaxammo) unregistersymbol(aCustomMaxAmmo) ///****************************************/// dealloc(newmem2) maxAmmoReadOnCraftEnd1AOB+5: //"SOTTR.exe"+BC72753: readmem(originalcode2_custommaxammo,6) //db 0F B7 71 0C EB 05 //Alt: movzx esi,word ptr [rcx+0C] //Alt: jmp SOTTR.exe+BC7275E unregistersymbol(originalcode2_custommaxammo) ///****************************************/// dealloc(newmem6) maxAmmoReadOnCraftEnd2AOB+5: //"SOTTR.exe"+BDA1469: readmem(originalcode6_custommaxammo,5) //db 41 0F B7 79 0C //Alt: movzx edi,word ptr [r9+0C] unregistersymbol(originalcode6_custommaxammo) ///****************************************/// 16031 "[quiver]" 1 000080 Array of byte 0
aCustomMaxAmmo
16032 "arrows" 008000 4 Bytes
+0*8+c
16033 "hash" 1 808080 4 Bytes
-4
16034 "fire arrows" 008000 4 Bytes
+1*8+c
16035 "hash" 1 808080 4 Bytes
-4
16036 "poison lure arrows" 008000 4 Bytes
+2*8+c
16037 "hash" 1 808080 4 Bytes
-4
16038 "fear arrows" 008000 4 Bytes
+3*8+c
16039 "hash" 1 808080 4 Bytes
-4
16040 "[ammo]" 1 000080 Array of byte 0
aCustomMaxAmmo
16041 "handguns ammo" 008000 4 Bytes
+4*8+c
16042 "hash" 1 808080 4 Bytes
-4
16043 "flare, handguns alt" 008000 4 Bytes
+5*8+c
16044 "hash" 1 808080 4 Bytes
-4
16045 "shotguns ammo" 008000 4 Bytes
+6*8+c
16046 "hash" 1 808080 4 Bytes
-4
16047 "concussive shell, shotguns alt" 008000 4 Bytes
+7*8+c
16048 "hash" 1 808080 4 Bytes
-4
16049 "rifles ammo" 008000 4 Bytes
+8*8+c
16050 "hash" 1 808080 4 Bytes
-4
16051 "poison grenade, rifles alt" 008000 4 Bytes
+9*8+c
16052 "hash" 1 808080 4 Bytes
-4
16053 "[resources]" 1 000080 Array of byte 0
aCustomMaxAmmo
16054 "[ore]" 1 000080 Array of byte 0
aCustomMaxAmmo
16055 "gold ore" 008000 4 Bytes
+18*8+c
16056 "hash" 1 808080 4 Bytes
-4
16057 "jade ore" 008000 4 Bytes
+19*8+c
16058 "hash" 1 808080 4 Bytes
-4
16059 "[common]" 1 000080 Array of byte 0
aCustomMaxAmmo
16060 "hardwood" 008000 4 Bytes
+a*8+c
16061 "hash" 1 808080 4 Bytes
-4
16062 "feathers" 008000 4 Bytes
+b*8+c
16063 "hash" 1 808080 4 Bytes
-4
16064 "cloth" 008000 4 Bytes
+c*8+c
16065 "hash" 1 808080 4 Bytes
-4
16066 "medicine" 008000 4 Bytes
+d*8+c
16067 "hash" 1 808080 4 Bytes
-4
16068 "perception plants" 008000 4 Bytes
+e*8+c
16069 "hash" 1 808080 4 Bytes
-4
16070 "focus plants" 008000 4 Bytes
+f*8+c
16071 "hash" 1 808080 4 Bytes
-4
16072 "endurance plants" 008000 4 Bytes
+10*8+c
16073 "hash" 1 808080 4 Bytes
-4
16074 "black powder" 008000 4 Bytes
+11*8+c
16075 "hash" 1 808080 4 Bytes
-4
16076 "salvage" 008000 4 Bytes
+12*8+c
16077 "hash" 1 808080 4 Bytes
-4
16078 "fat" 008000 4 Bytes
+13*8+c
16079 "hash" 1 808080 4 Bytes
-4
16080 "hide" 008000 4 Bytes
+14*8+c
16081 "hash" 1 808080 4 Bytes
-4
16082 "[poisons]" 1 000080 Array of byte 0
aCustomMaxAmmo
16083 "venom" 008000 4 Bytes
+1d*8+c
16084 "hash" 1 808080 4 Bytes
-4
16085 "dart poison" 008000 4 Bytes
+1e*8+c
16086 "hash" 1 808080 4 Bytes
-4
16087 "[rare]" 1 000080 Array of byte 0
aCustomMaxAmmo
16088 "jaguar hide" 008000 4 Bytes
+15*8+c
16089 "hash" 1 808080 4 Bytes
-4
16090 "eagle feathers" 008000 4 Bytes
+16*8+c
16091 "hash" 1 808080 4 Bytes
-4
16092 "condor feathers" 008000 4 Bytes
+17*8+c
16093 "hash" 1 808080 4 Bytes
-4
16094 "albino capybara hide" 008000 4 Bytes
+1a*8+c
16095 "hash" 1 808080 4 Bytes
-4
16096 "black wolf hide" 008000 4 Bytes
+1b*8+c
16097 "hash" 1 808080 4 Bytes
-4
16098 "empress jaguar hide" 008000 4 Bytes
+1c*8+c
16099 "hash" 1 808080 4 Bytes
-4
16100 "ignore resources .3" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(resourcesChkOnFieldCraftAOB,SOTTR.exe,E8 ** ** ** ** 0F B7 C0 99 F7 ** ** 3B C3 72) registersymbol(resourcesChkOnFieldCraftAOB) alloc(originalcode_ignoreresources,8,resourcesChkOnFieldCraftAOB+e) registersymbol(originalcode_ignoreresources) originalcode_ignoreresources: readmem(resourcesChkOnFieldCraftAOB+e,2) /// resourcesChkOnFieldCraftAOB+e: //"SOTTR.exe"+AB5CFF6: db 90 90 ///*************************************/// aobscanmodule(resourcesChkOnCraftMenuAccessAOB,SOTTR.exe,E8 ** ** ** ** 0F B7 C0 3B ** 72 ** FF) registersymbol(resourcesChkOnCraftMenuAccessAOB) alloc(originalcode2_ignoreresources,8,resourcesChkOnCraftMenuAccessAOB+a) registersymbol(originalcode2_ignoreresources) originalcode2_ignoreresources: readmem(resourcesChkOnCraftMenuAccessAOB+a,2) /// resourcesChkOnCraftMenuAccessAOB+a: //"SOTTR.exe"+E9B8084: db 90 90 ///*************************************/// aobscanmodule(resourcesChkOnArmourCraftMenuAccessAOB,SOTTR.exe,E8 ** ** ** ** 0F B7 C0 3B ** 7C ** FF) registersymbol(resourcesChkOnArmourCraftMenuAccessAOB) alloc(originalcode3_ignoreresources,8,resourcesChkOnArmourCraftMenuAccessAOB+a) registersymbol(originalcode3_ignoreresources) originalcode3_ignoreresources: readmem(resourcesChkOnArmourCraftMenuAccessAOB+a,2) /// resourcesChkOnArmourCraftMenuAccessAOB+a: //"SOTTR.exe"+BF14A90: db 90 90 ///*************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat resourcesChkOnFieldCraftAOB+e: //"SOTTR.exe"+AB5CFF6: readmem(originalcode_ignoreresources,2) //db 72 2E //Alt: jb SOTTR.exe+AB5D026 dealloc(originalcode_ignoreresources) unregistersymbol(originalcode_ignoreresources) ///*************************************/// resourcesChkOnCraftMenuAccessAOB+a: //"SOTTR.exe"+E9B8084: readmem(originalcode2_ignoreresources,2) //db 72 1F //Alt: jb SOTTR.exe+E9B80A5 dealloc(originalcode2_ignoreresources) unregistersymbol(originalcode2_ignoreresources) ///*************************************/// resourcesChkOnArmourCraftMenuAccessAOB+a: //"SOTTR.exe"+BF14A90: readmem(originalcode3_ignoreresources,2) //db 7C 0B //Alt: jl SOTTR.exe+BF14A9D dealloc(originalcode3_ignoreresources) unregistersymbol(originalcode3_ignoreresources) ///*************************************/// 16101 "ignore skill points .2" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(skillPtChkOnClick1aAOB,SOTTR.exe,8B ** ** 48 ** ** ** ** 39 ** ** ** ** ** 76 ** 48 ** ** ** ** ** ** E8) registersymbol(skillPtChkOnClick1aAOB) skillPtChkOnClick1aAOB+e: //"SOTTR.exe"+F2B7C9B: db EB ///******************************/// aobscanmodule(skillPtChkOnClick1bAOB,SOTTR.exe,E8 ** ** ** ** 44 ** ** ** 0F 82 ** ** ** ** 48) registersymbol(skillPtChkOnClick1bAOB) alloc(originalcode2_ignoreskillpt,8,SOTTR.exe) registersymbol(originalcode2_ignoreskillpt) originalcode2_ignoreskillpt: readmem(skillPtChkOnClick1bAOB+9,6) /// skillPtChkOnClick1bAOB+9: //"SOTTR.exe"+AB7F8DF: db 90 90 90 90 90 90 ///******************************/// //aobscanmodule(skillPtChkOnLearnAOB,SOTTR.exe,48 ** ** 44 ** ** ** 0F 82 ** ** ** ** 48) aobscanmodule(skillPtChkOnLearnAOB,SOTTR.exe,48 ** ** 44 ** ** ** 0F 82 ** ** 00 00 48) registersymbol(skillPtChkOnLearnAOB) alloc(originalcode3_ignoreskillpt,8,SOTTR.exe) registersymbol(originalcode3_ignoreskillpt) originalcode3_ignoreskillpt: readmem(skillPtChkOnLearnAOB+7,6) /// skillPtChkOnLearnAOB+7: //"SOTTR.exe"+DF579B1: db 90 90 90 90 90 90 ///******************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat skillPtChkOnClick1aAOB+e: //"SOTTR.exe"+F2B7C9B: db 76 //Alt: jna ///******************************/// skillPtChkOnClick1bAOB+9: //"SOTTR.exe"+AB7F8DF: readmem(originalcode2_ignoreskillpt,6) //db 0F 82 A6 00 00 00 //Alt: jb SOTTR.exe+AB7F98B dealloc(originalcode2_ignoreskillpt) unregistersymbol(originalcode2_ignoreskillpt) ///******************************/// skillPtChkOnLearnAOB+7: //"SOTTR.exe"+DF579B1: readmem(originalcode3_ignoreskillpt,6) //db 0F 82 D5 01 00 00 //Alt: jb SOTTR.exe+DF57B8C dealloc(originalcode3_ignoreskillpt) unregistersymbol(originalcode3_ignoreskillpt) ///******************************/// 16102 "skill points" 0000FF 4 Bytes
pSkillPt
4c
16103 "ignore gold pieces .2" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat //aobscanmodule(canBuyFlagChkOnBuyAOB,SOTTR.exe,FF ** ** 31 ** 85 C0 0F 85 ** ** ** ** 48 ** ** ** ** ** ** E8) //aobscanmodule(canBuyFlagChkOnBuyAOB,SOTTR.exe,FF ** ** ** ** 85 C0 0F 85 ** ** ** ** 48 ** ** ** ** ** ** E8) aobscanmodule(canBuyFlagChkOnBuyAOB,SOTTR.exe,FF ** 48 33 ** 85 C0 0F 85 ** ** ** ** 48 ** ** ** ** ** ** E8 ** ** ** ** 48) registersymbol(canBuyFlagChkOnBuyAOB) canBuyFlagChkOnBuyAOB+6: //"SOTTR.exe"+F6C9793: readmem(canBuyFlagChkOnBuyAOB+4,1) //db ED ///******************************************/// aobscanmodule(goldFetchForMaxTradingQuantityCalAOB,SOTTR.exe,E8 ** ** ** ** 33 ** 0F B7 ** F7 ** 3B ** 0F 42 ** 48) registersymbol(goldFetchForMaxTradingQuantityCalAOB) alloc(originalcode2_ignoregold,8,SOTTR.exe) registersymbol(originalcode2_ignoregold) originalcode2_ignoregold: readmem(goldFetchForMaxTradingQuantityCalAOB+e,3) /// goldFetchForMaxTradingQuantityCalAOB+e: //"SOTTR.exe"+F3D1366: db 90 90 90 ///******************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat canBuyFlagChkOnBuyAOB+6: //"SOTTR.exe"+F6C9793: db C0 //Alt: eax,eax ///******************************************/// goldFetchForMaxTradingQuantityCalAOB+e: //"SOTTR.exe"+F3D1366: readmem(originalcode2_ignoregold,3) //db 0F 42 D8 //Alt: cmovb ebx,eax dealloc(originalcode2_ignoregold) unregistersymbol(originalcode2_ignoregold) ///******************************************/// 16104 "blinded enemies" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(glimpsePercentageWriteOnPlayerInLineOfSightAOB,SOTTR.exe,F3 ** ** ** 0F 2F ** F3 0F 11 ** ** ** ** ** 0F 82) registersymbol(glimpsePercentageWriteOnPlayerInLineOfSightAOB) alloc(originalcode_blindedenemy,8,SOTTR.exe) registersymbol(originalcode_blindedenemy) originalcode_blindedenemy: readmem(glimpsePercentageWriteOnPlayerInLineOfSightAOB,4) /// glimpsePercentageWriteOnPlayerInLineOfSightAOB: //"SOTTR.exe"+B7257AE: db 90 0F 57 C9 ///**************************************/// aobscanmodule(glimpsePercentageWriteOnPlayerBreakLineOfSightAOB,SOTTR.exe,F3 ** ** ** 0F 2F ** F3 0F 11 ** ** ** ** ** 76 ** 0F 2F) registersymbol(glimpsePercentageWriteOnPlayerBreakLineOfSightAOB) alloc(originalcode2_blindedenemy,8,SOTTR.exe) registersymbol(originalcode2_blindedenemy) originalcode2_blindedenemy: readmem(glimpsePercentageWriteOnPlayerBreakLineOfSightAOB,4) /// glimpsePercentageWriteOnPlayerBreakLineOfSightAOB: //"SOTTR.exe"+B725720: db 90 0F 57 D2 ///**************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat glimpsePercentageWriteOnPlayerInLineOfSightAOB: //"SOTTR.exe"+B7257AE: readmem(originalcode_blindedenemy,4) //db F3 0F 5D CA //Alt: minss xmm1,xmm2 dealloc(originalcode_blindedenemy) unregistersymbol(originalcode_blindedenemy) ///**************************************/// glimpsePercentageWriteOnPlayerBreakLineOfSightAOB: //"SOTTR.exe"+B725720: readmem(originalcode2_blindedenemy,4) //db F3 0F 5F D1 //Alt: maxss xmm2,xmm1 dealloc(originalcode2_blindedenemy) unregistersymbol(originalcode2_blindedenemy) ///**************************************/// 16105 "stupid enemies .2" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(detectPercentageWriteOnPlayerInLineOfSightAOB,SOTTR.exe,F3 0F 5D CA 0F ** ** 41 ** ** ** F3) registersymbol(detectPercentageWriteOnPlayerInLineOfSightAOB) alloc(originalcode3_stupidenemy,8,SOTTR.exe) registersymbol(originalcode3_stupidenemy) originalcode3_stupidenemy: readmem(detectPercentageWriteOnPlayerInLineOfSightAOB,4) /// detectPercentageWriteOnPlayerInLineOfSightAOB: //"SOTTR.exe"+B0E6763: db 90 0F 57 C9 ///**************************************/// aobscanmodule(detectPercentageWriteOnPlayerBreakLineOfSightAOB,SOTTR.exe,F3 ** ** ** F3 0F 11 ** ** ** ** ** F3 0F 10 ** ** ** ** ** 0F 2F ** 72) registersymbol(detectPercentageWriteOnPlayerBreakLineOfSightAOB) alloc(originalcode4_stupidenemy,8,SOTTR.exe) registersymbol(originalcode4_stupidenemy) originalcode4_stupidenemy: readmem(detectPercentageWriteOnPlayerBreakLineOfSightAOB,4) /// detectPercentageWriteOnPlayerBreakLineOfSightAOB: //"SOTTR.exe"+B7256B8: db 90 0F 57 C9 ///**************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat detectPercentageWriteOnPlayerInLineOfSightAOB: //"SOTTR.exe"+B0E6763: readmem(originalcode3_stupidenemy,4) //db F3 0F 5D CA //Alt: minss xmm1,xmm2 dealloc(originalcode3_stupidenemy) unregistersymbol(originalcode3_stupidenemy) ///**************************************/// detectPercentageWriteOnPlayerBreakLineOfSightAOB: //"SOTTR.exe"+B7256B8: readmem(originalcode4_stupidenemy,4) //db F3 0F 5F CA //Alt: maxss xmm1,xmm2 dealloc(originalcode4_stupidenemy) unregistersymbol(originalcode4_stupidenemy) ///**************************************/// 16106 "ignore weapon appearance change .3" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(weaponUpgradesAttachmentsFlagsReadForAppearanceChangeAOB,SOTTR.exe,48 ** ** e8 ** ** ** ** 45 33 c0 88 ** ** ** 41) registersymbol(weaponUpgradesAttachmentsFlagsReadForAppearanceChangeAOB) alloc(newmem,2048,weaponUpgradesAttachmentsFlagsReadForAppearanceChangeAOB+8) //"SOTTR.exe"+D110ABD) label(returnhere) label(originalcode_ignoreweaponappearancechange) registersymbol(originalcode_ignoreweaponappearancechange) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here cmp rdx,6a1 // jge @f // mov r8,aHideAppearanceChange mov r8l,[r8+rdx] test r8l,r8l jz @f xor al,al originalcode_ignoreweaponappearancechange: readmem(weaponUpgradesAttachmentsFlagsReadForAppearanceChangeAOB+8,7) //xor r8d,r8d //mov [rsp+38],al exit: jmp returnhere /// weaponUpgradesAttachmentsFlagsReadForAppearanceChangeAOB+8: //"SOTTR.exe"+D110ABD: jmp newmem nop nop returnhere: ///********************************************/// //1-hide,0-as is /////////////////////////////////////// //gears ---/////// ///[Satchel] aHideAppearanceChange+49f: db 0 ///[Rucksack] aHideAppearanceChange+49d: db 0 /////////////////////////////////////// //weapon parts ---/////// ///[handguns] aHideAppearanceChange+3ee: //Pistol Sight db 1 aHideAppearanceChange+3ed: //Pistol Supresser db 1 aHideAppearanceChange+67a: //Flare db 1 ///[rifles] aHideAppearanceChange+1d0: //Laser Sight db 1 aHideAppearanceChange+1d1: //Rifle Supressor db 1 aHideAppearanceChange+6a0: //Grenade Launcher db 0 ///[shotguns] aHideAppearanceChange+223: //Shotgun Spreader Choke db 1 /////////////////////////////////////// //bows ---/////// //[quivers] aHideAppearanceChange+49a: //Hunter's Quiver db 1 aHideAppearanceChange+499: //Adventurer's Quiver db 1 //[Recurve Bow] //damage aHideAppearanceChange+f6: //2 Reinforced Limbs db 1 aHideAppearanceChange+f7: //3 Reinforced Shaft db 1 //accuracy aHideAppearanceChange+fb: //3 String Nocks db 1 aHideAppearanceChange+fc: //4 Notched Rest db 1 //draw speed aHideAppearanceChange+f5: //1 Grip Wrap db 1 aHideAppearanceChange+f8: //2 Waxed String db 1 //hold time aHideAppearanceChange+fa: //1 Wrapped String db 1 aHideAppearanceChange+f9: //2 Cutom Shaft db 1 //[Seprentwood Bow] //damage aHideAppearanceChange+10a: //1 Reinforced Limbs db 1 aHideAppearanceChange+109: //2 Reinforced Shaft db 1 //accuracy aHideAppearanceChange+105: //3 String Nocks db 1 aHideAppearanceChange+104: //4 Notched Rest db 1 //draw speed aHideAppearanceChange+10b: //2 Grip Wrap db 1 aHideAppearanceChange+108: //4 Waxed String db 1 //hold time aHideAppearanceChange+106: //1 Wrapped String db 1 aHideAppearanceChange+107: //3 Cutom Shaft db 1 //[Atlatl Bow] //damage aHideAppearanceChange+11a: //2 Reinforced Limbs db 1 aHideAppearanceChange+119: //3 Reinforced Shaft db 1 //accuracy aHideAppearanceChange+115: //2 String Nocks db 1 aHideAppearanceChange+114: //3 Notched Rest db 1 //draw speed aHideAppearanceChange+11b: //1 Grip Wrap db 1 aHideAppearanceChange+118: //4 Waxed String db 1 //hold time aHideAppearanceChange+116: //1 Wrapped String db 1 aHideAppearanceChange+117: //4 Cutom Shaft db 1 //[Six Sky's War Bow] //damage aHideAppearanceChange+102: //1 Reinforced Limbs db 1 aHideAppearanceChange+101: //4 Reinforced Shaft db 1 //accuracy aHideAppearanceChange+fe: //2 String Nocks db 1 aHideAppearanceChange+fd: //4 Notched Rest db 1 //draw speed aHideAppearanceChange+103: //2 Grip Wrap db 1 //hold time aHideAppearanceChange+ff: //1 Wrapped String db 1 aHideAppearanceChange+100: //3 Cutom Shaft db 1 //[Exiled Fox's Bow] //damage aHideAppearanceChange+14d: //2 Reinforced Limbs db 1 aHideAppearanceChange+14e: //3 Reinforced Shaft db 1 //accuracy aHideAppearanceChange+153: //3 String Nocks db 1 aHideAppearanceChange+154: //4 Notched Rest db 1 //draw speed aHideAppearanceChange+14f: //1 Grip Wrap db 1 aHideAppearanceChange+150: //2 Waxed String db 1 //hold time aHideAppearanceChange+151: //1 Wrapped String db 1 aHideAppearanceChange+152: //2 Cutom Shaft db 1 /////////////////////////////////////// //handgun ---/////// //[AB .45] //damage aHideAppearanceChange+160: //1 Polished Barrel db 1 aHideAppearanceChange+15e: //2 Rifled Barrel db 1 //accuracy aHideAppearanceChange+15d: //1 Counterweight db 1 aHideAppearanceChange+15c: //3 Ergonomic Grip db 1 //rate of fire aHideAppearanceChange+162: //1 Hallowed Hammer db 1 aHideAppearanceChange+163: //2 Hair Trigger db 1 aHideAppearanceChange+15f: //3 Improved Ejector db 1 //reload speed aHideAppearanceChange+161: //2 Polished Magzine db 1 //ammo capacity aHideAppearanceChange+165: //2 Extended Magzine db 1 aHideAppearanceChange+164: //3 High Capacity Magzine db 1 //[C&T S55] //damage aHideAppearanceChange+16c: //2 Polished Barrel db 1 aHideAppearanceChange+16f: //3 Rifled Barrel db 1 //accuracy aHideAppearanceChange+170: //2 Counterweight db 1 aHideAppearanceChange+171: //4 Ergonomic Grip db 1 //rate of fire aHideAppearanceChange+16a: //1 Hallowed Hammer db 1 aHideAppearanceChange+168: //2 Hair Trigger db 1 aHideAppearanceChange+16d: //4 Improved Ejector db 1 //reload speed aHideAppearanceChange+16b: //1 Polished Magazine db 1 //ammo capacity aHideAppearanceChange+166: //1 Extended Magazine db 1 aHideAppearanceChange+167: //3 High Capacity Magzine db 1 //[NEP-14] //damage aHideAppearanceChange+180: //1 Polished Barrel db 1 aHideAppearanceChange+182: //4 Rifled Barrel db 1 //accuracy aHideAppearanceChange+17e: //1 Muzzle Break db 1 aHideAppearanceChange+183: //2 Counterweight db 1 aHideAppearanceChange+184: //3 Ergonomic Grip db 1 //rate of fire aHideAppearanceChange+181: //2 Improved Ejector db 1 //reload speed aHideAppearanceChange+17f: //2 Polished Magazine db 1 //ammo capacity aHideAppearanceChange+17d: //1 Extended Magazine db 1 //[River Hawk] //damage aHideAppearanceChange+178: //1 Polished Barrel db 1 aHideAppearanceChange+17a: //4 Rifled Barrel db 1 //accuracy aHideAppearanceChange+175: //1 Muzzle Break db 1 aHideAppearanceChange+17b: //2 Counterweight db 1 aHideAppearanceChange+17c: //4 Ergonomic Grip db 1 //rate of fire aHideAppearanceChange+176: //2 Hallowed Hammer db 1 aHideAppearanceChange+174: //3 Hair Trigger db 1 aHideAppearanceChange+179: //4 Improved Ejector db 1 //reload speed aHideAppearanceChange+177: //3 Polished Magazine db 1 //ammo capacity aHideAppearanceChange+172: //1 Extended Magazine db 1 aHideAppearanceChange+173: //2 High Capacity Magzine db 1 //[J&D Model 27] //damage aHideAppearanceChange+188: //1 Polished Barrel db 1 aHideAppearanceChange+189: //2 Rifled Barrel db 1 aHideAppearanceChange+18b: //4 Chromoly Barrel db 1 //accuracy aHideAppearanceChange+186: //2 Muzzle Break db 1 aHideAppearanceChange+18a: //4 Ergonomic Grip db 1 //rate of fire aHideAppearanceChange+187: //1 Hallowed Hammer db 1 aHideAppearanceChange+185: //3 Hair Trigger db 1 //reload speed aHideAppearanceChange+18c: //4 Speed Reloader db 1 /////////////////////////////////////// //rifles ---/////// //[Vicar Mark II] //damage aHideAppearanceChange+1c0: //3 Match Grade Barrel db 1 aHideAppearanceChange+1c1: //4 Chromoly Barrel db 1 //accuracy aHideAppearanceChange+1c7: //1 Padded Stock db 1 aHideAppearanceChange+1c8: //2 Custom Grip db 1 aHideAppearanceChange+1c9: //3 Muzzle Brake db 1 //rate of fire aHideAppearanceChange+1c5: //1 Modified Firing Pin db 1 aHideAppearanceChange+1c6: //3 Improved Gas Port db 1 //reload speed aHideAppearanceChange+1c2: //2 Barrel Shroud db 1 aHideAppearanceChange+1c3: //3 Wrapped Magazine db 1 aHideAppearanceChange+1c4: //4 Taped Double Magazines db 1 //ammo capacity aHideAppearanceChange+1bf: //1 Extended Magazine db 1 //[GF RAL] //damage aHideAppearanceChange+1f1: //2 Match Grade Barrel db 1 aHideAppearanceChange+1f0: //4 Chromoly Barrel db 1 //accuracy aHideAppearanceChange+1e9: //1 Custom Grip db 1 aHideAppearanceChange+1e8: //3 Muzzle Brake db 1 //rate of fire aHideAppearanceChange+1ec: //1 Modified Firing Pin db 1 aHideAppearanceChange+1ea: //3 Improved Gas Port db 1 //reload speed aHideAppearanceChange+1ef: //1 Barrel Shroud db 1 aHideAppearanceChange+1ee: //2 Wrapped Magazine db 1 aHideAppearanceChange+1ed: //3 Taped Double Magazines db 1 //ammo capacity aHideAppearanceChange+1f2: //2 Extended Magazine db 1 //[PN-TF 267] //damage aHideAppearanceChange+205: //2 Match Grade Barrel db 1 aHideAppearanceChange+204: //4 Chromoly Barrel db 1 //accuracy aHideAppearanceChange+1ff: //1 Padded Stock db 1 aHideAppearanceChange+1fe: //2 Custom Grip db 1 aHideAppearanceChange+1fd: //4 Muzzle Brake db 1 //rate of fire aHideAppearanceChange+201: //1 Modified Firing Pin db 1 aHideAppearanceChange+200: //3 Improved Gas Port db 1 //reload speed aHideAppearanceChange+203: //2 Barrel Shroud db 1 aHideAppearanceChange+202: //3 Wrapped Magazine db 1 //ammo capacity aHideAppearanceChange+206: //1 Extended Magazine db 1 //[WASP 11] //damage aHideAppearanceChange+1fa: //1 Match Grade Barrel db 1 aHideAppearanceChange+1f9: //4 Chromoly Barrel db 1 //accuracy aHideAppearanceChange+1f4: //2 Custom Grip db 1 aHideAppearanceChange+1f3: //3 Muzzle Brake db 1 aHideAppearanceChange+1fc: //4 Extended Stock db 1 //rate of fire aHideAppearanceChange+1f5: //2 Improved Gas Port db 1 //reload speed aHideAppearanceChange+1f8: //1 Barrel Shroud db 1 aHideAppearanceChange+1f7: //2 Wrapped Magazine db 1 aHideAppearanceChange+1f6: //3 Taped Double Magazines db 1 //ammo capacity aHideAppearanceChange+1fb: //1 Extended Magazine db 1 /////////////////////////////////////// //shotguns ---/////// //[TAEV 16] //damage aHideAppearanceChange+241: //1 Custom Forcing Cone db 1 aHideAppearanceChange+240: //3 Back-Bored Barrel db 1 //accuracy aHideAppearanceChange+23d: //1 Padded Grip db 1 aHideAppearanceChange+244: //2 Stock db 1 aHideAppearanceChange+23c: //3 Muzzle Weight db 1 aHideAppearanceChange+243: //4 Padded Stock db 1 //rate of fire aHideAppearanceChange+23e: //2 Custom Trigger db 1 //reload speed aHideAppearanceChange+23f: //2 Ammo Sleeve db 1 //ammo capacity aHideAppearanceChange+242: //3 Tube Magazine Extender db 1 //[WHWS-16] //damage aHideAppearanceChange+24b: //1 Custom Forcing Cone db 1 aHideAppearanceChange+24a: //2 Back-Bored Barrel db 1 //accuracy aHideAppearanceChange+247: //1 Padded Grip db 1 aHideAppearanceChange+24c: //3 Compensator db 1 aHideAppearanceChange+246: //4 Padded Stock db 1 //rate of fire aHideAppearanceChange+24d: //4 Custom Trigger db 1 //reload speed aHideAppearanceChange+249: //1 Barrel Shroud db 1 aHideAppearanceChange+248: //2 Modified Ejector db 1 aHideAppearanceChange+24e: //4 Quick Release Drum db 1 //ammo capacity aHideAppearanceChange+245: //3 Drum Magazine db 1 //[Bishop 600] //damage aHideAppearanceChange+21b: //2 Custom Forcing Cone db 1 aHideAppearanceChange+21c: //3 Back-Bored Barrel db 1 //accuracy aHideAppearanceChange+21f: //1 Padded Grip db 1 aHideAppearanceChange+220: //2 Muzzle Weight db 1 aHideAppearanceChange+221: //3 Padded Stock db 1 aHideAppearanceChange+222: //4 Pump Grip db 1 //rate of fire aHideAppearanceChange+21e: //1 Custom Trigger db 1 //reload speed aHideAppearanceChange+21d: //2 Ammo Sleeve db 1 //ammo capacity aHideAppearanceChange+21a: //2 Tube Magazine Extender db 1 //[Sedgewick 707] //damage aHideAppearanceChange+255: //2 Custom Forcing Cone db 1 aHideAppearanceChange+254: //3 Back-Bored Barrel db 1 //accuracy aHideAppearanceChange+251: //1 Padded Grip db 1 aHideAppearanceChange+24f: //3 Padded Stock db 1 //rate of fire aHideAppearanceChange+252: //1 Custom Trigger db 1 //reload speed aHideAppearanceChange+253: //2 Ammo Sleeve db 1 /////////////////////////////////////// //knives ---/////// //[Shop Upgrade] aHideAppearanceChange+be: db 0 ///********************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) weaponUpgradesAttachmentsFlagsReadForAppearanceChangeAOB+8: //"SOTTR.exe"+D110ABD: readmem(originalcode_ignoreweaponappearancechange,7) //db 45 31 C0 88 44 24 38 //Alt: xor r8d,r8d //Alt: mov [rsp+38],al unregistersymbol(originalcode_ignoreweaponappearancechange) ///********************************************/// 16107 "[appearance]" 000080 Array of byte 0
aHideAppearanceChange
16108 "[bows]" 000080 Array of byte 0
aHideAppearanceChange
16109 "[quivers]" 000080 Array of byte 0
+0
16110 "Hunter's Quiver" 0:as is 1:ignored 008000 Byte
+49a
16111 "Adventurer's Quiver" 0:as is 1:ignored 008000 Byte
+499
16112 "[Seprentwood Bow]" 000080 Array of byte 0
aHideAppearanceChange
16113 "[damage]" 000080 Array of byte 0
+0
16114 "1 Reinforced Limbs" 0:as is 1:ignored 008000 Byte
+10a
16115 "2 Reinforced Shaft" 0:as is 1:ignored 008000 Byte
+109
16116 "[accuracy]" 000080 Array of byte 0
+0
16117 "3 String Nocks" 0:as is 1:ignored 008000 Byte
+105
16118 "4 Notched Rest" 0:as is 1:ignored 008000 Byte
+104
16119 "[draw speed]" 000080 Array of byte 0
+0
16120 "2 Grip Wrap" 0:as is 1:ignored 008000 Byte
+10b
16121 "4 Waxed String" 0:as is 1:ignored 008000 Byte
+108
16122 "[hold time]" 000080 Array of byte 0
+0
16123 "1 Wrapped String" 0:as is 1:ignored 008000 Byte
+106
16124 "3 Cutom Shaft" 0:as is 1:ignored 008000 Byte
+107
16125 "[Atlatl Bow]" 000080 Array of byte 0
aHideAppearanceChange
16126 "[damage]" 000080 Array of byte 0
+0
16127 "2 Reinforced Limbs" 0:as is 1:ignored 008000 Byte
+11a
16128 "3 Reinforced Shaft" 0:as is 1:ignored 008000 Byte
+119
16129 "[accuracy]" 000080 Array of byte 0
+0
16130 "2 String Nocks" 0:as is 1:ignored 008000 Byte
+115
16131 "3 Notched Rest" 0:as is 1:ignored 008000 Byte
+114
16132 "[draw speed]" 000080 Array of byte 0
+0
16133 "1 Grip Wrap" 0:as is 1:ignored 008000 Byte
+11b
16134 "4 Waxed String" 0:as is 1:ignored 008000 Byte
+118
16135 "[hold time]" 000080 Array of byte 0
+0
16136 "1 Wrapped String" 0:as is 1:ignored 008000 Byte
+116
16137 "4 Cutom Shaft" 0:as is 1:ignored 008000 Byte
+117
16138 "[Recurve Bow]" 000080 Array of byte 0
aHideAppearanceChange
16139 "[damage]" 000080 Array of byte 0
+0
16140 "2 Reinforced Limbs" 0:as is 1:ignored 008000 Byte
+f6
16141 "3 Reinforced Shaft" 0:as is 1:ignored 008000 Byte
+f7
16142 "[accuracy]" 000080 Array of byte 0
+0
16143 "3 String Nocks" 0:as is 1:ignored 008000 Byte
+fb
16144 "4 Notched Rest" 0:as is 1:ignored 008000 Byte
+fc
16145 "[draw speed]" 000080 Array of byte 0
+0
16146 "1 Grip Wrap" 0:as is 1:ignored 008000 Byte
+f5
16147 "2 Waxed String" 0:as is 1:ignored 008000 Byte
+f8
16148 "[hold time]" 000080 Array of byte 0
+0
16149 "1 Wrapped String" 0:as is 1:ignored 008000 Byte
+fa
16150 "2 Cutom Shaft" 0:as is 1:ignored 008000 Byte
+f9
16151 "[Six Sky's War Bow]" 000080 Array of byte 0
aHideAppearanceChange
16152 "[damage]" 000080 Array of byte 0
+0
16153 "1 Reinforced Limbs" 0:as is 1:ignored 008000 Byte
+102
16154 "4 Reinforced Shaft" 0:as is 1:ignored 008000 Byte
+101
16155 "[accuracy]" 000080 Array of byte 1
+0
16156 "2 String Nocks" 0:as is 1:ignored 008000 Byte
+fe
16157 "4 Notched Rest" 0:as is 1:ignored 008000 Byte
+fd
16158 "[draw speed]" 000080 Array of byte 1
+0
16159 "2 Grip Wrap" 0:as is 1:ignored 008000 Byte
+103
16160 "[hold time]" 000080 Array of byte 1
+0
16161 "1 Wrapped String" 0:as is 1:ignored 008000 Byte
+ff
16162 "3 Cutom Shaft" 0:as is 1:ignored 008000 Byte
+100
16163 "[Exiled Fox's Bow]" 000080 Array of byte 0
aHideAppearanceChange
16164 "[damage]" 000080 Array of byte 0
+0
16165 "2 Reinforced Limbs" 0:as is 1:ignored 008000 Byte
+14d
16166 "3 Reinforced Shaft" 0:as is 1:ignored 008000 Byte
+14e
16167 "[accuracy]" 000080 Array of byte 0
+0
16168 "3 String Nocks" 0:as is 1:ignored 008000 Byte
+153
16169 "4 Notched Rest" 0:as is 1:ignored 008000 Byte
+154
16170 "[draw speed]" 000080 Array of byte 0
+0
16171 "1 Grip Wrap" 0:as is 1:ignored 008000 Byte
+14f
16172 "2 Waxed String" 0:as is 1:ignored 008000 Byte
+150
16173 "[hold time]" 000080 Array of byte 0
+0
16174 "1 Wrapped String" 0:as is 1:ignored 008000 Byte
+151
16175 "2 Cutom Shaft" 0:as is 1:ignored 008000 Byte
+152
16176 "[handguns]" 000080 Array of byte 0
aHideAppearanceChange
16177 "[weapon parts]" 000080 Array of byte 0
aHideAppearanceChange
16178 "Pistol Sight" 0:as is 1:ignored 008000 Byte
+3ee
16179 "Pistol Supresser" 0:as is 1:ignored 008000 Byte
+3ed
16180 "Flare" 0:as is 1:ignored 008000 Byte
+67a
16181 "[AB .45]" 000080 Array of byte 0
aHideAppearanceChange
16182 "[damage]" 000080 Array of byte 0
+0
16183 "1 Polished Barrel" 0:as is 1:ignored 008000 Byte
+160
16184 "2 Rifled Barrel" 0:as is 1:ignored 008000 Byte
+15e
16185 "[accuracy]" 000080 Array of byte 0
+0
16186 "1 Counterweight" 0:as is 1:ignored 008000 Byte
+15d
16187 "3 Ergonomic Grip" 0:as is 1:ignored 008000 Byte
+15c
16188 "[rate of fire]" 000080 Array of byte 0
+0
16189 "1 Hallowed Hammer" 0:as is 1:ignored 008000 Byte
+162
16190 "2 Hair Trigger" 0:as is 1:ignored 008000 Byte
+163
16191 "3 Improved Ejector" 0:as is 1:ignored 008000 Byte
+15f
16192 "[reload speed]" 000080 Array of byte 0
+0
16193 "2 Polished Magzine" 0:as is 1:ignored 008000 Byte
+161
16194 "[ammo capacity]" 000080 Array of byte 0
+0
16195 "2 Extended Magzine" 0:as is 1:ignored 008000 Byte
+165
16196 "3 High Capacity Magzine" 0:as is 1:ignored 008000 Byte
+164
16197 "[C&T S55]" 000080 Array of byte 0
aHideAppearanceChange
16198 "[damage]" 000080 Array of byte 0
+0
16199 "2 Polished Barrel" 0:as is 1:ignored 008000 Byte
+16c
16200 "3 Rifled Barrel" 0:as is 1:ignored 008000 Byte
+16f
16201 "[accuracy]" 000080 Array of byte 0
+0
16202 "2 Counterweight" 0:as is 1:ignored 008000 Byte
+170
16203 "4 Ergonomic Grip" 0:as is 1:ignored 008000 Byte
+171
16204 "[rate of fire]" 000080 Array of byte 0
+0
16205 "1 Hallowed Hammer" 0:as is 1:ignored 008000 Byte
+16a
16206 "2 Hair Trigger" 0:as is 1:ignored 008000 Byte
+168
16207 "4 Improved Ejector" 0:as is 1:ignored 008000 Byte
+16d
16208 "[reload speed]" 000080 Array of byte 0
+0
16209 "1 Polished Magazine" 0:as is 1:ignored 008000 Byte
+16b
16210 "[ammo capacity]" 000080 Array of byte 0
+0
16211 "1 Extended Magazine" 0:as is 1:ignored 008000 Byte
+166
16212 "3 High Capacity Magzine" 0:as is 1:ignored 008000 Byte
+167
16213 "[NEP-14]" 000080 Array of byte 0
aHideAppearanceChange
16214 "[damage]" 000080 Array of byte 0
+0
16215 "1 Polished Barrel" 0:as is 1:ignored 008000 Byte
+180
16216 "4 Rifled Barrel" 0:as is 1:ignored 008000 Byte
+182
16217 "[accuracy]" 000080 Array of byte 0
+0
16218 "1 Muzzle Break" 0:as is 1:ignored 008000 Byte
+17e
16219 "2 Counterweight" 0:as is 1:ignored 008000 Byte
+183
16220 "3 Ergonomic Grip" 0:as is 1:ignored 008000 Byte
+184
16221 "[rate of fire]" 000080 Array of byte 0
+0
16222 "2 Improved Ejector" 0:as is 1:ignored 008000 Byte
+181
16223 "[reload speed]" 000080 Array of byte 0
+0
16224 "2 Polished Magazine" 0:as is 1:ignored 008000 Byte
+17f
16225 "[ammo capacity]" 000080 Array of byte 0
+0
16226 "1 Extended Magazine" 0:as is 1:ignored 008000 Byte
+17d
16227 "[River Hawk]" 000080 Array of byte 0
aHideAppearanceChange
16228 "[damage]" 000080 Array of byte 0
+0
16229 "1 Polished Barrel" 0:as is 1:ignored 008000 Byte
+178
16230 "4 Rifled Barrel" 0:as is 1:ignored 008000 Byte
+17a
16231 "[accuracy]" 000080 Array of byte 0
+0
16232 "1 Muzzle Break" 0:as is 1:ignored 008000 Byte
+175
16233 "2 Counterweight" 0:as is 1:ignored 008000 Byte
+17b
16234 "4 Ergonomic Grip" 0:as is 1:ignored 008000 Byte
+17c
16235 "[rate of fire]" 000080 Array of byte 0
+0
16236 "2 Hallowed Hammer" 0:as is 1:ignored 008000 Byte
+176
16237 "3 Hair Trigger" 0:as is 1:ignored 008000 Byte
+174
16238 "4 Improved Ejector" 0:as is 1:ignored 008000 Byte
+179
16239 "[reload speed]" 000080 Array of byte 0
+0
16240 "3 Polished Magazine" 0:as is 1:ignored 008000 Byte
+177
16241 "[ammo capacity]" 000080 Array of byte 0
+0
16242 "1 Extended Magazine" 0:as is 1:ignored 008000 Byte
+172
16243 "2 High Capacity Magzine" 0:as is 1:ignored 008000 Byte
+173
16244 "[J&D Model 27]" 000080 Array of byte 0
aHideAppearanceChange
16245 "[damage]" 000080 Array of byte 0
+0
16246 "1 Polished Barrel" 0:as is 1:ignored 008000 Byte
+188
16247 "2 Rifled Barrel" 0:as is 1:ignored 008000 Byte
+189
16248 "4 Chromoly Barrel" 0:as is 1:ignored 008000 Byte
+18b
16249 "[accuracy]" 000080 Array of byte 0
+0
16250 "2 Muzzle Break" 0:as is 1:ignored 008000 Byte
+186
16251 "4 Ergonomic Grip" 0:as is 1:ignored 008000 Byte
+18a
16252 "[rate of fire]" 000080 Array of byte 0
+0
16253 "1 Hallowed Hammer" 0:as is 1:ignored 008000 Byte
+187
16254 "3 Hair Trigger" 0:as is 1:ignored 008000 Byte
+185
16255 "[reload speed]" 000080 Array of byte 0
+0
16256 "4 Speed Reloader" 0:as is 1:ignored 008000 Byte
+18c
16257 "[rifles]" 000080 Array of byte 0
aHideAppearanceChange
16258 "[weapon parts]" 000080 Array of byte 0
aHideAppearanceChange
16259 "Laser Sight" 0:as is 1:ignored 008000 Byte
+1d0
16260 "Rifle Supressor" 0:as is 1:ignored 008000 Byte
+1d1
16261 "Grenade Launcher" 0:as is 1:ignored 008000 Byte
+6a0
16262 "[Vicar Mark II]" 000080 Array of byte 0
aHideAppearanceChange
16263 "[damage]" 000080 Array of byte 0
+0
16264 "3 Match Grade Barrel" 0:as is 1:ignored 008000 Byte
+1c0
16265 "4 Chromoly Barrel" 0:as is 1:ignored 008000 Byte
+1c1
16266 "[accuracy]" 000080 Array of byte 0
+0
16267 "1 Padded Stock" 0:as is 1:ignored 008000 Byte
+1c7
16268 "2 Custom Grip" 0:as is 1:ignored 008000 Byte
+1c8
16269 "3 Muzzle Brake" 0:as is 1:ignored 008000 Byte
+1c9
16270 "[rate of fire]" 000080 Array of byte 0
+0
16271 "1 Modified Firing Pin" 0:as is 1:ignored 008000 Byte
+1c5
16272 "3 Improved Gas Port" 0:as is 1:ignored 008000 Byte
+1c6
16273 "[reload speed]" 000080 Array of byte 0
+0
16274 "2 Barrel Shroud" 0:as is 1:ignored 008000 Byte
+1c2
16275 "3 Wrapped Magazine" 0:as is 1:ignored 008000 Byte
+1c3
16276 "4 Taped Double Magazines" 0:as is 1:ignored 008000 Byte
+1c4
16277 "[ammo capacity]" 000080 Array of byte 0
+0
16278 "1 Extended Magazine" 0:as is 1:ignored 008000 Byte
+1bf
16279 "[GF RAL]" 000080 Array of byte 0
aHideAppearanceChange
16280 "[damage]" 000080 Array of byte 0
+0
16281 "2 Match Grade Barrel" 0:as is 1:ignored 008000 Byte
+1f1
16282 "4 Chromoly Barrel" 0:as is 1:ignored 008000 Byte
+1f0
16283 "[accuracy]" 000080 Array of byte 0
+0
16284 "1 Custom Grip" 0:as is 1:ignored 008000 Byte
+1e9
16285 "3 Muzzle Brake" 0:as is 1:ignored 008000 Byte
+1e8
16286 "[rate of fire]" 000080 Array of byte 0
+0
16287 "1 Modified Firing Pin" 0:as is 1:ignored 008000 Byte
+1ec
16288 "3 Improved Gas Port" 0:as is 1:ignored 008000 Byte
+1ea
16289 "[reload speed]" 000080 Array of byte 0
+0
16290 "1 Barrel Shroud" 0:as is 1:ignored 008000 Byte
+1ef
16291 "2 Wrapped Magazine" 0:as is 1:ignored 008000 Byte
+1ee
16292 "3 Taped Double Magazines" 0:as is 1:ignored 008000 Byte
+1ed
16293 "[ammo capacity]" 000080 Array of byte 0
+0
16294 "2 Extended Magazine" 0:as is 1:ignored 008000 Byte
+1f2
16295 "[PN-TF 267]" 000080 Array of byte 0
aHideAppearanceChange
16296 "[damage]" 000080 Array of byte 0
+0
16297 "2 Match Grade Barrel" 0:as is 1:ignored 008000 Byte
+205
16298 "4 Chromoly Barrel" 0:as is 1:ignored 008000 Byte
+204
16299 "[accuracy]" 000080 Array of byte 0
+0
16300 "1 Padded Stock" 0:as is 1:ignored 008000 Byte
+1ff
16301 "2 Custom Grip" 0:as is 1:ignored 008000 Byte
+1fe
16302 "4 Muzzle Brake" 0:as is 1:ignored 008000 Byte
+1fd
16303 "[rate of fire]" 000080 Array of byte 0
+0
16304 "1 Modified Firing Pin" 0:as is 1:ignored 008000 Byte
+201
16305 "3 Improved Gas Port" 0:as is 1:ignored 008000 Byte
+200
16306 "[reload speed]" 000080 Array of byte 0
+0
16307 "2 Barrel Shroud" 0:as is 1:ignored 008000 Byte
+203
16308 "3 Wrapped Magazine" 0:as is 1:ignored 008000 Byte
+202
16309 "[ammo capacity]" 000080 Array of byte 0
+0
16310 "1 Extended Magazine" 0:as is 1:ignored 008000 Byte
+206
16311 "[WASP 11]" 000080 Array of byte 0
aHideAppearanceChange
16312 "[damage]" 000080 Array of byte 0
+0
16313 "1 Match Grade Barrel" 0:as is 1:ignored 008000 Byte
+1fa
16314 "4 Chromoly Barrel" 0:as is 1:ignored 008000 Byte
+1f9
16315 "[accuracy]" 000080 Array of byte 0
+0
16316 "2 Custom Grip" 0:as is 1:ignored 008000 Byte
+1f4
16317 "3 Muzzle Brake" 0:as is 1:ignored 008000 Byte
+1f3
16318 "4 Extended Stock" 0:as is 1:ignored 008000 Byte
+1fc
16319 "[rate of fire]" 000080 Array of byte 0
+0
16320 "2 Improved Gas Port" 0:as is 1:ignored 008000 Byte
+1f5
16321 "[reload speed]" 000080 Array of byte 0
+0
16322 "1 Barrel Shroud" 0:as is 1:ignored 008000 Byte
+1f8
16323 "2 Wrapped Magazine" 0:as is 1:ignored 008000 Byte
+1f7
16324 "3 Taped Double Magazines" 0:as is 1:ignored 008000 Byte
+1f6
16325 "[ammo capacity]" 000080 Array of byte 0
+0
16326 "1 Extended Magazine" 0:as is 1:ignored 008000 Byte
+1fb
16327 "[shotguns]" 000080 Array of byte 0
aHideAppearanceChange
16328 "[weapon parts]" 000080 Array of byte 0
aHideAppearanceChange
16329 "Shotgun Spreader Choke" 0:as is 1:ignored 008000 Byte
+223
16330 "[TAEV 16]" 000080 Array of byte 0
aHideAppearanceChange
16331 "[damage]" 000080 Array of byte 0
+0
16332 "1 Custom Forcing Cone" 0:as is 1:ignored 008000 Byte
+241
16333 "3 Back-Bored Barrel" 0:as is 1:ignored 008000 Byte
+240
16334 "[accuracy]" 000080 Array of byte 0
+0
16335 "1 Padded Grip" 0:as is 1:ignored 008000 Byte
+23d
16336 "2 Stock" 0:as is 1:ignored 008000 Byte
+244
16337 "3 Muzzle Weight" 0:as is 1:ignored 008000 Byte
+23c
16338 "4 Padded Stock" 0:as is 1:ignored 008000 Byte
+243
16339 "[rate of fire]" 000080 Array of byte 0
+0
16340 "2 Custom Trigger" 0:as is 1:ignored 008000 Byte
+23e
16341 "[reload speed]" 000080 Array of byte 0
+0
16342 "2 Ammo Sleeve" 0:as is 1:ignored 008000 Byte
+23f
16343 "[ammo capacity]" 000080 Array of byte 0
+0
16344 "3 Tube Magazine Extender" 0:as is 1:ignored 008000 Byte
+242
16345 "[WHWS-16]" 000080 Array of byte 0
aHideAppearanceChange
16346 "[damage]" 000080 Array of byte 0
+0
16347 "1 Custom Forcing Cone" 0:as is 1:ignored 008000 Byte
+24b
16348 "2 Back-Bored Barrel" 0:as is 1:ignored 008000 Byte
+24a
16349 "[accuracy]" 000080 Array of byte 0
+0
16350 "1 Padded Grip" 0:as is 1:ignored 008000 Byte
+247
16351 "3 Compensator" 0:as is 1:ignored 008000 Byte
+24c
16352 "4 Padded Stock" 0:as is 1:ignored 008000 Byte
+246
16353 "[rate of fire]" 000080 Array of byte 0
+0
16354 "4 Custom Trigger" 0:as is 1:ignored 008000 Byte
+24d
16355 "[reload speed]" 000080 Array of byte 0
+0
16356 "1 Barrel Shroud" 0:as is 1:ignored 008000 Byte
+249
16357 "2 Modified Ejector" 0:as is 1:ignored 008000 Byte
+248
16358 "4 Quick Release Drum" 0:as is 1:ignored 008000 Byte
+24e
16359 "[ammo capacity]" 000080 Array of byte 0
+0
16360 "3 Drum Magazine" 0:as is 1:ignored 008000 Byte
+245
16361 "[Bishop 600]" 000080 Array of byte 0
aHideAppearanceChange
16362 "[damage]" 000080 Array of byte 0
+0
16363 "2 Custom Forcing Cone" 0:as is 1:ignored 008000 Byte
+21b
16364 "3 Back-Bored Barrel" 0:as is 1:ignored 008000 Byte
+21c
16365 "[accuracy]" 000080 Array of byte 0
+0
16366 "1 Padded Grip" 0:as is 1:ignored 008000 Byte
+21f
16367 "2 Muzzle Weight" 0:as is 1:ignored 008000 Byte
+220
16368 "3 Padded Stock" 0:as is 1:ignored 008000 Byte
+221
16369 "4 Pump Grip" 0:as is 1:ignored 008000 Byte
+222
16370 "[rate of fire]" 000080 Array of byte 0
+0
16371 "1 Custom Trigger" 0:as is 1:ignored 008000 Byte
+21e
16372 "[reload speed]" 000080 Array of byte 0
+0
16373 "2 Ammo Sleeve" 0:as is 1:ignored 008000 Byte
+21d
16374 "[ammo capacity]" 000080 Array of byte 0
+0
16375 "2 Tube Magazine Extender" 0:as is 1:ignored 008000 Byte
+21a
16376 "[Sedgewick 707]" 000080 Array of byte 0
aHideAppearanceChange
16377 "[damage]" 000080 Array of byte 0
+0
16378 "2 Custom Forcing Cone" 0:as is 1:ignored 008000 Byte
+255
16379 "3 Back-Bored Barrel" 0:as is 1:ignored 008000 Byte
+254
16380 "[accuracy]" 000080 Array of byte 0
+0
16381 "1 Padded Grip" 0:as is 1:ignored 008000 Byte
+251
16382 "3 Padded Stock" 0:as is 1:ignored 008000 Byte
+24f
16383 "[rate of fire]" 000080 Array of byte 0
+0
16384 "1 Custom Trigger" 0:as is 1:ignored 008000 Byte
+252
16385 "[reload speed]" 000080 Array of byte 0
+0
16386 "2 Ammo Sleeve" 0:as is 1:ignored 008000 Byte
+253
16387 "access locked/newgame+ skills .2" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(cJmpForHiddenFlagsAOB,SOTTR.exe,0F 84 ** ** ** ** 84 ** 74 08 84 ** 0F 84) registersymbol(cJmpForHiddenFlagsAOB) alloc(originalcode_unlocknewgameplusskills,8,SOTTR.exe) registersymbol(originalcode_unlocknewgameplusskills) originalcode_unlocknewgameplusskills: readmem(cJmpForHiddenFlagsAOB+c,6) /// cJmpForHiddenFlagsAOB+c: //"SOTTR.exe"+EC7DB22: db 90 90 90 90 90 90 ///*************************************/// aobscanmodule(cJmpIfSkillNotLockedOnClick1aAOB,SOTTR.exe,8B ** ** ** 00 00 83 ** 02 0F 84 ** ** 00 00 83 ** 01) registersymbol(cJmpIfSkillNotLockedOnClick1aAOB) cJmpIfSkillNotLockedOnClick1aAOB+9: //"SOTTR.exe"+EABBD84: db 90 E9 ///*************************************/// aobscanmodule(cJmpIfOptionNotLockedOnClick1bAOB,SOTTR.exe,E8 ** ** ** ** 84 C0 75 15 48 ** ** ** ** ** ** E8 ** ** ** ** 48) //aobscanmodule(cJmpIfOptionNotLockedOnClick1bAOB,SOTTR.exe,E8 ** ** ** ** 84 C0 75 25 48 ** ** ** ** ** ** E8 ** ** ** ** 48) registersymbol(cJmpIfOptionNotLockedOnClick1bAOB) cJmpIfOptionNotLockedOnClick1bAOB+7: //"SOTTR.exe"+E23708E: db EB ///*************************************/// //aobscanmodule(cJmpIfSkillLockedOnLearnAOB,SOTTR.exe,48 ** ** E8 ** ** ** ** 84 C0 74 ** 48 ** ** ** ** ** ** 48 ** ** FF) aobscanmodule(cJmpIfSkillLockedOnLearnAOB,SOTTR.exe,48 ** ** E8 ** ** ** ** 84 C0 74 ** 48 ** ** ** ** ** ** 48 ** ** FF ** ** 48) registersymbol(cJmpIfSkillLockedOnLearnAOB) cJmpIfSkillLockedOnLearnAOB+a: //"SOTTR.exe"+E77E252: db 90 90 ///*************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat cJmpForHiddenFlagsAOB+c: //"SOTTR.exe"+EC7DB22: readmem(originalcode_unlocknewgameplusskills,6) //db 0F 84 32 01 00 00 //Alt: je SOTTR.exe+EC7DC5A dealloc(originalcode_unlocknewgameplusskills) unregistersymbol(originalcode_unlocknewgameplusskills) ///*************************************/// cJmpIfSkillNotLockedOnClick1aAOB+9: //"SOTTR.exe"+EABBD84: db 0F 84 //Alt: je ///*************************************/// cJmpIfOptionNotLockedOnClick1bAOB+7: //"SOTTR.exe"+E23708E: db 75 //Alt: jne ///*************************************/// cJmpIfSkillLockedOnLearnAOB+a: //"SOTTR.exe"+E77E252: db 74 79 //Alt: je SOTTR.exe+E77E2CD ///*************************************/// 16388 "some flags fetch .1" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(manyFlagsReadAOB,SOTTR.exe,0F B7 C2 0F B6 ** ** ** 24 01 C3) registersymbol(manyFlagsReadAOB) label(pSomeFlagsBase) registersymbol(pSomeFlagsBase) alloc(newmem,2048,manyFlagsReadAOB+3) //"SOTTR.exe"+E0FA1F0) label(returnhere) label(originalcode_flagsfetch) registersymbol(originalcode_flagsfetch) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here push rbx mov rbx,pSomeFlagsBase mov [rbx],rcx /* cmp rax,67a jne end mov rbx,"SOTTR.exe"+9E915E8 cmp [rsp+38],rbx je @f movzx ebx,byte ptr [rax+rcx+08] //xor eax,eax //pop rbx //jmp exit */ //cmp rax,499 //je @f //cmp rax,49a //je @f //jmp end // //@@: //xor eax,eax //pop rbx //jmp exit end: pop rbx originalcode_flagsfetch: readmem(manyFlagsReadAOB+3,5) //movzx eax,byte ptr [rax+rcx+08] exit: jmp returnhere /// pSomeFlagsBase: /// manyFlagsReadAOB+3: //"SOTTR.exe"+E0FA1F0: jmp newmem returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) manyFlagsReadAOB+3: //"SOTTR.exe"+E0FA1F0: readmem(originalcode_flagsfetch,5) //db 0F B6 44 08 08 //Alt: movzx eax,byte ptr [rax+rcx+08] unregistersymbol(originalcode_flagsfetch) unregistersymbol(pSomeFlagsBase) 16389 "[equipments]" 000080 Array of byte 0
pSomeFlagsBase
8 16390 "[gears]" 000080 Array of byte 0
+0
16391 "Shell Holder" 0:not obtained 3:obtained 0000FF Byte
+4a0
16392 "Lockpicks" 0:not obtained 3:obtained 0000FF Byte
+93
16393 "Satchel" 0:not obtained 3:obtained 0000FF Byte
+49f
16394 "Rucksack" 0:not obtained 3:obtained 0000FF Byte
+49d
16395 "[bows]" 000080 Array of byte 0
+0
16396 "[quivers]" 000080 Array of byte 0
+0
16397 "Hunter's Quiver" 0:not obtained 3:obtained 0000FF Byte
+49A
16398 "Adventurer's Quiver" 0:not obtained 3:obtained 0000FF Byte
+499
16399 "[Recurve Bow]" 000080 Array of byte 0
+0
16400 "[damage]" 000080 Array of byte 0
+0
16401 "2 Reinforced Limbs" 0:not obtained 3:obtained 0000FF Byte
+f6
16402 "3 Reinforced Shaft" 0:not obtained 3:obtained 0000FF Byte
+f7
16403 "[accuracy]" 000080 Array of byte 0
+0
16404 "3 String Nocks" 0:not obtained 3:obtained 0000FF Byte
+fb
16405 "4 Notched Rest" 0:not obtained 3:obtained 0000FF Byte
+fc
16406 "[draw speed]" 000080 Array of byte 0
+0
16407 "1 Grip Wrap" 0:not obtained 3:obtained 0000FF Byte
+f5
16408 "2 Waxed String" 0:not obtained 3:obtained 0000FF Byte
+f8
16409 "[hold time]" 000080 Array of byte 0
+0
16410 "1 Wrapped String" 0:not obtained 3:obtained 0000FF Byte
+fa
16411 "2 Cutom Shaft" 0:not obtained 3:obtained 0000FF Byte
+f9
16412 "[Seprentwood Bow]" 000080 Array of byte 0
+0
16413 "" 0:not obtained 3:obtained 0000FF Byte
+4df
16414 "[damage]" 000080 Array of byte 0
+0
16415 "1 Reinforced Limbs" 0:not obtained 3:obtained 0000FF Byte
+10a
16416 "2 Reinforced Shaft" 0:not obtained 3:obtained 0000FF Byte
+109
16417 "[accuracy]" 000080 Array of byte 0
+0
16418 "3 String Nocks" 0:not obtained 3:obtained 0000FF Byte
+105
16419 "4 Notched Rest" 0:not obtained 3:obtained 0000FF Byte
+104
16420 "[draw speed]" 000080 Array of byte 0
+0
16421 "2 Grip Wrap" 0:not obtained 3:obtained 0000FF Byte
+10b
16422 "4 Waxed String" 0:not obtained 3:obtained 0000FF Byte
+108
16423 "[hold time]" 000080 Array of byte 0
+0
16424 "1 Wrapped String" 0:not obtained 3:obtained 0000FF Byte
+106
16425 "3 Cutom Shaft" 0:not obtained 3:obtained 0000FF Byte
+107
16426 "FEAR" 000080 Array of byte 0
+0
16427 "" 0:not obtained 3:obtained 0000FF Byte
+4e1
16428 "[damage]" 000080 Array of byte 0
+0
16429 "2 Reinforced Limbs" 0:not obtained 3:obtained 0000FF Byte
+11a
16430 "3 Reinforced Shaft" 0:not obtained 3:obtained 0000FF Byte
+119
16431 "[accuracy]" 000080 Array of byte 0
+0
16432 "2 String Nocks" 0:not obtained 3:obtained 0000FF Byte
+115
16433 "3 Notched Rest" 0:not obtained 3:obtained 0000FF Byte
+114
16434 "[draw speed]" 000080 Array of byte 0
+0
16435 "1 Grip Wrap" 0:not obtained 3:obtained 0000FF Byte
+11b
16436 "4 Waxed String" 0:not obtained 3:obtained 0000FF Byte
+118
16437 "[hold time]" 000080 Array of byte 0
+0
16438 "1 Wrapped String" 0:not obtained 3:obtained 0000FF Byte
+116
16439 "4 Cutom Shaft" 0:not obtained 3:obtained 0000FF Byte
+117
16440 "[Six Sky's War Bow]" 000080 Array of byte 0
+0
16441 "[damage]" 000080 Array of byte 0
+0
16442 "1 Reinforced Limbs" 0:not obtained 3:obtained 0000FF Byte
+102
16443 "4 Reinforced Shaft" 0:not obtained 3:obtained 0000FF Byte
+101
16444 "[accuracy]" 000080 Array of byte 0
+0
16445 "2 String Nocks" 0:not obtained 3:obtained 0000FF Byte
+fe
16446 "4 Notched Rest" 0:not obtained 3:obtained 0000FF Byte
+fd
16447 "[draw speed]" 000080 Array of byte 0
+0
16448 "2 Grip Wrap" 0:not obtained 3:obtained 0000FF Byte
+103
16449 "[hold time]" 000080 Array of byte 0
+0
16450 "1 Wrapped String" 0:not obtained 3:obtained 0000FF Byte
+ff
16451 "3 Cutom Shaft" 0:not obtained 3:obtained 0000FF Byte
+100
16452 "[Exiled Fox's Bow]" 000080 Array of byte 0
+0
16453 "[damage]" 000080 Array of byte 0
+0
16454 "2 Reinforced Limbs" 0:not obtained 3:obtained 0000FF Byte
+14d
16455 "3 Reinforced Shaft" 0:not obtained 3:obtained 0000FF Byte
+14e
16456 "[accuracy]" 000080 Array of byte 0
+0
16457 "3 String Nocks" 0:not obtained 3:obtained 0000FF Byte
+153
16458 "4 Notched Rest" 0:not obtained 3:obtained 0000FF Byte
+154
16459 "[draw speed]" 000080 Array of byte 0
+0
16460 "1 Grip Wrap" 0:not obtained 3:obtained 0000FF Byte
+14f
16461 "2 Waxed String" 0:not obtained 3:obtained 0000FF Byte
+150
16462 "[hold time]" 000080 Array of byte 0
+0
16463 "1 Wrapped String" 0:not obtained 3:obtained 0000FF Byte
+151
16464 "2 Cutom Shaft" 0:not obtained 3:obtained 0000FF Byte
+152
16465 "[handguns]" 000080 Array of byte 0
+0
16466 "[weapon parts]" 000080 Array of byte 0
+0
16467 "Pistol Sight" 0:not obtained 3:obtained 0000FF Byte
+3ee
16468 "Pistol Supresser" 0:not obtained 3:obtained 0000FF Byte
+3ed
Set Value 80 219 221 3 0 Set Value 80 219 220 0 1
16469 "Flare" 0:not obtained 3:obtained 0000FF Byte
+67a
16470 "[AB .45]" 000080 Array of byte 0
+0
16471 "[damage]" 000080 Array of byte 0
+0
16472 "1 Polished Barrel" 0:not obtained 3:obtained 0000FF Byte
+160
16473 "2 Rifled Barrel" 0:not obtained 3:obtained 0000FF Byte
+15e
16474 "[accuracy]" 000080 Array of byte 0
+0
16475 "1 Counterweight" 0:not obtained 3:obtained 0000FF Byte
+15d
16476 "3 Ergonomic Grip" 0:not obtained 3:obtained 0000FF Byte
+15c
16477 "[rate of fire]" 000080 Array of byte 0
+0
16478 "1 Hallowed Hammer" 0:not obtained 3:obtained 0000FF Byte
+162
16479 "2 Hair Trigger" 0:not obtained 3:obtained 0000FF Byte
+163
16480 "3 Improved Ejector" 0:not obtained 3:obtained 0000FF Byte
+15f
16481 "[reload speed]" 000080 Array of byte 0
+0
16482 "2 Polished Magzine" 0:not obtained 3:obtained 0000FF Byte
+161
16483 "[ammo capacity]" 000080 Array of byte 0
+0
16484 "2 Extended Magzine" 0:not obtained 3:obtained 0000FF Byte
+165
16485 "3 High Capacity Magzine" 0:not obtained 3:obtained 0000FF Byte
+164
16486 "[C&T S55]" 000080 Array of byte 0
+0
16487 "" 0:not obtained 3:obtained 0000FF Byte
+4D5
16488 "[damage]" 000080 Array of byte 0
+0
16489 "2 Polished Barrel" 0:not obtained 3:obtained 0000FF Byte
+16c
16490 "3 Rifled Barrel" 0:not obtained 3:obtained 0000FF Byte
+16f
16491 "[accuracy]" 000080 Array of byte 0
+0
16492 "2 Counterweight" 0:not obtained 3:obtained 0000FF Byte
+170
16493 "4 Ergonomic Grip" 0:not obtained 3:obtained 0000FF Byte
+171
16494 "[rate of fire]" 000080 Array of byte 0
+0
16495 "1 Hallowed Hammer" 0:not obtained 3:obtained 0000FF Byte
+16a
16496 "2 Hair Trigger" 0:not obtained 3:obtained 0000FF Byte
+168
16497 "4 Improved Ejector" 0:not obtained 3:obtained 0000FF Byte
+16d
16498 "[reload speed]" 000080 Array of byte 0
+0
16499 "1 Polished Magazine" 0:not obtained 3:obtained 0000FF Byte
+16b
16500 "[ammo capacity]" 000080 Array of byte 0
+0
16501 "1 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+166
16502 "3 High Capacity Magzine" 0:not obtained 3:obtained 0000FF Byte
+167
16503 "[NEP-14]" 000080 Array of byte 0
+0
16504 "" 0:not obtained 3:obtained 0000FF Byte
+4D0
16505 "[damage]" 000080 Array of byte 0
+0
16506 "1 Polished Barrel" 0:not obtained 3:obtained 0000FF Byte
+180
16507 "4 Rifled Barrel" 0:not obtained 3:obtained 0000FF Byte
+182
16508 "[accuracy]" 000080 Array of byte 0
+0
16509 "1 Muzzle Break" 0:not obtained 3:obtained 0000FF Byte
+17e
16510 "2 Counterweight" 0:not obtained 3:obtained 0000FF Byte
+183
16511 "3 Ergonomic Grip" 0:not obtained 3:obtained 0000FF Byte
+184
16512 "[rate of fire]" 000080 Array of byte 0
+0
16513 "2 Improved Ejector" 0:not obtained 3:obtained 0000FF Byte
+181
16514 "[reload speed]" 000080 Array of byte 0
+0
16515 "2 Polished Magazine" 0:not obtained 3:obtained 0000FF Byte
+17f
16516 "[ammo capacity]" 000080 Array of byte 0
+0
16517 "1 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+17d
16518 "[River Hawk]" 000080 Array of byte 0
+0
16519 "[damage]" 000080 Array of byte 0
+0
16520 "1 Polished Barrel" 0:not obtained 3:obtained 0000FF Byte
+178
16521 "4 Rifled Barrel" 0:not obtained 3:obtained 0000FF Byte
+17a
16522 "[accuracy]" 000080 Array of byte 0
+0
16523 "1 Muzzle Break" 0:not obtained 3:obtained 0000FF Byte
+175
16524 "2 Counterweight" 0:not obtained 3:obtained 0000FF Byte
+17b
16525 "4 Ergonomic Grip" 0:not obtained 3:obtained 0000FF Byte
+17c
16526 "[rate of fire]" 000080 Array of byte 0
+0
16527 "2 Hallowed Hammer" 0:not obtained 3:obtained 0000FF Byte
+176
16528 "3 Hair Trigger" 0:not obtained 3:obtained 0000FF Byte
+174
16529 "4 Improved Ejector" 0:not obtained 3:obtained 0000FF Byte
+179
16530 "[reload speed]" 000080 Array of byte 0
+0
16531 "3 Polished Magazine" 0:not obtained 3:obtained 0000FF Byte
+177
16532 "[ammo capacity]" 000080 Array of byte 0
+0
16533 "1 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+172
16534 "2 High Capacity Magzine" 0:not obtained 3:obtained 0000FF Byte
+173
16535 "[J&D Model 27]" 000080 Array of byte 0
+0
16536 "[damage]" 000080 Array of byte 0
+0
16537 "1 Polished Barrel" 0:not obtained 3:obtained 0000FF Byte
+188
16538 "2 Rifled Barrel" 0:not obtained 3:obtained 0000FF Byte
+189
16539 "4 Chromoly Barrel" 0:not obtained 3:obtained 0000FF Byte
+18b
16540 "[accuracy]" 000080 Array of byte 0
+0
16541 "2 Muzzle Break" 0:not obtained 3:obtained 0000FF Byte
+186
16542 "4 Ergonomic Grip" 0:not obtained 3:obtained 0000FF Byte
+18a
16543 "[rate of fire]" 000080 Array of byte 0
+0
16544 "1 Hallowed Hammer" 0:not obtained 3:obtained 0000FF Byte
+187
16545 "3 Hair Trigger" 0:not obtained 3:obtained 0000FF Byte
+185
16546 "[reload speed]" 000080 Array of byte 0
+0
16547 "4 Speed Reloader" 0:not obtained 3:obtained 0000FF Byte
+18c
16548 "[rifles]" 000080 Array of byte 0
+0
16549 "[weapon parts]" 000080 Array of byte 0
+0
16550 "Laser Sight" 0:not obtained 3:obtained 0000FF Byte
+1d0
16551 "Rifle Supressor" 0:not obtained 3:obtained 0000FF Byte
+1d1
Set Value 80 219 221 3 0 Set Value 80 219 220 0 1
16552 "Grenade Launcher" 0:not obtained 3:obtained 0000FF Byte
+6a0
16553 "[Vicar Mark II]" 000080 Array of byte 0
+0
16554 "[damage]" 000080 Array of byte 0
+0
16555 "3 Match Grade Barrel" 0:not obtained 3:obtained 0000FF Byte
+1c0
16556 "4 Chromoly Barrel" 0:not obtained 3:obtained 0000FF Byte
+1c1
16557 "[accuracy]" 000080 Array of byte 0
+0
16558 "1 Padded Stock" 0:not obtained 3:obtained 0000FF Byte
+1c7
16559 "2 Custom Grip" 0:not obtained 3:obtained 0000FF Byte
+1c8
16560 "3 Muzzle Brake" 0:not obtained 3:obtained 0000FF Byte
+1c9
16561 "[rate of fire]" 000080 Array of byte 0
+0
16562 "1 Modified Firing Pin" 0:not obtained 3:obtained 0000FF Byte
+1c5
16563 "3 Improved Gas Port" 0:not obtained 3:obtained 0000FF Byte
+1c6
16564 "[reload speed]" 000080 Array of byte 0
+0
16565 "2 Barrel Shroud" 0:not obtained 3:obtained 0000FF Byte
+1c2
16566 "3 Wrapped Magazine" 0:not obtained 3:obtained 0000FF Byte
+1c3
16567 "4 Taped Double Magazines" 0:not obtained 3:obtained 0000FF Byte
+1c4
16568 "[ammo capacity]" 000080 Array of byte 0
+0
16569 "1 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+1bf
16570 "[GF RAL]" 000080 Array of byte 0
+0
16571 "[damage]" 000080 Array of byte 0
+0
16572 "2 Match Grade Barrel" 0:not obtained 3:obtained 0000FF Byte
+1f1
16573 "4 Chromoly Barrel" 0:not obtained 3:obtained 0000FF Byte
+1f0
16574 "[accuracy]" 000080 Array of byte 0
+0
16575 "1 Custom Grip" 0:not obtained 3:obtained 0000FF Byte
+1e9
16576 "3 Muzzle Brake" 0:not obtained 3:obtained 0000FF Byte
+1e8
16577 "[rate of fire]" 000080 Array of byte 0
+0
16578 "1 Modified Firing Pin" 0:not obtained 3:obtained 0000FF Byte
+1ec
16579 "3 Improved Gas Port" 0:not obtained 3:obtained 0000FF Byte
+1ea
16580 "[reload speed]" 000080 Array of byte 0
+0
16581 "1 Barrel Shroud" 0:not obtained 3:obtained 0000FF Byte
+1ef
16582 "2 Wrapped Magazine" 0:not obtained 3:obtained 0000FF Byte
+1ee
16583 "3 Taped Double Magazines" 0:not obtained 3:obtained 0000FF Byte
+1ed
16584 "[ammo capacity]" 000080 Array of byte 0
+0
16585 "2 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+1f2
16586 "[PN-TF 267]" 000080 Array of byte 0
+0
16587 "[damage]" 000080 Array of byte 0
+0
16588 "2 Match Grade Barrel" 0:not obtained 3:obtained 0000FF Byte
+205
16589 "4 Chromoly Barrel" 0:not obtained 3:obtained 0000FF Byte
+204
16590 "[accuracy]" 000080 Array of byte 0
+0
16591 "1 Padded Stock" 0:not obtained 3:obtained 0000FF Byte
+1ff
16592 "2 Custom Grip" 0:not obtained 3:obtained 0000FF Byte
+1fe
16593 "4 Muzzle Brake" 0:not obtained 3:obtained 0000FF Byte
+1fd
16594 "[rate of fire]" 000080 Array of byte 0
+0
16595 "1 Modified Firing Pin" 0:not obtained 3:obtained 0000FF Byte
+201
16596 "3 Improved Gas Port" 0:not obtained 3:obtained 0000FF Byte
+200
16597 "[reload speed]" 000080 Array of byte 0
+0
16598 "2 Barrel Shroud" 0:not obtained 3:obtained 0000FF Byte
+203
16599 "3 Wrapped Magazine" 0:not obtained 3:obtained 0000FF Byte
+202
16600 "[ammo capacity]" 000080 Array of byte 0
+0
16601 "1 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+206
16602 "[WASP 11]" 000080 Array of byte 0
+0
16603 "" 0:not obtained 3:obtained 0000FF Byte
+4d8
16604 "[damage]" 000080 Array of byte 0
+0
16605 "1 Match Grade Barrel" 0:not obtained 3:obtained 0000FF Byte
+1fa
16606 "4 Chromoly Barrel" 0:not obtained 3:obtained 0000FF Byte
+1f9
16607 "[accuracy]" 000080 Array of byte 0
+0
16608 "2 Custom Grip" 0:not obtained 3:obtained 0000FF Byte
+1f4
16609 "3 Muzzle Brake" 0:not obtained 3:obtained 0000FF Byte
+1f3
16610 "4 Extended Stock" 0:not obtained 3:obtained 0000FF Byte
+1fc
16611 "[rate of fire]" 000080 Array of byte 0
+0
16612 "2 Improved Gas Port" 0:not obtained 3:obtained 0000FF Byte
+1f5
16613 "[reload speed]" 000080 Array of byte 0
+0
16614 "1 Barrel Shroud" 0:not obtained 3:obtained 0000FF Byte
+1f8
16615 "2 Wrapped Magazine" 0:not obtained 3:obtained 0000FF Byte
+1f7
16616 "3 Taped Double Magazines" 0:not obtained 3:obtained 0000FF Byte
+1f6
16617 "[ammo capacity]" 000080 Array of byte 0
+0
16618 "1 Extended Magazine" 0:not obtained 3:obtained 0000FF Byte
+1fb
16619 "[shotguns]" 000080 Array of byte 0
+0
16620 "[weapon parts]" 000080 Array of byte 0
+0
16621 "Shotgun Spreader Choke" 0:not obtained 3:obtained 0000FF Byte
+223
16622 "[TAEV 16]" 000080 Array of byte 0
+0
16623 "" 0:not obtained 3:obtained 0000FF Byte
+4db
16624 "[damage]" 000080 Array of byte 0
+0
16625 "1 Custom Forcing Cone" 0:not obtained 3:obtained 0000FF Byte
+241
16626 "3 Back-Bored Barrel" 0:not obtained 3:obtained 0000FF Byte
+240
16627 "[accuracy]" 000080 Array of byte 0
+0
16628 "1 Padded Grip" 0:not obtained 3:obtained 0000FF Byte
+23d
16629 "2 Stock" 0:not obtained 3:obtained 0000FF Byte
+244
16630 "3 Muzzle Weight" 0:not obtained 3:obtained 0000FF Byte
+23c
16631 "4 Padded Stock" 0:not obtained 3:obtained 0000FF Byte
+243
16632 "[rate of fire]" 000080 Array of byte 0
+0
16633 "2 Custom Trigger" 0:not obtained 3:obtained 0000FF Byte
+23e
16634 "[reload speed]" 000080 Array of byte 0
+0
16635 "2 Ammo Sleeve" 0:not obtained 3:obtained 0000FF Byte
+23f
16636 "[ammo capacity]" 000080 Array of byte 0
+0
16637 "3 Tube Magazine Extender" 0:not obtained 3:obtained 0000FF Byte
+242
16638 "[WHWS-16]" 000080 Array of byte 0
+0
16639 "" 0:not obtained 3:obtained 0000FF Byte
+4dc
16640 "[damage]" 000080 Array of byte 0
+0
16641 "1 Custom Forcing Cone" 0:not obtained 3:obtained 0000FF Byte
+24b
16642 "2 Back-Bored Barrel" 0:not obtained 3:obtained 0000FF Byte
+24a
16643 "[accuracy]" 000080 Array of byte 0
+0
16644 "1 Padded Grip" 0:not obtained 3:obtained 0000FF Byte
+247
16645 "3 Compensator" 0:not obtained 3:obtained 0000FF Byte
+24c
16646 "4 Padded Stock" 0:not obtained 3:obtained 0000FF Byte
+246
16647 "[rate of fire]" 000080 Array of byte 0
+0
16648 "4 Custom Trigger" 0:not obtained 3:obtained 0000FF Byte
+24d
16649 "[reload speed]" 000080 Array of byte 0
+0
16650 "1 Barrel Shroud" 0:not obtained 3:obtained 0000FF Byte
+249
16651 "2 Modified Ejector" 0:not obtained 3:obtained 0000FF Byte
+248
16652 "4 Quick Release Drum" 0:not obtained 3:obtained 0000FF Byte
+24e
16653 "[ammo capacity]" 000080 Array of byte 0
+0
16654 "3 Drum Magazine" 0:not obtained 3:obtained 0000FF Byte
+245
16655 "[Bishop 600]" 000080 Array of byte 0
+0
16656 "[damage]" 000080 Array of byte 0
+0
16657 "2 Custom Forcing Cone" 0:not obtained 3:obtained 0000FF Byte
+21b
16658 "3 Back-Bored Barrel" 0:not obtained 3:obtained 0000FF Byte
+21c
16659 "[accuracy]" 000080 Array of byte 0
+0
16660 "1 Padded Grip" 0:not obtained 3:obtained 0000FF Byte
+21f
16661 "2 Muzzle Weight" 0:not obtained 3:obtained 0000FF Byte
+220
16662 "3 Padded Stock" 0:not obtained 3:obtained 0000FF Byte
+221
16663 "4 Pump Grip" 0:not obtained 3:obtained 0000FF Byte
+222
16664 "[rate of fire]" 000080 Array of byte 0
+0
16665 "1 Custom Trigger" 0:not obtained 3:obtained 0000FF Byte
+21e
16666 "[reload speed]" 000080 Array of byte 0
+0
16667 "2 Ammo Sleeve" 0:not obtained 3:obtained 0000FF Byte
+21d
16668 "[ammo capacity]" 000080 Array of byte 0
+0
16669 "2 Tube Magazine Extender" 0:not obtained 3:obtained 0000FF Byte
+21a
16670 "[Sedgewick 707]" 000080 Array of byte 0
+0
16671 "[damage]" 000080 Array of byte 0
+0
16672 "2 Custom Forcing Cone" 0:not obtained 3:obtained 0000FF Byte
+255
16673 "3 Back-Bored Barrel" 0:not obtained 3:obtained 0000FF Byte
+254
16674 "[accuracy]" 000080 Array of byte 0
+0
16675 "1 Padded Grip" 0:not obtained 3:obtained 0000FF Byte
+251
16676 "3 Padded Stock" 0:not obtained 3:obtained 0000FF Byte
+24f
16677 "[rate of fire]" 000080 Array of byte 0
+0
16678 "1 Custom Trigger" 0:not obtained 3:obtained 0000FF Byte
+252
16679 "[reload speed]" 000080 Array of byte 0
+0
16680 "2 Ammo Sleeve" 0:not obtained 3:obtained 0000FF Byte
+253
16681 "[knives]" 000080 Array of byte 0
+0
16682 "Shop Upgrade" 0:not obtained 3:obtained 0000FF Byte
+be
16683 "Tutorial Knife?" 0:not obtained 3:obtained 0000FF Byte
+4ba
16684 "Makeshift Knife" 0:not obtained 3:obtained 0000FF Byte
+4bb
16685 "Reinforced Knife" 0:not obtained 3:obtained 0000FF Byte
+4bc
16686 "Finely Crafted Knife" 0:not obtained 3:obtained 0000FF Byte
+4bd
16687 "Jaguar Fang" 0:not obtained 3:obtained 0000FF Byte
+4be
16688 "rifles suppressor key" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(someWeaponPartsReadOnRiflesFireAOB,SOTTR.exe,E8 ** ** ** ** 0F B6 ** 33 C0 83 ** ** 0F 94 ** 3B ** 74) registersymbol(someWeaponPartsReadOnRiflesFireAOB) label(bSilencerKeyPressed) registersymbol(bSilencerKeyPressed) alloc(newmem,2048,someWeaponPartsReadOnRiflesFireAOB+5) //"SOTTR.exe"+BB6FB6E) label(returnhere) label(originalcode_silencerkey) registersymbol(originalcode_silencerkey) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here cmp rdx,1d1 je @f cmp rdx,3ed je @f jmp end @@: mov rcx,bSilencerKeyPressed mov al,[rcx] //mov al,1 end: originalcode_silencerkey: readmem(someWeaponPartsReadOnRiflesFireAOB+5,5) //movzx ecx,al //xor eax,eax exit: jmp returnhere /// bSilencerKeyPressed: dd 0 dd 20 //Spacebar /// someWeaponPartsReadOnRiflesFireAOB+5: //"SOTTR.exe"+BB6FB6E: jmp newmem returnhere: ///****************************************/// label(bEndThread_silencerKeylistener_mem) registersymbol(bEndThread_silencerKeylistener_mem) alloc(silencerKeylistener_mem,2048,"SOTTR.exe") registersymbol(silencerKeylistener_mem) createthread(silencerKeylistener_mem) label(keylistenerstart) label(keylistenerend) label(keylistenerexit) silencerKeylistener_mem: sub rsp,28 push rax keylistenerstart: mov rcx,bSilencerKeyPressed movzx rcx,byte ptr [rcx+4] //mov rcx,14 //CAPS LOCK key //12 //ALT key push rcx call GetAsyncKeyState add rsp,08 shr ax,#15 mov rcx,bSilencerKeyPressed mov [rcx],al keylistenerend: mov rcx,#100 call Sleep cmp dword ptr [bEndThread_silencerKeylistener_mem],1 jne keylistenerstart keylistenerexit: pop rax add rsp,28 mov dword ptr [bEndThread_silencerKeylistener_mem],2 ret /// bEndThread_silencerKeylistener_mem: dd 0 /// [DISABLE] //code from here till the end of the code will be used to disable the cheat //obtained from SubBeam's ACS script - start// {$lua} if( syntaxcheck == false ) then --actual execution local starttime = getTickCount() if readInteger( "bEndThread_silencerKeylistener_mem" ) == 0 then --could be 2 already writeInteger( "bEndThread_silencerKeylistener_mem", 1 ) --tell the thread to kill itself end while( getTickCount() < starttime + 1000 ) and ( readInteger( "bEndThread_silencerKeylistener_mem" ) ~=2 ) do --wait till it has finished sleep( 20 ) end if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown showMessage( 'Disabling the thread failed!' ) error( 'Thread disabling failed!' ) end sleep( 1 ) end {$asm} //obtained from SubBeam's ACS script - end// //bEndThread_silencerKeylistener_mem: //dd 1 ///****************************************/// dealloc(newmem) someWeaponPartsReadOnRiflesFireAOB+5: //"SOTTR.exe"+BB6FB6E: readmem(originalcode_silencerkey,5) //db 0F B6 C8 31 C0 //Alt: movzx ecx,al //Alt: xor eax,eax unregistersymbol(originalcode_silencerkey) ///****************************************/// unregistersymbol(bEndThread_silencerKeylistener_mem) dealloc(silencerKeylistener_mem) unregistersymbol(silencerKeylistener_mem) 16689 "hold Spacebar on fire" 808080 1 16690 "need to obtain rifle supressor first" 808080 1 16691 "walk key .2" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(runSpeedCalOnRunAOB,SOTTR.exe,F3 0F 58 ** ** 41 0F 2F C8 F3 0F 11 ** ** 76 ** C7 ** ** ** ** ** ** 48) registersymbol(runSpeedCalOnRunAOB) label(bWalkKeyMethod) registersymbol(bWalkKeyMethod) label(bWalkKeyPressed) registersymbol(bWalkKeyPressed) label(bWalkKeyID) registersymbol(bWalkKeyID) label(dCustMaxSpeed) registersymbol(dCustMaxSpeed) alloc(newmem,2048,runSpeedCalOnRunAOB+5) label(returnhere) label(originalcode_walkkey) registersymbol(originalcode_walkkey) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov rdx,bWalkKeyMethod cmp byte ptr [rdx],1 lea rdx,[rdx+4] jne movemaxspeedmanipulate cmp byte ptr [rdx],1 jne walkkeynotpressing cmp byte ptr [rdx+1],1 je toggleend mov byte ptr [rdx+1],1 xor byte ptr [rdx+2],1 jmp toggleend walkkeynotpressing: cmp byte ptr [rdx+1],0 je toggleend mov byte ptr [rdx+1],0 toggleend: lea rdx,[rdx+2] movemaxspeedmanipulate: cmp byte ptr [rdx],1 jne end mov rdx,dCustMaxSpeed movss xmm8,[rdx] end: originalcode_walkkey: readmem(runSpeedCalOnRunAOB+5,9) //comiss xmm1,xmm8 //movss [rdi+1C],xmm1 exit: jmp returnhere /// bWalkKeyMethod: dd 0 //0: hold, 1: toggle bWalkKeyPressed: dd 0 bWalkKeyID: dd 12 //Alt key dCustMaxSpeed: dd (float)0.64 /// runSpeedCalOnRunAOB+5: jmp newmem nop nop nop nop returnhere: ///****************************************/// alloc(newmem2,2048,runSpeedCalOnRunAOB+10) label(returnhere2) label(originalcode2_walkkey) registersymbol(originalcode2_walkkey) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here db F3 44 0F 11 readmem(runSpeedCalOnRunAOB+11,2) //movss [rdi+1c],xmm8 jmp exit2 originalcode2_walkkey: readmem(runSpeedCalOnRunAOB+10,7) //mov [rdi+1C],3F800000 exit2: jmp returnhere2 /// runSpeedCalOnRunAOB+10: jmp newmem2 nop nop returnhere2: ///****************************************/// label(bEndThread_walkKeylistener_mem) registersymbol(bEndThread_walkKeylistener_mem) alloc(walkKeylistener_mem,2048,"SOTTR.exe") registersymbol(walkKeylistener_mem) createthread(walkKeylistener_mem) label(keylistenerstart) label(keylistenerend) label(keylistenerexit) walkKeylistener_mem: sub rsp,28 push rax keylistenerstart: mov rcx,bWalkKeyID movzx rcx,byte ptr [rcx] //mov rcx,14 //CAPS LOCK key //12 //ALT key push rcx call GetAsyncKeyState add rsp,08 shr ax,#15 mov rcx,bWalkKeyPressed mov [rcx],al keylistenerend: mov rcx,#100 call Sleep cmp dword ptr [bEndThread_walkKeylistener_mem],1 jne keylistenerstart keylistenerexit: pop rax add rsp,28 mov dword ptr [bEndThread_walkKeylistener_mem],2 ret /// bEndThread_walkKeylistener_mem: dd 0 /// [DISABLE] //code from here till the end of the code will be used to disable the cheat //obtained from SubBeam's ACS script - start// {$lua} if( syntaxcheck == false ) then --actual execution local starttime = getTickCount() if readInteger( "bEndThread_walkKeylistener_mem" ) == 0 then --could be 2 already writeInteger( "bEndThread_walkKeylistener_mem", 1 ) --tell the thread to kill itself end while( getTickCount() < starttime + 1000 ) and ( readInteger( "bEndThread_walkKeylistener_mem" ) ~=2 ) do --wait till it has finished sleep( 20 ) end if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown showMessage( 'Disabling the thread failed!' ) error( 'Thread disabling failed!' ) end sleep( 1 ) end {$asm} //obtained from SubBeam's ACS script - end// //bEndThread_walkKeylistener_mem: //dd 1 ///****************************************/// dealloc(newmem) runSpeedCalOnRunAOB+5: readmem(originalcode_walkkey,9) //db 41 0F 2F C8 F3 0F 11 4F 1C //Alt: comiss xmm1,xmm8 //Alt: movss [rdi+1C],xmm1 unregistersymbol(originalcode_walkkey) unregistersymbol(bWalkKeyMethod) unregistersymbol(bWalkKeyPressed) unregistersymbol(bWalkKeyID) unregistersymbol(dCustMaxSpeed) ///****************************************/// dealloc(newmem2) runSpeedCalOnRunAOB+10: readmem(originalcode2_walkkey,7) //db C7 47 1C 00 00 80 3F //Alt: mov [rdi+1C],3F800000 unregistersymbol(originalcode2_walkkey) ///****************************************/// unregistersymbol(bEndThread_walkKeylistener_mem) dealloc(walkKeylistener_mem) unregistersymbol(walkKeylistener_mem) 16692 "status" 0:hold key 1:toggle key 008000 Byte
bWalkKeyMethod
16693 "key" 10:SHIFT key 11:CTRL key 12:ALT key 14:CAPS LOCK key 1 008000 Byte
bWalkKeyID
16694 "speed" 008000 Float
dCustMaxSpeed
15981 "unlock all outfits" FF0000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(outfitUnlockedFlagChkOnOutfit_SetsReadAOB,SOTTR.exe,41 ** ** ** ** 00 00 00 49 ** ** 48 ** ** 48 ** ** 74 ** 41) registersymbol(outfitUnlockedFlagChkOnOutfit_SetsReadAOB) alloc(originalcode_outfitUnlockedFlagChkOnOutfit_SetsReadAOB,16,outfitUnlockedFlagChkOnOutfit_SetsReadAOB+11) registersymbol(originalcode_outfitUnlockedFlagChkOnOutfit_SetsReadAOB) originalcode_outfitUnlockedFlagChkOnOutfit_SetsReadAOB: readmem(outfitUnlockedFlagChkOnOutfit_SetsReadAOB+11,2) /// outfitUnlockedFlagChkOnOutfit_SetsReadAOB+11: //"SOTTR.exe"+E19881D: db 90 90 [DISABLE] //code from here till the end of the code will be used to disable the cheat outfitUnlockedFlagChkOnOutfit_SetsReadAOB+11: //"SOTTR.exe"+E19881D: readmem(originalcode_outfitUnlockedFlagChkOnOutfit_SetsReadAOB,2) //db 74 4D //Alt: je SOTTR.exe+E19886C dealloc(originalcode_outfitUnlockedFlagChkOnOutfit_SetsReadAOB) unregistersymbol(originalcode_outfitUnlockedFlagChkOnOutfit_SetsReadAOB) 15990 "sit beside a camp > activate this script >" 808080 1 15991 "access the inventory > access the outfits > de-activate the script" 808080 1 15994 "changes is permanent. use a separate savegame" 808080 1 15989 "more outfit options .2" 0000FF Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(someFlagsChk2,SOTTR.exe,48 ** ** ** ** 31 ** 38 ** ** ** 00 00 0F 84 ** ** ** ** 48) registersymbol(someFlagsChk2) /// aobscanmodule(outfitFlagsReadCaller2AOB,SOTTR.exe,E8 ** ** ** ** 89 ** ** 01 45 ** ** 74) registersymbol(outfitFlagsReadCaller2AOB) /// alloc(newmem,2048,someFlagsChk2+7) //"SOTTR.exe"+E2475DD) label(returnhere) label(originalcode_someFlagsChk2) registersymbol(originalcode_someFlagsChk2) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here {push rax mov rax,"SOTTR.exe"+E198889 cmp [rsp+30],rax je @f mov rax,"SOTTR.exe"+E4BE144 cmp [rsp+30],rax je @f pop rax jmp end @@: pop rax cmp rsp,rcx jmp exit} push rax //mov rax,"SOTTR.exe"+E3907C6 //cmp [rsp+70],rax mov rax,outfitFlagsReadCaller2AOB lea rax,[rax+5] //mov rax,"SOTTR.exe"+E198889 cmp [rsp+30],rax pop rax jne @f db C6 81 readmem(someFlagsChk2+9,4) db 01 //mov byte ptr [rcx+1c9],1 end: originalcode_someFlagsChk2: readmem(someFlagsChk2+7,6) //cmp [rcx+000001C9],bl exit: jmp returnhere /// someFlagsChk2+7: //"SOTTR.exe"+E2475DD: jmp newmem nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) someFlagsChk2+7: //"SOTTR.exe"+E2475DD: readmem(originalcode_someFlagsChk2,6) //db 38 99 C9 01 00 00 //Alt: cmp [rcx+000001C9],bl unregistersymbol(originalcode_someFlagsChk2) 15992 "sit beside a camp > activate this script >" 808080 1 15993 "access the inventory > access the outfits > de-activate the script" 808080 1 15995 "changes is permanent. use a separate savegame" 808080 1 15563 "Unlimited Survival Instinct v2 .1 (SunBeam)" 800000 Auto Assembler Script [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(UnlimitedSurvivalInstinct2_SubBeamAOB,SOTTR.exe,48 85 C0 74 08 F3 0F 10 ** ** ** ** ** F3 0F 11) // ** ** 48) registersymbol(UnlimitedSurvivalInstinct2_SubBeamAOB) alloc(newmem,2048,UnlimitedSurvivalInstinct2_SubBeamAOB+5) //"SOTTR.exe"+6BDBBE) label(returnhere) label(originalcode_unlimitedsurvivalinstinct) registersymbol(originalcode_unlimitedsurvivalinstinct) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here mov rdx,dCustSurvivalInstinctTimer movss xmm6,[rdx] jmp exit originalcode_unlimitedsurvivalinstinct: readmem(UnlimitedSurvivalInstinct2_SubBeamAOB+5,8) //movss xmm6,[rax+000016A4] exit: jmp returnhere /// dCustSurvivalInstinctTimer: dd (float)86400 /// UnlimitedSurvivalInstinct2_SubBeamAOB+5: //"SOTTR.exe"+6BDBBE: jmp newmem nop nop nop returnhere: ///****************************************/// aobscanmodule(survivalInstinctCooldownWriteAOB,SOTTR.exe,F3 0F 10 ** F3 0F 5D CA F3 0F 11 ** ** 44 ** ** 0F 84) registersymbol(survivalInstinctCooldownWriteAOB) label(pSurvivalInstinctObjectOffseted) registersymbol(pSurvivalInstinctObjectOffseted) alloc(newmem2,2048,survivalInstinctCooldownWriteAOB+8) //"SOTTR.exe"+9D3CA7F) label(returnhere2) label(originalcode2_unlimitedsurvivalinstinct) registersymbol(originalcode2_unlimitedsurvivalinstinct) label(exit2) newmem2: //this is allocated memory, you have read,write,execute access //place your code here mov rdx,pSurvivalInstinctObjectOffseted db 48 8D 4E readmem(survivalInstinctCooldownWriteAOB+c,1) //lea rcx,[rsi+20] mov [rdx],rcx fld1 fstp dword [rcx] //db D9 5E //readmem(survivalInstinctCooldownWriteAOB+c,1) ////fstp dword ptr [rsi+20] jmp exit2 originalcode2_unlimitedsurvivalinstinct: readmem(survivalInstinctCooldownWriteAOB+8,5) //movss [rsi+20],xmm1 exit2: jmp returnhere2 /// pSurvivalInstinctObjectOffseted: /// survivalInstinctCooldownWriteAOB+8: //"SOTTR.exe"+9D3CA7F: jmp newmem2 returnhere2: ///****************************************/// [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) UnlimitedSurvivalInstinct2_SubBeamAOB+5: //"SOTTR.exe"+6BDBBE: readmem(originalcode_unlimitedsurvivalinstinct,8) //db F3 0F 10 B0 A4 16 00 00 //Alt: movss xmm6,[rax+000016A4] unregistersymbol(originalcode_unlimitedsurvivalinstinct) ///****************************************/// dealloc(newmem2) survivalInstinctCooldownWriteAOB+8: //"SOTTR.exe"+9D3CA7F: readmem(originalcode2_unlimitedsurvivalinstinct,5) //db F3 0F 11 4E 20 //Alt: movss [rsi+20],xmm1 unregistersymbol(originalcode2_unlimitedsurvivalinstinct) unregistersymbol(pSurvivalInstinctObjectOffseted) ///****************************************/// 15567 "press Caps_` to force de-activate Survival Instince" 808080 1 15566 "timer" 0000FF Float
pSurvivalInstinctObjectOffseted
14 Set Value 20 192 0 0
16709 "Utils" 808080 1 16702 "Base address of the module" 0 808080 4 Bytes
getAddress('SOTTR.exe')
16703 "End address of the module" 0 808080 4 Bytes
getAddress('SOTTR.exe') + getModuleSize('SOTTR.exe')
Code :movzx eax,word ptr [rax+0C] SOTTR.exe+BD19427 48 85 C0 74 05 0F B7 40 0C C3 31 C0 C3 4C Code :cmp [rcx+4C],eax SOTTR.exe+F349354 C0 74 0D 31 C0 39 41 4C 0F 97 D0 48 83 Code :mov rdx,[rax+rdi+08] SOTTR.exe+9D38DAF 44 0F B7 04 38 48 8B 54 38 08 E8 67 20 96 F6 stealth kill check Code :lea rax,[SOTTR.exe+108B3E8] SOTTR.exe+B4366D6 F5 48 8B 5F 28 48 8D 05 0B 4D C5 F5 48 8D 55 27 48 max ammo read Code :movzx eax,word ptr [rax+0C] SOTTR.exe+BC53F43 48 85 C0 74 05 0F B7 40 0C C3 B8 64 00 00 Code :cmp [r8+00000110],rcx SOTTR.exe+BBE5FF5 E0 05 4D 01 F8 49 39 88 10 01 00 00 75 12 4C 89 72 Code :cmp [rax+00000110],rcx SOTTR.exe+BC24159 E0 05 48 01 F0 48 39 88 10 01 00 00 48 0F 45 C7 48 merchant some flags read Code :mov r10d,[rdi+10] SOTTR.exe+BCA7633 F8 68 4C 01 C7 44 8B 57 10 45 85 D2 0F 84 max ammo read on change Code :movzx ecx,word ptr [rbx+0C] SOTTR.exe+65CC9D 31 0F B7 47 04 0F B7 4B 0C 2B C8 85 C9 7F max ammo write Code :mov [rbx+0C],cx SOTTR.exe+65CCC6 0D D5 FF EB 04 66 89 4B 0C 48 83 C7 08 48 ammo hash read on quiver change Code :mov edx,[rdi] SOTTR.exe+65CB80 00 00 00 00 00 8B 17 48 8D 8C 24 90 StealthLoopState_Undetected Code :lea rax,[SOTTR.exe+1056208] SOTTR.exe+ADAD479 85 AC 04 00 00 48 8D 05 88 8D 2A F6 48 89 7C 24 50 StealthLoopState_Undetected Code :lea rax,[SOTTR.exe+1056208] SOTTR.exe+DC67B19 85 AC 04 00 00 48 8D 05 E8 E6 3E F3 48 89 7C 24 50 StealthLoopState_Glimpsing Code :lea rcx,[SOTTR.exe+1056228] SOTTR.exe+ADAD53E 15 02 7A 77 F8 48 8D 0D E3 8C 2A F6 48 C7 85 F0 FF StealthLoopState_Glimpsing Code :lea rcx,[SOTTR.exe+1056228] SOTTR.exe+DC67BDE 15 C2 DC 99 F5 48 8D 0D 43 E6 3E F3 48 C7 85 F0 FF StealthLoopState_Detecting Code :lea rcx,[SOTTR.exe+1056248] SOTTR.exe+ADAD602 15 3E 79 77 F8 48 8D 0D 3F 8C 2A F6 48 C7 85 F0 FF StealthLoopState_Detecting Code :lea rcx,[SOTTR.exe+1056248] SOTTR.exe+DC67CA2 15 FE DB 99 F5 48 8D 0D 9F E5 3E F3 48 C7 85 F0 FF StealthLoopState_Detected Code :lea rcx,[SOTTR.exe+1056268] SOTTR.exe+ADAD6C6 15 7A 78 77 F8 48 8D 0D 9B 8B 2A F6 48 C7 85 F0 FF StealthLoopState_Detected Code :lea rcx,[SOTTR.exe+1056268] SOTTR.exe+DC67D66 15 3A DB 99 F5 48 8D 0D FB E4 3E F3 48 C7 85 F0 FF StealthLoopState_Vanishing Code :lea rcx,[SOTTR.exe+1056288] SOTTR.exe+ADAD793 15 AD 77 77 F8 48 8D 0D EE 8A 2A F6 48 C7 85 F0 FF StealthLoopState_Vanishing Code :lea rcx,[SOTTR.exe+1056288] SOTTR.exe+DC67E33 15 6D DA 99 F5 48 8D 0D 4E E4 3E F3 48 C7 85 F0 FF StealthLoopState_Num_Status Code :lea rcx,[SOTTR.exe+10562A8] SOTTR.exe+ADAD863 15 DD 76 77 F8 48 8D 0D 3E 8A 2A F6 48 C7 85 F0 FF StealthLoopState_Num_Status Code :lea rcx,[SOTTR.exe+10562A8] SOTTR.exe+DC67F03 15 9D D9 99 F5 48 8D 0D 9E E3 3E F3 48 C7 85 F0 FF focusEnabled Code :lea rdx,[SOTTR.exe+1205F58] SOTTR.exe+115D079F 24 20 48 8B 03 48 8D 15 B2 57 C3 EF 45 31 C9 48 8B Code :movss xmm1,[rbx+38] SOTTR.exe+F106384 83 FF 04 74 11 F3 0F 10 4B 38 F3 0F 5E 4B 34 Code :movss xmm7,[rsi+28] SOTTR.exe+BE93208 F4 84 C0 74 07 F3 0F 10 7E 28 EB 05 F3 0F 10 Code :mov [rsp+58],rsi SOTTR.exe+BE6FEC8 08 41 8B 4E 04 48 89 74 24 58 48 89 7C 24 20 Code :movss [rbx+00000488],xmm0 SOTTR.exe+BE8E472 86 46 02 00 00 F3 0F 11 83 88 04 00 00 E9 39 02 00 00 Code :mov rcx,[rbx+00000330] SOTTR.exe+BE8E2BD E8 D3 85 84 F4 48 8B 8B 30 03 00 00 48 85 C9 0F 84 Code :movss [rsp+50],xmm2 SOTTR.exe+CBD7239 B9 01 00 00 00 F3 0F 11 54 24 50 4C 8D 44 24 40 Code :mov rax,[r14+rax*8+000001C8] SOTTR.exe+E83BE2E FF 74 5D 48 98 49 8B 84 C6 C8 01 00 00 48 85 C0 74 0C Code :mov [rdi+rax*8+000001C8],rbx SOTTR.exe+E5E832F FF 74 0A 48 98 48 89 9C C7 C8 01 00 00 49 89 F0 48 89 Code :mov rax,[r8+rax*8+000002D8] SOTTR.exe+BDC2967 06 40 0F B6 CF 49 8B 84 C0 D8 02 00 00 48 0F A3 C8 0F Code :lea r8,[rsp+30] SOTTR.exe+E547C62 00 00 48 89 DA 4C 8D 44 24 30 E8 84 7F 54 F2 Code :call SOTTR.exe+ACBA80 SOTTR.exe+E77E627 89 EA 48 89 F9 E8 54 D4 34 F2 84 C0 0F 84 F8 equipment upgrade avilable Code :mov rcx,[rdi+00000080] SOTTR.exe+E2BB4F7 E8 E9 D5 F1 F1 48 8B 8F 80 00 00 00 48 8D 15 B3 5E Code :movzx edi,byte ptr [rdx+000000F8] SOTTR.exe+116CEE22 00 00 4D 89 CE 0F B6 BA F8 00 00 00 45 31 C9 4C 89 weapon/outfit hover Code :call qword ptr [rax+00000120] SOTTR.exe+E51FCBA 8B 03 48 89 D9 FF 90 20 01 00 00 84 C0 74 15 48 Punta Code :movaps [rbx+00000B00],xmm8 SOTTR.exe+9B9FF3 00 FF FF FF FF 44 0F 29 83 00 0B 00 00 44 0F 28 84 24 Code :movaps [rbx+00000B00],xmm8 SOTTR.exe+9B9FF3 00 FF FF FF FF 44 0F 29 83 00 0B 00 00 44 0F 28 84 24 aobt2
14E7461F7