--- name: after-effects description: > Automate Adobe After Effects via ExtendScript. Use when the user asks to create, modify, or query anything in an After Effects project — layers, keyframes, expressions, effects, compositions, assets, rendering, batch operations. Generates and executes JSX ExtendScript via osascript on macOS. compatibility: Requires macOS with Adobe After Effects installed. Needs "Allow Scripts to Write Files and Access Network" enabled in AE Preferences > Scripting & Expressions. allowed-tools: Bash(osascript *) Bash(chmod *) Bash(bash *) Read Write metadata: author: aedev-tools version: "1.0" --- ## Overview This skill automates After Effects by generating ExtendScript (.jsx) and executing it via osascript. It reads project state through query scripts, uses rule files for domain knowledge, and wraps all mutations in undo groups. ## First-Time Setup 1. Run `scripts/runner.sh` with any query script to detect the AE version 2. If multiple AE versions are installed, the user must choose one — runner.sh will prompt 3. Ensure AE Preferences > Scripting & Expressions > "Allow Scripts to Write Files and Access Network" is enabled ## Workflow For every user request: ### Step 1: Gather context (auto-run, no confirmation needed) Run the active state query: ```bash bash scripts/runner.sh scripts/active-state.jsx ``` Then read `/tmp/ae-assistant-result.json` for active comp, selected layers, CTI. If this is the first interaction or the project context is unknown, also run: ```bash bash scripts/runner.sh scripts/project-overview.jsx ``` This returns a **summary** by default: folder tree with counts, all comps listed, footage grouped by file type. NOT every individual file. To drill into a specific folder: ```bash bash scripts/runner.sh scripts/project-overview.jsx '{"mode": "folder", "folderName": "Images"}' ``` Only use full mode when you actually need every item listed: ```bash bash scripts/runner.sh scripts/project-overview.jsx '{"mode": "full"}' ``` ### Step 2: Drill down if needed (auto-run) If the task targets a specific comp: ```bash bash scripts/runner.sh scripts/comp-detail.jsx '{"compName": "Comp Name"}' ``` If the task targets specific layers: ```bash bash scripts/runner.sh scripts/layer-detail.jsx '{"layerNames": ["Layer 1", "Layer 2"]}' ``` Omit `compName` to use the active comp. Omit `layerNames` to use selected layers. #### Additional query scripts **Expression errors** — scan for broken expressions: ```bash bash scripts/runner.sh scripts/expression-errors.jsx bash scripts/runner.sh scripts/expression-errors.jsx '{"compName": "Main Comp"}' ``` **Font inventory** — list all fonts used across the project: ```bash bash scripts/runner.sh scripts/font-inventory.jsx ``` **Project audit** — comprehensive health check (unused footage, missing files, expression errors, duplicate solids, font issues, empty folders): ```bash bash scripts/runner.sh scripts/project-audit.jsx bash scripts/runner.sh scripts/project-audit.jsx '{"checks": ["unused", "missing", "expressions"]}' ``` ### Step 3: Load domain knowledge Read the relevant rule file from `rules/`. Always read `rules/extendscript-fundamentals.md` — it contains ES3 constraints that apply to every generated script. | Task involves | Load rule file | |---|---| | Layers (create, move, parent, duplicate) | [rules/layer-manipulation.md](rules/layer-manipulation.md) | | Keyframes, animation, easing | [rules/keyframes-animation.md](rules/keyframes-animation.md) | | Expressions | [rules/expressions.md](rules/expressions.md) | | Compositions (create, precompose, nest) | [rules/composition-management.md](rules/composition-management.md) | | Effects and parameters | [rules/effects.md](rules/effects.md) | | Import, footage, assets | [rules/assets-footage.md](rules/assets-footage.md) | | Render queue, export | [rules/rendering.md](rules/rendering.md) | | Bulk/batch operations | [rules/batch-operations.md](rules/batch-operations.md) | | Version-specific features | [references/ae-api-versions.md](references/ae-api-versions.md) | ### Step 4: Generate the action script **CRITICAL: Resolve the skill's real path first** Before writing or executing any action script, resolve the skill's real (non-symlinked) path. ExtendScript `#include` cannot follow symlinks, so you MUST use the real filesystem path. Run this once at the start of each session: ```bash SKILL_SCRIPTS="$(readlink -f ~/.claude/skills/after-effects-assistant/scripts 2>/dev/null || readlink ~/.claude/skills/after-effects-assistant/scripts)" echo "$SKILL_SCRIPTS" ``` Use the resolved path (`$SKILL_SCRIPTS`) for all subsequent Write and Bash commands in this session. **Why this matters:** - `~/.claude/skills/` is typically a symlink — ExtendScript `#include` fails through symlinks - Writing to the real `scripts/` directory lets `#include "lib/json2.jsx"` resolve correctly - The resolved path changes per machine, so never hardcode it Every generated script MUST follow this template: ```jsx #include "lib/json2.jsx" #include "lib/utils.jsx" (function() { app.beginUndoGroup("AE Assistant: "); try { var args = readArgs(); var comp = app.project.activeItem; if (!comp || !(comp instanceof CompItem)) { writeResult({ error: "No active composition" }); return; } // ... action code ... writeResult({ success: true, message: "" }); } catch (e) { try { writeResult({ error: e.toString(), line: e.line, fileName: e.fileName }); } catch(e2) { writeError(e.toString(), "line:" + e.line); } } finally { app.endUndoGroup(); } })(); ``` **Write the script using the Write tool, then execute with a short bash command:** 1. Use the **Write** tool to write the script to `$SKILL_SCRIPTS/ae-action.jsx` (the resolved real path) 2. Execute it with bash: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/ae-action.jsx" ``` **IMPORTANT:** Do NOT use `cat > file << 'SCRIPT'` heredocs — they put the entire script in the bash command, cluttering the permission prompt. Always use the Write tool for the script content, then a short bash command to run it. ### Step 5: Execute or confirm **Auto-run** (no confirmation needed): - All read-only queries (active-state, project-overview, comp-detail, layer-detail, expression-errors, font-inventory, project-audit) - Non-destructive additions: adding a keyframe, adding an effect, creating a layer, creating a comp **Confirm before running** (show the script and ask the user): - Deleting layers or comps - Removing keyframes - Replacing footage - Clearing expressions - Render queue operations - Project cleanup (removing unused items, consolidating solids) - Any operation the user might not expect ### Built-in action scripts Before generating a custom `ae-action.jsx`, check if a built-in script already handles the task. These are permanent, tested scripts with args-based behavior: **True Comp Duplicator** — deep-clone a comp with independent sub-comps (confirm before running): ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/true-comp-duplicator.jsx" '{"compName": "Main Comp", "suffix": " COPY"}' ``` **Font Replace** — find and replace fonts across the project. Always dryRun first: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/font-replace.jsx" '{"find": "Helvetica", "replace": "Inter-Regular", "dryRun": true}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/font-replace.jsx" '{"find": "Helvetica", "replace": "Inter-Regular"}' ``` **Project Cleanup** — remove unused footage, consolidate duplicate solids, remove empty folders. Always dryRun first: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/project-cleanup.jsx" '{"dryRun": true}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/project-cleanup.jsx" ``` **Batch Rename** — rename layers, comps, or project items in bulk: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-rename.jsx" '{"target": "layers", "mode": "find-replace", "find": "Layer", "replace": "Element"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-rename.jsx" '{"target": "layers", "mode": "prefix", "prefix": "BG_"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-rename.jsx" '{"target": "layers", "mode": "sequence", "base": "Card", "start": 1}' ``` **Layer Stagger** — offset selected layers in time for cascade animations: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-stagger.jsx" '{"offset": 0.1, "unit": "seconds", "direction": "forward"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-stagger.jsx" '{"offset": 2, "unit": "frames"}' ``` **Expression Replace** — find/replace text in expressions project-wide. Always dryRun first: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/expression-replace.jsx" '{"find": "comp(\"Old\")", "replace": "comp(\"New\")", "dryRun": true}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/expression-replace.jsx" '{"find": "comp(\"Old\")", "replace": "comp(\"New\")"}' ``` **Organize Project** — auto-sort project panel items into folders by type: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/organize-project.jsx" '{"structure": "by-type"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/organize-project.jsx" '{"structure": "by-extension"}' ``` **Batch Comp Settings** — change fps, resolution, duration across multiple comps: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-comp-settings.jsx" '{"scope": "all", "fps": 25}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-comp-settings.jsx" '{"compNames": ["Comp 1", "Comp 2"], "width": 3840, "height": 2160}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-comp-settings.jsx" '{"scope": "nested", "fps": 30, "duration": 10}' ``` **Easing Presets** — apply professional easing or bounce/elastic expressions: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/easing-presets.jsx" '{"preset": "smooth"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/easing-presets.jsx" '{"preset": "snappy"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/easing-presets.jsx" '{"preset": "bounce"}' ``` **Anchor Point Mover** — reposition anchor point with visual position compensation: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/anchor-point-mover.jsx" '{"position": "center"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/anchor-point-mover.jsx" '{"position": "bottom-left"}' ``` **Reverse Keyframes** — reverse animation on selected properties: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/reverse-keyframes.jsx" ``` **Select Layers** — select layers by type, label, attribute, or name: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/select-layers.jsx" '{"type": "text"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/select-layers.jsx" '{"hasExpressions": true}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/select-layers.jsx" '{"nameContains": "BG"}' ``` **Layer Sort** — reorder layers in timeline by name, position, in-point, type, or label: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-sort.jsx" '{"sortBy": "name", "order": "ascending"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/layer-sort.jsx" '{"sortBy": "position-y"}' ``` **Smart Precompose** — precompose with auto-trimmed duration: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/smart-precompose.jsx" '{"name": "My Precomp", "trimToContent": true}' ``` **Copy Ease** — copy easing from one keyframe and paste to others: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/copy-ease.jsx" '{"mode": "both"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/copy-ease.jsx" '{"sourceLayer": "Logo", "sourceProperty": "Position", "sourceKeyIndex": 2}' ``` **Relink Footage** — batch-relink missing footage from search directories. Always dryRun first: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/relink-footage.jsx" '{"searchPaths": ["/Volumes/Projects/footage"], "dryRun": true}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/relink-footage.jsx" '{"searchPaths": ["/Volumes/Projects/footage"]}' ``` **SRT Import** — create timed subtitle text layers from an SRT file: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/srt-import.jsx" '{"srtPath": "/path/to/subs.srt", "fontSize": 48}' ``` **Text Export/Import** — export all text to CSV, edit externally, reimport: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/text-export-import.jsx" '{"mode": "export", "csvPath": "/tmp/text.csv"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/text-export-import.jsx" '{"mode": "import", "csvPath": "/tmp/text.csv"}' ``` **Batch Expression** — apply, remove, enable, or disable expressions in bulk: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-expression.jsx" '{"property": "opacity", "expression": "wiggle(2, 10)", "mode": "apply"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-expression.jsx" '{"mode": "remove"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/batch-expression.jsx" '{"mode": "disable"}' ``` **Randomize Properties** — apply random values to transform properties: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/randomize-properties.jsx" '{"property": "rotation", "min": -15, "max": 15}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/randomize-properties.jsx" '{"property": "position", "minX": 0, "maxX": 1920, "minY": 0, "maxY": 1080}' ``` **Un-PreCompose** — extract layers from a precomp back into parent (confirm before running): ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/un-precompose.jsx" '{"precompLayerName": "Precomp 1"}' ``` **Comp from CSV** — generate comp variations from spreadsheet data (confirm before running): ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/comp-from-csv.jsx" '{"templateComp": "Lower Third", "csvPath": "/path/data.csv"}' ``` **Render Queue Batch** — add multiple comps to render queue (confirm before running): ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/render-queue-batch.jsx" '{"compNames": ["Final_16x9", "Final_9x16"], "outputPath": "~/Desktop/renders/"}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/render-queue-batch.jsx" '{"scope": "folder", "folderName": "Finals"}' ``` **Explode Shape Layer** — split shape groups into individual layers: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/explode-shape-layer.jsx" '{"layerName": "AI Import"}' ``` **Incremental Save** — save project with auto-incrementing version number: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/incremental-save.jsx" '{"comment": "before revisions"}' ``` **Purge Cache** — clear memory caches, disk cache, and free resources. dryRun to check size first: ```bash bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/purge-cache.jsx" '{"dryRun": true}' bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/purge-cache.jsx" bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/purge-cache.jsx" '{"memory": true, "disk": false}' ``` ### Step 6: Execute and read result ```bash # Execute the action script (already written to $SKILL_SCRIPTS/ae-action.jsx in Step 4) bash "$SKILL_SCRIPTS/runner.sh" "$SKILL_SCRIPTS/ae-action.jsx" '{"arg1": "value1"}' ``` Read `/tmp/ae-assistant-result.json` for the result. ### Debugging failures If a script fails, check these in order: 1. **`~/.ae-assistant-log`** — runner.sh logs every execution, args, results, and errors here 2. **`/tmp/ae-assistant-error.txt`** — JXA-level errors (AE not responding, DoScriptFile failure) 3. **`~/.ae-assistant-extendscript.log`** — ExtendScript-level logs from `appendLog()` in utils.jsx 4. **AE Preferences** — Ensure "Allow Scripts to Write Files and Access Network" is enabled When an error occurs, read `~/.ae-assistant-log` to understand what happened, fix the script, and retry. ## MUST - ALWAYS wrap mutations in `app.beginUndoGroup()` / `app.endUndoGroup()` - ALWAYS use matchNames for property access, not display names (display names are localized) - ALWAYS use 1-based indexing for layers and project items - ALWAYS write action scripts to `$SKILL_SCRIPTS/ae-action.jsx` (the resolved real path, NOT `/tmp/`) - ALWAYS use relative `#include "lib/json2.jsx"` and `#include "lib/utils.jsx"` (NOT absolute paths) - ALWAYS wrap in an IIFE to avoid global scope pollution - ALWAYS use `var`, never `let` or `const` (ES3) - ALWAYS write results to /tmp/ae-assistant-result.json via writeResult() - ALWAYS check `comp instanceof CompItem` before accessing comp properties ## FORBIDDEN - NEVER use ES5+ syntax: let, const, arrow functions, template literals, destructuring - NEVER use Array.map, Array.filter, Array.reduce, Array.forEach (not in ES3) - NEVER use JSON.parse or JSON.stringify without including json2.jsx - NEVER write action scripts to `/tmp/` — ExtendScript `#include` can't resolve paths from there - NEVER use absolute paths in `#include` — they break through symlinks - NEVER hardcode layer indices — use names, selection, or iteration - NEVER run destructive operations without user confirmation - NEVER assume a comp is active without checking - NEVER use `cat > file << 'SCRIPT'` heredocs to write scripts — use the Write tool instead, then execute with a short bash command