--- name: golang-patterns description: Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications. --- # Go Development Patterns Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications. ## When to Activate - Writing new Go code - Reviewing Go code - Refactoring existing Go code - Designing Go packages/modules ## Core Principles ### 1. Simplicity and Clarity Go favors simplicity over cleverness. Code should be obvious and easy to read. ```go // Good: Clear and direct func GetUser(id string) (*User, error) { user, err := db.FindUser(id) if err != nil { return nil, fmt.Errorf("get user %s: %w", id, err) } return user, nil } // Bad: Overly clever func GetUser(id string) (*User, error) { return func() (*User, error) { if u, e := db.FindUser(id); e == nil { return u, nil } else { return nil, e } }() } ``` ### 2. Make the Zero Value Useful Design types so their zero value is immediately usable without initialization. ```go // Good: Zero value is useful type Counter struct { mu sync.Mutex count int // zero value is 0, ready to use } func (c *Counter) Inc() { c.mu.Lock() c.count++ c.mu.Unlock() } // Good: bytes.Buffer works with zero value var buf bytes.Buffer buf.WriteString("hello") // Bad: Requires initialization type BadCounter struct { counts map[string]int // nil map will panic } ``` ### 3. Accept Interfaces, Return Structs Functions should accept interface parameters and return concrete types. ```go // Good: Accepts interface, returns concrete type func ProcessData(r io.Reader) (*Result, error) { data, err := io.ReadAll(r) if err != nil { return nil, err } return &Result{Data: data}, nil } // Bad: Returns interface (hides implementation details unnecessarily) func ProcessData(r io.Reader) (io.Reader, error) { // ... } ``` ## Error Handling Patterns ### Error Wrapping with Context ```go // Good: Wrap errors with context func LoadConfig(path string) (*Config, error) { data, err := os.ReadFile(path) if err != nil { return nil, fmt.Errorf("load config %s: %w", path, err) } var cfg Config if err := json.Unmarshal(data, &cfg); err != nil { return nil, fmt.Errorf("parse config %s: %w", path, err) } return &cfg, nil } ``` ### Custom Error Types ```go // Define domain-specific errors type ValidationError struct { Field string Message string } func (e *ValidationError) Error() string { return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message) } // Sentinel errors for common cases var ( ErrNotFound = errors.New("resource not found") ErrUnauthorized = errors.New("unauthorized") ErrInvalidInput = errors.New("invalid input") ) ``` ### Error Checking with errors.Is and errors.As ```go func HandleError(err error) { // Check for specific error if errors.Is(err, sql.ErrNoRows) { log.Println("No records found") return } // Check for error type var validationErr *ValidationError if errors.As(err, &validationErr) { log.Printf("Validation error on field %s: %s", validationErr.Field, validationErr.Message) return } // Unknown error log.Printf("Unexpected error: %v", err) } ``` ### Never Ignore Errors ```go // Bad: Ignoring error with blank identifier result, _ := doSomething() // Good: Handle or explicitly document why it's safe to ignore result, err := doSomething() if err != nil { return err } // Acceptable: When error truly doesn't matter (rare) _ = writer.Close() // Best-effort cleanup, error logged elsewhere ``` ## Concurrency Patterns ### Worker Pool ```go func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) { var wg sync.WaitGroup for i := 0; i < numWorkers; i++ { wg.Add(1) go func() { defer wg.Done() for job := range jobs { results <- process(job) } }() } wg.Wait() close(results) } ``` ### Context for Cancellation and Timeouts ```go func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) { ctx, cancel := context.WithTimeout(ctx, 5*time.Second) defer cancel() req, err := http.NewRequestWithContext(ctx, "GET", url, nil) if err != nil { return nil, fmt.Errorf("create request: %w", err) } resp, err := http.DefaultClient.Do(req) if err != nil { return nil, fmt.Errorf("fetch %s: %w", url, err) } defer resp.Body.Close() return io.ReadAll(resp.Body) } ``` ### Graceful Shutdown ```go func GracefulShutdown(server *http.Server) { quit := make(chan os.Signal, 1) signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM) <-quit log.Println("Shutting down server...") ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second) defer cancel() if err := server.Shutdown(ctx); err != nil { log.Fatalf("Server forced to shutdown: %v", err) } log.Println("Server exited") } ``` ### errgroup for Coordinated Goroutines ```go import "golang.org/x/sync/errgroup" func FetchAll(ctx context.Context, urls []string) ([][]byte, error) { g, ctx := errgroup.WithContext(ctx) results := make([][]byte, len(urls)) for i, url := range urls { i, url := i, url // Capture loop variables g.Go(func() error { data, err := FetchWithTimeout(ctx, url) if err != nil { return err } results[i] = data return nil }) } if err := g.Wait(); err != nil { return nil, err } return results, nil } ``` ### Avoiding Goroutine Leaks ```go // Bad: Goroutine leak if context is cancelled func leakyFetch(ctx context.Context, url string) <-chan []byte { ch := make(chan []byte) go func() { data, _ := fetch(url) ch <- data // Blocks forever if no receiver }() return ch } // Good: Properly handles cancellation func safeFetch(ctx context.Context, url string) <-chan []byte { ch := make(chan []byte, 1) // Buffered channel go func() { data, err := fetch(url) if err != nil { return } select { case ch <- data: case <-ctx.Done(): } }() return ch } ``` ## Interface Design ### Small, Focused Interfaces ```go // Good: Single-method interfaces type Reader interface { Read(p []byte) (n int, err error) } type Writer interface { Write(p []byte) (n int, err error) } type Closer interface { Close() error } // Compose interfaces as needed type ReadWriteCloser interface { Reader Writer Closer } ``` ### Define Interfaces Where They're Used ```go // In the consumer package, not the provider package service // UserStore defines what this service needs type UserStore interface { GetUser(id string) (*User, error) SaveUser(user *User) error } type Service struct { store UserStore } // Concrete implementation can be in another package // It doesn't need to know about this interface ``` ### Optional Behavior with Type Assertions ```go type Flusher interface { Flush() error } func WriteAndFlush(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush if supported if f, ok := w.(Flusher); ok { return f.Flush() } return nil } ``` ## Package Organization ### Standard Project Layout ```text myproject/ ├── cmd/ │ └── myapp/ │ └── main.go # Entry point ├── internal/ │ ├── handler/ # HTTP handlers │ ├── service/ # Business logic │ ├── repository/ # Data access │ └── config/ # Configuration ├── pkg/ │ └── client/ # Public API client ├── api/ │ └── v1/ # API definitions (proto, OpenAPI) ├── testdata/ # Test fixtures ├── go.mod ├── go.sum └── Makefile ``` ### Package Naming ```go // Good: Short, lowercase, no underscores package http package json package user // Bad: Verbose, mixed case, or redundant package httpHandler package json_parser package userService // Redundant 'Service' suffix ``` ### Avoid Package-Level State ```go // Bad: Global mutable state var db *sql.DB func init() { db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL")) } // Good: Dependency injection type Server struct { db *sql.DB } func NewServer(db *sql.DB) *Server { return &Server{db: db} } ``` ## Struct Design ### Functional Options Pattern ```go type Server struct { addr string timeout time.Duration logger *log.Logger } type Option func(*Server) func WithTimeout(d time.Duration) Option { return func(s *Server) { s.timeout = d } } func WithLogger(l *log.Logger) Option { return func(s *Server) { s.logger = l } } func NewServer(addr string, opts ...Option) *Server { s := &Server{ addr: addr, timeout: 30 * time.Second, // default logger: log.Default(), // default } for _, opt := range opts { opt(s) } return s } // Usage server := NewServer(":8080", WithTimeout(60*time.Second), WithLogger(customLogger), ) ``` ### Embedding for Composition ```go type Logger struct { prefix string } func (l *Logger) Log(msg string) { fmt.Printf("[%s] %s\n", l.prefix, msg) } type Server struct { *Logger // Embedding - Server gets Log method addr string } func NewServer(addr string) *Server { return &Server{ Logger: &Logger{prefix: "SERVER"}, addr: addr, } } // Usage s := NewServer(":8080") s.Log("Starting...") // Calls embedded Logger.Log ``` ## Memory and Performance ### Preallocate Slices When Size is Known ```go // Bad: Grows slice multiple times func processItems(items []Item) []Result { var results []Result for _, item := range items { results = append(results, process(item)) } return results } // Good: Single allocation func processItems(items []Item) []Result { results := make([]Result, 0, len(items)) for _, item := range items { results = append(results, process(item)) } return results } ``` ### Use sync.Pool for Frequent Allocations ```go var bufferPool = sync.Pool{ New: func() interface{} { return new(bytes.Buffer) }, } func ProcessRequest(data []byte) []byte { buf := bufferPool.Get().(*bytes.Buffer) defer func() { buf.Reset() bufferPool.Put(buf) }() buf.Write(data) // Process... return buf.Bytes() } ``` ### Avoid String Concatenation in Loops ```go // Bad: Creates many string allocations func join(parts []string) string { var result string for _, p := range parts { result += p + "," } return result } // Good: Single allocation with strings.Builder func join(parts []string) string { var sb strings.Builder for i, p := range parts { if i > 0 { sb.WriteString(",") } sb.WriteString(p) } return sb.String() } // Best: Use standard library func join(parts []string) string { return strings.Join(parts, ",") } ``` ## Go Tooling Integration ### Essential Commands ```bash # Build and run go build ./... go run ./cmd/myapp # Testing go test ./... go test -race ./... go test -cover ./... # Static analysis go vet ./... staticcheck ./... golangci-lint run # Module management go mod tidy go mod verify # Formatting gofmt -w . goimports -w . ``` ### Recommended Linter Configuration (.golangci.yml) ```yaml linters: enable: - errcheck - gosimple - govet - ineffassign - staticcheck - unused - gofmt - goimports - misspell - unconvert - unparam linters-settings: errcheck: check-type-assertions: true govet: check-shadowing: true issues: exclude-use-default: false ``` ## Quick Reference: Go Idioms | Idiom | Description | |-------|-------------| | Accept interfaces, return structs | Functions accept interface params, return concrete types | | Errors are values | Treat errors as first-class values, not exceptions | | Don't communicate by sharing memory | Use channels for coordination between goroutines | | Make the zero value useful | Types should work without explicit initialization | | A little copying is better than a little dependency | Avoid unnecessary external dependencies | | Clear is better than clever | Prioritize readability over cleverness | | gofmt is no one's favorite but everyone's friend | Always format with gofmt/goimports | | Return early | Handle errors first, keep happy path unindented | ## Anti-Patterns to Avoid ```go // Bad: Naked returns in long functions func process() (result int, err error) { // ... 50 lines ... return // What is being returned? } // Bad: Using panic for control flow func GetUser(id string) *User { user, err := db.Find(id) if err != nil { panic(err) // Don't do this } return user } // Bad: Passing context in struct type Request struct { ctx context.Context // Context should be first param ID string } // Good: Context as first parameter func ProcessRequest(ctx context.Context, id string) error { // ... } // Bad: Mixing value and pointer receivers type Counter struct{ n int } func (c Counter) Value() int { return c.n } // Value receiver func (c *Counter) Increment() { c.n++ } // Pointer receiver // Pick one style and be consistent ``` **Remember**: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.