--- name: structural-physics description: Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes. --- # Structural Physics Stability validation and damage systems for building mechanics. ## Quick Start ```javascript import { HeuristicValidator } from './scripts/heuristic-validator.js'; import { DamageSystem } from './scripts/damage-propagation.js'; // Rust/Valheim style stability const validator = new HeuristicValidator({ mode: 'heuristic' }); validator.addPiece(piece); const result = validator.validatePlacement(newPiece); // result: { valid: true, stability: 0.85, supports: [...] } // Damage and collapse const damage = new DamageSystem(validator); damage.applyDamage(piece, 50, 'physical'); damage.applyExplosiveDamage(position, 100, 10); // radius damage ``` ## Reference See `references/structural-physics-advanced.md` for: - Physics mode comparison (arcade vs heuristic vs realistic) - Material properties and decay rates - Damage state thresholds - Cascade mechanics ## Scripts - `scripts/heuristic-validator.js` - Fast validation (Fortnite/Rust/Valheim modes) - `scripts/stability-optimizer.js` - Caching and batch updates for large structures - `scripts/damage-propagation.js` - Damage states, fire spread, cascading collapse - `scripts/physics-engine-lite.js` - Optional realistic stress/strain simulation ## Physics Modes - **Arcade** (Fortnite): Connectivity only, instant collapse, best for combat - **Heuristic** (Rust/Valheim): Stability %, predictable rules, best for survival - **Realistic**: Full stress/strain, computationally expensive, best for engineering sims