--- name: worldbuilding description: This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting. --- # Worldbuilding ## Overview Create and manage world elements for a story project. Locations and systems (magic, politics, technology, etc.) are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter. All elements cross-reference characters and other story elements. ## Prerequisites A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root. ## Creating a Location 1. Read `story.md` for genre, era, and tone context 2. Read `worldbuilding/_index.md` for existing locations and systems 3. Ask for the location's name and type (city, fortress, wilderness, etc.) 4. Build the location through conversation, covering: - Physical description and atmosphere - History relevant to the story - Culture and customs of inhabitants - Notable features characters will interact with - Current state at story's timeline 5. Write the file using `references/location-template.md` 6. Save to `worldbuilding/locations/{name-kebab}.md` 7. Update `worldbuilding/_index.md` locations table 8. If notable characters are listed, verify those character files exist and add location references to them ## Creating a System 1. Read `story.md` for genre and themes context 2. Read `worldbuilding/_index.md` for existing systems 3. Identify the system type and consult `references/world-element-types.md` for the relevant prompts 4. Build the system through conversation, addressing the key questions for that type 5. Write the file using `references/system-template.md` 6. Save to `worldbuilding/systems/{name-kebab}.md` 7. Update `worldbuilding/_index.md` systems table 8. Cross-reference with characters who interact with the system (e.g., magic-users for a magic system) ## Updating World Elements 1. Read the existing file 2. Make the requested changes 3. If cross-references changed, update the linked files 4. Update `worldbuilding/_index.md` if name, type, or status changed ## Cross-Referencing - Locations reference characters via `notable-characters` in frontmatter - Systems reference practitioners via character tags - When a location is used in a chapter, the chapter's frontmatter `locations` field links back - Keep the `worldbuilding/_index.md` world overview section current as elements are added ## Reference Files - **`references/location-template.md`** - Template for location files - **`references/system-template.md`** - Template for system files - **`references/world-element-types.md`** - Detailed prompts for each system type (magic, political, technology, religion, economic, military, social)