--- name: emotional-design-norman description: Apply Don Norman's Emotional Design framework (visceral, behavioral, reflective) for UX/UI critique, product concepting, and experience polish. Use when asked to make products feel delightful, engaging, meaningful, or to balance aesthetics with usability; or when emotional design / visceral / behavioral / reflective is mentioned. --- # Emotional Design (Norman) ## Overview Apply Norman's three-level emotional design model to set emotional goals, evaluate current experience, and propose changes that preserve usability while increasing meaning and delight. Read `references/emotional-design.md` for definitions, findings, and checklists. ## Workflow 1) Frame context - Identify user, context of use, constraints, and desired emotion. - If missing, infer from product category and ask 1-2 focused questions. 2) Map to three levels - List current cues and gaps per level. - Use `references/emotional-design.md` "Level cues" to avoid overlap. 3) Design interventions - Propose changes per level with expected emotional effect. - Keep behavioral usability intact; do not trade usability for surface appeal. 4) Align and prioritize - Resolve conflicts between levels. - Prioritize changes that reinforce multiple levels. 5) Validate - Suggest lightweight tests: first-impression check (visceral), task success/effort (behavioral), recall/meaning interviews (reflective). ## Output format - Provide a short summary, then organize by level: - Visceral: observation -> change -> expected emotion - Behavioral: observation -> change -> expected emotion - Reflective: observation -> change -> expected meaning ## References - Read `references/emotional-design.md` when defining levels, choosing levers, or citing key findings.