--- name: awwwards-animations description: Professional React animation skill for creating Awwwards/FWA-level animations using GSAP (useGSAP), Motion (Framer Motion), Anime.js, and Lenis. Use when building premium scroll experiences, custom cursors, page transitions, text animations, parallax effects, micro-interactions, or any animation that needs to be 60fps and award-worthy. Triggers on requests for smooth scroll, ScrollTrigger, magnetic effects, reveal animations, horizontal scroll, pin sections, stagger effects, useScroll, useTransform, integration with Three.js/WebGL, algorithmic art, mathematical art, generative art, fractals, L-systems, flow fields, strange attractors, sacred geometry, geometric puzzles, Dudeney dissections, tangram, tessellations, Penrose tiles, kinetic typography, glitch effects, text explosion, morphing text, circular text, brutalist design, minimalist animation, neo-brutalism, or design philosophy mixing. React-first approach with proper cleanup and hooks. --- # Awwwards Animations Create premium web animations at Awwwards/FWA quality level. **React-first approach**. 60fps non-negotiable. ## Decision Matrix | Task | Library | Why | |------|---------|-----| | Scroll-driven animations | GSAP + ScrollTrigger + useGSAP | Industry standard, best control | | Smooth scroll | Lenis + ReactLenis | Best performance, works with ScrollTrigger | | React-native animations | Motion (Framer Motion) | Native React, useScroll/useTransform | | Simple/lightweight effects | Anime.js 4.0 | Small footprint, clean API | | Complex timelines | GSAP | Unmatched timeline control | | SVG morphing | GSAP MorphSVG or Anime.js | Both excellent | | 3D + animation | Three.js + GSAP | GSAP controls Three.js objects | | Page transitions | AnimatePresence or GSAP | Motion for React, GSAP for complex | | Geometric shapes (vector) | SVG + GSAP/Motion | Native, animable | | Geometric shapes (canvas) | Canvas 2D API | Programmatic, performant | | Pseudo-3D shapes | Zdog | Flat design 3D, ~2kb | | Creative coding/generative | p5.js | Rich ecosystem | | Audio reactive | Tone.js | Web Audio, synths, effects | | Physics 2D | Matter.js | Gravity, collisions, constraints | | Algorithmic/generative art | Canvas 2D + p5.js | Math-driven visuals | | Fractals/L-systems | Canvas 2D recursivo | Recursive rendering | | Tessellations/geometric puzzles | SVG + GSAP | Precise animated transforms | | Kinetic typography advanced | GSAP SplitText + Canvas | Per-char control | | Glitch effects | CSS + GSAP | Layered RGB split, clip-path | | Brutalist animation | CSS raw + Motion | Hard cuts, no easing | | Minimalist animation | Motion springs | Subtle, purposeful motion | ## Installation (Latest Stable - 2025) ```bash # GSAP + React hook (v3.14.1) npm install gsap @gsap/react # Lenis (v1.3.17) - includes React components npm install lenis # Motion (Framer Motion) npm install motion # Anime.js (v4.0.0) npm install animejs ``` ## React Setup ### 1. GSAP Configuration (app-wide) ```tsx // lib/gsap.ts 'use client' // Next.js App Router import gsap from 'gsap' import { ScrollTrigger } from 'gsap/ScrollTrigger' import { useGSAP } from '@gsap/react' // Register plugins once gsap.registerPlugin(ScrollTrigger, useGSAP) export { gsap, ScrollTrigger, useGSAP } ``` ### 2. Lenis + GSAP ScrollTrigger Integration (Critical) ```tsx // components/SmoothScroll.tsx 'use client' import { ReactLenis, useLenis } from 'lenis/react' import { useEffect } from 'react' import { gsap, ScrollTrigger } from '@/lib/gsap' export function SmoothScroll({ children }: { children: React.ReactNode }) { const lenis = useLenis() useEffect(() => { if (!lenis) return lenis.on('scroll', ScrollTrigger.update) gsap.ticker.add((time) => lenis.raf(time * 1000)) gsap.ticker.lagSmoothing(0) return () => { gsap.ticker.remove(lenis?.raf) } }, [lenis]) return ( {children} ) } // Wrap in layout: {children} ``` ## Core Patterns (React) Detailed implementations in references: - **GSAP + useGSAP**: See [references/gsap-react.md](references/gsap-react.md) - **Motion (Framer Motion)**: See [references/motion-patterns.md](references/motion-patterns.md) - **Anime.js 4.0**: See [references/animejs-react.md](references/animejs-react.md) - **Lenis React**: See [references/lenis-react.md](references/lenis-react.md) - **Geometric Shapes**: See [references/geometric-shapes.md](references/geometric-shapes.md) (SVG, Canvas, Zdog, p5.js, Tetris-style) - **Audio Reactive**: See [references/audio-reactive.md](references/audio-reactive.md) (Tone.js, Web Audio, scroll audio) - **Physics 2D**: See [references/physics-2d.md](references/physics-2d.md) (Matter.js, collisions, constraints) - **Advanced (Three.js, WebGL)**: See [references/advanced-patterns.md](references/advanced-patterns.md) - **Algorithmic & Generative Art**: See [references/algorithmic-art.md](references/algorithmic-art.md) (fractals, L-systems, flow fields, attractors, noise, sacred geometry) - **Advanced Text Effects**: See [references/text-effects.md](references/text-effects.md) (glitch, kinetic typography, morphing, explosion, circular text, scramble) - **Geometric Puzzles**: See [references/geometric-puzzles.md](references/geometric-puzzles.md) (Dudeney, tangram, tessellations, Penrose, polyominoes) - **Design Philosophy**: See [references/design-philosophy.md](references/design-philosophy.md) (brutalist, minimalist, abstract, mixing styles, palettes) - **Performance**: See [references/performance.md](references/performance.md) ## Quick Patterns (React) ### 1. Magnetic Cursor (GSAP + useGSAP) ```tsx 'use client' import { useRef, useEffect } from 'react' import { gsap, useGSAP } from '@/lib/gsap' export function MagneticCursor() { const cursorRef = useRef(null) const pos = useRef({ x: 0, y: 0, cx: 0, cy: 0 }) useEffect(() => { const h = (e: MouseEvent) => { pos.current.x = e.clientX; pos.current.y = e.clientY } window.addEventListener('mousemove', h) return () => window.removeEventListener('mousemove', h) }, []) useGSAP(() => { gsap.ticker.add(() => { const p = pos.current p.cx += (p.x - p.cx) * 0.15; p.cy += (p.y - p.cy) * 0.15 gsap.set(cursorRef.current, { x: p.cx, y: p.cy }) }) }) return
} ``` ### 2. Magnetic Button (Motion) ```tsx 'use client' import { useRef, useState } from 'react' import { motion } from 'motion/react' export function MagneticButton({ children }: { children: React.ReactNode }) { const ref = useRef(null) const [pos, setPos] = useState({ x: 0, y: 0 }) const onMove = (e: React.MouseEvent) => { const { left, top, width, height } = ref.current!.getBoundingClientRect() setPos({ x: (e.clientX - left - width / 2) * 0.3, y: (e.clientY - top - height / 2) * 0.3 }) } return ( setPos({ x: 0, y: 0 })} animate={pos} transition={{ type: 'spring', stiffness: 150, damping: 15 }} className="px-8 py-4 bg-white text-black rounded-full">{children} ) } ``` ### 3. Parallax Hero (GSAP + useGSAP) ```tsx 'use client' import { useRef } from 'react' import { gsap, ScrollTrigger, useGSAP } from '@/lib/gsap' export function ParallaxHero() { const containerRef = useRef(null) useGSAP(() => { gsap.to('.parallax-bg', { yPercent: 50, ease: 'none', scrollTrigger: { trigger: containerRef.current, start: 'top top', end: 'bottom top', scrub: true, }, }) gsap.to('.hero-title', { yPercent: 100, opacity: 0, scrollTrigger: { trigger: containerRef.current, start: 'top top', end: '50% top', scrub: true, }, }) }, { scope: containerRef }) return (

Hero Title

) } ``` ### 4. Text Character Reveal (Motion) ```tsx 'use client' import { motion } from 'motion/react' const container = { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { staggerChildren: 0.02 }, }, } const child = { hidden: { opacity: 0, y: 50, rotateX: -90 }, visible: { opacity: 1, y: 0, rotateX: 0, transition: { type: 'spring', damping: 12 }, }, } export function TextReveal({ text }: { text: string }) { return ( {text.split('').map((char, i) => ( {char === ' ' ? '\u00A0' : char} ))} ) } ``` ### 5. Image Reveal (GSAP) ```tsx 'use client' import { useRef } from 'react' import { gsap, useGSAP } from '@/lib/gsap' export function ImageReveal({ src, alt }: { src: string; alt: string }) { const containerRef = useRef(null) useGSAP(() => { gsap.from(containerRef.current, { clipPath: 'inset(100% 0% 0% 0%)', duration: 1.2, ease: 'power4.inOut', scrollTrigger: { trigger: containerRef.current, start: 'top 80%', }, }) gsap.from('.reveal-img', { scale: 1.3, duration: 1.5, ease: 'power2.out', scrollTrigger: { trigger: containerRef.current, start: 'top 80%', }, }) }, { scope: containerRef }) return (
{alt}
) } ``` ### 6. Glitch Text Effect (CSS + GSAP) ```tsx 'use client' import { useRef, useEffect } from 'react' import { gsap } from '@/lib/gsap' export function GlitchText({ text }: { text: string }) { const ref = useRef(null) useEffect(() => { const layers = ref.current!.querySelectorAll('.g-layer') const tl = gsap.timeline({ repeat: -1, repeatDelay: 3 }) tl.to(layers[0], { x: -5, duration: 0.05, ease: 'none' }, 0) .to(layers[0], { x: 5, duration: 0.05 }, 0.05) .to(layers[0], { x: 0, duration: 0.05 }, 0.1) .to(layers[1], { x: 5, duration: 0.05 }, 0.02) .to(layers[1], { x: -5, duration: 0.05 }, 0.07) .to(layers[1], { x: 0, duration: 0.05 }, 0.12) return () => { tl.kill() } }, []) return (
{text} {text} {text}
) } ``` ### 7. Fractal Tree (Canvas 2D) ```tsx 'use client' import { useRef, useEffect } from 'react' export function FractalTree({ depth = 10, angle = 25 }: { depth?: number; angle?: number }) { const canvasRef = useRef(null) useEffect(() => { const canvas = canvasRef.current! const ctx = canvas.getContext('2d')! canvas.width = canvas.offsetWidth * 2; canvas.height = canvas.offsetHeight * 2; ctx.scale(2, 2) let progress = 0, raf = 0 function branch(x: number, y: number, len: number, a: number, d: number) { if (d > depth || len < 2) return const dp = Math.max(0, Math.min(1, progress * depth - d)) if (dp <= 0) return const ex = x + Math.cos(a * Math.PI / 180) * len * dp const ey = y - Math.sin(a * Math.PI / 180) * len * dp ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(ex, ey) ctx.strokeStyle = `hsl(${120 + d * 15}, 60%, ${30 + d * 5}%)` ctx.lineWidth = Math.max(1, (depth - d) * 1.5); ctx.stroke() branch(ex, ey, len * 0.72, a + angle, d + 1) branch(ex, ey, len * 0.72, a - angle, d + 1) } const animate = () => { progress = Math.min(1, progress + 0.008) ctx.clearRect(0, 0, canvas.offsetWidth, canvas.offsetHeight) branch(canvas.offsetWidth / 2, canvas.offsetHeight, canvas.offsetHeight * 0.28, 90, 0) if (progress < 1) raf = requestAnimationFrame(animate) } animate() return () => cancelAnimationFrame(raf) }, [depth, angle]) return } ``` See [references/algorithmic-art.md](references/algorithmic-art.md) for L-systems, flow fields, attractors, noise, sacred geometry. ### 8. Geometric Dissection (SVG + GSAP) ```tsx 'use client' import { useRef, useState } from 'react' import { gsap } from '@/lib/gsap' const P = [ { id: 'A', tri: 'M 0,173 L 50,87 L 100,173 Z', sq: 'M 0,0 L 100,0 L 100,87 L 0,87 Z', c: '#f43f5e' }, { id: 'B', tri: 'M 50,87 L 100,0 L 150,87 Z', sq: 'M 100,0 L 200,0 L 200,87 L 100,87 Z', c: '#8b5cf6' }, { id: 'C', tri: 'M 100,173 L 150,87 L 200,173 Z', sq: 'M 0,87 L 100,87 L 100,173 L 0,173 Z', c: '#06b6d4' }, { id: 'D', tri: 'M 50,87 L 100,173 L 150,87 L 100,0 Z', sq: 'M 100,87 L 200,87 L 200,173 L 100,173 Z', c: '#f59e0b' }, ] export function GeometricDissection() { const svg = useRef(null) const [isSq, setSq] = useState(false) const morph = () => { const t = !isSq P.forEach((p, i) => { const el = svg.current!.querySelector(`#d-${p.id}`) if (el) gsap.to(el, { attr: { d: t ? p.sq : p.tri }, duration: 1.5, ease: 'power2.inOut', delay: i * 0.15 }) }); setSq(t) } return (
{P.map(p => )}
) } ``` See [references/geometric-puzzles.md](references/geometric-puzzles.md) for tangram, tessellations, Penrose tiles, polyominoes. ### 9. Brutalist Grid (Motion) ```tsx 'use client' import { motion } from 'motion/react' export function BrutalistGrid({ items }: { items: string[] }) { return (
{items.map((item, i) => ( {item} ))}
) } ``` ## Design Philosophy (Quick Reference) | Style | Motion Feel | Easing | Typography | Key Trait | |-------|------------|--------|------------|-----------| | Brutalist | Hard, instant, jarring | `none` / `steps()` | Mono, 15-30vw | Raw honesty | | Minimalist | Smooth, subtle, slow | `power2.out` | Sans-serif light | Purposeful restraint | | Abstract | Noise-driven, parametric | Organic/sine | Varies | Mathematical beauty | | Neo-Brutalist | Bold but controlled | `power1.out` | Mono + color | Brutalism + restraint | See [references/design-philosophy.md](references/design-philosophy.md) for full guide with color palettes and mixing strategies. ## Easing Reference | Feel | GSAP | Motion | |------|------|--------| | Smooth | `power2.out` | `[0.16, 1, 0.3, 1]` | | Snappy | `power4.out` | `[0.87, 0, 0.13, 1]` | | Bouncy | `back.out(1.7)` | `{ type: 'spring', stiffness: 300, damping: 20 }` | | Dramatic | `power4.inOut` | `[0.76, 0, 0.24, 1]` | ## Timing - Micro-interactions: 150-300ms - UI transitions: 300-500ms - Page transitions: 500-800ms - Stagger: 0.02-0.1s per item ## Accessibility ```tsx // Motion: useReducedMotion() → conditionally disable/reduce animations import { useReducedMotion } from 'motion/react' const reduced = useReducedMotion() // true if prefers-reduced-motion: reduce ``` ```css @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; } } ``` ## Performance Rules 1. Only animate `transform` and `opacity` 2. Use `will-change` sparingly 3. Always cleanup: `useGSAP` handles it automatically 4. Scope GSAP selectors to container refs 5. Use `contextSafe()` for event handlers with GSAP 6. Memoize Motion variants objects ## Common Pitfalls 1. Not integrating Lenis with ScrollTrigger 2. Missing `scope` in useGSAP 3. Not using `contextSafe()` for click handlers 4. React 18 Strict Mode calling effects twice 5. Forgetting `'use client'` in Next.js App Router 6. Not calling `ScrollTrigger.refresh()` after dynamic content ## Testing Checklist - [ ] 60fps on scroll (Chrome DevTools Performance) - [ ] Keyboard navigation works - [ ] Respects prefers-reduced-motion - [ ] No layout shifts (CLS) - [ ] Mobile touch works - [ ] ScrollTrigger markers removed in prod - [ ] No memory leaks on unmount ## Inspiration Active Theory, Studio Freight, Locomotive, Resn, Aristide Benoist, Immersive Garden