--- name: spacetimedb-rust description: Develop SpacetimeDB server modules in Rust. Use when writing reducers, tables, or module logic. license: Apache-2.0 metadata: author: clockworklabs version: "1.1" --- # SpacetimeDB Rust Module Development SpacetimeDB modules are WebAssembly applications that run inside the database. They define tables to store data and reducers to modify data. Clients connect directly to the database and execute application logic inside it. > **Tested with:** SpacetimeDB runtime 1.11.x, `spacetimedb` crate 1.1.x --- ## HALLUCINATED APIs — DO NOT USE **These APIs DO NOT EXIST. LLMs frequently hallucinate them.** ```rust // WRONG — these macros/attributes don't exist #[spacetimedb::table] // Use #[table] after importing #[spacetimedb::reducer] // Use #[reducer] after importing #[derive(Table)] // Tables use #[table] attribute, not derive #[derive(Reducer)] // Reducers use #[reducer] attribute // WRONG — SpacetimeType on tables #[derive(SpacetimeType)] // DO NOT use on #[table] structs! #[table(name = my_table)] pub struct MyTable { ... } // WRONG — mutable context pub fn my_reducer(ctx: &mut ReducerContext, ...) { } // Should be &ReducerContext // WRONG — table access without parentheses ctx.db.player // Should be ctx.db.player() ctx.db.player.find(id) // Should be ctx.db.player().id().find(&id) ``` ### CORRECT PATTERNS: ```rust // CORRECT IMPORTS use spacetimedb::{table, reducer, Table, ReducerContext, Identity, Timestamp}; use spacetimedb::SpacetimeType; // Only for custom types, NOT tables // CORRECT TABLE — no SpacetimeType derive! #[table(name = player, public)] pub struct Player { #[primary_key] pub id: u64, pub name: String, } // CORRECT REDUCER — immutable context reference #[reducer] pub fn create_player(ctx: &ReducerContext, name: String) { ctx.db.player().insert(Player { id: 0, name }); } // CORRECT TABLE ACCESS — methods with parentheses let player = ctx.db.player().id().find(&player_id); ``` ### DO NOT: - **Derive `SpacetimeType` on `#[table]` structs** — the macro handles this - **Use mutable context** — `&ReducerContext`, not `&mut ReducerContext` - **Forget `Table` trait import** — required for table operations - **Use field access for tables** — `ctx.db.player()` not `ctx.db.player` --- ## Common Mistakes Table ### Server-side errors | Wrong | Right | Error | |-------|-------|-------| | `#[derive(SpacetimeType)]` on `#[table]` | Remove it — macro handles this | Conflicting derive macros | | `ctx.db.player` (field access) | `ctx.db.player()` (method) | "no field `player` on type" | | `ctx.db.player().find(id)` | `ctx.db.player().id().find(&id)` | Must access via index | | `&mut ReducerContext` | `&ReducerContext` | Wrong context type | | Missing `use spacetimedb::Table;` | Add import | "no method named `insert`" | | `#[table(name = "my_table")]` | `#[table(name = my_table)]` | String literals not allowed | | Missing `public` on table | Add `public` flag | Clients can't subscribe | | `#[spacetimedb::reducer]` | `#[reducer]` after import | Wrong attribute path | | Network/filesystem in reducer | Use procedures instead | Sandbox violation | | Panic for expected errors | Return `Result<(), String>` | WASM instance destroyed | ### Client-side errors | Wrong | Right | Error | |-------|-------|-------| | Wrong crate name | `spacetimedb-sdk` | Dependency not found | | Manual event loop | Use `tokio` runtime | Async issues | --- ## Hard Requirements 1. **DO NOT derive `SpacetimeType` on `#[table]` structs** — the macro handles this 2. **Import `Table` trait** — required for all table operations 3. **Use `&ReducerContext`** — not `&mut ReducerContext` 4. **Tables are methods** — `ctx.db.table()` not `ctx.db.table` 5. **Reducers must be deterministic** — no filesystem, network, timers, or external RNG 6. **Use `ctx.random()` or `ctx.rng`** — not `rand` crate for random numbers 7. **Add `public` flag** — if clients need to subscribe to a table --- ## Project Setup ### Cargo.toml Requirements ```toml [package] name = "my-module" version = "0.1.0" edition = "2021" [lib] crate-type = ["cdylib"] [dependencies] spacetimedb = "1.0" log = "0.4" ``` The `crate-type = ["cdylib"]` is required for WebAssembly compilation. ### Essential Imports ```rust use spacetimedb::{ReducerContext, Table}; ``` Additional imports as needed: ```rust use spacetimedb::{Identity, Timestamp, ConnectionId, ScheduleAt}; use spacetimedb::sats::{i256, u256}; // For 256-bit integers ``` ## Table Definitions Tables store data in SpacetimeDB. Define tables using the `#[spacetimedb::table]` macro on a struct. ### Basic Table ```rust #[spacetimedb::table(name = player, public)] pub struct Player { #[primary_key] #[auto_inc] id: u64, name: String, score: u32, } ``` ### Table Attributes | Attribute | Description | |-----------|-------------| | `name = identifier` | Required. The table name used in `ctx.db.{name}()` | | `public` | Makes table visible to clients via subscriptions | | `scheduled(reducer_name)` | Creates a schedule table that triggers the named reducer | | `index(name = idx, btree(columns = [a, b]))` | Creates a multi-column index | ### Column Attributes | Attribute | Description | |-----------|-------------| | `#[primary_key]` | Unique identifier for the row (one per table max) | | `#[unique]` | Enforces uniqueness, enables `find()` method | | `#[auto_inc]` | Auto-generates unique integer values when inserting 0 | | `#[index(btree)]` | Creates a B-tree index for efficient lookups | | `#[default(value)]` | Default value for migrations (must be const-evaluable) | ### Supported Column Types **Primitives**: `u8`, `u16`, `u32`, `u64`, `u128`, `u256`, `i8`, `i16`, `i32`, `i64`, `i128`, `i256`, `f32`, `f64`, `bool`, `String` **SpacetimeDB Types**: `Identity`, `ConnectionId`, `Timestamp`, `Uuid`, `ScheduleAt` **Collections**: `Vec`, `Option`, `Result` where inner types are also supported **Custom Types**: Any struct/enum with `#[derive(SpacetimeType)]` ### Insert Returns the Row ```rust // Insert and get the auto-generated ID let row = ctx.db.task().insert(Task { id: 0, // Placeholder for auto_inc owner_id: ctx.sender, title: "New task".to_string(), created_at: ctx.timestamp, }); let new_id = row.id; // Get the actual ID ``` --- ## Data Visibility and Row-Level Security **`public` flag exposes ALL rows to ALL clients.** | Scenario | Pattern | |----------|---------| | Everyone sees all rows | `#[table(name = x, public)]` | | Users see only their data | Private table + row-level security | ### Private Table (default) ```rust // No public flag — only server can read #[table(name = secret_data)] pub struct SecretData { ... } ``` ### Row-Level Security (RLS) Use RLS to filter which rows each client can see: ```rust // Use row-level security for per-user visibility #[table(name = player_data, public)] #[rls(filter = |ctx, row| row.owner_id == ctx.sender)] pub struct PlayerData { #[primary_key] pub id: u64, pub owner_id: Identity, pub data: String, } ``` With RLS, clients can subscribe to the table but only see rows where the filter returns `true` for their identity. --- ## Reducers Reducers are transactional functions that modify database state. They run inside the database and are the only way to mutate tables. ### Basic Reducer ```rust #[spacetimedb::reducer] pub fn create_player(ctx: &ReducerContext, name: String) -> Result<(), String> { if name.is_empty() { return Err("Name cannot be empty".to_string()); } ctx.db.player().insert(Player { id: 0, // auto_inc assigns the value name, score: 0, }); Ok(()) } ``` ### Reducer Rules 1. First parameter must be `&ReducerContext` 2. Additional parameters must implement `SpacetimeType` 3. Return `()`, `Result<(), String>`, or `Result<(), E>` where `E: Display` 4. All changes roll back on panic or `Err` return 5. Reducers run in isolation from concurrent reducers 6. Cannot make network requests or access filesystem 7. Must import `Table` trait for table operations: `use spacetimedb::Table;` ## ReducerContext The `ReducerContext` provides access to the database and caller information. ### Properties ```rust #[spacetimedb::reducer] pub fn example(ctx: &ReducerContext) { // Database access let _table = ctx.db.player(); // Caller identity (always present) let caller: Identity = ctx.sender; // Connection ID (None for scheduled/system reducers) let conn: Option = ctx.connection_id; // Invocation timestamp let when: Timestamp = ctx.timestamp; // Module's own identity let module_id: Identity = ctx.identity(); // Random number generation (deterministic) let random_val: u32 = ctx.random(); // UUID generation let uuid = ctx.new_uuid_v4().unwrap(); // Random UUID let uuid = ctx.new_uuid_v7().unwrap(); // Timestamp-based UUID // Check if caller is internal (scheduled reducer) if ctx.sender_auth().is_internal() { // Called by scheduler, not external client } } ``` ## Table Operations ### Insert ```rust // Insert returns the row with auto_inc values populated let player = ctx.db.player().insert(Player { id: 0, // auto_inc fills this name: "Alice".to_string(), score: 100, }); log::info!("Created player with id: {}", player.id); ``` ### Find by Unique/Primary Key ```rust // find() returns Option if let Some(player) = ctx.db.player().id().find(123) { log::info!("Found: {}", player.name); } ``` ### Filter by Indexed Column ```rust // filter() returns an iterator for player in ctx.db.player().name().filter("Alice") { log::info!("Player {}: score {}", player.id, player.score); } // Range queries (Rust range syntax) for player in ctx.db.player().score().filter(50..=100) { log::info!("{} has score {}", player.name, player.score); } ``` ### Update Updates require a unique column. Find the row, modify it, then call `update()`: ```rust if let Some(mut player) = ctx.db.player().id().find(123) { player.score += 10; ctx.db.player().id().update(player); } ``` ### Delete ```rust // Delete by unique key ctx.db.player().id().delete(&123); // Delete by indexed column (returns count) let deleted = ctx.db.player().name().delete("Alice"); log::info!("Deleted {} rows", deleted); // Delete by range ctx.db.player().score().delete(..50); // Delete all with score < 50 ``` ### Iterate All Rows ```rust for player in ctx.db.player().iter() { log::info!("{}: {}", player.name, player.score); } // Count rows let total = ctx.db.player().count(); ``` ## Indexes ### Single-Column Index ```rust #[spacetimedb::table(name = player, public)] pub struct Player { #[primary_key] id: u64, #[index(btree)] level: u32, name: String, } ``` ### Multi-Column Index ```rust #[spacetimedb::table( name = score, public, index(name = by_player_level, btree(columns = [player_id, level])) )] pub struct Score { player_id: u32, level: u32, points: i64, } ``` ### Querying Multi-Column Indexes ```rust // Prefix match (first column only) for score in ctx.db.score().by_player_level().filter(&123u32) { log::info!("Level {}: {} points", score.level, score.points); } // Full match for score in ctx.db.score().by_player_level().filter((123u32, 5u32)) { log::info!("Points: {}", score.points); } // Prefix with range on second column for score in ctx.db.score().by_player_level().filter((123u32, 1u32..=10u32)) { log::info!("Level {}: {} points", score.level, score.points); } ``` ## Identity and Authentication ### Storing User Identity ```rust #[spacetimedb::table(name = user_profile, public)] pub struct UserProfile { #[primary_key] identity: Identity, display_name: String, created_at: Timestamp, } #[spacetimedb::reducer] pub fn create_profile(ctx: &ReducerContext, display_name: String) -> Result<(), String> { // Check if profile already exists if ctx.db.user_profile().identity().find(ctx.sender).is_some() { return Err("Profile already exists".to_string()); } ctx.db.user_profile().insert(UserProfile { identity: ctx.sender, display_name, created_at: ctx.timestamp, }); Ok(()) } ``` ### Verifying Caller Identity ```rust #[spacetimedb::reducer] pub fn update_my_profile(ctx: &ReducerContext, new_name: String) -> Result<(), String> { // Only allow users to update their own profile if let Some(mut profile) = ctx.db.user_profile().identity().find(ctx.sender) { profile.display_name = new_name; ctx.db.user_profile().identity().update(profile); Ok(()) } else { Err("Profile not found".to_string()) } } ``` ## Lifecycle Reducers ### Init Reducer Runs once when the module is first published or database is cleared: ```rust #[spacetimedb::reducer(init)] pub fn init(ctx: &ReducerContext) -> Result<(), String> { log::info!("Database initializing..."); // Set up default data if ctx.db.config().count() == 0 { ctx.db.config().insert(Config { key: "version".to_string(), value: "1.0.0".to_string(), }); } Ok(()) } ``` ### Client Connected Runs when a client establishes a connection: ```rust #[spacetimedb::reducer(client_connected)] pub fn on_connect(ctx: &ReducerContext) -> Result<(), String> { log::info!("Client connected: {}", ctx.sender); // connection_id is guaranteed to be Some let conn_id = ctx.connection_id.unwrap(); // Create or update user session if let Some(user) = ctx.db.user().identity().find(ctx.sender) { ctx.db.user().identity().update(User { online: true, ..user }); } else { ctx.db.user().insert(User { identity: ctx.sender, online: true, name: None, }); } Ok(()) } ``` ### Client Disconnected Runs when a client connection terminates: ```rust #[spacetimedb::reducer(client_disconnected)] pub fn on_disconnect(ctx: &ReducerContext) -> Result<(), String> { log::info!("Client disconnected: {}", ctx.sender); if let Some(user) = ctx.db.user().identity().find(ctx.sender) { ctx.db.user().identity().update(User { online: false, ..user }); } Ok(()) } ``` ## Scheduled Reducers Schedule reducers to run at specific times or intervals. ### Define a Schedule Table ```rust use spacetimedb::ScheduleAt; use std::time::Duration; #[spacetimedb::table(name = game_tick_schedule, scheduled(game_tick))] pub struct GameTickSchedule { #[primary_key] #[auto_inc] scheduled_id: u64, scheduled_at: ScheduleAt, } #[spacetimedb::reducer] fn game_tick(ctx: &ReducerContext, schedule: GameTickSchedule) { // Verify this is an internal call (from scheduler) if !ctx.sender_auth().is_internal() { log::warn!("External call to scheduled reducer rejected"); return; } // Game logic here log::info!("Game tick at {:?}", ctx.timestamp); } ``` ### Scheduling at Intervals ```rust #[spacetimedb::reducer] fn start_game_loop(ctx: &ReducerContext) { // Schedule game tick every 100ms ctx.db.game_tick_schedule().insert(GameTickSchedule { scheduled_id: 0, scheduled_at: ScheduleAt::Interval(Duration::from_millis(100).into()), }); } ``` ### Scheduling at Specific Times ```rust #[spacetimedb::reducer] fn schedule_reminder(ctx: &ReducerContext, delay_secs: u64) { let run_at = ctx.timestamp + Duration::from_secs(delay_secs); ctx.db.reminder_schedule().insert(ReminderSchedule { scheduled_id: 0, scheduled_at: ScheduleAt::Time(run_at), message: "Time's up!".to_string(), }); } ``` --- ## Procedures (Beta) **Procedures are for side effects (HTTP, filesystem) that reducers can't do.** Procedures are currently unstable. Enable with: ```toml # Cargo.toml [dependencies] spacetimedb = { version = "1.*", features = ["unstable"] } ``` ```rust use spacetimedb::{procedure, ProcedureContext}; // Simple procedure #[procedure] fn add_numbers(_ctx: &mut ProcedureContext, a: u32, b: u32) -> u64 { a as u64 + b as u64 } // Procedure with database access #[procedure] fn save_external_data(ctx: &mut ProcedureContext, url: String) -> Result<(), String> { // HTTP request (allowed in procedures, not reducers) let data = fetch_from_url(&url)?; // Database access requires explicit transaction ctx.try_with_tx(|tx| { tx.db.external_data().insert(ExternalData { id: 0, content: data, }); Ok(()) })?; Ok(()) } ``` ### Key Differences from Reducers | Reducers | Procedures | |----------|------------| | `&ReducerContext` (immutable) | `&mut ProcedureContext` (mutable) | | Direct `ctx.db` access | Must use `ctx.with_tx()` | | No HTTP/network | HTTP allowed | | No return values | Can return data | --- ## Error Handling ### Sender Errors (Expected) Return errors for invalid client input: ```rust #[spacetimedb::reducer] pub fn transfer_credits( ctx: &ReducerContext, to_user: Identity, amount: u32, ) -> Result<(), String> { let sender = ctx.db.user().identity().find(ctx.sender) .ok_or("Sender not found")?; if sender.credits < amount { return Err("Insufficient credits".to_string()); } // Perform transfer... Ok(()) } ``` ### Programmer Errors (Bugs) Use panic for unexpected states that indicate bugs: ```rust #[spacetimedb::reducer] pub fn process_data(ctx: &ReducerContext, data: Vec) { // This should never happen - indicates a bug assert!(!data.is_empty(), "Unexpected empty data"); // Use expect for operations that should always succeed let parsed = parse_data(&data).expect("Failed to parse data"); } ``` ## Custom Types Define custom types using `#[derive(SpacetimeType)]`: ```rust use spacetimedb::SpacetimeType; #[derive(SpacetimeType)] pub enum PlayerStatus { Active, Idle, Away, } #[derive(SpacetimeType)] pub struct Position { x: f32, y: f32, z: f32, } #[spacetimedb::table(name = player, public)] pub struct Player { #[primary_key] id: u64, status: PlayerStatus, position: Position, } ``` ## Multiple Tables from Same Type Apply multiple `#[spacetimedb::table]` attributes to create separate tables with the same schema: ```rust #[spacetimedb::table(name = online_player, public)] #[spacetimedb::table(name = offline_player)] pub struct Player { #[primary_key] identity: Identity, name: String, } #[spacetimedb::reducer] fn player_logout(ctx: &ReducerContext) { if let Some(player) = ctx.db.online_player().identity().find(ctx.sender) { ctx.db.offline_player().insert(player.clone()); ctx.db.online_player().identity().delete(&ctx.sender); } } ``` ## Logging Use the `log` crate for debug output. View logs with `spacetime logs `: ```rust log::trace!("Detailed trace info"); log::debug!("Debug information"); log::info!("General information"); log::warn!("Warning message"); log::error!("Error occurred"); ``` Never use `println!`, `eprintln!`, or `dbg!` in modules. ## Common Patterns ### Player Session Management ```rust #[spacetimedb::table(name = player, public)] pub struct Player { #[primary_key] identity: Identity, name: Option, online: bool, last_seen: Timestamp, } #[spacetimedb::reducer(client_connected)] pub fn on_connect(ctx: &ReducerContext) { match ctx.db.player().identity().find(ctx.sender) { Some(player) => { ctx.db.player().identity().update(Player { online: true, last_seen: ctx.timestamp, ..player }); } None => { ctx.db.player().insert(Player { identity: ctx.sender, name: None, online: true, last_seen: ctx.timestamp, }); } } } #[spacetimedb::reducer(client_disconnected)] pub fn on_disconnect(ctx: &ReducerContext) { if let Some(player) = ctx.db.player().identity().find(ctx.sender) { ctx.db.player().identity().update(Player { online: false, last_seen: ctx.timestamp, ..player }); } } ``` ### Sequential ID Generation (Gap-Free) Auto-increment may have gaps after crashes. For strictly sequential IDs: ```rust #[spacetimedb::table(name = counter)] pub struct Counter { #[primary_key] name: String, value: u64, } #[spacetimedb::reducer] fn create_invoice(ctx: &ReducerContext, amount: u64) -> Result<(), String> { let mut counter = ctx.db.counter().name().find(&"invoice".to_string()) .unwrap_or(Counter { name: "invoice".to_string(), value: 0 }); counter.value += 1; ctx.db.counter().name().update(counter.clone()); ctx.db.invoice().insert(Invoice { invoice_number: counter.value, amount, }); Ok(()) } ``` ### Owner-Only Reducers ```rust #[spacetimedb::table(name = admin)] pub struct Admin { #[primary_key] identity: Identity, } #[spacetimedb::reducer] fn admin_action(ctx: &ReducerContext) -> Result<(), String> { if ctx.db.admin().identity().find(ctx.sender).is_none() { return Err("Not authorized".to_string()); } // Admin-only logic here Ok(()) } ``` ## Build and Deploy ```bash # Build the module spacetime build # Deploy to local instance spacetime publish my_database # Deploy with database clear (DESTROYS DATA) spacetime publish my_database --delete-data # View logs spacetime logs my_database # Call a reducer spacetime call my_database create_player "Alice" # Run SQL query spacetime sql my_database "SELECT * FROM player" # Generate bindings spacetime generate --lang rust --out-dir /src/module_bindings --project-path ``` ## Important Constraints 1. **No Global State**: Static/global variables are undefined behavior across reducer calls 2. **No Side Effects**: Reducers cannot make network requests or file I/O 3. **Deterministic Execution**: Use `ctx.random()` and `ctx.new_uuid_*()` for randomness 4. **Transactional**: All reducer changes roll back on failure 5. **Isolated**: Reducers don't see concurrent changes until commit