--- name: live-activities description: "Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Trigger for any task involving ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets." --- # Live Activities and Dynamic Island Build real-time, glanceable experiences on the Lock Screen, Dynamic Island, StandBy, CarPlay, and Mac menu bar using ActivityKit. Patterns target iOS 26+ with Swift 6.2, backward-compatible to iOS 16.1 unless noted. See `references/live-activity-patterns.md` for complete code patterns including push payload formats, concurrent activities, state observation, and testing. ## Workflow ### 1. Create a new Live Activity 1. Add `NSSupportsLiveActivities = YES` to the host app's Info.plist. 2. Define an `ActivityAttributes` struct with a nested `ContentState`. 3. Create an `ActivityConfiguration` in the widget bundle with Lock Screen content and Dynamic Island closures. 4. Start the activity with `Activity.request(attributes:content:pushType:)`. 5. Update with `activity.update(_:)` and end with `activity.end(_:dismissalPolicy:)`. 6. Forward push tokens to your server for remote updates. ### 2. Review existing Live Activity code Run through the Review Checklist at the end of this document. ## ActivityAttributes Definition Define both static data (immutable for the activity lifetime) and dynamic `ContentState` (changes with each update). Keep `ContentState` small because the entire struct is serialized on every update and push payload. ```swift import ActivityKit struct DeliveryAttributes: ActivityAttributes { // Static -- set once at activity creation, never changes var orderNumber: Int var restaurantName: String // Dynamic -- updated throughout the activity lifetime struct ContentState: Codable, Hashable { var driverName: String var estimatedDeliveryTime: ClosedRange var currentStep: DeliveryStep } } enum DeliveryStep: String, Codable, Hashable, CaseIterable { case confirmed, preparing, pickedUp, delivering, delivered var icon: String { switch self { case .confirmed: "checkmark.circle" case .preparing: "frying.pan" case .pickedUp: "bag.fill" case .delivering: "box.truck.fill" case .delivered: "house.fill" } } } ``` ### Stale Date Set `staleDate` on `ActivityContent` to tell the system when content becomes outdated. The system sets `context.isStale` to `true` after this date; show fallback UI (e.g., "Updating...") in your views. ```swift let content = ActivityContent( state: state, staleDate: Date().addingTimeInterval(300), // stale after 5 minutes relevanceScore: 75 ) ``` ## Activity Lifecycle ### Starting Use `Activity.request` to create and display a Live Activity. Pass `.token` as the `pushType` to enable remote updates via APNs. ```swift let attributes = DeliveryAttributes(orderNumber: 42, restaurantName: "Pizza Place") let state = DeliveryAttributes.ContentState( driverName: "Alex", estimatedDeliveryTime: Date()...Date().addingTimeInterval(1800), currentStep: .preparing ) let content = ActivityContent(state: state, staleDate: nil, relevanceScore: 75) do { let activity = try Activity.request( attributes: attributes, content: content, pushType: .token ) print("Started activity: \(activity.id)") } catch { print("Failed to start activity: \(error)") } ``` ### Updating Update the dynamic content state from the app. Use `AlertConfiguration` to trigger a visible banner and sound alongside the update. ```swift let updatedState = DeliveryAttributes.ContentState( driverName: "Alex", estimatedDeliveryTime: Date()...Date().addingTimeInterval(600), currentStep: .delivering ) let updatedContent = ActivityContent( state: updatedState, staleDate: Date().addingTimeInterval(300), relevanceScore: 90 ) // Silent update await activity.update(updatedContent) // Update with an alert await activity.update(updatedContent, alertConfiguration: AlertConfiguration( title: "Order Update", body: "Your driver is nearby!", sound: .default )) ``` ### Ending End the activity when the tracked event completes. Choose a dismissal policy to control how long the ended activity lingers on the Lock Screen. ```swift let finalState = DeliveryAttributes.ContentState( driverName: "Alex", estimatedDeliveryTime: Date()...Date(), currentStep: .delivered ) let finalContent = ActivityContent(state: finalState, staleDate: nil, relevanceScore: 0) // System decides when to remove (up to 4 hours) await activity.end(finalContent, dismissalPolicy: .default) // Remove immediately await activity.end(finalContent, dismissalPolicy: .immediate) // Remove after a specific time (max 4 hours from now) await activity.end(finalContent, dismissalPolicy: .after(Date().addingTimeInterval(3600))) ``` Always end activities on all code paths -- success, error, and cancellation. A leaked activity stays on the Lock Screen until the system kills it (up to 8 hours), which frustrates users. ## Lock Screen Presentation The Lock Screen is the primary surface for Live Activities. Every device with iOS 16.1+ displays Live Activities here. Design this layout first. ```swift struct DeliveryActivityWidget: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DeliveryAttributes.self) { context in // Lock Screen / StandBy / CarPlay / Mac menu bar content VStack(alignment: .leading, spacing: 8) { HStack { Text(context.attributes.restaurantName) .font(.headline) Spacer() Text("Order #\(context.attributes.orderNumber)") .font(.caption) .foregroundStyle(.secondary) } if context.isStale { Label("Updating...", systemImage: "arrow.trianglehead.2.clockwise") .font(.subheadline) .foregroundStyle(.secondary) } else { HStack { Label(context.state.driverName, systemImage: "person.fill") Spacer() Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true) .monospacedDigit() } .font(.subheadline) // Progress steps HStack(spacing: 12) { ForEach(DeliveryStep.allCases, id: \.self) { step in Image(systemName: step.icon) .foregroundStyle( step <= context.state.currentStep ? .primary : .tertiary ) } } } } .padding() } dynamicIsland: { context in // Dynamic Island closures (see next section) DynamicIsland { // Expanded regions... DynamicIslandExpandedRegion(.leading) { Image(systemName: "box.truck.fill").font(.title2) } DynamicIslandExpandedRegion(.trailing) { Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true) .font(.caption).monospacedDigit() } DynamicIslandExpandedRegion(.center) { Text(context.attributes.restaurantName).font(.headline) } DynamicIslandExpandedRegion(.bottom) { HStack(spacing: 12) { ForEach(DeliveryStep.allCases, id: \.self) { step in Image(systemName: step.icon) .foregroundStyle( step <= context.state.currentStep ? .primary : .tertiary ) } } } } compactLeading: { Image(systemName: "box.truck.fill") } compactTrailing: { Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true) .frame(width: 40).monospacedDigit() } minimal: { Image(systemName: "box.truck.fill") } } } } ``` ### Lock Screen Sizing The Lock Screen presentation has limited vertical space. Avoid layouts taller than roughly 160 points. Use `supplementalActivityFamilies` to opt into `.small` (compact) or `.medium` (standard) sizing: ```swift ActivityConfiguration(for: DeliveryAttributes.self) { context in // Lock Screen content } dynamicIsland: { context in // Dynamic Island } .supplementalActivityFamilies([.small, .medium]) ``` ## Dynamic Island The Dynamic Island is available on iPhone 14 Pro and later. It has three presentation modes. Design all three, but treat the Lock Screen as the primary surface since not all devices have a Dynamic Island. ### Compact (Leading + Trailing) Always visible when a single Live Activity is active. Space is extremely limited -- show only the most critical information. | Region | Purpose | |---|---| | `compactLeading` | Icon or tiny label identifying the activity | | `compactTrailing` | One key value (timer, score, status) | ### Minimal Shown when multiple Live Activities compete for space. Only one activity gets the minimal slot. Display a single icon or glyph. ### Expanded Regions Shown when the user long-presses the Dynamic Island. | Region | Position | |---|---| | `.leading` | Left of the TrueDepth camera; wraps below | | `.trailing` | Right of the TrueDepth camera; wraps below | | `.center` | Directly below the camera | | `.bottom` | Below all other regions | ### Keyline Tint Apply a subtle tint to the Dynamic Island border: ```swift DynamicIsland { /* expanded */ } compactLeading: { /* ... */ } compactTrailing: { /* ... */ } minimal: { /* ... */ } .keylineTint(.blue) ``` ## Push-to-Update Push-to-update sends Live Activity updates through APNs, which is more efficient than polling from the app and works when the app is suspended. ### Setup Pass `.token` as the `pushType` when starting the activity, then forward the push token to your server: ```swift let activity = try Activity.request( attributes: attributes, content: content, pushType: .token ) // Observe token changes -- tokens can rotate Task { for await token in activity.pushTokenUpdates { let tokenString = token.map { String(format: "%02x", $0) }.joined() try await ServerAPI.shared.registerActivityToken( tokenString, activityID: activity.id ) } } ``` ### APNs Payload Format Send an HTTP/2 POST to APNs with these headers and JSON body: **Required HTTP headers:** - `apns-push-type: liveactivity` - `apns-topic: .push-type.liveactivity` - `apns-priority: 5` (low) or `10` (high, triggers alert) **Update payload:** ```json { "aps": { "timestamp": 1700000000, "event": "update", "content-state": { "driverName": "Alex", "estimatedDeliveryTime": { "lowerBound": 1700000000, "upperBound": 1700001800 }, "currentStep": "delivering" }, "stale-date": 1700000300, "alert": { "title": "Delivery Update", "body": "Your driver is nearby!" } } } ``` **End payload:** Same structure with `"event": "end"` and optional `"dismissal-date"`. The `content-state` JSON must match the `ContentState` Codable structure exactly. Mismatched keys or types cause silent failures. ### Push-to-Start Start a Live Activity remotely without the app running (iOS 17.2+): ```swift Task { for await token in Activity.pushToStartTokenUpdates { let tokenString = token.map { String(format: "%02x", $0) }.joined() try await ServerAPI.shared.registerPushToStartToken(tokenString) } } ``` ### Frequent Push Updates Add `NSSupportsLiveActivitiesFrequentUpdates = YES` to Info.plist to increase the push update budget. Use for activities that update more than once per minute (sports scores, ride tracking). ## iOS 26 Additions ### Scheduled Live Activities (iOS 26+) Schedule a Live Activity to start at a future time. The system starts the activity automatically without the app being in the foreground. Use for events with known start times (sports games, flights, scheduled deliveries). ```swift let scheduledDate = Calendar.current.date( from: DateComponents(year: 2026, month: 3, day: 15, hour: 19, minute: 0) )! let activity = try Activity.request( attributes: attributes, content: content, pushType: .token, start: scheduledDate ) ``` ### ActivityStyle (iOS 26+) Control persistence: `.standard` (persists until ended, default) or `.transient` (system may dismiss automatically). Use `.transient` for short-lived updates like transit arrivals. ```swift let activity = try Activity.request( attributes: attributes, content: content, pushType: .token, style: .transient ) ``` ### Mac Menu Bar & CarPlay (iOS 26+) Live Activities automatically appear in macOS Tahoe menu bar (via iPhone Mirroring) and CarPlay Home Screen. No additional code needed — ensure Lock Screen layout is legible at smaller scales. ### Channel-Based Push (iOS 26+) Broadcast updates to many Live Activities at once with `.channel`: ```swift let activity = try Activity.request( attributes: attributes, content: content, pushType: .channel("delivery-updates") ) ``` ## Common Mistakes **DON'T:** Put too much content in the compact presentation -- it is tiny. **DO:** Show only the most critical info (icon + one value) in compact leading/trailing. **DON'T:** Update Live Activities too frequently from the app (drains battery). **DO:** Use push-to-update for server-driven updates. Limit app-side updates to user actions. **DON'T:** Forget to end the activity when the event completes. **DO:** Always end activities on success, error, and cancellation paths. A leaked activity frustrates users. **DON'T:** Assume the Dynamic Island is available (only iPhone 14 Pro+). **DO:** Design for the Lock Screen as the primary surface; Dynamic Island is supplementary. **DON'T:** Store sensitive information in ActivityAttributes (visible on Lock Screen). **DO:** Keep sensitive data in the app and show only safe-to-display summaries. **DON'T:** Forget to handle stale dates. **DO:** Check `context.isStale` in views and show fallback UI ("Updating..." or similar). **DON'T:** Ignore push token rotation. Tokens can change at any time. **DO:** Use `activity.pushTokenUpdates` async sequence and re-register on every emission. **DON'T:** Forget the `NSSupportsLiveActivities` Info.plist key. **DO:** Add `NSSupportsLiveActivities = YES` to the host app's Info.plist (not the extension). **DON'T:** Use the deprecated `contentState`-based API for request/update/end. **DO:** Use `ActivityContent` for all lifecycle calls. **DON'T:** Put heavy logic in Live Activity views. They render in a size-limited widget process. **DO:** Pre-compute display values and pass them through `ContentState`. ## Review Checklist - [ ] `ActivityAttributes` defines static properties and `ContentState` - [ ] `NSSupportsLiveActivities = YES` in host app Info.plist - [ ] Activity uses `ActivityContent` (not deprecated contentState API) - [ ] Activity ended in all code paths (success, error, cancellation) - [ ] Lock Screen layout handles `context.isStale` - [ ] Dynamic Island compact, expanded, and minimal implemented - [ ] Push token forwarded to server via `activity.pushTokenUpdates` - [ ] `AlertConfiguration` used for important updates - [ ] `ActivityAuthorizationInfo` checked before starting - [ ] ContentState kept small (serialized on every update) - [ ] Tested on device (Dynamic Island differs from Simulator) - [ ] Ensure ActivityAttributes and ContentState types are Sendable; update Live Activity UI on @MainActor ## References - Patterns and code: `references/live-activity-patterns.md` - Apple docs: [ActivityKit](https://sosumi.ai/documentation/activitykit) | [ActivityAttributes](https://sosumi.ai/documentation/activitykit/activityattributes) | [DynamicIsland](https://sosumi.ai/documentation/widgetkit/dynamicisland) | [Push notifications](https://sosumi.ai/documentation/activitykit/starting-and-updating-live-activities-with-activitykit-push-notifications)