--- name: tipkit description: "Implement, review, or improve in-app tips and onboarding using Apple's TipKit framework. Use when adding feature discovery tooltips, onboarding flows, contextual tips, first-run experiences, or coach marks to iOS/macOS/visionOS apps. Trigger when working with Tip protocol, TipView, popoverTip, tip rules, tip events, or feature education UI." --- # TipKit Add feature discovery tips, contextual hints, and onboarding coach marks to iOS 17+ apps using Apple's TipKit framework. TipKit manages display frequency, eligibility rules, and persistence so tips appear at the right time and disappear once the user has learned the feature. ## Setup Call `Tips.configure()` once in `App.init`, before any views render. This initializes the tips datastore and begins rule evaluation. Calling it later risks a race where tip views attempt to display before the datastore is ready. ```swift import SwiftUI import TipKit @main struct MyApp: App { init() { try? Tips.configure([ .datastoreLocation(.applicationDefault) ]) } var body: some Scene { WindowGroup { ContentView() } } } ``` ### DatastoreLocation Options | Option | Use Case | |---|---| | `.applicationDefault` | Default location, app sandbox (most apps) | | `.groupContainer(identifier:)` | Share tips state across app and extensions | | `.url(_:)` | Custom file URL for full control over storage location | ### CloudKit Sync Sync tip state across a user's devices so they do not see the same tip on every device. Add the CloudKit container option alongside the datastore location. ```swift try? Tips.configure([ .datastoreLocation(.applicationDefault), .cloudKitContainer(.named("iCloud.com.example.app")) ]) ``` ## Defining Tips Conform a struct to the `Tip` protocol. Provide a `title` at minimum. Add `message` for supporting detail and `image` for a leading icon. Keep titles short and action-oriented because the tip appears as a compact callout. ```swift import TipKit struct FavoriteTip: Tip { var title: Text { Text("Pin Your Favorites") } var message: Text? { Text("Tap the heart icon to save items for quick access.") } var image: Image? { Image(systemName: "heart") } } ``` **Properties**: `title` (required), `message` (optional detail), `image` (optional leading icon), `actions` (optional buttons), `rules` (optional eligibility conditions), `options` (display frequency, max count). **Lifecycle**: Pending (rules unsatisfied) -> Eligible (all rules pass) -> Invalidated (dismissed, actioned, or programmatically removed). Once invalidated, a tip does not reappear unless the datastore is reset. ## Displaying Tips ### Inline Tips with TipView Embed a `TipView` directly in your layout. It renders as a rounded card that appears and disappears with animation. Use for tips within scrollable content. ```swift let favoriteTip = FavoriteTip() var body: some View { VStack { TipView(favoriteTip) ItemListView() } } ``` ### Popover Tips with .popoverTip() Attach a tip as a popover anchored to any view. The framework draws an arrow from the popover to the anchor. Use for tips pointing to a specific control. ```swift Button { toggleFavorite() } label: { Image(systemName: "heart") } .popoverTip(favoriteTip) // Control arrow direction (omit to let system choose) .popoverTip(favoriteTip, arrowEdge: .bottom) ``` ### Custom TipViewStyle Create a custom style to control tip appearance across the app. Conform to `TipViewStyle` and implement `makeBody(configuration:)`. ```swift struct CustomTipStyle: TipViewStyle { func makeBody(configuration: Configuration) -> some View { HStack(spacing: 12) { configuration.image? .font(.title2) .foregroundStyle(.tint) VStack(alignment: .leading, spacing: 4) { configuration.title .font(.headline) configuration.message? .font(.subheadline) .foregroundStyle(.secondary) } } .padding() } } // Apply globally or per view TipView(favoriteTip) .tipViewStyle(CustomTipStyle()) ``` ## Tip Rules Rules control when a tip becomes eligible. All rules in the `rules` array must pass before the tip displays. TipKit supports two rule types: parameter-based and event-based. ### Parameter-Based Rules Use `@Parameter` to track app state. The tip becomes eligible when the parameter value satisfies the rule condition. ```swift struct FavoriteTip: Tip { @Parameter static var hasSeenList: Bool = false var title: Text { Text("Pin Your Favorites") } var rules: [Rule] { #Rule(Self.$hasSeenList) { $0 == true } } } // Set the parameter when the user reaches the list FavoriteTip.hasSeenList = true ``` ### Event-Based Rules Use `Tips.Event` to track user actions. Donate to the event each time the action occurs. The rule fires when the donation count or timing condition is met. This is ideal for tips that should appear after the user has performed an action several times without discovering a related feature. ```swift struct ShortcutTip: Tip { static let appOpenedEvent = Tips.Event(id: "appOpened") var title: Text { Text("Try the Quick Action") } var rules: [Rule] { #Rule(Self.appOpenedEvent) { $0.donations.count >= 3 } } } // Donate each time the app opens ShortcutTip.appOpenedEvent.donate() ``` ### Combining Multiple Rules Place multiple rules in the array. All must pass (logical AND). ```swift struct AdvancedTip: Tip { @Parameter static var isLoggedIn: Bool = false static let featureUsedEvent = Tips.Event(id: "featureUsed") var title: Text { Text("Unlock Advanced Mode") } var rules: [Rule] { #Rule(Self.$isLoggedIn) { $0 == true } #Rule(Self.featureUsedEvent) { $0.donations.count >= 5 } } } ``` ### Display Frequency Options Control how often tips appear using the `options` property. ```swift struct DailyTip: Tip { var title: Text { Text("Daily Reminder") } var options: [TipOption] { MaxDisplayCount(3) // Show at most 3 times total IgnoresDisplayFrequency(true) // Bypass global frequency limit } } ``` Global display frequency is set at configuration time: ```swift try? Tips.configure([ .displayFrequency(.daily) // .immediate, .hourly, .daily, .weekly, .monthly ]) ``` With `.daily`, the system shows at most one tip per day across the entire app, unless a specific tip sets `IgnoresDisplayFrequency(true)`. ## Tip Actions Add action buttons to a tip for direct interaction. Each action has an `id` and a label. Handle the action in the tip view's action handler. ```swift struct FeatureTip: Tip { var title: Text { Text("Try the New Editor") } var message: Text? { Text("We added a powerful new editing mode.") } var actions: [Action] { Action(id: "open-editor", title: "Open Editor") Action(id: "learn-more", title: "Learn More") } } ``` Handle actions in the view: ```swift TipView(featureTip) { action in switch action.id { case "open-editor": navigateToEditor() featureTip.invalidate(reason: .actionPerformed) case "learn-more": showHelpSheet = true default: break } } ``` ## Tip Groups Use `TipGroup` to coordinate multiple tips within a single view. `TipGroup` ensures only one tip from the group displays at a time, preventing tip overload. Tips display in priority order. ```swift struct OnboardingView: View { let tipGroup = TipGroup(.ordered) { WelcomeTip() NavigationTip() ProfileTip() } var body: some View { VStack { TipView(tipGroup.currentTip!) Button("Next") { tipGroup.currentTip?.invalidate(reason: .actionPerformed) } } } } ``` ### Priority Options | Initializer | Behavior | |---|---| | `.ordered` | Tips display in the order they are listed | When the current tip is invalidated, the next eligible tip in the group becomes `currentTip`. ## Programmatic Control ### Invalidating Tips Call `invalidate(reason:)` when the user performs the discovered action or when the tip is no longer relevant. ```swift let tip = FavoriteTip() tip.invalidate(reason: .actionPerformed) ``` | Reason | When to Use | |---|---| | `.actionPerformed` | User performed the action the tip describes | | `.displayCountExceeded` | Tip hit its maximum display count | | `.tipClosed` | User explicitly dismissed the tip | ### Testing Utilities TipKit provides static methods to control tip visibility during development and testing. Gate these behind `#if DEBUG` or `ProcessInfo` checks so they never run in production builds. ```swift #if DEBUG // Show all tips regardless of rules (useful during development) Tips.showAllTipsForTesting() // Show only specific tips Tips.showTipsForTesting([FavoriteTip.self, ShortcutTip.self]) // Hide all tips (useful for UI tests that do not involve tips) Tips.hideAllTipsForTesting() // Reset the datastore (clears all tip state, invalidations, and events) try? Tips.resetDatastore() #endif ``` ### Using ProcessInfo for Test Schemes ```swift if ProcessInfo.processInfo.arguments.contains("--show-all-tips") { Tips.showAllTipsForTesting() } ``` Pass `--show-all-tips` as a launch argument in the Xcode scheme for development builds. ## Common Mistakes ### DON'T: Call Tips.configure() anywhere except App.init Calling `Tips.configure()` in a view's `onAppear` or `task` modifier creates a race condition where tip views try to render before the datastore is ready, causing missing or flickering tips. ```swift // WRONG struct ContentView: View { var body: some View { Text("Hello") .task { try? Tips.configure() } // Too late, views already rendered } } // CORRECT @main struct MyApp: App { init() { try? Tips.configure() } var body: some Scene { WindowGroup { ContentView() } } } ``` ### DON'T: Show too many tips at once Displaying multiple tips simultaneously overwhelms users and dilutes the impact of each tip. Users learn to ignore them. ```swift // WRONG: Three tips visible at the same time VStack { TipView(tipA) TipView(tipB) TipView(tipC) } // CORRECT: Use TipGroup to sequence them let group = TipGroup(.ordered) { TipA(); TipB(); TipC() } TipView(group.currentTip!) ``` ### DON'T: Forget to invalidate tips after the user performs the action If a tip says "Tap the star to favorite" and the user taps the star but the tip remains, it erodes trust in the UI. ```swift // WRONG: Tip stays visible after user acts Button("Favorite") { toggleFavorite() } .popoverTip(favoriteTip) // CORRECT: Invalidate on action Button("Favorite") { toggleFavorite() favoriteTip.invalidate(reason: .actionPerformed) } .popoverTip(favoriteTip) ``` ### DON'T: Leave testing tips enabled in production `Tips.showAllTipsForTesting()` bypasses all rules and frequency limits. Shipping this in production means every user sees every tip immediately. ```swift // WRONG: Always active Tips.showAllTipsForTesting() // CORRECT: Gated behind DEBUG #if DEBUG Tips.showAllTipsForTesting() #endif ``` ### DON'T: Make tip titles too long Long titles get truncated or wrap awkwardly in the compact tip callout. Put the key action in the title and supporting context in the message. ```swift // WRONG var title: Text { Text("You can tap the heart button to save this item to your favorites list") } // CORRECT var title: Text { Text("Save to Favorites") } var message: Text? { Text("Tap the heart icon to keep items for quick access.") } ``` ### DON'T: Use tips for critical information Users can dismiss tips at any time and they do not reappear. Never put essential instructions or safety information in a tip. ```swift // WRONG: Critical info in a dismissible tip struct DataLossTip: Tip { var title: Text { Text("Unsaved changes will be lost") } } // CORRECT: Use an alert or inline warning for critical information // Reserve tips for feature discovery and progressive disclosure ``` ## Review Checklist - [ ] `Tips.configure()` called in `App.init`, before any views render - [ ] Each tip has a clear, concise title (action-oriented, under ~40 characters) - [ ] Tips invalidated when the user performs the discovered action - [ ] Rules set so tips appear at the right time (not immediately on first launch for all tips) - [ ] `TipGroup` used when multiple tips exist in one view - [ ] Testing utilities (`showAllTipsForTesting`, `resetDatastore`) gated behind `#if DEBUG` - [ ] CloudKit sync configured if the app supports multiple devices - [ ] Display frequency set appropriately (`.daily` or `.weekly` for most apps) - [ ] Tips used for feature discovery only, not for critical information - [ ] Custom `TipViewStyle` applied consistently if the default style does not match the app design - [ ] Tip actions handled and tip invalidated in the action handler - [ ] Event donations placed at the correct user action points - [ ] Ensure custom Tip types are Sendable; configure Tips on @MainActor ## Reference Material - See `references/tipkit-patterns.md` for complete implementation patterns including custom styles, event-based rules, tip groups, testing strategies, onboarding flows, and SwiftUI preview configuration.