--- name: video-motion-graphics description: Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics. --- # Video Motion Graphics Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design. ## Quick Reference | Principle | Motion Graphics Implementation | |-----------|-------------------------------| | Squash & Stretch | Overshoot expressions, elastic motion | | Anticipation | Pre-movement, wind-up keyframes | | Staging | Composition, depth, focus pulls | | Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation | | Follow Through / Overlapping | Delayed layers, expression lag | | Slow In / Slow Out | Graph editor curves, easing | | Arc | Motion paths, rotation follows path | | Secondary Action | Environment response, particle systems | | Timing | 24/30/60fps considerations | | Exaggeration | Scale beyond reality, dramatic motion | | Solid Drawing | Z-space, 3D consistency, parallax | | Appeal | Smooth, professional, emotionally resonant | ## Principle Applications **Squash & Stretch**: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash. **Anticipation**: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first. **Staging**: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point. **Straight Ahead vs Pose to Pose**: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement. **Follow Through & Overlapping**: Use `valueAtTime()` expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response. **Slow In / Slow Out**: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity. **Arc**: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines. **Secondary Action**: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements. **Timing**: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing. **Exaggeration**: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration. **Solid Drawing**: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space. **Appeal**: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional. ## After Effects Techniques ### Overshoot Expression ```javascript // Apply to any property for elastic overshoot freq = 3; decay = 5; n = 0; if (numKeys > 0) { n = nearestKey(time).index; if (key(n).time > time) n--; } if (n > 0) { t = time - key(n).time; amp = velocityAtTime(key(n).time - .001); w = freq * Math.PI * 2; value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w); } else { value; } ``` ### Stagger Expression ```javascript // Apply delay based on layer index delay = 0.1; d = delay * (index - 1); time - d; ``` ## Timing Reference | Element | Duration | Easing | |---------|----------|--------| | Text reveal | 15-25 frames | Ease out | | Logo animation | 30-60 frames | Custom curve | | Transition | 10-20 frames | Ease in-out | | Lower third in | 12-18 frames | Ease out | | Lower third out | 8-12 frames | Ease in | ## Export Considerations - Preview at final framerate - Enable motion blur for fast motion - Check timing at 1x speed, not RAM preview - Account for broadcast safe areas - Test on target display format