--- name: macos-design-guidelines description: Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst. license: MIT metadata: author: platform-design-skills version: "1.0.0" --- # macOS Human Interface Guidelines Mac apps serve power users who expect deep keyboard control, persistent menu bars, resizable multi-window layouts, and tight system integration. These guidelines codify Apple's HIG into actionable rules with SwiftUI and AppKit examples. --- ## 1. Menu Bar (CRITICAL) Every Mac app must have a menu bar. It is the primary discovery mechanism for commands. Users who cannot find a feature will look in the menu bar before anywhere else. ### Rule 1.1 — Provide Standard Menus Every app must include at minimum: **App**, **File**, **Edit**, **View**, **Window**, **Help**. Omit File only if the app is not document-based. Add app-specific menus between Edit and View or between View and Window. ```swift // SwiftUI — Standard menu structure @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } .commands { // Adds to existing standard menus CommandGroup(after: .newItem) { Button("New from Template...") { newFromTemplate() } .keyboardShortcut("T", modifiers: [.command, .shift]) } CommandMenu("Canvas") { Button("Zoom to Fit") { zoomToFit() } .keyboardShortcut("0", modifiers: .command) Divider() Button("Add Artboard") { addArtboard() } .keyboardShortcut("A", modifiers: [.command, .shift]) } } } } ``` ```swift // AppKit — Building menus programmatically let editMenu = NSMenu(title: "Edit") let undoItem = NSMenuItem(title: "Undo", action: #selector(UndoManager.undo), keyEquivalent: "z") let redoItem = NSMenuItem(title: "Redo", action: #selector(UndoManager.redo), keyEquivalent: "Z") editMenu.addItem(undoItem) editMenu.addItem(redoItem) editMenu.addItem(.separator()) ``` ### Rule 1.2 — Keyboard Shortcuts for All Menu Items Every menu item that performs an action must have a keyboard shortcut. Use standard shortcuts for standard actions (Cmd+C, Cmd+V, Cmd+Z, etc.). Custom shortcuts should use Cmd plus a letter. Reserve Cmd+Shift, Cmd+Option, and Cmd+Ctrl combos for secondary actions. **Standard Shortcut Reference:** | Action | Shortcut | |--------|----------| | New | Cmd+N | | Open | Cmd+O | | Close | Cmd+W | | Save | Cmd+S | | Save As | Cmd+Shift+S | | Print | Cmd+P | | Undo | Cmd+Z | | Redo | Cmd+Shift+Z | | Cut | Cmd+X | | Copy | Cmd+C | | Paste | Cmd+V | | Select All | Cmd+A | | Find | Cmd+F | | Find Next | Cmd+G | | Preferences/Settings | Cmd+, | | Hide App | Cmd+H | | Quit | Cmd+Q | | Minimize | Cmd+M | | Fullscreen | Cmd+Ctrl+F | ### Rule 1.3 — Dynamic Menu Updates Menu items must reflect current state. Disable items that are not applicable. Update titles to match context (e.g., "Undo Typing" not just "Undo"). Toggle checkmarks for on/off states. ```swift // SwiftUI — Dynamic menu state CommandGroup(replacing: .toolbar) { Button(showingSidebar ? "Hide Sidebar" : "Show Sidebar") { showingSidebar.toggle() } .keyboardShortcut("S", modifiers: [.command, .control]) } ``` ```swift // AppKit — Validate menu items override func validateMenuItem(_ menuItem: NSMenuItem) -> Bool { if menuItem.action == #selector(delete(_:)) { menuItem.title = selectedItems.count > 1 ? "Delete \(selectedItems.count) Items" : "Delete" return !selectedItems.isEmpty } return super.validateMenuItem(menuItem) } ``` ### Rule 1.4 — Contextual Menus Provide right-click context menus on all interactive elements. Context menus should contain the most relevant subset of menu bar actions for the clicked element, plus element-specific actions. ```swift // SwiftUI Text(item.name) .contextMenu { Button("Rename...") { rename(item) } Button("Duplicate") { duplicate(item) } Divider() Button("Delete", role: .destructive) { delete(item) } } ``` ### Rule 1.5 — App Menu Structure The App menu (leftmost, bold app name) must contain: About, Preferences/Settings (Cmd+,), Services submenu, Hide App (Cmd+H), Hide Others (Cmd+Option+H), Show All, Quit (Cmd+Q). Never rename or remove these standard items. ```swift // SwiftUI — Settings scene @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } Settings { SettingsView() } // Automatically wired to Cmd+, } } ``` --- ## 2. Windows (CRITICAL) Mac users expect full control over window size, position, and lifecycle. An app that fights window management feels fundamentally broken on the Mac. ### Rule 2.1 — Resizable with Sensible Minimums All main windows must be freely resizable. Set a minimum size that keeps the UI usable. Never set a maximum size unless the content truly cannot scale (rare). ```swift // SwiftUI WindowGroup { ContentView() .frame(minWidth: 600, minHeight: 400) } .defaultSize(width: 900, height: 600) ``` ```swift // AppKit window.minSize = NSSize(width: 600, height: 400) window.setContentSize(NSSize(width: 900, height: 600)) ``` ### Rule 2.2 — Support Fullscreen and Split View Opt into native fullscreen by setting the appropriate window collection behavior. The green traffic-light button must either enter fullscreen or show the tile picker. ```swift // AppKit window.collectionBehavior.insert(.fullScreenPrimary) ``` SwiftUI windows get fullscreen support automatically. ### Rule 2.3 — Multiple Windows Unless your app is a single-purpose utility, support multiple windows. Document-based apps must allow multiple documents open simultaneously. Use `WindowGroup` or `DocumentGroup` in SwiftUI. ```swift // SwiftUI — Document-based app @main struct TextEditorApp: App { var body: some Scene { DocumentGroup(newDocument: TextDocument()) { file in TextEditorView(document: file.$document) } } } ``` ### Rule 2.4 — Title Bar Shows Document Info For document-based apps, the title bar must show the document name. Support proxy icon dragging. Show edited state (dot in close button). Support title bar renaming on click. ```swift // AppKit window.representedURL = document.fileURL window.title = document.displayName window.isDocumentEdited = document.hasUnsavedChanges ``` ```swift // SwiftUI — NavigationSplitView titles NavigationSplitView { SidebarView() } detail: { DetailView() .navigationTitle(document.name) } ``` ### Rule 2.5 — Remember Window State Persist window position, size, and state across launches. Use `NSWindow.setFrameAutosaveName` or SwiftUI's built-in state restoration. ```swift // AppKit window.setFrameAutosaveName("MainWindow") // SwiftUI — Automatic with WindowGroup WindowGroup(id: "main") { ContentView() } .defaultPosition(.center) ``` ### Rule 2.6 — Traffic Light Buttons Never hide or reposition the close (red), minimize (yellow), or zoom (green) buttons. They must remain in the top-left corner. If using a custom title bar, the buttons must still be visible and functional. ```swift // AppKit — Custom title bar that preserves traffic lights window.titlebarAppearsTransparent = true window.styleMask.insert(.fullSizeContentView) // Traffic lights remain functional and visible ``` --- ## 3. Toolbars (HIGH) Toolbars are the secondary command surface after the menu bar. They provide quick access to frequent actions and should be customizable. ### Rule 3.1 — Unified Title Bar and Toolbar Use the unified title bar + toolbar style for a modern appearance. The toolbar sits in the title bar area, saving vertical space. ```swift // SwiftUI WindowGroup { ContentView() .toolbar { ToolbarItem(placement: .primaryAction) { Button(action: compose) { Label("Compose", systemImage: "square.and.pencil") } } } } .windowToolbarStyle(.unified) ``` ```swift // AppKit window.titleVisibility = .hidden window.toolbarStyle = .unified ``` ### Rule 3.2 — User-Customizable Toolbars Allow users to add, remove, and rearrange toolbar items. Provide a default set and a superset of available items. ```swift // SwiftUI — Customizable toolbar .toolbar(id: "main") { ToolbarItem(id: "compose", placement: .primaryAction) { Button(action: compose) { Label("Compose", systemImage: "square.and.pencil") } } ToolbarItem(id: "filter", placement: .secondaryAction) { Button(action: toggleFilter) { Label("Filter", systemImage: "line.3.horizontal.decrease") } } } .toolbarRole(.editor) ``` ### Rule 3.3 — Segmented Controls for View Switching Use a segmented control or picker in the toolbar for switching between content views (e.g., List/Grid/Column). This is a toolbar pattern, not a tab bar. ```swift // SwiftUI ToolbarItem(placement: .principal) { Picker("View Mode", selection: $viewMode) { Label("List", systemImage: "list.bullet").tag(ViewMode.list) Label("Grid", systemImage: "square.grid.2x2").tag(ViewMode.grid) Label("Column", systemImage: "rectangle.split.3x1").tag(ViewMode.column) } .pickerStyle(.segmented) } ``` ### Rule 3.4 — Search Field in Toolbar Place the search field in the trailing area of the toolbar. Use `.searchable()` in SwiftUI for standard search behavior with suggestions and tokens. ```swift // SwiftUI NavigationSplitView { SidebarView() } detail: { ContentListView() .searchable(text: $searchText, placement: .toolbar, prompt: "Search items") .searchSuggestions { ForEach(suggestions) { suggestion in Text(suggestion.title).searchCompletion(suggestion.title) } } } ``` ### Rule 3.5 — Toolbar Labels and Icons Toolbar items should have both an icon (SF Symbol) and a text label. In compact mode, show icons only. Prefer labeled icons for discoverability. Use `Label` to supply both. --- ## 4. Sidebars (HIGH) Sidebars are the primary navigation surface for Mac apps. They appear on the leading edge and provide persistent access to top-level sections and content libraries. ### Rule 4.1 — Leading Edge, Collapsible Place the sidebar on the left (leading) edge. Make it collapsible via the toolbar button or Cmd+Ctrl+S. Persist collapsed state. ```swift // SwiftUI NavigationSplitView(columnVisibility: $columnVisibility) { List(selection: $selection) { Section("Library") { Label("All Items", systemImage: "tray.full") Label("Favorites", systemImage: "star") Label("Recent", systemImage: "clock") } Section("Tags") { ForEach(tags) { tag in Label(tag.name, systemImage: "tag") } } } .navigationSplitViewColumnWidth(min: 180, ideal: 220, max: 320) } detail: { DetailView(selection: selection) } .navigationSplitViewStyle(.prominentDetail) ``` ### Rule 4.2 — Source List Style Use the source list style (`.listStyle(.sidebar)`) for content-library navigation. Source lists have a translucent background that shows the desktop or window behind them with vibrancy effects. ```swift // SwiftUI List(selection: $selection) { ForEach(sections) { section in Section(section.name) { ForEach(section.items) { item in NavigationLink(value: item) { Label(item.name, systemImage: item.icon) } } } } } .listStyle(.sidebar) ``` ### Rule 4.3 — Outline Views for Hierarchies When content is hierarchical (e.g., folder trees, project structures), use disclosure groups or outline views to let users expand and collapse levels. ```swift // SwiftUI — Recursive outline List(selection: $selection) { OutlineGroup(rootNodes, children: \.children) { node in Label(node.name, systemImage: node.icon) } } ``` ### Rule 4.4 — Drag to Reorder Sidebar items that can be reordered (bookmarks, favorites, custom sections) must support drag-to-reorder. Implement `onMove` or `NSOutlineView` drag delegates. ```swift // SwiftUI ForEach(favorites) { item in Label(item.name, systemImage: item.icon) } .onMove { source, destination in favorites.move(fromOffsets: source, toOffset: destination) } ``` ### Rule 4.5 — Badge Counts Show badge counts on sidebar items for unread counts, pending items, or notifications. Use the `.badge()` modifier. ```swift // SwiftUI Label("Inbox", systemImage: "tray") .badge(unreadCount) ``` --- ## 5. Keyboard (CRITICAL) Mac users rely on keyboard shortcuts more than any other platform. An app without comprehensive keyboard support is a broken Mac app. ### Rule 5.1 — Cmd Shortcuts for Everything Every action reachable by mouse must have a keyboard equivalent. Primary actions use Cmd+letter. Secondary actions use Cmd+Shift or Cmd+Option. Tertiary actions use Cmd+Ctrl. **Keyboard Shortcut Conventions:** | Modifier Pattern | Usage | |-----------------|-------| | Cmd+letter | Primary actions (New, Open, Save, etc.) | | Cmd+Shift+letter | Variant of primary (Save As, Find Previous) | | Cmd+Option+letter | Alternative mode (Paste and Match Style) | | Cmd+Ctrl+letter | Window/view controls (Fullscreen, Sidebar) | | Ctrl+letter | Emacs-style text navigation (acceptable) | | Fn+key | System functions (F11 Show Desktop, etc.) | ### Rule 5.2 — Full Keyboard Navigation Support Tab to move between controls. Support arrow keys within lists, grids, and tables. Support Shift+Tab for reverse navigation. Use `focusable()` and `@FocusState` in SwiftUI. ```swift // SwiftUI — Focus management struct ContentView: View { @FocusState private var focusedField: Field? var body: some View { VStack { TextField("Name", text: $name) .focused($focusedField, equals: .name) TextField("Email", text: $email) .focused($focusedField, equals: .email) } .onSubmit { advanceFocus() } } } ``` ### Rule 5.3 — Escape to Cancel or Close Esc must dismiss popovers, sheets, dialogs, and cancel in-progress operations. In text fields, Esc reverts to the previous value. In modal dialogs, Esc is equivalent to clicking Cancel. ```swift // SwiftUI — Sheet with Esc support (automatic) .sheet(isPresented: $showingSheet) { SheetView() // Esc dismisses automatically } // AppKit — Custom responder override func cancelOperation(_ sender: Any?) { dismiss(nil) } ``` ### Rule 5.4 — Return for Default Action In dialogs and forms, Return/Enter activates the default button (visually emphasized in blue). The default button is always the safest primary action. ```swift // SwiftUI Button("Save") { save() } .keyboardShortcut(.defaultAction) // Enter key Button("Cancel") { cancel() } .keyboardShortcut(.cancelAction) // Esc key ``` ### Rule 5.5 — Delete for Removal The Delete key (Backspace) must remove selected items in lists, tables, and collections. Cmd+Delete for more destructive removal (move to Trash). Always support Cmd+Z to undo deletion. ### Rule 5.6 — Space for Quick Look When items support previewing, Space bar should invoke Quick Look. Use the `QLPreviewPanel` API in AppKit or `.quickLookPreview()` in SwiftUI. ```swift // SwiftUI List(selection: $selection) { ForEach(files) { file in FileRow(file: file) } } .quickLookPreview($quickLookItem, in: files) ``` ### Rule 5.7 — Arrow Key Navigation In lists and grids, Up/Down arrow keys move selection. Left/Right collapse/expand disclosure groups or navigate columns. Cmd+Up goes to the beginning, Cmd+Down goes to the end. --- ## 6. Pointer and Mouse (HIGH) Mac is a pointer-driven platform. Every interactive element must respond to hover, click, right-click, and drag. ### Rule 6.1 — Hover States All interactive elements must have a visible hover state. Buttons highlight, rows show a selection indicator, links change cursor. Use `.onHover` in SwiftUI. ```swift // SwiftUI — Hover effect struct HoverableRow: View { @State private var isHovered = false var body: some View { HStack { Text(item.name) Spacer() if isHovered { Button("Edit") { edit() } .buttonStyle(.borderless) } } .padding(8) .background(isHovered ? Color.primary.opacity(0.05) : .clear) .cornerRadius(6) .onHover { hovering in isHovered = hovering } } } ``` ### Rule 6.2 — Right-Click Context Menus Every interactive element must respond to right-click with a contextual menu. The context menu should contain the most relevant actions for the clicked item. ### Rule 6.3 — Drag and Drop Support drag and drop for content manipulation: reordering items, moving between containers, importing files from Finder, and exporting content. ```swift // SwiftUI — Drag and drop ForEach(items) { item in ItemView(item: item) .draggable(item) } .dropDestination(for: Item.self) { items, location in handleDrop(items, at: location) return true } ``` ```swift // Accepting file drops from Finder .dropDestination(for: URL.self) { urls, location in importFiles(urls) return true } ``` ### Rule 6.4 — Scroll Behavior Support both trackpad (smooth/inertial) and mouse wheel (discrete) scrolling. Use elastic/bounce scrolling at content boundaries. Support horizontal scrolling where appropriate. ### Rule 6.5 — Cursor Changes Change the cursor to indicate affordances: pointer for clickable elements, I-beam for text, crosshair for drawing, resize handles at window/splitter edges, grab hand for draggable content. ```swift // AppKit — Custom cursor override func resetCursorRects() { addCursorRect(bounds, cursor: .crosshair) } ``` ### Rule 6.6 — Multi-Selection Support Cmd+Click for non-contiguous selection and Shift+Click for range selection in lists, tables, and grids. This is a deeply ingrained Mac interaction pattern. ```swift // SwiftUI — Tables with multi-selection Table(items, selection: $selectedItems) { TableColumn("Name", value: \.name) TableColumn("Date", value: \.dateFormatted) TableColumn("Size", value: \.sizeFormatted) } ``` --- ## 7. Notifications and Alerts (MEDIUM) Mac users are protective of their attention. Only interrupt when truly necessary. ### Rule 7.1 — Use Notification Center Appropriately Send notifications only for events that happen outside the app or require user action. Never notify for routine operations. Notifications must be actionable. ```swift // UserNotifications let content = UNMutableNotificationContent() content.title = "Download Complete" content.body = "project-assets.zip is ready" content.categoryIdentifier = "DOWNLOAD" content.sound = .default let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil) UNUserNotificationCenter.current().add(request) ``` ### Rule 7.2 — Alerts with Suppression Option For recurring alerts, provide a "Do not show this again" checkbox. Respect the user's choice and persist it. ```swift // AppKit — Alert with suppression let alert = NSAlert() alert.messageText = "Remove from library?" alert.informativeText = "The file will be moved to the Trash." alert.alertStyle = .warning alert.addButton(withTitle: "Remove") alert.addButton(withTitle: "Cancel") alert.showsSuppressionButton = true alert.suppressionButton?.title = "Do not ask again" let response = alert.runModal() if alert.suppressionButton?.state == .on { UserDefaults.standard.set(true, forKey: "suppressRemoveAlert") } ``` ### Rule 7.3 — Don't Interrupt Unnecessarily Never show alerts for successful operations. Use inline status indicators, toolbar badges, or subtle animations instead. Reserve modal alerts for destructive or irreversible actions. ### Rule 7.4 — Dock Badge Show a badge on the Dock icon for notification counts. Clear it promptly when the user addresses the notifications. ```swift // AppKit NSApp.dockTile.badgeLabel = unreadCount > 0 ? "\(unreadCount)" : nil ``` --- ## 8. System Integration (MEDIUM) Mac apps exist in a rich ecosystem. Deep integration makes an app feel native. ### Rule 8.1 — Dock Icon and Menus Provide a high-quality 1024x1024 app icon. Support Dock right-click menus for quick actions. Show recent documents in the Dock menu. ```swift // AppKit — Dock menu override func applicationDockMenu(_ sender: NSApplication) -> NSMenu? { let menu = NSMenu() menu.addItem(withTitle: "New Window", action: #selector(newWindow(_:)), keyEquivalent: "") menu.addItem(withTitle: "New Document", action: #selector(newDocument(_:)), keyEquivalent: "") menu.addItem(.separator()) for doc in recentDocuments.prefix(5) { menu.addItem(withTitle: doc.name, action: #selector(openRecent(_:)), keyEquivalent: "") } return menu } ``` ### Rule 8.2 — Spotlight Integration Index app content for Spotlight search using `CSSearchableItem` and Core Spotlight. Users expect to find app content via Cmd+Space. ```swift import CoreSpotlight let attributeSet = CSSearchableItemAttributeSet(contentType: .text) attributeSet.title = document.title attributeSet.contentDescription = document.summary attributeSet.thumbnailData = document.thumbnail?.pngData() let item = CSSearchableItem(uniqueIdentifier: document.id, domainIdentifier: "documents", attributeSet: attributeSet) CSSearchableIndex.default().indexSearchableItems([item]) ``` ### Rule 8.3 — Quick Look Support Provide Quick Look previews for custom file types via a Quick Look Preview Extension. Users expect Space to preview any file in Finder. ### Rule 8.4 — Share Extensions Implement the Share menu so users can share content from your app to Messages, Mail, Notes, etc. Also accept shared content from other apps. ```swift // SwiftUI ShareLink(item: document.url) { Label("Share", systemImage: "square.and.arrow.up") } ``` ### Rule 8.5 — Services Menu Register for the Services menu to receive text, URLs, or files from other apps. This is a uniquely Mac integration point that power users rely on. ### Rule 8.6 — Shortcuts and AppleScript Support the Shortcuts app by providing App Intents. For advanced automation, add AppleScript/JXA scripting support via an `.sdef` scripting dictionary. ```swift // App Intents for Shortcuts struct CreateDocumentIntent: AppIntent { static var title: LocalizedStringResource = "Create Document" static var description = IntentDescription("Creates a new document with the given title.") @Parameter(title: "Title") var title: String func perform() async throws -> some IntentResult { let doc = DocumentManager.shared.create(title: title) return .result(value: doc.title) } } ``` --- ## 9. Visual Design (HIGH) Mac apps should look and feel like they belong on the platform. Use system-provided materials, fonts, and colors. ### Rule 9.1 — Use System Fonts Use SF Pro (the system font) at standard dynamic type sizes. Use SF Mono for code. Never hardcode font sizes; use semantic styles. ```swift // SwiftUI — Semantic font styles Text("Title").font(.title) Text("Headline").font(.headline) Text("Body text").font(.body) Text("Caption").font(.caption) Text("let x = 42").font(.system(.body, design: .monospaced)) ``` ### Rule 9.2 — Vibrancy and Materials Use system materials for sidebar and toolbar backgrounds. Vibrancy lets the desktop or underlying content show through, anchoring the app to the Mac visual language. ```swift // SwiftUI List { ... } .listStyle(.sidebar) // Automatic vibrancy // Custom vibrancy ZStack { VisualEffectView(material: .sidebar, blendingMode: .behindWindow) Text("Sidebar Content") } ``` ```swift // AppKit — Visual effect view let visualEffect = NSVisualEffectView() visualEffect.material = .sidebar visualEffect.blendingMode = .behindWindow visualEffect.state = .followsWindowActiveState ``` ### Rule 9.3 — Respect System Accent Color Use the system accent color for selection, emphasis, and interactive elements. Never override it with a fixed brand color for standard controls. Use `.accentColor` or `.tint` only on custom views when appropriate. ```swift // SwiftUI — Follows system accent automatically Button("Action") { doSomething() } .buttonStyle(.borderedProminent) // Uses system accent color Toggle("Enable feature", isOn: $isEnabled) // Toggle tint follows accent ``` ### Rule 9.4 — Support Dark Mode Every view must support both Light and Dark appearances. Use semantic colors (`Color.primary`, `Color.secondary`, `.background`) rather than hardcoded colors. Test in both modes. ```swift // SwiftUI — Semantic colors Text("Title").foregroundStyle(.primary) Text("Subtitle").foregroundStyle(.secondary) RoundedRectangle(cornerRadius: 8) .fill(Color(nsColor: .controlBackgroundColor)) // Asset catalog: define colors for Both Appearances // Never use Color.white or Color.black for UI surfaces ``` ### Rule 9.5 — Translucency Respect the "Reduce transparency" accessibility setting. When transparency is reduced, replace translucent materials with solid backgrounds. ```swift // SwiftUI @Environment(\.accessibilityReduceTransparency) var reduceTransparency var body: some View { if reduceTransparency { Color(nsColor: .windowBackgroundColor) } else { VisualEffectView(material: .sidebar, blendingMode: .behindWindow) } } ``` ### Rule 9.6 — Consistent Spacing and Layout Use 20pt standard margins, 8pt spacing between related controls, 20pt spacing between groups. Align controls to a grid. Use SwiftUI's built-in spacing or AppKit's Auto Layout with system spacing constraints. --- ## Keyboard Shortcut Quick Reference ### Navigation | Shortcut | Action | |----------|--------| | Cmd+N | New window/document | | Cmd+O | Open | | Cmd+W | Close window/tab | | Cmd+Q | Quit app | | Cmd+, | Settings/Preferences | | Cmd+Tab | Switch apps | | Cmd+` | Switch windows within app | | Cmd+T | New tab | ### Editing | Shortcut | Action | |----------|--------| | Cmd+Z | Undo | | Cmd+Shift+Z | Redo | | Cmd+X / C / V | Cut / Copy / Paste | | Cmd+A | Select All | | Cmd+D | Duplicate | | Cmd+F | Find | | Cmd+G | Find Next | | Cmd+Shift+G | Find Previous | | Cmd+E | Use Selection for Find | ### View | Shortcut | Action | |----------|--------| | Cmd+Ctrl+F | Toggle fullscreen | | Cmd+Ctrl+S | Toggle sidebar | | Cmd+0 | Show/hide toolbar | | Cmd++ / Cmd+- | Zoom in/out | | Cmd+0 | Actual size | --- ## Evaluation Checklist Before shipping a Mac app, verify: ### Menu Bar - [ ] App has a complete menu bar with standard menus - [ ] All actions have keyboard shortcuts - [ ] Menu items dynamically update (enable/disable, title changes) - [ ] Context menus on all interactive elements - [ ] App menu has About, Settings, Hide, Quit ### Windows - [ ] Windows are freely resizable with sensible minimums - [ ] Fullscreen and Split View work - [ ] Multiple windows supported (if appropriate) - [ ] Window position and size persist across launches - [ ] Traffic light buttons visible and functional - [ ] Document title and edited state shown (if document-based) ### Toolbars - [ ] Toolbar present with common actions - [ ] Toolbar is user-customizable - [ ] Search field available in toolbar ### Sidebars - [ ] Sidebar for navigation (if app has multiple sections) - [ ] Sidebar is collapsible - [ ] Source list style with vibrancy ### Keyboard - [ ] Full keyboard navigation (Tab, arrows, Enter, Esc) - [ ] Cmd+Z undo for all destructive actions - [ ] Space for Quick Look previews - [ ] Delete key removes selected items - [ ] No keyboard traps (user can always Tab out) ### Pointer - [ ] Hover states on interactive elements - [ ] Right-click context menus everywhere - [ ] Drag and drop for content manipulation - [ ] Cmd+Click for multi-selection - [ ] Appropriate cursor changes ### Notifications - [ ] Notifications only for important events - [ ] Alerts have suppression option for recurring ones - [ ] No modal alerts for routine operations ### System Integration - [ ] High-quality Dock icon - [ ] Content indexed in Spotlight (if applicable) - [ ] Share menu works - [ ] App Intents for Shortcuts ### Visual Design - [ ] System fonts at semantic sizes - [ ] Dark Mode fully supported - [ ] System accent color respected - [ ] Translucency respects accessibility setting - [ ] Consistent spacing on 8pt grid --- ## Anti-Patterns **Do not do these things in a Mac app:** 1. **No menu bar** — Every Mac app needs a menu bar. Period. A Mac app without menus is like a car without a steering wheel. 2. **Hamburger menus** — Never use a hamburger menu on Mac. The menu bar exists for this purpose. Hamburger menus signal a lazy iOS port. 3. **Tab bars at the bottom** — Mac apps use sidebars and toolbars, not iOS-style tab bars. If you need tabs, use actual document tabs in the tab bar (like Safari or Finder). 4. **Large touch-sized targets** — Mac controls should be compact (22-28pt height). Users have precise pointer input. Giant buttons waste space and look out of place. 5. **Floating action buttons** — FABs are a Material Design pattern. On Mac, place primary actions in the toolbar, menu bar, or as inline buttons. 6. **Sheet for every action** — Don't use modal sheets for simple operations. Use popovers, inline editing, or direct manipulation. Sheets should be reserved for multi-step workflows or important decisions. 7. **Custom window chrome** — Don't replace the standard title bar, traffic lights, or window controls with custom implementations. Users expect these to work consistently across all apps. 8. **Ignoring keyboard** — If a power user must reach for the mouse to perform common actions, your keyboard support is insufficient. 9. **Single-window only** — Unless your app is genuinely single-purpose (calculator, timer), support multiple windows. Users expect to Cmd+N for new windows. 10. **Fixed window size** — Non-resizable windows feel broken on Mac. Users have displays ranging from 13" laptops to 32" externals and expect to use that space. 11. **No Cmd+Z undo** — Every destructive or modifying action must be undoable. Users build muscle memory around Cmd+Z as their safety net. 12. **Notification spam** — Mac apps that send excessive notifications get their permissions revoked. Only notify for events that genuinely need attention. 13. **Ignoring Dark Mode** — A Mac app that looks wrong in Dark Mode appears abandoned. Always test both appearances. 14. **Hardcoded colors** — Use semantic system colors, not hardcoded hex values. Your colors should adapt to Light/Dark mode and accessibility settings automatically. 15. **No drag and drop** — Mac is a drag-and-drop platform. If users can see content, they expect to drag it somewhere.