--- name: rive-interactive description: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity. --- # Rive Interactive - State Machine-Based Vector Animation ## Overview Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations. **Key Features**: - State machine system for complex interactive logic - ViewModel API for two-way data binding - Input handling (boolean, number, trigger inputs) - Custom events for animation-to-code communication - Runtime property control (colors, strings, numbers, enums) - Cross-platform support (Web, React, React Native, iOS, Android, Flutter) - Small file sizes with vector graphics **When to Use This Skill**: - Creating UI animations with complex state transitions - Building interactive animated components (buttons, toggles, loaders) - Implementing game-like UI with state-driven animations - Binding real-time data to animated visualizations - Creating animations that respond to user input - Working with designer-created animations requiring runtime control **Alternatives**: - **Lottie** (lottie-animations): For simpler timeline-based animations without state machines - **Framer Motion** (motion-framer): For code-first React animations with spring physics - **GSAP** (gsap-scrolltrigger): For timeline-based web animations with precise control ## Core Concepts ### 1. State Machines State machines define animation behavior with states and transitions: - **States**: Different animation states (e.g., idle, hover, pressed) - **Inputs**: Variables that control transitions (boolean, number, trigger) - **Transitions**: Rules for moving between states - **Listeners**: React hooks to respond to state changes ### 2. Inputs Three input types control state machine behavior: - **Boolean**: On/off states (e.g., isHovered, isActive) - **Number**: Numeric values (e.g., progress, volume) - **Trigger**: One-time events (e.g., click, submit) ### 3. ViewModels Data binding system for dynamic properties: - **String Properties**: Text content (e.g., username, title) - **Number Properties**: Numeric data (e.g., stock price, score) - **Color Properties**: Dynamic colors (hex values) - **Enum Properties**: Selection from predefined options - **Trigger Properties**: Animation events ### 4. Events Custom events emitted from animations: - **General Events**: Custom named events - **Event Properties**: Data attached to events - **Event Listeners**: React hooks to handle events ## Common Patterns ### Pattern 1: Basic Rive Animation **Use Case**: Display a simple Rive animation in React **Implementation**: ```bash # Installation npm install rive-react ``` ```jsx import Rive from 'rive-react'; export default function SimpleAnimation() { return ( ); } ``` **Key Points**: - `src`: Path to .riv file - `artboard`: Which artboard to display - `animations`: Which animation timeline to play - `layout`: How animation fits in container ### Pattern 2: State Machine Control with Inputs **Use Case**: Control animation states based on user interaction **Implementation**: ```jsx import { useRive, useStateMachineInput } from 'rive-react'; export default function InteractiveButton() { const { rive, RiveComponent } = useRive({ src: 'button.riv', stateMachines: 'Button State Machine', autoplay: true, }); // Get state machine inputs const hoverInput = useStateMachineInput( rive, 'Button State Machine', 'isHovered', false ); const clickInput = useStateMachineInput( rive, 'Button State Machine', 'isClicked', false ); return (
hoverInput && (hoverInput.value = true)} onMouseLeave={() => hoverInput && (hoverInput.value = false)} onClick={() => clickInput && clickInput.fire()} // Trigger input style={{ cursor: 'pointer' }} >
); } ``` **Input Types**: - Boolean: `input.value = true/false` - Number: `input.value = 50` - Trigger: `input.fire()` ### Pattern 3: ViewModel Data Binding **Use Case**: Bind application data to animation properties **Implementation**: ```jsx import { useRive, useViewModel, useViewModelInstance, useViewModelInstanceString, useViewModelInstanceNumber } from 'rive-react'; import { useEffect, useState } from 'react'; export default function Dashboard() { const [stockPrice, setStockPrice] = useState(150.0); const { rive, RiveComponent } = useRive({ src: 'dashboard.riv', autoplay: true, autoBind: false, // Manual binding for ViewModels }); // Get ViewModel and instance const viewModel = useViewModel(rive, { name: 'Dashboard' }); const viewModelInstance = useViewModelInstance(viewModel, { rive }); // Bind properties const { setValue: setTitle } = useViewModelInstanceString( 'title', viewModelInstance ); const { setValue: setPrice } = useViewModelInstanceNumber( 'stockPrice', viewModelInstance ); useEffect(() => { if (setTitle) setTitle('Stock Dashboard'); }, [setTitle]); useEffect(() => { if (setPrice) setPrice(stockPrice); }, [setPrice, stockPrice]); // Simulate real-time updates useEffect(() => { const interval = setInterval(() => { setStockPrice((prev) => prev + (Math.random() - 0.5) * 10); }, 1000); return () => clearInterval(interval); }, []); return ; } ``` **ViewModel Property Hooks**: - `useViewModelInstanceString` - Text properties - `useViewModelInstanceNumber` - Numeric properties - `useViewModelInstanceColor` - Color properties (hex) - `useViewModelInstanceEnum` - Enum selection - `useViewModelInstanceTrigger` - Animation triggers ### Pattern 4: Handling Rive Events **Use Case**: React to events emitted from Rive animation **Implementation**: ```jsx import { useRive, EventType, RiveEventType } from 'rive-react'; import { useEffect } from 'react'; export default function InteractiveRating() { const { rive, RiveComponent } = useRive({ src: 'rating.riv', stateMachines: 'State Machine 1', autoplay: true, automaticallyHandleEvents: true, }); useEffect(() => { if (!rive) return; const onRiveEvent = (event) => { const eventData = event.data; if (eventData.type === RiveEventType.General) { console.log('Event:', eventData.name); // Access event properties const rating = eventData.properties.rating; const message = eventData.properties.message; if (rating >= 4) { alert(`Thanks for ${rating} stars: ${message}`); } } }; rive.on(EventType.RiveEvent, onRiveEvent); return () => { rive.off(EventType.RiveEvent, onRiveEvent); }; }, [rive]); return ; } ``` ### Pattern 5: Preloading Rive Files **Use Case**: Optimize load times by preloading animations **Implementation**: ```jsx import { useRiveFile, useRive } from 'rive-react'; export default function PreloadedAnimation() { const { riveFile, status } = useRiveFile({ src: 'large-animation.riv', }); const { RiveComponent } = useRive({ riveFile: riveFile, artboard: 'Main', autoplay: true, }); if (status === 'loading') { return
Loading animation...
; } if (status === 'failed') { return
Failed to load animation
; } return ; } ``` ### Pattern 6: Controlled Animation with Refs **Use Case**: Control animation from parent component **Implementation**: ```jsx import { useRive, useViewModel, useViewModelInstance, useViewModelInstanceTrigger } from 'rive-react'; import { useImperativeHandle, forwardRef } from 'react'; const AnimatedComponent = forwardRef((props, ref) => { const { rive, RiveComponent } = useRive({ src: 'logo.riv', autoplay: true, autoBind: false, }); const viewModel = useViewModel(rive, { useDefault: true }); const viewModelInstance = useViewModelInstance(viewModel, { rive }); const { trigger: spinTrigger } = useViewModelInstanceTrigger( 'triggerSpin', viewModelInstance ); // Expose methods to parent useImperativeHandle(ref, () => ({ spin: () => spinTrigger && spinTrigger(), pause: () => rive && rive.pause(), play: () => rive && rive.play(), })); return ; }); export default function App() { const animationRef = useRef(); return (
); } ``` ### Pattern 7: Multi-Property ViewModel Updates **Use Case**: Update multiple animation properties from complex data **Implementation**: ```jsx import { useRive, useViewModel, useViewModelInstance, useViewModelInstanceString, useViewModelInstanceNumber, useViewModelInstanceColor } from 'rive-react'; import { useEffect } from 'react'; export default function UserProfile({ user }) { const { rive, RiveComponent } = useRive({ src: 'profile.riv', autoplay: true, autoBind: false, }); const viewModel = useViewModel(rive, { useDefault: true }); const viewModelInstance = useViewModelInstance(viewModel, { rive }); // Bind all properties const { setValue: setName } = useViewModelInstanceString('name', viewModelInstance); const { setValue: setScore } = useViewModelInstanceNumber('score', viewModelInstance); const { setValue: setColor } = useViewModelInstanceColor('avatarColor', viewModelInstance); useEffect(() => { if (user && setName && setScore && setColor) { setName(user.name); setScore(user.score); setColor(parseInt(user.color.substring(1), 16)); // Convert hex to number } }, [user, setName, setScore, setColor]); return ; } ``` ## Integration Patterns ### With Framer Motion (motion-framer) Animate container while Rive handles interactive content: ```jsx import { motion } from 'framer-motion'; import Rive from 'rive-react'; export default function AnimatedCard() { return ( ); } ``` ### With GSAP ScrollTrigger (gsap-scrolltrigger) Trigger Rive animations on scroll: ```jsx import { useRive, useStateMachineInput } from 'rive-react'; import { useEffect, useRef } from 'react'; import gsap from 'gsap'; import ScrollTrigger from 'gsap/ScrollTrigger'; gsap.registerPlugin(ScrollTrigger); export default function ScrollRive() { const containerRef = useRef(); const { rive, RiveComponent } = useRive({ src: 'scroll-animation.riv', stateMachines: 'State Machine 1', autoplay: true, }); const trigger = useStateMachineInput(rive, 'State Machine 1', 'trigger'); useEffect(() => { if (!trigger) return; ScrollTrigger.create({ trigger: containerRef.current, start: 'top center', onEnter: () => trigger.fire(), }); }, [trigger]); return (
); } ``` ## Performance Optimization ### 1. Use Off-Screen Renderer ```jsx ``` ### 2. Optimize Rive Files **In Rive Editor**: - Keep artboards under 2MB - Use vector graphics (avoid raster images when possible) - Minimize number of bones in skeletal animations - Reduce complexity of state machines ### 3. Preload Critical Animations ```jsx const { riveFile } = useRiveFile({ src: 'critical.riv' }); // Preload during app initialization ``` ### 4. Disable Automatic Event Handling ```jsx ``` ## Common Pitfalls and Solutions ### Pitfall 1: State Machine Input Not Found **Problem**: `useStateMachineInput` returns null **Solution**: ```jsx // ❌ Wrong: Incorrect input name const input = useStateMachineInput(rive, 'State Machine', 'wrongName'); // ✅ Correct: Match exact name from Rive editor const input = useStateMachineInput(rive, 'State Machine', 'isHovered'); // Always check if input exists before using if (input) { input.value = true; } ``` ### Pitfall 2: ViewModel Property Not Updating **Problem**: ViewModel property doesn't update animation **Solution**: ```jsx // ❌ Wrong: autoBind enabled const { rive } = useRive({ src: 'dashboard.riv', autoplay: true, // autoBind: true (default) }); // ✅ Correct: Disable autoBind for ViewModels const { rive } = useRive({ src: 'dashboard.riv', autoplay: true, autoBind: false, // Required for manual ViewModel control }); ``` ### Pitfall 3: Event Listener Not Firing **Problem**: Rive events not triggering callback **Solution**: ```jsx // ❌ Wrong: Missing automaticallyHandleEvents const { rive } = useRive({ src: 'rating.riv', stateMachines: 'State Machine 1', autoplay: true, }); // ✅ Correct: Enable event handling const { rive } = useRive({ src: 'rating.riv', stateMachines: 'State Machine 1', autoplay: true, automaticallyHandleEvents: true, // Required for events }); ``` ## Resources ### Official Documentation - **Rive Docs**: https://rive.app/docs - **React Rive GitHub**: https://github.com/rive-app/rive-react - **Rive Community**: https://rive.app/community ### Rive Editor - **Web Editor**: https://rive.app/community - **Desktop App**: Available for macOS, Windows ### Learning Resources - **Tutorials**: https://rive.app/learn - **Examples**: https://rive.app/community/files - **State Machine Guide**: https://rive.app/docs/state-machine ## Related Skills - **lottie-animations**: For simpler timeline-based animations without state machines - **motion-framer**: For code-first React animations with gestures - **gsap-scrolltrigger**: For scroll-driven animations - **spline-interactive**: For 3D interactive animations ## Scripts This skill includes utility scripts: - `component_generator.py` - Generate Rive React component boilerplate - `viewmodel_builder.py` - Build ViewModel property bindings Run scripts from the skill directory: ```bash ./scripts/component_generator.py ./scripts/viewmodel_builder.py ``` ## Assets Starter templates and examples: - `starter_rive/` - Complete React + Rive template - `examples/` - Real-world integration patterns