---
name: spline-interactive
description: Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
---
# Spline Interactive - Browser-Based 3D Design and Animation
## Overview
Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.
**Key Features**:
- Visual 3D modeling with parametric shapes, extrusion, and boolean operations
- State-based animation system with timeline controls
- Interactive event system (mouse, keyboard, collision, scroll)
- Multiple export options (React components, web code, public URLs)
- Real-time collaboration with team libraries
- AI-powered generation (3D from text, textures, style transfer)
- Built-in physics and particle systems
**When to Use This Skill**:
- Creating 3D web experiences without writing Three.js code
- Designing interactive product showcases or configurators
- Prototyping 3D UI/UX concepts visually
- Building marketing pages with 3D elements
- Collaborating with designers on 3D content
- Exporting scenes for React or vanilla JS integration
**Alternatives**:
- **Three.js** (threejs-webgl): For developers who prefer code-first approach and need maximum control
- **Babylon.js** (babylonjs-engine): For game-focused projects with built-in physics
- **React Three Fiber** (react-three-fiber): For React developers who want to build 3D with JSX
## Core Concepts
### 1. Scene Structure
Spline organizes projects into scenes containing:
- **Objects**: 3D models, shapes, text, images
- **Lights**: Directional, point, spot lights
- **Cameras**: Orbital, perspective, orthographic
- **Events**: Interaction triggers
- **States**: Animation keyframes
### 2. Components System
Reusable elements that can be:
- Created from any object or group
- Instantiated multiple times
- Updated across all instances
- Overridden per instance
### 3. State-Based Animation
Animations are defined as transitions between states:
- **Default State**: Initial appearance
- **Additional States**: Target appearances
- **Events**: Triggers that cause state transitions
- **Transitions**: Duration, easing, properties
### 4. Interactivity Model
Event-driven system with:
- **Events**: User actions or scene triggers
- **Conditions**: Logic gates (if/else)
- **Actions**: State changes, audio, scene switches
- **Variables**: Dynamic data from APIs or user input
### 5. Export Options
Multiple deployment methods:
- **Public URL**: Direct shareable link
- **Code Export**: React component or vanilla JS
- **Spline Viewer**: Embedded iframe
- **Self-Hosted**: Download and host independently
## Common Patterns
### Pattern 1: Basic React Integration
**Use Case**: Embed a Spline scene in a React application
**Implementation**:
```bash
# Installation
npm install @splinetool/react-spline @splinetool/runtime
```
```jsx
import Spline from '@splinetool/react-spline';
export default function Hero() {
return (
);
}
```
**Key Points**:
- Scene URL comes from Spline export dialog
- Component fills parent container
- Automatically handles loading and rendering
### Pattern 2: Event Handling and Object Interaction
**Use Case**: Respond to user clicks on specific objects
**Implementation**:
```jsx
import Spline from '@splinetool/react-spline';
export default function InteractiveScene() {
function onSplineMouseDown(e) {
// Check if clicked object is the button
if (e.target.name === 'Button') {
console.log('Button clicked!');
// Get object properties
console.log('Position:', e.target.position);
console.log('Rotation:', e.target.rotation);
console.log('Scale:', e.target.scale);
}
}
function onSplineMouseHover(e) {
if (e.target.name === 'Button') {
console.log('Hovering over button');
}
}
return (
);
}
```
**Available Event Handlers**:
- `onSplineMouseDown` - Mouse press on object
- `onSplineMouseUp` - Mouse release
- `onSplineMouseHover` - Mouse over object
- `onSplineKeyDown` - Keyboard press
- `onSplineKeyUp` - Keyboard release
- `onSplineStart` - Scene loaded and started
- `onSplineLookAt` - Camera look-at event
- `onSplineFollow` - Camera follow event
- `onSplineScroll` - Scroll event
### Pattern 3: Programmatic Object Control
**Use Case**: Modify object properties from React code
**Implementation**:
```jsx
import { useRef } from 'react';
import Spline from '@splinetool/react-spline';
export default function ProductViewer() {
const cube = useRef();
const splineApp = useRef();
function onLoad(spline) {
// Save Spline instance
splineApp.current = spline;
// Find object by name
const obj = spline.findObjectByName('Product');
// Or by ID
// const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
cube.current = obj;
}
function rotateProduct() {
if (cube.current) {
// Rotate 45 degrees around Y axis
cube.current.rotation.y += Math.PI / 4;
}
}
function changeColor() {
if (cube.current) {
// Change material color (hex color)
cube.current.material.color.set(0xff6b6b);
}
}
function moveProduct() {
if (cube.current) {
cube.current.position.x += 50;
cube.current.position.y += 10;
}
}
return (
);
}
```
**Object Properties You Can Modify**:
- `position` - { x, y, z }
- `rotation` - { x, y, z } (radians)
- `scale` - { x, y, z }
- `material.color` - Color hex value
- `visible` - Boolean
### Pattern 4: Triggering Spline Animations
**Use Case**: Trigger animations defined in Spline from React
**Implementation**:
```jsx
import { useRef } from 'react';
import Spline from '@splinetool/react-spline';
export default function AnimatedCard() {
const splineApp = useRef();
function onLoad(app) {
splineApp.current = app;
}
function triggerHoverAnimation() {
// Emit mouseHover event on 'Card' object
splineApp.current.emitEvent('mouseHover', 'Card');
}
function triggerClickAnimation() {
// Emit mouseDown event on 'Button' object
splineApp.current.emitEvent('mouseDown', 'Button');
}
function reverseAnimation() {
// Play animation in reverse
splineApp.current.emitEventReverse('mouseHover', 'Card');
}
return (
);
}
```
**Available Event Types**:
- `mouseDown` - Mouse press
- `mouseHover` - Hover effect
- `mouseUp` - Mouse release
- `keyDown` - Key press
- `keyUp` - Key release
- `start` - Start event
- `lookAt` - Look at camera
- `follow` - Follow camera
### Pattern 5: Next.js Integration with SSR
**Use Case**: Use Spline in Next.js with server-side rendering benefits
**Implementation**:
```jsx
// app/page.js (Next.js 13+ App Router)
import Spline from '@splinetool/react-spline/next';
export default function Home() {
return (
);
}
```
**Benefits**:
- Placeholder image shown during SSR
- Faster perceived load times
- Better SEO with fallback content
### Pattern 6: Lazy Loading for Performance
**Use Case**: Defer Spline loading until needed
**Implementation**:
```jsx
import React, { Suspense } from 'react';
// Dynamically import Spline
const Spline = React.lazy(() => import('@splinetool/react-spline'));
export default function LazyScene() {
return (