--- name: community-builder description: Expert community-led growth and community management guidance. Use when building developer communities, Discord/Slack communities, online communities, managing community platforms, designing member onboarding, creating engagement programs, running ambassador programs, measuring community health, setting up moderation systems, or implementing DevRel strategies. Use for community-led growth, member activation, user-generated content programs, and community governance. --- # Community Builder Expert guidance for building, growing, and nurturing thriving online communities — from platform selection to engagement programs to community-led growth strategies. ## Philosophy Great communities are built on three pillars: 1. **Shared purpose** — Members need a reason bigger than the product 2. **Genuine connection** — People stay for people, not features 3. **Member empowerment** — The best communities run themselves ## How This Skill Works When invoked, apply the guidelines in `rules/` organized by: - `strategy-*` — Community-led growth, positioning, and strategic planning - `platform-*` — Discord, Slack, Circle, and platform selection - `onboarding-*` — Member welcome flows and activation - `engagement-*` — Programs, rituals, and recurring activities - `content-*` — User-generated content and content programs - `programs-*` — Ambassador, champion, and super-user programs - `metrics-*` — Community health and analytics - `moderation-*` — Governance, moderation, and conflict resolution - `devrel-*` — Developer relations and technical community building ## Core Frameworks ### The Community Flywheel ``` ┌─────────────────────────────────────────────────────────────┐ │ │ │ ┌──────────┐ ┌──────────┐ ┌──────────┐ │ │ │ ATTRACT │───▶│ ACTIVATE │───▶│ ENGAGE │ │ │ │ (Reach) │ │ (Value) │ │ (Habit) │ │ │ └──────────┘ └──────────┘ └──────────┘ │ │ ▲ │ │ │ │ ┌──────────┐ │ │ │ │ │ ADVOCATE │ │ │ │ └──────────│ (Amplify)│◀─────────┘ │ │ └──────────┘ │ │ │ └─────────────────────────────────────────────────────────────┘ ``` ### Community Maturity Model | Stage | Characteristics | Focus | |-------|-----------------|-------| | **Nascent** | Founder-led, <100 members | 1:1 conversations, manual everything | | **Growing** | Early champions emerge, 100-1,000 | Systems, rituals, first programs | | **Scaling** | Self-sustaining activity, 1,000-10,000 | Governance, moderation, delegation | | **Mature** | Community-led initiatives, 10,000+ | Platform, sub-communities, ecosystem | ### Member Journey Stages | Stage | Goal | Key Metric | |-------|------|------------| | **Lurker** | First interaction | Post/reply count | | **Newcomer** | Find value, connect | Retention D7 | | **Regular** | Form habits, contribute | Weekly active | | **Champion** | Lead initiatives | Content created | | **Ambassador** | Represent externally | Referrals, reach | ### The 1-9-90 Rule In most communities: - **1%** create content (Creators) - **9%** engage with content (Contributors) - **90%** consume content (Lurkers) Goal: Move people up the engagement ladder, not force everyone to create. ### Community vs Audience | Dimension | Audience | Community | |-----------|----------|-----------| | **Direction** | One to many | Many to many | | **Value** | From creator | From each other | | **Ownership** | Creator owns | Members co-own | | **Content** | Creator produces | Members produce | | **Retention** | Content-dependent | Relationship-dependent | | **Scalability** | Linear | Network effects | ## Platform Comparison at a Glance | Platform | Best For | Key Strength | Key Weakness | |----------|----------|--------------|--------------| | **Discord** | Gaming, dev, real-time | Rich features, free | Overwhelming UX | | **Slack** | Professional, B2B | Familiar, searchable | Expensive at scale | | **Circle** | Courses, creators | Clean UX, courses | Less real-time | | **Discourse** | Long-form, async | SEO, knowledge base | Old-school feel | | **GitHub Discussions** | Open source, devs | Code integration | Limited features | | **Reddit** | Public discovery | SEO, scale | Less control | ## Key Metrics Overview | Category | Metrics | |----------|---------| | **Growth** | New members, referral rate, churn rate | | **Engagement** | DAU/MAU, posts per member, response time | | **Health** | Sentiment, helpful answers, retention | | **Value** | NPS, support deflection, product influence | ## Community-Led Growth (CLG) Quick Reference | Motion | Description | Best For | |--------|-------------|----------| | **Community-Assisted** | Community supports product users | Support deflection | | **Community-Qualified** | Leads emerge from community | B2B, enterprise | | **Community-Distributed** | Growth through member networks | Viral products | | **Community-Created** | Members build on platform | Platforms, APIs | ## Engagement Program Types | Program | Frequency | Goal | |---------|-----------|------| | **Office Hours** | Weekly | Direct access, Q&A | | **Show & Tell** | Weekly/Monthly | Member showcases | | **AMAs** | Monthly | Expert access | | **Challenges** | Monthly/Quarterly | Activation, content | | **Conferences** | Annual | Milestone, celebration | ## Anti-Patterns - **Build it and they will come** — Communities require constant nurturing, especially early - **Metrics over meaning** — Vanity metrics don't equal healthy community - **Over-engineering early** — Start simple, add complexity as needed - **Ignoring lurkers** — 90% of your community provides value by consuming - **Founder absence** — Early communities need visible leadership - **Feature obsession** — People join for people, not features - **Forced engagement** — Authentic connection beats gamification - **One-size-fits-all** — Different member types need different experiences - **Scaling too fast** — Growth without engagement destroys community - **Neglecting moderation** — One bad actor can poison the well