--- name: abductive-repl description: Hypothesis-Test Loops via REPL for Exploratory Abductive Inference version: 1.0.0 --- # abductive-repl > Hypothesis-Test Loops via REPL for Exploratory Abductive Inference **Version**: 1.0.0 **Trit**: 0 (Ergodic - coordinates inference) **Bundle**: repl ## Overview Abductive-REPL enables exploratory abductive reasoning through an interactive REPL. Given observed outcomes, it generates hypotheses, tests them, and refines understanding through iterative loops. ## Core Concept ``` Observation → Generate Hypotheses → Test → Refine → Repeat Abduction: Given effect E and rule "A implies E", hypothesize A as possible cause. ``` ## Capabilities ### 1. abduce-from-observation Generate hypotheses from observed behavior. ```python from abductive_repl import AbductiveEngine engine = AbductiveEngine(seed=0xf061ebbc2ca74d78) # Observed: A specific color was generated observed_color = RGB(216, 125, 157) hypotheses = engine.abduce( observation=observed_color, search_space="invader_ids", search_range=range(1, 10000), top_k=5 ) # Returns ranked hypotheses: # [ # {hypothesis: "invader_id=42069", confidence: 0.98, distance: 0.02}, # {hypothesis: "invader_id=42070", confidence: 0.45, distance: 0.55}, # ... # ] ``` ### 2. repl-commands Interactive REPL mode for exploration. ``` gay> !teleport 42069 Teleporting to invader 42069... Source color: RGB(180, 90, 120) Derangement: cyclic_1 World color: RGB(216, 125, 157) Tropical t: 0.69 gay> !abduce 216 125 157 Generating hypotheses for RGB(216, 125, 157)... [1] invader_id=42069 (confidence: 0.98) [2] invader_id=42070 (confidence: 0.45) [3] invader_id=41999 (confidence: 0.23) gay> !jump 1 Jumping to hypothesis 1 (invader_id=42069)... ✓ Hypothesis confirmed! gay> !neighbors 5 Finding 5 neighbors of invader 42069... 42068: RGB(214, 123, 155) distance=0.02 42070: RGB(218, 127, 159) distance=0.02 42067: RGB(212, 121, 153) distance=0.04 ... gay> !test 100 Running abductive roundtrip tests (n=100)... ✓ 100/100 passed (100% accuracy) Average inference time: 2.3ms ``` ### 3. forward-simulate Simulate forward from hypothesis to predict observations. ```python simulation = engine.forward_simulate( hypothesis="invader_id=42069", seed=0xf061ebbc2ca74d78 ) # Returns: # { # id: 42069, # source: RGB(180, 90, 120), # derangement_idx: 1, # tropical_t: 0.69, # world: RGB(216, 125, 157), # properties: { # spi_determinism: True, # derangement_bijectivity: True, # tropical_idempotence: True, # spin_consistency: True # } # } ``` ### 4. roundtrip-test Verify abductive inference accuracy. ```python def abductive_roundtrip_test(id: int, seed: int) -> bool: """ Forward simulate → Abduce back → Check if recovered """ # Forward sim = forward_simulate(id, seed) # Abduce hypotheses = abduce( observation=sim.world, search_range=range(id - 100, id + 100), top_k=1 ) # Verify return hypotheses[0].hypothesis == f"invader_id={id}" # Run batch results = [abductive_roundtrip_test(i, SEED) for i in range(1, 1001)] accuracy = sum(results) / len(results) assert accuracy > 0.99 ``` ### 5. hypothesis-refinement Iteratively refine hypotheses based on feedback. ```python # Initial hypothesis hypothesis = engine.initial_hypothesis(observation) for iteration in range(max_iterations): # Test hypothesis prediction = engine.predict(hypothesis) error = distance(prediction, observation) if error < threshold: break # Refine based on error hypothesis = engine.refine(hypothesis, error, observation) print(f"Converged after {iteration} iterations") ``` ## REPL Command Reference | Command | Description | |---------|-------------| | `!teleport ` | Jump to invader's world state | | `!world` | Show current world state | | `!back` | Return to previous world | | `!abduce r g b` | Infer invader from observed RGB | | `!jump ` | Jump to nth hypothesis | | `!neighbors [r]` | Explore nearby invaders (radius r) | | `!test [n]` | Run n abductive roundtrip tests | | `!property ` | Test specific property | | `!history` | Show teleportation history | | `!seed [s]` | Get/set RNG seed | ## Properties (Testable Predicates) ```python class SPIDeterminism: """Same input always produces same output.""" class DerangementBijectivity: """Derangement is reversible.""" class TropicalIdempotence: """tropical_blend(x, x, t) = x for all t.""" class SpinConsistency: """Spin direction preserved through transformations.""" def test_all_properties(id: int, seed: int) -> dict: return { "spi_determinism": test_property(SPIDeterminism(), id, seed), "derangement_bijectivity": test_property(DerangementBijectivity(), id, seed), "tropical_idempotence": test_property(TropicalIdempotence(), id, seed), "spin_consistency": test_property(SpinConsistency(), id, seed) } ``` ## GF(3) Triad Integration | Trit | Skill | Role | |------|-------|------| | -1 | slime-lisp | Validates REPL expressions | | 0 | **abductive-repl** | Coordinates inference | | +1 | cider-clojure | Generates evaluations | **Conservation**: (-1) + (0) + (+1) = 0 ✓ ## Configuration ```yaml # abductive-repl.yaml inference: search_range_default: 10000 top_k_default: 5 confidence_threshold: 0.7 max_iterations: 100 testing: roundtrip_batch_size: 100 property_tests: true repl: history_file: "~/.abductive_history" prompt: "gay> " reproducibility: seed: 0xf061ebbc2ca74d78 ``` ## Justfile Recipes ```makefile # Start abductive REPL abduce-repl: julia --project=Gay.jl -e 'using Gay; Gay.repl()' # Run roundtrip tests abduce-test n="100": julia --project=Gay.jl -e 'using Gay; Gay.test_abductive({{n}})' # Abduce from color abduce-color r g b: julia --project=Gay.jl -e 'using Gay; Gay.abduce(RGB({{r}}/255, {{g}}/255, {{b}}/255))' ``` ## Related Skills - `world-hopping` - Possible world navigation - `unworld` - Derivation chains - `gay-mcp` - Color generation - `cider-clojure`, `slime-lisp`, `geiser-chicken` - REPL backends ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `general`: 734 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 5. Evaluation **Concepts**: eval, apply, interpreter, environment ### GF(3) Balanced Triad ``` abductive-repl (○) + SDF.Ch5 (−) + [balancer] (+) = 0 ``` **Skill Trit**: 0 (ERGODIC - coordination) ### Secondary Chapters - Ch10: Adventure Game Example ### Connection Pattern Evaluation interprets expressions. This skill processes or generates evaluable forms. ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure: ``` Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826 ``` ### GF(3) Naturality The skill participates in triads satisfying: ``` (-1) + (0) + (+1) ≡ 0 (mod 3) ``` This ensures compositional coherence in the Cat# equipment structure.