--- name: asi-agent-orama description: ASI Agent-O-Rama Skill version: 1.0.0 --- # ASI Agent-O-Rama Skill **Status**: ✅ Production Ready **Trit**: 0 (ERGODIC - coordinator) **Integration**: Red Planet Labs Rama + ASI patterns ## Overview Bridge between Agent-O-Rama (Rama-based agent platform) and ASI (Autonomous Superintelligence) patterns. Enables triadic agent orchestration with GF(3) conservation on Rama's distributed topology. ## Core Concepts ### TIDAR Integration ```clojure ;; Tree-structured Iterative Decomposition And Recombination (defn tidar-agent [task seed] (let [children (splitmix-fork seed 3)] {:minus (spawn-agent :validate task (nth children 0)) :ergodic (spawn-agent :coordinate task (nth children 1)) :plus (spawn-agent :execute task (nth children 2))})) ``` ### Rama Module Bridge ```clojure (defagentmodule ASIAgentModule [setup topologies] (< *asi-tasks :> task) ;; Triadic decomposition (tidar-forward task :> subtasks) (batch<- subtasks :> results) (tidar-backward results :> final) (aor/result! final))) ``` ## Commands ```bash just asi-agent-start # Start ASI agent module just asi-tidar "task" seed # Run TIDAR pipeline just asi-gf3-verify # Verify GF(3) conservation ``` ## GF(3) Invariant ``` Σ(validator, coordinator, executor) = (-1) + (0) + (+1) = 0 (mod 3) ``` ## See Also - `rama-gay-clojure` - Rama with deterministic coloring - `tidar` - TIDAR orchestration patterns - `gay-mcp` - Color generation backend - `bisimulation-game` - Skill dispersal with GF(3) --- **Skill Name**: asi-agent-orama **Type**: Agent Platform Bridge **Trit**: 0 (ERGODIC) **GF(3)**: Conserved via triadic spawn ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `general`: 734 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 10. Adventure Game Example **Concepts**: autonomous agent, game, synthesis ### GF(3) Balanced Triad ``` asi-agent-orama (○) + SDF.Ch10 (+) + [balancer] (−) = 0 ``` **Skill Trit**: 0 (ERGODIC - coordination) ### Secondary Chapters - Ch4: Pattern Matching ### Connection Pattern Adventure games synthesize techniques. This skill integrates multiple patterns. ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure: ``` Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826 ``` ### GF(3) Naturality The skill participates in triads satisfying: ``` (-1) + (0) + (+1) ≡ 0 (mod 3) ``` This ensures compositional coherence in the Cat# equipment structure.