--- name: wev-verification description: WEV Verification Skill version: 1.0.0 --- # WEV Verification Skill **Trit**: -1 (MINUS - Validator) **GF(3) Triad**: `wev-verification (-1) ⊗ world-hopping (0) ⊗ alife (+1) = 0` ## Overview World Extractable Value (WEV) verification connecting: - Quadrant Chart (Colorable × Derangeable) - Proof-of-Frog consensus - Learning Agent reafference loops - GF(3) conservation ## WEV Formula ``` WEV = Σ(coordinated outcomes) - Σ(coordination costs) Legacy: WEV = V - 0.5V - costs = 0.4V GF(3): WEV = V + 0.1V - 0.01 = 1.09V Advantage: 2.7x ``` ## Quadrant Classification | Quadrant | Colorable | Derangeable | Examples | |----------|-----------|-------------|----------| | Q1 (OPTIMAL) | ✓ | ✓ | PR#18, Knight Tour | | Q2 | ✓ | ✗ | Identity morphisms | | Q3 (WORST) | ✗ | ✗ | Deadlock states | | Q4 | ✗ | ✓ | Phase transitions | ## Learning Agent Architecture ``` ┌─────────────────────────────────────────┐ │ Reafference Loop │ ├─────────────────────────────────────────┤ │ 1. Predict (Efference Copy) │ │ 2. Execute (Action) │ │ 3. Observe (Sensation) │ │ 4. Match? (Validate) │ │ 5. Update Model (Learn) │ └─────────────────────────────────────────┘ ``` ## Usage ```julia using .WEVVerification # Quadrant verification items = [ ("PR#18", 0.85, 0.90), ("Knight Tour", 0.75, 0.85), ("Deadlock", 0.15, 0.15), ] verify_quadrant(items) # WEV comparison comparison = compare_wev_legacy_vs_gf3(100.0) println("Advantage: ", comparison.advantage) # Learning agents alice = LearningAgent(:alice, Int8(-1)) arbiter = LearningAgent(:arbiter, Int8(0)) bob = LearningAgent(:bob, Int8(1)) # Reafference loop reafference_loop!(alice, action, world_state) # Frog status frog_status([alice, arbiter, bob]) ``` ## Neighbors ### High Affinity - `world-hopping` (0): Cross-world navigation - `alife` (+1): Emergent behavior - `cybernetic-immune` (-1): Self/Non-Self ### Example Triad ```yaml skills: [wev-verification, world-hopping, alife] sum: (-1) + (0) + (+1) = 0 ✓ CONSERVED ``` ## References - [Block Science KOI](https://blog.block.science/a-language-for-knowledge-networks/) - von Holst (1950) - Reafference principle - Powers (1973) - Perceptual Control Theory ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Graph Theory - **networkx** [○] via bicomodule - Universal graph hub ### Bibliography References - `category-theory`: 139 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 10. Adventure Game Example **Concepts**: autonomous agent, game, synthesis ### GF(3) Balanced Triad ``` wev-verification (−) + SDF.Ch10 (+) + [balancer] (○) = 0 ``` **Skill Trit**: -1 (MINUS - verification) ### Secondary Chapters - Ch4: Pattern Matching - Ch2: Domain-Specific Languages ### Connection Pattern Adventure games synthesize techniques. This skill integrates multiple patterns. ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure: ``` Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826 ``` ### GF(3) Naturality The skill participates in triads satisfying: ``` (-1) + (0) + (+1) ≡ 0 (mod 3) ``` This ensures compositional coherence in the Cat# equipment structure.