--- name: world-extractable-value description: Extract value from world transitions via Markov blanket arbitrage. WEV = PoA - 1. Paradigm Multiverse Finance integration. version: 1.0.0 --- # World Extractable Value (WEV) Skill > *"The gap between Nash and Optimal is not waste -- it is extractable value."* > *"Multiverse Finance splits the financial system into parallel universes."* -- Dave White, Paradigm ## Overview **World Extractable Value** quantifies the inefficiency extractable from selfish equilibria, integrated with Paradigm's Multiverse Finance thesis: ``` WEV = Price of Anarchy - 1 = (C_Nash / C_Opt) - 1 ``` This bridges: - **Friston's Free Energy**: Minimize surprise via inference - **Roughgarden's PoA**: Bound selfish routing inefficiency - **Badiou's World-Hopping**: Events extract truth from being ## Core Formula ``` ┌─────────────────────────┐ │ WORLD W₁ (Nash) │ │ Cost = C_Nash │ └───────────┬─────────────┘ │ ┌─────▼─────┐ │ MARKOV │ │ BLANKET │ │ (Event) │ └─────┬─────┘ │ ┌───────────▼─────────────┐ │ WORLD W₂ (Optimal) │ │ Cost = C_Opt │ └─────────────────────────┘ WEV = C_Nash - C_Opt = C_Opt × (PoA - 1) ``` ## Components ### 1. Price of Anarchy (Roughgarden) For d-regular Ramanujan expanders: ``` PoA = 1 + 1/gap = 1 + 1/(d - 2√(d-1)) d=4: PoA = 1 + 1/0.536 ≈ 2.87 ``` ### 2. Free Energy (Friston) ``` F = E_q[log q(x) - log p(x,y)] = Prediction_Error + Model_Complexity F ≈ 1/gap + 0.1 ≈ 1.96 ``` ### 3. Markov Blanket The boundary between self and world: - **Sensory states**: Observations from world - **Active states**: Actions on world - **Internal states**: Agent's model ### 4. Action Direction | Condition | Strategy | Effect | |-----------|----------|--------| | Error > 0.5 | Perceptual Inference | Update beliefs | | Error ≤ 0.5 | Active Inference | Change world | ## GF(3) Triads ``` ramanujan-expander (-1) ⊗ world-extractable-value (0) ⊗ influence-propagation (+1) = 0 ✓ three-match (-1) ⊗ world-extractable-value (0) ⊗ gay-mcp (+1) = 0 ✓ sheaf-cohomology (-1) ⊗ world-extractable-value (0) ⊗ open-games (+1) = 0 ✓ ``` ## Implementation ### Babashka ```clojure (defn compute-wev [seed spectral-data] (let [poa (:price_of_anarchy spectral-data) gap (:spectral_gap spectral-data) wev (- poa 1) free-energy (+ (/ 1 gap) 0.1) action (if (> (/ 1 gap) 0.5) :perceptual_inference :active_inference)] {:wev wev :free_energy free-energy :action_direction action :pct_extractable (* 100 (/ wev poa))})) ``` ### Julia ```julia function world_extractable_value(d::Int, n::Int) gap = d - 2√(d-1) poa = 1 + 1/gap wev = poa - 1 mixing_time = log(n) / gap (wev=wev, poa=poa, gap=gap, mixing=mixing_time) end ``` ### DuckDB Schema ```sql CREATE TABLE world_extractable_value ( wev_id VARCHAR PRIMARY KEY, seed_hex VARCHAR, world_from VARCHAR, world_to VARCHAR, price_of_anarchy FLOAT, free_energy FLOAT, wev FLOAT, prediction_error FLOAT, action_direction VARCHAR, markov_blanket_size INT, extracted_at TIMESTAMP ); -- Query extractable value SELECT wev_id, wev, ROUND(wev / price_of_anarchy * 100, 1) as pct_extractable, action_direction FROM world_extractable_value ORDER BY extracted_at DESC; ``` ## Alterpolitics Interpretation **Alterpolitics** = alternative coordination mechanisms that reduce PoA: | Mechanism | Effect on PoA | WEV Change | |-----------|---------------|------------| | Correlated Equilibrium | PoA → 1.5 | WEV ↓ 0.5 | | Smooth Games | PoA → 1.33 | WEV ↓ 0.33 | | Stackelberg | PoA → 1.0 | WEV → 0 | The goal: extract value by moving toward coordination. ## Commands ```bash just wev-history # Query WEV log just wev-summary # Aggregate stats just wev-compare # Nash vs Optimal just triad-anarchy # Full anarchy triad ``` ## Integration ### Pre-Interaction Hook WEV is computed on every interaction via `.ruler/hooks/pre-interaction.bb`: ``` 7. ALWAYS compute World Extractable Value └─ wev = compute-world-extractable-value(seed, spectral) ``` ### Glass Bead Game World-hopping extracts value via Badiou triangle: ``` d(W₁, W₃) ≤ d(W₁, W₂) + d(W₂, W₃) WEV(hop) = Σ d(Wᵢ, Wᵢ₊₁) × extraction_rate ``` ## Paradigm Multiverse Finance Integration Dave White's Multiverse Finance (May 2025) provides the financial mechanism: ### Verses as Worlds A **verse** is a parallel universe corresponding to a probability event: - Complement: V and not-V partition the outcome space - Union: V1 OR V2 forms new verse - Intersection: V1 AND V2 forms child verse ### Ownership Operations | Operation | Effect | WEV Implication | |-----------|--------|-----------------| | push_down(partition) | Split ownership to child verses | Spread risk across worlds | | pull_up(resolution) | Combine ownership after oracle | Extract value at resolution | ### Multiverse Map ``` Map[verse_id, owner_address] -> balance Splitting: parent.balance -= x; for child in partition: child.balance += x Combining: for child in partition: child.balance -= x; parent.balance += x ``` ### Key Insight Assets in the same verse can be borrowed/lent freely because if one disappears (verse resolves false), all disappear simultaneously. No liquidation risk within a verse. WEV extraction = pull_up after favorable verse resolution. ## References 1. **Roughgarden, T. (2002)** -- "How Bad is Selfish Routing?" 2. **Friston, K. (2010)** -- "The Free-Energy Principle" 3. **Roughgarden, T. (2015)** -- "Intrinsic Robustness of the Price of Anarchy" 4. **Powers, W. (1973)** -- "Behavior: The Control of Perception" 5. **White, D. / Paradigm (2025)** -- "Multiverse Finance" https://paradigm.xyz/2025/05/multiverse-finance ## See Also - [ramanujan-expander](../ramanujan-expander/SKILL.md) - Spectral gap - [open-games](../open-games/SKILL.md) - Nash equilibrium - [glass-bead-game](../glass-bead-game/SKILL.md) - World-hopping - [influence-propagation](../influence-propagation/SKILL.md) - Network effects ## Scientific Skill Interleaving This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem: ### Dataframes - **polars** [○] via bicomodule - High-performance dataframes ### Bibliography References - `general`: 734 citations in bib.duckdb ## SDF Interleaving This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021): ### Primary Chapter: 10. Adventure Game Example **Concepts**: autonomous agent, game, synthesis ### GF(3) Balanced Triad ``` world-extractable-value (−) + SDF.Ch10 (+) + [balancer] (○) = 0 ``` **Skill Trit**: -1 (MINUS - verification) ### Secondary Chapters - Ch8: Degeneracy - Ch4: Pattern Matching - Ch5: Evaluation - Ch7: Propagators ### Connection Pattern Adventure games synthesize techniques. This skill integrates multiple patterns. ## Cat# Integration This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure: ``` Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826 ``` ### GF(3) Naturality The skill participates in triads satisfying: ``` (-1) + (0) + (+1) ≡ 0 (mod 3) ``` This ensures compositional coherence in the Cat# equipment structure.