--- name: economy description: Currency and trade โ€” gold flows where stories lead license: MIT tier: 1 allowed-tools: - read_file - write_file - search_replace related: [character, scoring, room, advertisement] tags: [moollm, currency, trade, gold, commerce] inputs: item: type: string required: false description: Item to buy, sell, or trade seller: type: string required: false description: NPC or entity selling buyer: type: string required: false description: NPC or entity buying outputs: - character inventory update - transaction log --- # ๐Ÿ’ฐ Economy Skill > **"๐Ÿ„MOOLAH flows where stories lead."** ## ๐Ÿช™ ๐Ÿ„MOOLAH The official currency of MOOLLM is **๐Ÿ„MOOLAH** (๐Ÿช™). It uses **PROOF OF ๐Ÿ„MILK๐Ÿฅ›** consensus โ€” udderly legen-dairy interga-lactic ๐Ÿ’ฉshit๐Ÿ’ฉ coin, without the bull. Economic systems for currency, trade, and value exchange. ๐Ÿ„MOOLAH is earned, spent, hidden, and traded. ## Key Concepts - **๐Ÿ„MOOLAH** โ€” The official currency of MOOLLM - **Earning** โ€” Find, quest, sell, trade, work - **Spending** โ€” Buy items, services, information - **Hidden value** โ€” Not all ๐Ÿ„MOOLAH is visible ## Currency ### The Official Currency: ๐Ÿ„MOOLAH ๐Ÿช™ **๐Ÿ„MOOLAH** is the official currency of MOOLLM. ## Currency Hierarchy ### ๐Ÿ„MOOLAH Denominations (MOOLLM Standard) | Symbol | Name | Value | Use | |--------|------|-------|-----| | ๐Ÿฅœ | ๐Ÿฅœ NUT | 0.001 ๐Ÿช™ | Micro-transactions, tips, arcade | | ๐Ÿช™ | ๐Ÿ„ MOOLAH | 1 | Standard transactions | | ๐Ÿ’Ž | ๐Ÿ’Ž GRAND | 1,000 ๐Ÿช™ | Large purchases, high-stakes | | ๐Ÿ‘‘ | ๐Ÿ‘‘ FORTUNE | 1,000,000 ๐Ÿช™ | Legendary items, world events | ### Metal Denominations (D&D Style) | Symbol | Metal | Abbrev | Value | |--------|-------|--------|-------| | ๐Ÿชต | ๐Ÿชต Wood | wp | 0.001 gp | | ๐ŸŸค | ๐ŸŸค Copper | cp | 0.01 gp | | โšช | โšช Silver | sp | 0.1 gp | | ๐ŸŸก | ๐ŸŸก Gold | gp | 1 gp | | โฌœ | โฌœ Platinum | pp | 10 gp | ### Parallel Currencies (Non-Convertible) These exist *beside* ๐Ÿ„MOOLAH โ€” they cannot be bought or sold for coins. | Symbol | Name | Type | How to Get | |--------|------|------|------------| | โญ | โญ KARMA | Reputation | Good deeds, keeping promises | | ๐ŸŽซ | ๐ŸŽซ FAVOR | Social debt | "You owe me one" | | ๐Ÿ”ฎ | ๐Ÿ”ฎ ESSENCE | Magical | Found, not bought | | โณ | โณ TIME | Temporal | Exists, must be spent | #### โญ KARMA โ€” Social Credit Earned through ethical behavior, lost through betrayal. - **Affects:** NPC attitudes, quest access, prices - **Cannot be bought** โ€” only earned - **Visible to some:** Certain NPCs can "see" your karma #### ๐ŸŽซ FAVOR โ€” Social IOUs "I did something for you. Someday, I'll ask for something in return." - **Specific to relationships** โ€” Palm owes Don a favor - **Can be traded** โ€” "I'll give you my favor from Klaus" - **Expires?** โ€” Depends on the relationship #### ๐Ÿ”ฎ ESSENCE โ€” Magical Currency Rare, precious, cannot be manufactured or purchased. - **Sources:** Ancient artifacts, magical creatures, liminal moments - **Uses:** Enchantments, wishes, transformations - **Palm's golden earring** might contain some #### โณ TIME โ€” The Unbuyable Some things cost time, not money. - **Training:** Takes time to learn - **Crafting:** Takes time to make - **Healing:** Takes time to recover - **"Time is money"** โ€” but not exchangeable ### Quick Reference ``` FUNGIBLE (can convert): 1000 ๐Ÿฅœ = 1 ๐Ÿช™ = 0.001 ๐Ÿ’Ž = 0.000001 ๐Ÿ‘‘ Symmetrical: each step is ร—1000 NON-FUNGIBLE (cannot convert): โญ KARMA โ€” reputation ๐ŸŽซ FAVOR โ€” social debt ๐Ÿ”ฎ ESSENCE โ€” magical โณ TIME โ€” temporal ``` **Etymology:** - Sounds like "๐Ÿ„moolah" (slang for money) - Sounds like "๐Ÿ„MOO" (the language MOOLLM descends from) - Circular: MOOLLM โ†’ ๐Ÿ„MOOLAH โ†’ MOOLLM ## Earning | Method | Examples | |--------|----------| | Exploration | Find treasure (hidden, maze, rewards) | | Quests | Complete tasks (notice board, requests) | | Trade | Sell items | | Skills | Trade or teach skills | | Games | Win at arcade, pub games, poker, gambling | | Work | Complete NPC jobs and requests | ## Spending | Category | Typical Prices | |----------|----------------| | Food/Drink | 1-5 ๐Ÿช™ per item | | Catalog Items | 3-50 ๐Ÿช™ per item | | Lodging | 5 ๐Ÿช™ per night | | Information | 5-20 ๐Ÿช™ (secrets, tips) | | Services | Variable | | Poker buy-in | 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ (standard game) | ## Price Examples ### Cheap (1-2 ๐Ÿช™) - Stroopwafel: 1 ๐Ÿช™ - Coffee: 1 ๐Ÿช™ - Espresso: 2 ๐Ÿช™ ### Moderate (3-5 ๐Ÿช™) - Snack: 3 ๐Ÿช™ - Tosti: 4 ๐Ÿช™ ### Expensive (10-50 ๐Ÿช™) - Cannabis strain: 15 ๐Ÿช™ - Catalog gadgets: 25-50 ๐Ÿช™ ### Catalog Items - Mystery Box: 3 ๐Ÿช™ - Monkey's Paw: 5 ๐Ÿช™ ### Gaming Stakes - Peanut Poker Buy-In: 1 ๐Ÿช™ = 1000 ๐Ÿฅœ - Normal Poker Buy-In: 1 ๐Ÿ’Ž = 1000 ๐Ÿช™ = 1000000 ๐Ÿฅœ - High-stakes Poker Buy-In: 1 ๐Ÿ‘‘ = 1000 ๐Ÿ’Ž = 1000000 ๐Ÿช™ = 1000000000 ๐Ÿฅœ ## Hidden Value Not all ๐Ÿ„MOOLAH is visible. Exploration reveals hidden wealth: - Kitchen drawer: 25 ๐Ÿช™ - Mattress stash: 10 ๐Ÿช™ - Secret compartment: variable ## Trade ### Barter Items can be traded directly without currency. Value is negotiated between parties. ### Skill Trade Skills themselves can be: - Traded for items - Taught for payment - Auctioned to highest bidder - Bequeathed to future characters ## Commands | Command | Syntax | Checks | |---------|--------|--------| | `INVENTORY` | `INVENTORY` | Shows current gold amount | | `BUY` | `BUY [item] FROM [seller]` | Gold available, item in stock | | `SELL` | `SELL [item] TO [buyer]` | Fair value or negotiated price | | `TRADE` | `TRADE [item/skill] FOR [item/skill]` | Relative value, relationship modifiers | ## Integration | Skill | Relationship | |-------|--------------| | [character](../character/) | Gold stored in character inventory | | [room](../room/) | Shops and merchants in rooms | | [buff](../buff/) | Some buffs affect prices | | [scoring](../scoring/) | Skills have economic value |