--- name: time description: "Motto: Time flows as the story requires." license: MIT tier: 1 allowed-tools: - read_file - write_file related: [simulation, adventure, buff, needs, action-queue, speed-of-light, session-log] tags: [moollm, turns, duration, narrative, flow] --- # Time Skill Simulation turns vs LLM iterations. **Motto:** *"Time flows as the story requires."* ## Key Concepts - **Simulation turns** — Game time, what mechanics track - **LLM iterations** — Meta-level, one response - **They're not the same!** One LLM response might be 0, 1, or many turns ## Turn Definition | Action | Turns | |--------|-------| | GO NORTH | 1 | | PAT TERPIE | 1 | | LOOK | 0 | | INVENTORY | 0 | | Pet all 8 kittens | 8 | | Take a nap | ~10 | ## Duration Types - **Turns** — X simulation turns (primary unit) - **Conditional** — Until condition met - **While present** — While in location/with item - **Permanent** — Until explicitly removed ## See Also - [buff](../buff/) — Buff durations use simulation turns - [needs](../needs/) — Needs decay over simulation turns