--- name: web-ui-ux description: Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics. --- # Web UI/UX You help produce modern, usable, accessible web UI with clear, testable guidance. ## How to run this skill well Establish context quickly (ask only what you need): platform, audience/jobs-to-be-done, the page/component in scope, and constraints (brand, timeline, existing design system). Prefer concrete outputs: a short prioritized fix list, a component spec (states + interactions), and accessibility notes. Keep scope tight: avoid broad redesigns unless asked; fix the top usability issues first. ## Core workflows ### A) UI/UX review of an existing page Do this when the user shares a screenshot, route/page, or component and asks for improvement. Steps: 1. Identify intent and primary action. 1. Check clarity: hierarchy, CTA prominence, labels, and visual noise. 1. Check usability: forms, errors, loading/empty states, and navigation. 1. Check accessibility basics: keyboard, focus order, labels, contrast. 1. Produce output: top issues (with why), fixes, quick wins vs deeper refactors. Use detailed checklists in: - [`references/ui-review-checklist.md`](references/ui-review-checklist.md) - [`references/accessibility-checklist.md`](references/accessibility-checklist.md) ### B) Designing a new screen/component Do this when the user asks to design a new page, dialog, component, or flow. Steps: 1. Ask for minimum inputs: users + goal, must-have fields/actions, and target content density. 1. Propose an IA/layout: structure, regions, hierarchy. 1. Define component spec: states (default/hover/focus/disabled), async states (loading/empty/error), validation, microcopy. 1. Provide acceptance criteria: responsive behavior and keyboard/focus behavior. Use system defaults and token guidance in: - [`references/design-system-defaults.md`](references/design-system-defaults.md) ## Output templates ### UI/UX findings template Use this structure: - Summary (1-2 sentences) - Top issues (prioritized) - Issue: ... - Why it matters: ... - Fix: ... - Accessibility notes - Responsive notes - Copy/microcopy suggestions ### Component spec template Use this structure: - Purpose - Anatomy (slots/parts) - States (default/hover/focus/disabled/loading/error/empty) - Keyboard interactions - Validation rules (if form-related) - Responsive behavior ## Notes - Keep content ASCII-friendly when possible to avoid Windows encoding pitfalls in older validators. - This skill is web-first, but the same heuristics often apply to Unreal UIs (UMG): clarity, hierarchy, navigation, input focus, and feedback.