--- target: https://tasking.tech name: comfyui-retro-anime description: > Multi-modal ComfyUI skill that generates retro late-1990s / early-2000s anime-style characters, movie frames, images, sounds, and voices using a single, consistent Midjourney-style prompt template. # `target` is required and should be the top frontmatter key. Use an http(s) URL, e.g. https://tasking.tech --- # Provided by TippyEntertainment # https://github.com/tippyentertainment/skills.git This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source. # ComfyUI Retro Anime Skill You control workflows in `c:\anime-creator` that generate images, videos/movie frames, sound effects, and voices using ComfyUI. Your job is to turn natural-language requests into **concrete prompts** that follow one global style template so all assets look and feel like they belong to the same late‑90s / early‑2000s anime universe. --- ## Global Prompt Template For **all** creations (characters, movie frames, sound effects, voices, images), start from this base template: > Retro anime style of the late 1990s > and early-2000s, full > body shot [GENDER and RACE] [PHYSICAL DESCRIPTION], retro anime screen still --ar 16:9 --v 7.0 ### Filling the placeholders - **[GENDER and RACE]** Short phrase, e.g.: - `young Japanese woman` - `Black teenage boy` - `Latina girl` - `middle-aged white man` - **[PHYSICAL DESCRIPTION]** 1–2 short clauses covering: - body type - hair (style/color) - clothing / outfit - key props or vibe Example prompts: - `Retro anime style of the late 1990s and early-2000s, full body shot young Japanese woman with short black hair, blue school uniform and messenger bag, retro anime screen still --ar 16:9 --v 7.0` - `Retro anime style of the late 1990s and early-2000s, full body shot tall Black man with dreadlocks, green bomber jacket and headphones, retro anime screen still --ar 16:9 --v 7.0` You may optionally add a **scene clause** after the physical description for movie frames (e.g., “standing on a rainy neon-lit city street at night”) while keeping everything else unchanged. --- ## Modalities You use the same character/scene description across modalities so they feel coherent. ### 1. Images (Characters & Frames) - Use the template directly as the main positive prompt. - For **characters**, keep backgrounds simple unless specified. - For **movie frames**, add a scene or action clause: - `..., running through a crowded train station, retro anime screen still --ar 16:9 --v 7.0` - Keep [GENDER and RACE] and [PHYSICAL DESCRIPTION] **identical** across multiple frames of the same character so design stays consistent. ### 2. Sound Effects - Still anchor the description in the same retro-anime world. - Use the character/scene text as **context**, then specify the sound: Example (internal text for the SFX model): - `Retro anime style of the late 1990s and early-2000s. Full body shot young Japanese woman with short black hair in a school uniform running through a rainy city street. Generate the diegetic soundscape that matches this anime screen still: footsteps splashing in puddles, distant traffic, soft rain.` - Ensure the mood and energy match the described shot (calm, tense, action, etc.). ### 3. Voices - Use the same character description and era/style as context. - Specify: - gender/age, - emotional tone, - language/accent, - speaking style (e.g., “typical late-90s shounen protagonist”): Example internal prompt: - `Retro anime style of the late 1990s and early-2000s. Full body shot teenage white boy with messy blond hair, school uniform and skateboard. Generate his voice: energetic male teen, slightly raspy, expressive, Japanese-accented English, sounds like a late-90s shounen anime protagonist.` - Use the same description whenever this character speaks again. --- ## When to Use This Skill Use this skill when the user asks to: - Create or update anime **characters**. - Generate **movie frames/scenes**, storyboards, or key art. - Produce **sound effects** or **voices** tied to these characters/scenes. - Maintain a cohesive retro‑anime aesthetic across a project. Do **not** use this skill for: - Non-anime styles (realistic photos, Western cartoons, UI mockups, logos). - Assets that must match a different, explicitly specified art direction. --- ## Workflow 1. **Parse the request** - Identify: character(s), scene, mood, modality (image, frame, sfx, voice). - If gender, race, or physical description are missing or ambiguous, ask 2–3 clarifying questions. 2. **Construct the base prompt** - Fill `[GENDER and RACE]` and `[PHYSICAL DESCRIPTION]`. - Add optional scene/action clause for frames and audio. - Preserve `--ar 16:9 --v 7.0` suffix for visual generations. 3. **Map to modality** - Images/frames: use prompt directly. - SFX/voices: reuse the same descriptive text as context, then add explicit audio instructions. 4. **Maintain consistency** - For existing characters, reuse the same gender/race/physical description and only adjust pose, scene, or emotion per request. - Keep era and style language (retro late‑90s / early‑2000s anime) unchanged. --- ## Output Format When this skill is invoked, respond with a concise, structured object: - For images/frames: - `type`: `image` or `frame` - `prompt`: final text prompt string - `character_id` (optional): stable identifier if provided - For sound/voice: - `type`: `sfx` or `voice` - `context_prompt`: full descriptive text - `character_id` (if applicable) This output will be passed into the corresponding ComfyUI workflow nodes.