# Godot RetroTerrain (GDScript) An example of how to build terrain similar to old strategy or management games, like _Rollercoaster Tycoon_. It also includes a water shader and basic terrain generation. Rewritten for **Godot 4.3** and **GDScript**! This implementation is based on the fantastic tutorial by Eric Schubert. Please watch the video for a full guide on how this works (linked below).

## Features - Generation of terrain mesh and normals - Simple terrain shader based on height of vertexes - FPS and RTS camera implementations - Basic map generation using FastNoise - Optional smoothing of normal maps, so the shading looks less blocky - Optional grid lines for more retro look ## What's missing? This example should be a great starting point, but if you wanted to take this further: - Chunk-based map rendering - Tying to render huge maps (e.g. 1000x1000) ends up crashing Godot. Try breaking the map into several smaller meshes as needed. - Collisions - Using a similar technique to the mesh generation, you should be able to easily generate a collision shape. ## Credits - **Eric Schubert** for the original tutorial in Unity - https://www.youtube.com/watch?v=55fGgHhF2DM - **StayAtHomeDev** for the water shader tutorial in Godot - https://www.youtube.com/watch?v=7L6ZUYj1hs8 - Myself (**NickToony / Nick Hope**) for bringing this all together in Godot 4.3